The main points of my plan are: development of
Bits/Funnels; and some work on a (semi-)organic core unit. The flexible parts of this plan are: reassign Diana as a liason to Yukimura instead of Mander; find some other project for Zulu and/or Carlson.
[X] Plan Fins and Funnels
-[X] Reaction Force: Active Monitoring (gain info at 3d6, if I'm reading the options correctly)
--[X] Advisor: Adriana - gain chance at Disadvantage (1d6) to uncover additional details.
-[X] Highway Robbery! - Free Brothers
--[X] Deploy Richard Callaghan/Beowulf, with the CR-02 Phalanx Squadron, Ocular, and the Pegasus
-[X] Pilot Training: All free pilots. Prioritise Charlie, Frankie, Iris (Two turns. Threshold of 3-6 on 2d6).
--[X] Advisor: Haruko Sasaki (may re-roll a failed roll)
-[X] Liaison: Dr. Yukimura/Yukimura Institute (Threshold of
5-6 4-6 on 2d6)
--[X] Advisor: Diana (reduce the Threshold by 1)
-[X] Refit Super Robot (1+ turns)
--[X] Advisor: Lana (Roll 2d6 (Threshold of 5-6). On success, reduce the Duration by One Turn. May offer a re-roll to any failed Engineering roll once per turn).
--[X] Super Robot: Ichiro
--[X] Refit Ichiro's cannon to be a Kausen Energy Blaster, give him Anti Gravity Treatment, install K-Scale and K-Circuits
-[X] Triple Combination (One turn,
2d6 3d6, threshold of ?-6)
--[X] Advisor: Jiro Yukimura (gain 1d6 per roll, Critical Success is now 4-6 depending on Success Threshold)
--[X] Finish the existing project
-[X] Design New Equipment (or Weapon) (2+ turns, 2d6, threshold varies)
--[X] Autonomous attack/support drones (aka Bit/Funnel Control System)
--[X] Advisor: Boris Ignatov (Threshold for success on AI Actions is reduced by One)
-[X] Enemy Wreckage Analysis (1 turn, 2d6, threshold of 5-6)
--[X] Advisor: Wilde and Henry
-[X] Kaiju Biotechnology (Duration or threshold unknown, 2d6)
--[X] Advisor: SAM CARLSON (reduce the Threshold for Success by 1)
--[X] What if we try building a core unit from the K-Class materials?
-[X] K-Fang Development (Two turns remaining, 2d6+1d6 (Carryover from previous turns), threshold of 4-6)
--[X] Advisor: Ivanna (May re-roll any failed Science roll once per turn)
-[X] Kausen Weaponry (Two turns, 2d6, threshold of 5-6)
--[X] Zulu (add +2 to the value of the lowest rolled d6)
--[X] Energy weapons for support units (or non-Heavy energy weapons in general)
-[X] Super Carrier Sergey Gorshkov (Two turns remaining,
2d6 3d6, threshold of 5-6)
--[X] Advisor: Katarina (Adds 1d6)
-[X] A Helping Hand - Ground Pound (Three turns,
2d6 4d6, Threshold of 6)
--[X] Max Brand (add 2d6)