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There's 50 left tops. And likely we're going have a lot less than that. It's worth the attempt now that we've found a method to do it that reduces almost all the risks. Mathilde using the powerstone can tell all the dawi on board to extinguish the lights and how many times to bang on the door in a short time frame to confirm the lights are extinguished.

Then the only risk is miscast rather than the dangers of getting screwed by SoS failing it's not risk free, but it's removed the most substantial risks.
We are already rolling for severe miscasts. Mathilde is described as being exhausted and even travelling through the ship is difficult when relying on her windsight. And that was before she was struggling with muscle ache and milky eyes caused by her minor miscasts.

The update explicitly calls out that going back will mean rolling even more dice than this time. Never mind that we also have to count on potentially up to 50 Dawi, who are alone, scared and possibly drowning to obey a voice they hear coming from nowhere telling them to turn off any light source they have. That sounds like another roll to have them not discount us as hallucinations.

Mathilde has to cast a massively boosted fiendishly complex illusion (so increased risk of major miscast), followed by another up to 50 uses of substance of shadow. Not to mention however many times she has to cast marsh lights to check if everyone is still alive. And ensure she can find enough aii pockets to keep herself alive.


Do you roll those dice again and in larger numbers for fewer Dwarves? If every sealed room was filled to standing room only, that could represent as many as fifty or more, but if there's at most one or two in each, less than a dozen.

This is incredibly risky.
 
The rest of the dwarves are in sealed compartments. We really don't need to push the issue here.
Their is literally no reason to keep pushing it here, even with a powerstone.
While the risk of Mathilde pushing it is a real one, I want to point out that the "the dwarves that remain are in sealed compartments" doesn't mean they aren't at risk of death before conventional rescue arrives.
It's on the next deck down that you encounter the first sealed door, and find yourself hesitating before it. You can't open it without water and hungry fish flooding in, almost certainly dooming anyone who might be inside. But you won't help them by stepping through the door and being fused with it as some lantern or candle on the other side shatters your spell. You concentrate your Windsight as much as possible, straining to see any hint of Aqshy on the far side, but you're not entirely sure you'd be able to see the Aqshy of a candleflame on the far side of a wall of steel.

There could be nobody inside. There could be someone inside who's dry and safe and perfectly fine to wait for Barak Varr's forces to arrive and perform a more conventional rescue. Or they could be neck-deep in freezing water and on the verge of hypothermia. What are the chances that whoever's inside has a light source? One in ten? One in five? Fifty-fifty? How do you weigh an unsure chance of death against the equally unsure chance that whoever's inside needs immediate assistance?

You move on.
Like, you can definitely say "the odds of Mathilde pushing it too far are too high for my liking relative to the number of lives we expect to save," but it's not the case that the dwarves that remain are definitely OK until Barak Varr S&R arrives. There are gains on the table; it's just that the cost of getting them is, at my estimate, not lower than 10% of eating a major miscast (it was 25% per 100, earlier, I think we expect there to be about 50 left, and the risk doesn't scale linearly).
 
[X] Use your spare Power Stone to save any Dwarves left in the ship

I worry about exhaustion, but since apparently there are not many dwarfs left then this is worth it.
and from a gaming point of view, we either use the stone now or it will remain in our inventory until the end of times, so might as well.

I feel like I have to note, we did not buy it as a consumable, but as and enchantment reagent. It will probably get used at one point it it is not used here.
 
We are already rolling for severe miscasts. Mathilde is described as being exhausted and even travelling through the ship is difficult when relying on her windsight. And that was before she was struggling with muscle ache and milky eyes caused by her minor miscasts.

The update explicitly calls out that going back will mean rolling even more dice than this time. Never mind that we also have to count on potentially up to 50 Dawi, who are alone, scared and possibly drowning to obey a voice they hear coming from nowhere telling them to turn off any light source they have. That sounds like another roll to have them not discount us as hallucinations.

Mathilde has to cast a massively boosted fiendishly complex illusion (so increased risk of major miscast), followed by another up to 50 uses of substance of shadow. Not to mention however many times she has to cast marsh lights to check if everyone is still alive. And ensure she can find enough aii pockets to keep herself alive.




This is incredibly risky.
The larger numbers describe the individual risks of lighting. Using the powerstone will inform all of the survivors to extinguish their lights, and also let them know to respond when we knock, lowering the chance of us searching dud cabins.
 
Come on guys, weren't there a lot of people arguing with me about the inestimable value of grouchy old dwarfs? Now is our chance to save everyone that can be saved, do something properly the dwarfish way.

What about rather then just turn off the lights we say something like bang once if in immediate danger twice if water is entering the compartment and three times if you can wait for Barak var to help with the rescue.

The idea would be to limit the number of casts to triage situations and hopefully avoid miscasts.

[X] Use your spare Power Stone to save any Dwarves left in the ship
 
And if there is someone not capable of answering in there but that could be saved?
i'm not saying we should check, i am opposed to the plan as it is.
But if we want to save everyone, we need to check every cabin.

To dangerous to try, we could justify it earlier when it meant potentially saving hundreds, not when it might mean saving one person or dying, any one to injured to answer is probably already dead.
 
[X] Scour the river banks for anything the bandits left behind

remember when we just rolled a 1/4 chance to major miscast after a 1/4 major SoS Catastrophe dice was rolled? Remember when we rolled that dice three times in order to save lives?

helll no. We did more than our fair share. How many dwarven lives will be lost in the future if the loremaster blows themselves to bolognese or cripples themselves permanently for the sake of 50 dwarves who could be completely secured in air-tight rooms.

y'all are nuts. We have no heir to continue the quest with, we will literally just terminate the whole damn quest for the sack of a few dwarven lives that may not be at risk
 
And if there is someone not capable of answering in there but that could be saved?
i'm not saying we should check, i am opposed to the plan as it is.
But if we want to save everyone, we need to check every cabin.
I believe the point is to remove the risk of getting splinched, so Mathilde is 'merely' dealing with the risk of miscasting an overcharged Illusion and then however many Substance of Shadow she'd need to get any dwarves that can still respond, rather than run the risk of splinching on top of the miscast risk, and needing more casts to get all the rooms. Anyone who can't answer gets Triaged - Mathilde literally does not have a shred of effort left.

Less rolls, but still quite a bit of them.
 
It's 50 spells max, probably less. WE were rolling d100s per hundred, at worst it's another hit of the d100 gacha. It's not great but it's not impossible and likely it'll end up being safer than that because honestly it's not likely there is 50 people left.

if every sealed room was filled to standing room only, that could represent as many as fifty or more, but if there's at most one or two in each, less than a dozen.

Honestly I think this is acceptable.
That's 1 in 4 to get a major miscast. Maybe as high as 1 in 16 to die this day.
I don't understand what's supposed to be going on here. Why did all of them pay the same bandits to blow up monitors?
 
[X] Scour the river banks for anything the bandits left behind

I don't have a problem with burning the powerstone (though ruining our robes would be a bitch). But Mathilde is already past the point where she should stop. Trying to personally save everyone after we've already saved almost everyone just reeks of hubris. Getting killed in a stupid way is absolutely in the cards here.

Hell, even without any miscast chance, this is risky as all getout. It's basically a cave dive, except with super limited air. And pretty much no safety equipment. And sketchy maps. And it's completely dark. And you have to haul scared and confused people around. People get lost and drown even under good circumstances and with more than just a single lungful of air. Mathilde meanwhile is already exhausted and strained, and will only get more so.
 
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[X] Scour the river banks for anything the bandits left behind

It's 50 spells max, probably less. WE were rolling d100s per hundred, at worst it's another hit of the d100 gacha. It's not great but it's not impossible and likely it'll end up being safer than that because honestly it's not likely there is 50 people left.
We are explicitly described as being exhausted from all the previous chain-casting; the odds may be more unfavorable.

If we 'win' the gacha... We could go 'kaboom.' We could accidentally summon a daemon or something.

We could get hit by that magical ulgu mark that makes everyone forget our face forever, the one that just about every Gray Wizard is probably terrified of. I know I would be.

Just get to shore, and trust the rest to dwarven engineering in the morning. I don't want Mathilde to come back after one casting too many and have Belegar stare blankly at her and say "...do I know you?"
 
[X] Use your spare Power Stone to save any Dwarves left in the ship

I am all for maximizing Dwarven lives saved, so I will support this even if it is probably far to late in the voting cycle to win.
 
[X] Scour the river banks for anything the bandits left behind

We are explicitly described as being exhausted from all the previous chain-casting; the odds may be more unfavorable.

If we 'win' the gacha... We could go 'kaboom.' We could accidentally summon a daemon or something.

We could get hit by that magical ulgu mark that makes everyone forget our face forever, the one that just about every Gray Wizard is probably terrified of. I know I would be.

Just get to shore, and trust the rest to dwarven engineering in the morning. I don't want Mathilde to come back after one casting too many and have Belegar stare blankly at her and say "...do I know you?"

The dangers before were very heavily revolving around the fact that not only could we miscast but every single room was a roll of the dice to die to substance of shadow being knocked off line by a working light and us suddenly exploding partway in a metal wall.

With the power stone that'sgone.
 
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