This was the update in which we got our first information about other realms upon that Plane.Do you have the post for me with the description of the other cities?
And a general report would be fine.
I'll have a look later and flesh out the plan a bit more.This was the update in which we got our first information about other realms upon that Plane.
Just a quick heads up, Greater Plane Shift links to a spell called Radiant Assault on her character sheet.I've updated Tyene's character sheet with her latest level up. I also added her special Sand Snake abilities for ease of reference, since I got tired of having to refer back to her PRC page.
I noticed that we forgot to account for her 8th level spell from the Trickery Domain when she gained the ability to cast 8th level spells. Since that would normally be Polymorph Any Object and the spell is mostly blacklisted in this setting, DP let Tyene learn Superior Invisibility instead. It's a really good fit for Tyene's theme and build, and slots in nicely with the Trickery Domain.
Oops! Thanks for the heads up. It's fixed now.Just a quick heads up, Greater Plane Shift links to a spell called Radiant Assault on her character sheet.
I've never been particularly good at intrigue and I have a tendency to want to know everything before I commit to this sort of thing.
Welcome to politics...[X] Azel
...why does this feel like selling your soul for some reason?
Around 15,000, with more joining every month, but your point stands.We have how many Tritons? About 2,000 or so? Who all were nomads until recently?
Because you have been carefully indoctrinated over the years to associate[X] Azel
...why does this feel like selling your soul for some reason?
Okay, I'll wait on changing turnvote's write-up on that until then, then.
And the other sucker getting a really poor one.Because you have been carefully indoctrinated over the years to associate
[X] Azel
with "getting a really good deal".
One for every Companion, every Researcher, every Governor, etc. The usefulness of these things cannot be understated.-[] x100 Saccadic Prism Spectacles: 480 IM each (Total: 48,000 IM)
Healing hitpoint damage is a pretty useless effect for the circumstances. If something goes wrong, then it will either be the reviving Ulitharid brain overtaking his instead of the other way around as planned, or the tadpoles slipping from his control and triggering an uncontrolled Ceremorphosis. Nothing of this can be fixed by Heal or HP restoring effects.Now that the votes closed, I had some new suggestions for Qyburn's permanency loadout. The biggest one being Fortunate Fate. It's a seventh level spell, but it acts like a contingent heal that triggers at something that would cause death. Then we can stack three permanent Create Magic Tattoo spells on him. I'd favor +2 resistance to will, +2 enhancement to wis, and SR 10 + 1/ 3CL, but there are plenty of useful configurations here.
We could also use a permanent Black Sand spell, so long as the corpse he's working with is kept away from it. Healing 1d4 points a round is at least worth considering if it isn't completely incompatible with the procedure.
If we can get the energy inversion he needs worked out somehow, leaving a minion outside the door with an at will item of Healing Circle would be useful. It only allows allies of the user to draw charges, so the intern in question could just maintain it constantly without worrying about empowering the heretical aberration's corpse.