Huh, Ok. It's just this bit that made me assume otherwise.

I thought the description in the book already assumed some damage. Anyway, that means the 7 possible Harpoons give us a good chance of killing the Butcher. Although, now I'm curious if the book has anything on how a damaged Butcher behaves.
It is a recommendation. As in: "If you want to make sure that the X is dead, you need Y amount of Z," and not an absolute.

And the book only mentions what was said, it hunts the largest amount of living biomass, kills it, processes it, and moves on.
 
[Canon] - The Reaper: The Darkness Incarnate
Here is another threat. I decided to try my hand at making an Apocalyptical threat, where there are no proven methods of attack or even harming the thing. However to balance its incredible firepower and mobility there is only one of its type in the world.

One of if not the most dangerous of all Titan class enemies of humanity in the world. Rarely seen and even rarer for a single survivor to escape its power. It is only due to the immense danger of the Reaper that these fragmentary stories have been pieced into something approaching a cohesive whole and even now there is now proof that we have seen the full might that the Reaper can unleash or even use.

Unlike most other Titans or other Horrors, the Reaper stands apart in what is known to what is not known. It is a singular, for there have been no records of any duplicates of it in the world and due to the danger that it poses such information has been sought with the full support of Empires and Nations across the centuries. As such unless two or more are seen together or two or more attacks can be confirmed as a Reaper attack, it has been decided to list the Reaper as a Singular Class threat.

However, the lack of others of its type does little to reduce the danger of the Reaper in any way. Following is a brief overview of what has been confirmed and that will be followed by a series of logical extrapolations.

From what has been confirmed via the fragments and legends of its existence is that its a fully aerial threat. There have been no reported cases in which it lands or comes closer than fifty feet to the ground, of course due to the fragmentary data we have, we can not say that it never lands, but one constant is that while it is attacking it never lowers itself and only does so after it finishes its attack cycle. When it is attacking it is, based on the crude measurements we have to work with, in the range of three hundred to six hundred feet off the surface of the ground.

From legends it seems to move in three dimensions at once without any sign of fire or other emissions, which scientists claim is impossible and yet it is a constant thread of all legends based around its attacks. Thus, we have to conclude that it is using some forgotten technology to avoid the need for such systems. Of note is that most legends do point out that there are several massive orbs floating around it at all times and as they move so does the main Reaper move, based on this it is possible that those orbs are the source of its moveably and if destroyed would ground the Reaper for an easier kill.

However, its mobility which makes it difficult to target is not its true threat. Instead that goes to its weapons, from scattered reports it appears to have at a minimum of three weapon types or possibly systems that it can use. The one it uses seems to be based upon the type of threat it is facing and so far there have been no reports of what it uses in a case of a Titan on Titan fight. The one it uses when reaping a city is a beam array, these beams are able to carve through any normal building material within mere seconds and vaporize any unprotected humans or Mutated that they touch. The stories do state that this system can be feared via using steel shinned to a mirrored surface or even other more complex reflection systems.

With this system it seems to prioritize speed of firing over direct power per shoot, a particularly useful report comes from a poem by Kal of the Wastes, the important except is reproduced below for readers to draw their own interpretations from.

From the sun came forth a shadow
Darkness made real and aglow
Falling upon the windswept plains
Which held the Domain
As Darkness fell upon the Domain
Sanity and hope were slain
In a rain of pain
As the Darkness blazed with light
As the Darkness left on its cursed flight
All that remained was its spite
The land forever burned under its smite
As the Darkness faded out of sight

With this and other less complete records we were able to determine that the per shot power of this system was of minor power, but it could fire fast enough to make up for the lesser damage. However, as dangerous or otherwise horrifying this weapon system is the least dangerous of the three known systems that the Reaper uses.

The second system is kinetic in nature instead of energetic. This means that armor and other defenses tend to be much less useful and even Knights and Walkers have fallen to this weapon system as proven by records from the defunct nation of Lumariara, that was destroyed five hundred and seventy two years ago by the Reaper. From what we can tell from the records we have from them is that they effectively doomed themselves when they fought the reaper as their armies lead it to each of their cities by reinforcing the frontlines. Retuning to the weapon system, the rounds are approximately the size of a human head and are shaped in order to punch through even the heaviest armor we have access too. It is considered likely that the Reaper uses this system when it needs to balance fire power and fire rate, so that it can easily handle large armies while also being able to handle powerful single targets.

The final weapon system is geared towards slow but incredibly powerful fire power. It has only been used once in recorded history which possibly means that the Reaper can't use it again, but there is no reason to support such a theory as it does not seem to run out of ammunition as seen with the fate of Lumariara. The five records we have of this third weapon being used all come from Lumariara's final stand as the rulers of the nation evacuated their final city of all civilians. However, a good number remained near to the city and from them we found these few scraps that survived the ages. From what we can tell is that Lumariara had access to an Unique technology, that served as a powerful defense for the city and offensive weapon at the same time.

This is based on the reports referring to the Golden Shield and other such poetic references, along with more concrete references such as the paragraph, "The dark serpentine Reaper drifted forward surrounded by the orbs of death and the Golden Shield was all that stood in its path, as we waited with bated breath for the fateful moment. Would the Shield hold and send the vessel of doom to the void or would it fail as did everything else. Flashes of light dotted the Reaper as it approached and lines of fire tore towards the Shield only for them to fade away into light, and a faint cheer went up from the crowd as we saw the Shield hold strong. However, fate had turned against us as the Orbs slowed their dance and the Reaper drifted to a stop just beyond the shimmering barrier. Urged by some instinct or sixth sense I curled into a ball even as I lunged for cover behind an outcropping of rock nearby. The very moment I was behind the rock, the sun vanished as the sky turned white. For seven long minutes nothing but white could be seen, the others I could see faintly were staggering around and I would soon learn that I was one of the few to escape being blinded permanently. Once the light ended and I looked over the rocks all I saw was a field of scorched ground and rock, the city of Lumariara had been all but annihilated and the Golden Shield lost. The Reaper however, for the first time seemed damaged as smoke and other gases poured from holes in its surface and its darkness broken up by flickers of other colors. Over the next days I collected what information I could and have come to the conclusion that the Reaper unleashed the larger part of its stored energy in a single massive explosion so as to overload the Golden Shield." This is the best we have to go on and as such we can hopefully assume that such an attack is only done in a case where its other systems are insufficient to penetrate the defenses.

Beyond the weapon systems the Reaper acts much like a Butcher only less predictable, once sighted it follows their pattern of seeking out the largest concentration of living bodies and efficiently reaping them. However, based on scattered reports and timelines painstakingly crafted it can be accepted as fact for the most part that the Reaper travels the known world on an unknown and unpredictable path and only attacks twice a century. Most of its attacks end with the annihilation of a town or village as the folly of Lumariara has proven an effective deterrent to attempting to attack it with massed armies.

Of particular note is that the current century has yet to have a single rumor of a Reaper attack which based on past patterns implies that there are up to two attacks from it in the coming years.
 
[X] Plan Hangar and Connection
-[X] What Will You Do? - Arrange a meeting with the Marquis, the noble houses and the military and inform them of the behemoth, offer to shoulder the cost of a single harpoon.
-[X][Faith] Establish Soup-Kitchens (Bulk)(Mirn) - (1/3 Turns Complete)
-[X][Diplomacy] Unity Of Purpose - (2/3 Turns Complete)
-[X][Martial] Construct A Hangar
Cost: 9 Materials, 1 Goodwill
-[X][Martial] Train A Militia
Cost: 2 Materials, 6 Goodwill
-[X][Learning] Scientific Theory (3/6 Successes)
-[X] Under Pressure - (Broken Pump) (0/2 Successes)
-[X][Archeology] Prepare an Expedition - (WO-02) - (House Mirn support: Y) - (1/2 Turns)
-[X][Tree of Knowledge] Living Quarters - Grand - (3/4 Turns Complete)
-[X][Tree of Knowledge] Administration Center - (Faith) - (1/2 Turns Complete)
-[X][Personal] Personal Introduction - Marquis of Tessen
-[X][Personal] Retrace The Steps (drop the diplomacy action)
-[X] Merchants - (All Are Free Actions)
--[X] Buying Goods In Bulk - (Expanded Hospice)
-[X] Stupendously Scholastic Scholars of Science
--[X] Because of SCIENCE! - Scientific Theory
Cost: 4 Materials
-[X] The Union Of Herbalists
--[X] Study Sessions - (3/8 Turns)
 
[X] Plan Diplomacy and Looking for Tech-support
-[X][Faith] Establish Soup-Kitchens (Bulk)(Mirn) - (1/3 Turns Complete)
-[X][Diplomacy] High-End Introduction - (Marquis of Tessen)) - (0/1 Turns Complete)
-[X][Martial] Construct A Hangar - (-9 Materials, 1 Goodwill) - (0/3 Turns Complete)
-[X][Martial] Train A Militia - (-2 Materials, 6 Goodwill) - (0/1 Turns Complete)
-[X][Learning] Scientific Theory - (3/6 Successes)
-[X][Learning] Flow As We Demand - (Machinery/Hydraulics/Mechanical) - (0/3 Successes)
-[X][Archeology] Prepare an Expedition - (WO-02) - (House Mirn support: Y) - (1/2 Turns)
-[X][Tree of Knowledge] Living Quarters - Grand - (3/4 Turns Complete)
-[X][Tree of Knowledge] Administration Center - (Faith) - (1/2 Turns Complete)
-[X][Personal action] Too Much To Do - (Retrace The Steps. - (Tech-Scouts) - (???/??? Turns Complete))
-[X][Personal action] Unity Of Purpose - (2/3 Turns Complete)
-[X] Merchants - (All Are Free Actions)
--[X] Buying Goods In Bulk - (Expanded Hospice)
-[X] The Union Of Herbalists - (1 Free Action)
--[X] Study Sessions - (-3 Materials) - (3/8 Turns Complete)
 
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[X] Plan Diplomacy and Looking for Tech-support
-[X][Faith] Establish Soup-Kitchens (Bulk)(Mirn) - (1/3 Turns Complete)
-[X][Diplomacy] High-End Introduction - (Marquis of Tessen)) - (0/1 Turns Complete)
--[X] 6FF
-[X][Martial] Construct A Hangar - (-9 Materials, 1 Goodwill) - (0/3 Turns Complete)
-[X][Martial] Train A Militia - (-2 Materials, 6 Goodwill) - (0/1 Turns Complete)
-[X][Learning] Scientific Theory - (3/6 Successes)
--[X] 1FF
-[X][Learning] Flow As We Demand - (Machinery/Hydraulics/Mechanical) - (0/3 Successes)
-[X][Archeology] Prepare an Expedition - (WO-02) - (House Mirn support: Y) - (1/2 Turns)
-[X][Tree of Knowledge] Living Quarters - Grand - (3/4 Turns Complete)
-[X][Tree of Knowledge] Administration Center - (Faith) - (1/2 Turns Complete)
-[X][Personal action] Too Much To Do - (Retrace The Steps. - (Tech-Scouts) - (???/??? Turns Complete))
-[X][Personal action] Unity Of Purpose - (2/3 Turns Complete)
-[X] Merchants - (All Are Free Actions)
--[X] Buying Goods In Bulk - (Expanded Hospice)
-[X] The Union Of Herbalists - (1 Free Action)
--[X] Study Sessions - (-3 Materials) - (3/8 Turns Complete)
-[X] Stupendously Scholastic Scholars of Science - (1 Free Action)
--[X] Because of SCIENCE! - (Scientific Theory) - (-4 Materials) - (0/1 Turns Turns Complete)

-[X] What Will You Do?
--[X] Inform the Military, Lord Malarn, and the Marquis about the Butcher. The Military is the most likely group to get enough Harpoons to matter. Lord Malarn is responsible for Mirn and could help you get into contact with the Marquis of Tessen. The Marquis is your best bet for evacuating cities, reducing the number of possible targets and casualties.

OK, I changed things a bit. This plan gets the Personal action bonus only for the Martial action. We only need to roll a 45 or higher on High-End Introduction to succeed and we get a +25 on that anyway so I don't think it needs the boost. I also don't want to know what -3 looks like as a relationship with a faction so Unity Of Purpose keeps the bonus.
Finally, I added in the Hangar as our second Martial action.

If someone wants the Marquis and Retrace The Steps. both with bonus, a plan for that is below.

[] Plan Focusing on the Marquis and Looking for Tech-support
-[][Faith] Establish Soup-Kitchens (Bulk)(Mirn) - (1/3 Turns Complete)
-[][Diplomacy] Unity Of Purpose - (2/3 Turns Complete)
-[][Martial] Construct A Hangar - (-9 Materials, 1 Goodwill) - (0/3 Turns Complete)
-[][Martial] Train A Militia - (-2 Materials, 6 Goodwill) - (0/1 Turns Complete)
-[][Learning] Scientific Theory - (3/6 Successes)
--[] 6FF
-[][Learning] Flow As We Demand - (Machinery/Hydraulics/Mechanical) - (0/3 Successes)
-[][Archeology] Prepare an Expedition - (WO-02) - (House Mirn support: Y) - (1/2 Turns)
-[][Tree of Knowledge] Living Quarters - Grand - (3/4 Turns Complete)
-[][Tree of Knowledge] Administration Center - (Faith) - (1/2 Turns Complete)
-[][Personal action] Too Much To Do - (High-End Introduction - (Marquis of Tessen)) - (0/1 Turns Complete)
--[] 1FF
-[][Personal action] Retrace The Steps. - (Tech-Scouts) - (???/??? Turns Complete)
-[] Merchants - (All Are Free Actions)
--[] Buying Goods In Bulk - (Expanded Hospice)
-[] The Union Of Herbalists - (1 Free Action)
--[] Study Sessions - (-3 Materials) - (3/8 Turns Complete)

-[] What Will You Do?
--[] Inform the Military, Lord Malarn, and the Marquis about the Butcher. The Military is the most likely group to get enough Harpoons to matter. Lord Malarn is responsible for Mirn and could help you get into contact with the Marquis of Tessen. The Marquis is your best bet for evacuating cities, reducing the number of possible targets and casualties.

Edit: Added Because of SCIENCE!.
 
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i want to thank the QM i know that running a quest can be time exhausting

and this quest has a low number of participants (i dont know why,is a really good one),but im really engaged on this and enjoy the narrative
than you
 
[ ] Plan Diplomacy and Looking for Tech-support

Is there a reason this plan doesn't use the Stupendously Scholastic Scholars of Science, Free Action? I understand that we are saving up materials for buying the harpoon, (Let's hope that informing the Military, Lord Malarn, and the Marquis about the butcher will lower the cost for it) but a +15 on either of our learning actions would be really helpful considering that it's only 4 materials.

The bottom of the update also mentioned assigning Faithful that aren't bound to buildings, and while I see that we have 7, I don't see anywhere that mentions how many are available. @HeroCooky can you clarify how many Faithful we can assign this turn? Any bonuses we can put on Unity of Purpose and Retrace The Steps will be invaluable.
 
The bottom of the update also mentioned assigning Faithful that aren't bound to buildings, and while I see that we have 7, I don't see anywhere that mentions how many are available. @HeroCooky can you clarify how many Faithful we can assign this turn? Any bonuses we can put on Unity of Purpose and Retrace The Steps will be invaluable.
Seven. You have 7 out of 14 Faithful who are not bound to a building.

7/14. First number is how many are free to be assigned, second is how many you have in total.
 
@karmaoa would you be willing to add some Faithful to the Unity of Purpose and High-End Introduction actions, or any of our Learning actions?
Whops, I forgot about that. I think we are limited to 6 Faithful per action, I'm not sure how they would interact with Unity of Purpose bonus splitting though. I think I will add most of them to High-End Introduction for now.

Also, about the Stupendously Scholastic Scholars of Science free action. It's mainly because of the extra cost and that I don't think that we need to hurry any of the Learning actions we do now.
Flow As We Demand is an upgrade to our waterwheels, that we haven't installed anywhere yet. Next turn we get 2 Tree actions to install them if we want to do that over any other actions.
Scientific Theory is a bonus to our Learning actions but I don't think that's urgent.

I guess I can add a Because of SCIENCE! if people want.
 
@EyeOfSauron You might want to update your vote. I forgot our 7 Faithful in the first vote draft and I'm not sure how the vote tally interprets different copies of a vote with the same name.


Also, what do people think about adding Because of SCIENCE! to one of the Learning actions? I don't think we need it, because of the extra costs and I don't think our Learning actions are that urgent, but I could add it to the plan.

But every Material we spend now is something that we could need next turn, meaning we need to sell more Artefacts. Even getting the Hangar for its cost of 9 Materials is something I only did because our scouts are busy elsewhere...
 
Adhoc vote count started by HeroCooky on Sep 4, 2020 at 11:00 AM, finished with 14 posts and 7 votes.

  • [X] Plan Diplomacy and Looking for Tech-support
    -[X][Faith] Establish Soup-Kitchens (Bulk)(Mirn) - (1/3 Turns Complete)
    -[X][Diplomacy] High-End Introduction - (Marquis of Tessen)) - (0/1 Turns Complete)
    -[X][Martial] Construct A Hangar - (-9 Materials, 1 Goodwill) - (0/3 Turns Complete)
    -[X][Martial] Train A Militia - (-2 Materials, 6 Goodwill) - (0/1 Turns Complete)
    -[X][Learning] Scientific Theory (3/6 Successes)
    -[X][Learning] Flow As We Demand - (Machinery/Hydraulics/Mechanical) - (0/3 Successes)
    -[X][Archeology] Prepare an Expedition - (WO-02) - (House Mirn support: Y) - (1/2 Turns)
    -[X][Tree of Knowledge] Living Quarters - Grand - (3/4 Turns Complete)
    -[X][Tree of Knowledge] Administration Center - (Faith) - (1/2 Turns Complete)
    -[X][Personal action] Too Much To Do - (Retrace The Steps. - (Tech-Scouts) - (???/??? Turns Complete))
    -[X][Personal action] Unity Of Purpose - (2/3 Turns Complete)
    -[X] Merchants - (All Are Free Actions)
    --[X] Buying Goods In Bulk - (Expanded Hospice)
    -[X] The Union Of Herbalists - (1 Free Action)
    --[X] Study Sessions - (-3 Materials) - (3/8 Turns Complete)
    [X] Plan Hangar and Connection
    -[X] What Will You Do? - Arrange a meeting with the Marquis, the noble houses and the military and inform them of the behemoth, offer to shoulder the cost of a single harpoon.
    -[X][Faith] Establish Soup-Kitchens (Bulk)(Mirn) - (1/3 Turns Complete)
    -[X][Diplomacy] Unity Of Purpose - (2/3 Turns Complete)
    -[X][Martial] Construct A Hangar Cost: 9 Materials, 1 Goodwill
    -[X][Martial] Train A Militia Cost: 2 Materials, 6 Goodwill
    -[X][Learning] Scientific Theory (3/6 Successes)
    -[X] Under Pressure - (Broken Pump) (0/2 Successes)
    -[X][Archeology] Prepare an Expedition - (WO-02) - (House Mirn support: Y) - (1/2 Turns)
    -[X][Tree of Knowledge] Living Quarters - Grand - (3/4 Turns Complete)
    -[X][Tree of Knowledge] Administration Center - (Faith) - (1/2 Turns Complete)
    -[X][Personal] Personal Introduction - Marquis of Tessen
    -[X][Personal] Retrace The Steps (drop the diplomacy action)
    -[X] Merchants - (All Are Free Actions)
    --[X] Buying Goods In Bulk - (Expanded Hospice)
    -[X] Stupendously Scholastic Scholars of Science
    --[X] Because of SCIENCE! - Scientific Theory Cost: 4 Materials
    -[X] The Union Of Herbalists
    --[X] Study Sessions - (3/8 Turns)
    [X] Plan Diplomacy and Looking for Tech-support
    -[X][Faith] Establish Soup-Kitchens (Bulk)(Mirn) - (1/3 Turns Complete)
    -[X][Diplomacy] High-End Introduction - (Marquis of Tessen)) - (0/1 Turns Complete)
    -[X][Martial] Construct A Hangar - (-9 Materials, 1 Goodwill) - (0/3 Turns Complete)
    -[X][Martial] Train A Militia - (-2 Materials, 6 Goodwill) - (0/1 Turns Complete)
    -[X][Learning] Scientific Theory (3/6 Successes)
    -[X][Learning] Flow As We Demand - (Machinery/Hydraulics/Mechanical) - (0/3 Successes)
    -[X][Archeology] Prepare an Expedition - (WO-02) - (House Mirn support: Y) - (1/2 Turns)
    -[X][Tree of Knowledge] Living Quarters - Grand - (3/4 Turns Complete)
    -[X][Tree of Knowledge] Administration Center - (Faith) - (1/2 Turns Complete)
    -[X][Personal action] Too Much To Do - (Retrace The Steps. - (Tech-Scouts) - (???/??? Turns Complete))
    -[X][Personal action] Unity Of Purpose - (2/3 Turns Complete)
    -[X] Merchants - (All Are Free Actions)
    --[X] Buying Goods In Bulk - (Expanded Hospice)
    -[X] The Union Of Herbalists - (1 Free Action)
    --[X] Study Sessions - (-3 Materials) - (3/8 Turns Complete)
    [X] Plan Diplomacy and Looking for Tech-support
    -[X][Faith] Establish Soup-Kitchens (Bulk)(Mirn) - (1/3 Turns Complete)
    -[X][Diplomacy] High-End Introduction - (Marquis of Tessen)) - (0/1 Turns Complete)
    --[X] 6FF
    -[X][Martial] Construct A Hangar - (-9 Materials, 1 Goodwill) - (0/3 Turns Complete)
    -[X][Martial] Train A Militia - (-2 Materials, 6 Goodwill) - (0/1 Turns Complete)
    -[X][Learning] Scientific Theory (3/6 Successes)
    --[X] 1FF
    -[X][Learning] Flow As We Demand - (Machinery/Hydraulics/Mechanical) - (0/3 Successes)
    -[X][Archeology] Prepare an Expedition - (WO-02) - (House Mirn support: Y) - (1/2 Turns)
    -[X][Tree of Knowledge] Living Quarters - Grand - (3/4 Turns Complete)
    -[X][Tree of Knowledge] Administration Center - (Faith) - (1/2 Turns Complete)
    -[X][Personal action] Too Much To Do - (Retrace The Steps. - (Tech-Scouts) - (???/??? Turns Complete))
    -[X][Personal action] Unity Of Purpose - (2/3 Turns Complete)
    -[X] Merchants - (All Are Free Actions)
    --[X] Buying Goods In Bulk - (Expanded Hospice)
    -[X] The Union Of Herbalists - (1 Free Action)
    --[X] Study Sessions - (-3 Materials) - (3/8 Turns Complete)
    -[X] Stupendously Scholastic Scholars of Science - (1 Free Action)
    --[X] Because of SCIENCE! - (Scientific Theory) - (-4 Materials) - (0/1 Turns Turns Complete)
    -[X] What Will You Do?
    --[X] Inform the Military, Lord Malarn, and the Marquis about the Butcher. The Military is the most likely group to get enough Harpoons to matter. Lord Malarn is responsible for Mirn and could help you get into contact with the Marquis of Tessen. The Marquis is your best bet for evacuating cities, reducing the number of possible targets and casualties.


Voting is now closed.

I will assume that @karmaoa 's updated plan has been chosen.

@Leon12431 and @Doctor Elsewhere please choose which action, if any, you want to give a bonus to, in the next three hours.

These actions are:
Establish Soup-Kitchens
High-End Introduction - (Marquis of Tessen)
Scientific Theory
Flow As We Demand
Retrace The Steps
Unity Of Purpose

DC's:
20, rolled with +20
35, rolled with +36
25/45/55 rolled with +28
30/45/60rolled with +12
???, rolled with +100
30/35/70 rolled with +100
 
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What are the odds if success for each action right now? I want to make sure I'm using my bonuses as best as possible.
 
I'll use a +5 on High-End Introduction, four +10s on Unity Of Purpose, and my last +10 on Establish Soup-Kitchens.

Making sure not to piss off the Marquis of Tessen and the other two thirds of the herbalists sounds like a sound plan. The other soup kitchens will allow us to affect more citizens in Mirn, which will help us in countering the Church of Eden preaching against mutants.
 
Wait you rolled for the kitchen soups already, it doesn't say it needs to be rolled every turn.
Unity of purpose has +70 on a 70DC, it literally cannot fail, it would be much better to use omake bonus on learning actions.
 
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