[ ] Marauding the Mask
-[ ] A predominantly combat centric force expecting to cut through most obstacles in their way through the most expedient means, wasting little to no time on investigation barring what is necessary.
--[ ] x2 Black Champions + x2 Greater Blood Clot Molds, x5 Black Champions, x25 Black Wardens + x25 Necrotic Molds, x25 Black Wardens, x50 Black Knight, x100 Spitter Swarms
-[ ] Undead, generally for probing traps or killing wildlife being used as active deterrents. These are generally carried in a few Portable Holes to keep the group light and maybe avoid unnecessary conflict with anything that wouldn't otherwise attack a large group that wasn't trafficking with undead.
--[] x2 Verdant Phoenixes
--[ ] x5 Guardian Nagas
--[ ] x10
Advanced Sorcerer Creature Snapdragon Leshys, x10 Advanced Druid Creature Lotus Leshys
-[ ] Some basic casters lower-middle tier casters for any mass combat.
--[ ] x3 Vigilant Hunters
--[ ] x10 Vigilant Briars
--[ ] x9 Erinyes
-[ ] Good camp pickets and scouts, with some fair sneaking ability from the Hunters if needed. Erinyes for coordination.
--[ ] x2 Mighty Mind Dragons
--[ ] x2 Very Old Myrkdreki
-[ ] Mind Dragons for coordinating a very large force if for whatever absurd reason splitting the group is the only reasonable option. Myrkdreki for sneaking and generally wreaking havoc.
--[ ] x6 Heralds
--[ ] x10 Glass Golems
--[ ] x2 Heavy Warstriders, x5 Warstriders (access to improved wildfire munitions)
-[ ] Generally good for large, confusing combat where you don't want something to die instantly, or a more vulnerable character to be caught out where it's better to just sacrifice hardware as a piece of stubborn, magic resistant chaff.
--[ ] x2 Wild Hunt Archers, x1 Wild Hunt Scout, x1 Orphne Fey Lord
-[ ] Guides and pathfinders.
--[] Relath, Glyra, Ashin, Vargo, Sari, Liomond, Saenena, Alyssa, Danar, Sarell, Nirah
-[ ] Both Feywild groups will remain in contact via Telepathic relay linking, and with someone back home.
[ ] Visiting the Violet
-[ ] Essentially a lot of concentrated combat power, but no one essential to the functioning of the realm or its continued stability, or alternatively no one who wouldn't cause problems without Viserys' hand at the tiller who also couldn't afford to delegate their duties to a Companion at-need if away too long. This keeps the group light, fast and mobile. Worst case scenario, Viserys pops opens a Gate out of there (or to the other Group).
--[ ] Viserys, Richard, Zherys, Vee, Maelor, Amrelath, Mereth, Aife, x2 Myrkdreki, x2 Mighty Mind Dragons, x2 Vigilant Hunters, x12 Erinyes
-[ ] Both Feywild groups will remain in contact via Telepathic relay linking, and with someone back home.
[ ] Quizzing the Quickling
-[ ] Xor, the Misfits, Darkstar, Kennos, Thoros, Mors, Bonifer, Aradia, Nuri, Velen
@Azel,
@egoo,
@Goldfish
Comments, questions, alterations.