Attempting to Fulfill the Plan MNKh Edition

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Well we have 450 Resources, time to use them.
Need to complete at least 1 party support option this turn.
I won't be able to update my planning spreadsheet this time tho.
 
[]Transfer State Management Assets: With the current need for the military's expansion and industrialization, it may be prudent to transfer some state assets onto managing the military. This effort will pull personnel from other departments of the plan and allow a considerably greater quantity of military efforts. (More dice, 5 Resources per dice (0/40))
[]Expansion of the Management: With the current shortages in manpower for many planning departments, it is time to expand the personnel assigned to the VSNKh considerably. Such an expansion will tap on masses of newly graduated party officials and students to better manage the economy and the opening of more projects. This personnel will be young and inexperienced, but they will have a steady standard of education. (DC 40, -5 Resources per Turn, More Dice)

We should take these options, preferably both of them, with a focus on expanding the military arm. We kinda badly need more military dice.
 
We should take these options, preferably both of them, with a focus on expanding the military arm. We kinda badly need more military dice.
That will take dice away from the Civilian sector, which is bad for economic development. If you want more dice you should go for the Expansion of the Management only for now. We can keep the other one for when the Germans start gearing up for Barbarossa.
 
That will take dice away from the Civilian sector, which is bad for economic development. If you want more dice you should go for the Expansion of the Management only for now. We can keep the other one for when the Germans start gearing up for Barbarossa.
I mean taking both of those may allow us to focus most of the expansion on Military or something in practice? That's my hope at least.
 
Sure, but we specifically chose the small expansion plan to focus on the economy. Going against that will make it that much harder to achieve the FYP targets.
I mean you are talking like there isn't already a shit ton of important stuff to do there. Mass preparatory Academies were also called expensive for a reason. They go up to stage 5, each of which gets progressively harder. Most of the stuff there opens up further options too.


There are also options like []Experimental Technology Licenses which seems
time limited.
 
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The very first turn is not the time to dump a bunch of resources into the military imo, later we'll definitely have to but right now I think it's better to invest in some income streams so they have time to pay off. It's winter so I don't think we should be doing anything super ambitious either, this turn we'd probably be best served by spreading our dice around to chip away at things and make a little progress in every sector, with a focus on chasing new income streams and PI.
 
The very first turn is not the time to dump a bunch of resources into the military imo, later we'll definitely have to but right now I think it's better to invest in some income streams so they have time to pay off. It's winter so I don't think we should be doing anything super ambitious either, this turn we'd probably be best served by spreading our dice around to chip away at things and make a little progress in every sector, with a focus on chasing new income streams and PI.
It's not even actually dumping a bunch of resource on military seriously, those options are actually for giving us an good foundation for military investment in the turns after this.
 
[] Plan Ooh Shiny

INFRASTRUCTURE, 6 Infra Dice
-[]Buildup of Rail Stock (Diesel, Far Eastern Sector), 1 Infra Die, 15 Resources
-[]Stalingrad Hydroelectric Station, 5 Infra Die, 50 Resources

HEAVY INDUSTRY, 6 HI Dice
-[]Gorky Machine-building Plant(Stage 2), 6 HI Dice, 90 Resources

LIGHT & CHEMICAL INDUSTRY, 5 LCI Dice
-[]Bakelite Production(Electronic Industry), 4 LCI Dice, 100 Resources
-[]Radio Plants, 1 LCI Dice, 1 Free Die, 70 Resources

AGRICULTURE, 5 AG Dice
-[]New Socialist Towns(Stage 3), 5 AG Dice, 50 Resources

SERVICES, 5 Serv Dice
-[]Creation of new Polytechnic Universities(Stage 3), 3 Serv Dice, 30 Resources
-[]Expansion of the Schooling Programs(Stage 3), 2 Serv Dice, 3 Free Die, 25 Resources

MILITARY, 1 Mil Die
-[]Construct Officer academies (Stage 1), 1 Mil Die, 15 Resources

BUREAUCRACY, 2 Admin Dice
-[]Selective Technology Licensing, 2 Admin Dice

Budget Used: 445 Resources
Budget Stored: 5 Resources

Sounds more like Plan kill the workers :p I can only imagine the casualties this would cause.
 
[] Plan Ooh Shiny

INFRASTRUCTURE, 6 Infra Dice
-[]Buildup of Rail Stock (Diesel, Far Eastern Sector), 1 Infra Die, 15 Resources
-[]Stalingrad Hydroelectric Station, 5 Infra Die, 50 Resources

HEAVY INDUSTRY, 6 HI Dice
-[]Donbas Coal Basin Mine Expansion(Stage 2), 1 HI Die, 20 Resources
-[]Gorky Machine-building Plant(Stage 2), 4 HI Dice, 140 Resources

LIGHT & CHEMICAL INDUSTRY, 5 LCI Dice
-[]Bakelite Production(Electronic Industry), 3 LCI Dice, 75 Resources

AGRICULTURE, 5 AG Dice
-[]New Socialist Towns(Stage 3), 5 AG Dice, 50 Resources

SERVICES, 5 Serv Dice
-[]Creation of new Polytechnic Universities(Stage 3), 3 Serv Dice, 30 Resources
-[]Expansion of the Schooling Programs(Stage 3), 2 Serv Dice, 10 Resources

MILITARY, 1 Mil Die
-[]Construct Officer academies (Stage 1), 1 Mil Die, 1 Free Die, 30 Resources
-[]Overview of Current Equipment, 1 Free Die, 5 Resources
-[]Start of the Design Departments, 1 Free Die, 10 Resources

BUREAUCRACY, 2 Admin Dice
-[]Selective Technology Licensing, 2 Admin Dice
-[]Expansion of the Management, 1 Free Die

Budget Used: 435 Resources
Budget Stored: 15 Resources
 
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I advocate for a plan that focuses on setting up the military options. Transfer state management assets, overview current equipment, central procurement board, experimental technology licenses are all nice. Apparently per discord conversation, we'll need to throw an average of about 2.5 dice per turn at the officer academies to complete stage 5 by the end of the plan. We need a LOT of officers.

And expand the management in bureaucracy. -5 resources a turn is not all that much really, in exchange for extra dice.
 
The problem I run into is we still can't afford to put all our dice into use on things we want even with the +100 budget. I don't see the need to get more dice at the cost of income when we can't even use our current amount of dice at our current income, maybe in a few turns once we get some income earners up then it would be worth it but right this second I think it's getting a bit ahead of ourselves.
 
The problem I run into is we still can't afford to put all our dice into use on things we want even with the +100 budget. I don't see the need to get more dice at the cost of income when we can't even use our current amount of dice at our current income, maybe in a few turns once we get some income earners up then it would be worth it but right this second I think it's getting a bit ahead of ourselves.
Except a lot of the Military options are really goddamned cheap. If we can't use all those dice on other sections, than just transfer them to a place where we can.
 
We don't need to use all dice in all categories! Even if we don't get more dice this turn we absolutely need them by next turn. The military will need Lots of dice actions to be fully brought up to speed, even though we chose the smallish buildup, partly due to the giant officer academies we need and should get started on ASAP.
 
Two of the military options are damn cheap, the rest are average, and they're the early foundational options that are just setting up offices basically. The actual procurement the procurement board suggests will be QUITE a bit more expensive, yes we have to focus on the military but the war isn't for a decade yet let's not go crazy and get too far ahead of ourselves. I want to get on track to hit our military target of Stage 5 Academies, but I don't know that we should be getting ambitions beyond that.

No, we don't have to use all our dice in all categories, but we should. We have targets outside our military one, in fact 80% of our targets are civilian in nature. We are at the end of the day the civilian economic manager, grain yields and steel mills are what we've been appointed to manage first and foremost.
 
Two of the military options are damn cheap, the rest are average, and they're the early foundational options that are just setting up offices basically. The actual procurement the procurement board suggests will be QUITE a bit more expensive, yes we have to focus on the military but the war isn't for a decade yet let's not go crazy and get too far ahead of ourselves. I want to get on track to hit our military target of Stage 5 Academies, but I don't know that we should be getting ambitions beyond that.

No, we don't have to use all our dice in all categories, but we should. We have targets outside our military one, in fact 80% of our targets are civilian in nature. We are at the end of the day the civilian economic manager, grain yields and steel mills are what we've been appointed to manage first and foremost.
I still don't understand how you can call setting up the bare minimum foundation for Military investment through dice expansion in this turn that would require just 3 dice and 10 resource going crazy on military. If you don't want to take both of those options, at least take one.
 
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I don't see the need to spend money to move dice out of civilian sectors when there's already unused Free Dice that can be put into it at the cost of 0 resources instead of 5. As soon as that's no longer the case, yes, we should move resources over to the military. I don't see the point this specific turn.
 
I don't see the need to spend money to move dice out of civilian sectors when there's already unused Free Dice that can be put into it at the cost of 0 resources instead of 5. As soon as that's no longer the case, yes, we should move resources over to the military. I don't see the point this specific turn.
I can at least understand not taking Transfer State Management Assets as long as one takes Expansion of the Management.

What's wrong with dice expansion that way? i bet most of the expansion will be focused on military section anyway. If we get dices that we can't use than just don't use them like we already so.
 
It's kind of a shame there's no option to poach well-educated leftists from the West to help staff the various education programs. Might be worth looking into offering a safe haven for people fleeing Germany, Japan, and other newly far-right nations. I'd also say Italy, but at this point it's probably too late to get anyone fleeing Mussolini; they've all either already chosen their new homes or been purged, given it's been the better part of a decade since he took over.

There's also the question of whether we can avoid WWII, of course, though preferably in some way that lets us still grab most of our extra territory (absent WW2 we're not getting Memel/Klaipeda or Konigsberg/Kaliningrad, but if we can fully annex Finland that would more than compensate for it). I'd say our best bet is to choke the German economy to death at some point in January/February 1940 by breaking our trade deals with them; if we need an excuse we can always play up the border conflict with Japan, but if Stalin's still in charge we can probably get away with just telling the Germans "so long and thanks for all the fish".

If we can't keep the Purges from happening or at least moderate them a little, though, maybe we can at least get Brezhnev purged. That would help things immensely in the future.
 
[X] Plan Foundation Building
Infrastructure (6 Dice)
-[X]Buildup of Rail Stock (Diesel, Far Eastern Sector)

--1 Infrastructure die
-[X]Regional Interlinked Grids (Ural Region)
--2 Infrastructure dice
(3 Infrastructure dice idle)
Heavy Industry (6 Dice)
-[X]Magnitogorsk Planned City(Stage 4)

--2 Heavy Industry dice
-[X]Donbas Coal Basin Mine Expansion(Stage 2)
--1 Heavy Industry die
-[X]Gorky Machine-building Plant(Stage 2)
--3 Heavy Industry dice
Light and Chemical Industry (5 Dice)
-[X]Baku Oil Extraction(Stage 3)

--1 Light and Chemical Industry die
-[X]Bakelite Production(Electronic Industry)
--2 Light and Chemical Industry dice
-[X]Pharmaceutical Plants
--1 Light and Chemical Industry die
(1 Light and Chemical Industry die idle)
Agriculture (5 Dice)
-[X]New Socialist Towns(Stage 3)

--3 Agriculture dice
-[X]Modernization of Animal Farming
--2 Agriculture dice
-[X]Grain Price-Shifts
--1 Free die
Services (5 Dice)
-[X]Creation of new Medical Universities

--1 Services die
-[X]Expansion of the Schooling Programs(Stage 3)
--2 Services dice
-[X]Create new Community Centers
--2 Services dice
Military (1 Dice)
-[X]Overview of Current Equipment

--1 Military die
-[X]Creation of a Formal Procurement Board
--1 Free die
-[X]Construct Officer academies (Stage 1)
--2 Free dice
Bureaucracy (2 Dice)
-[X]Creation of State Exchange Enterprises

--1 Bureaucracy die
-[X]Selective Technology Licensing
--1 Bureaucracy die
Total cost: 450


A pretty broad plan, aimed at chipping away a little in each sector with an eye towards setting up bigger things in the future. I didn't want to go too hard on any one project since it's a winter turn and shock projects in winter never seem to end very well, so there's no more than 3 dice on any one thing, but the broad approach still gives us a chance to complete a bunch of projects if the dice cooperate and if they don't then next turn we'll finish everything (barring curses). The likely worst case is breaking even on PI and we're pretty likely to get at least +10, more if the dice decide they want to be nice.

In the Bureaucracy sector I know people want the dice pool expansion but I still think it can wait a turn, I would rather have the trade nerds get to work ASAP bringing in more income/discounts that will let us put the new dice to best use. Ditto on the tech poaching, the earlier we get it the better for our budget, and hopefully getting our totally above board non-espionage we swear tendrils into the civilian side of the capitalist world will let us poach their military secrets easier/cheaper in the future.
 
Here's my plan. It focuses on completing Polytechnic Universities and getting the Gorky Machine Factory up and running. It will also, hopefully, finish the Diesel train upgrade for Primorye, the mechanization of the Donbas Coal Basin, and enough Socialist Town program expansions to keep the Party and peasants happy.

[X] Plan Ooh Shiny

INFRASTRUCTURE, 6 Infra Dice
-[]Buildup of Rail Stock (Diesel, Far Eastern Sector), 1 Infra Die, 15 Resources
-[]Stalingrad Hydroelectric Station, 5 Infra Die, 50 Resources

HEAVY INDUSTRY, 6 HI Dice
-[]Donbas Coal Basin Mine Expansion(Stage 2), 1 HI Die, 20 Resources
-[]Gorky Machine-building Plant(Stage 2), 4 HI Dice, 140 Resources

LIGHT & CHEMICAL INDUSTRY, 5 LCI Dice
-[]Bakelite Production(Electronic Industry), 3 LCI Dice, 75 Resources

AGRICULTURE, 5 AG Dice
-[]Voluntary Cooperative Construction(Stage 3), 2 AG Dice, 30 Resources
-[]New Socialist Towns(Stage 3), 3 AG Dice, 30 Resources

SERVICES, 5 Serv Dice
-[]Creation of new Polytechnic Universities(Stage 3), 3 Serv Dice, 30 Resources
-[]Expansion of the Schooling Programs(Stage 3), 2 Serv Dice, 10 Resources

MILITARY, 1 Mil Die
-[]Construct Officer academies (Stage 1), 1 Mil Die, 1 Free Die, 30 Resources
-[]Overview of Current Equipment, 1 Free Die, 5 Resources
-[]Start of the Design Departments, 1 Free Die, 10 Resources

BUREAUCRACY, 2 Admin Dice
-[]Selective Technology Licensing, 2 Admin Dice
-[]Expansion of the Management, 1 Free Die

Budget Used: 445 Resources
Budget Stored: 5 Resources
 
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[X] Plan Actual Foundation Building
Infrastructure (6 Dice)
-[X]Buildup of Rail Stock (Diesel, Far Eastern Sector)

--1 Infrastructure die
-[X]Regional Interlinked Grids (Ural Region)
--3 Infrastructure dice
-[x]Stalingrad Hydroelectric Station
--1 Infrastructure dice

(1 Infrastructure dice idle)
Heavy Industry (6 Dice)
-[X]Magnitogorsk Planned City(Stage 4)

--2 Heavy Industry dice
-[X]Donbas Coal Basin Mine Expansion(Stage 2)
--1 Heavy Industry die
-[X]Gorky Machine-building Plant(Stage 2)
--3 Heavy Industry dice
Light and Chemical Industry (5 Dice)
-[X]Bakelite Production(Electronic Industry)

--3 Light and Chemical Industry dice
(2 Light and Chemical Industry die idle)
Agriculture (5 Dice)
-[X]New Socialist Towns(Stage 3)

--3 Agriculture dice
-[X]Modernization of Animal Farming
--2 Agriculture dice
-[X]Grain Price-Shifts
--1 Free die
Services (5 Dice)
-[X]Creation of new Medical Universities

--1 Services die
-[X]Expansion of the Schooling Programs(Stage 3)
--2 Services dice
-[X]Create new Community Centers
--2 Services dice
Military (1 Dice)
-[X]Overview of Current Equipment

--1 Military die
-[X]Creation of a Formal Procurement Board
--1 Free die
-[X]Construct Officer academies (Stage 1)
--2 Free dice
Bureaucracy (2 Dice)
-[X]Creation of State Exchange Enterprises

--1 Bureaucracy die
-[X] Expansion of the Management
--1 Bureaucracy Die
Total cost: 450


[X] Plan Ooh Shiny
[X] Plan Light Industry Push
[X] Plan Finish What We Started

Mostly the same plan but with dice expansion instead. That's pretty much the only thing I disagree with. The Expansion of the management gives us greater flexibility and creates the foundation for the future.
 
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