A harpoon can be used as a crewed artillery-device, and you can give the weapon to the Blue Lance. Two are better than none, and three are better than two. (They are also going to call in 4 Harpoons from nearby Chapters, unless you decide to not tell them.)
That still means we need at least another 5 Harpoons, the emphasis being on
at least 5 more. I don't think a straight fight is going to work here. We probably either need to manipulate the Butcher into going elsewhere to get more time or find another way to slow it down. Shutting it down would be optimal but...
@HeroCooky Could we do a Military/Archeology action to find our where the Butcher came from? It apparently got new orders so it has to be connected to something. If we can find a terminal we could at least throw someone from the Scholastic Scholars at it to force the Butcher into a self-diagnosis cycle or something.
And is it correct to assume that the Marquis of Tessen is the boss of House Mirn and House Ulatarn?
Oh and:
Personal: Sometimes, you have to get your own hands dirty. Sometimes you want to relax, since leading the Pilgrims rarely leads to a dull moment. Now? Now you have to decide on what to focus. (2 Actions Locked In Diplomacy)
Shouldn't this be 1 Action Locked in Diplomacy?
[] Plan Warning People and Looking for Tech-support
-[][Faith] Establish Soup-Kitchens (Bulk)(Mirn) - (1/3 Turns Complete)
-[][Diplomacy] School The Diplomat-Corp - (Specialized) - (The Church Of Eden)) - (1/2 Turns Complete)
-[][Martial] Retrace The Steps. - (Tech-Scouts) - (???/??? Turns Complete)
-[][Martial] Train A Militia - (-2 Materials, 6 Goodwill) - (0/1 Turns Complete)
-[][Learning] Scientific Theory - (3/6 Successes)
-[][Learning] Flow As We Demand - (Machinery/Hydraulics/Mechanical) - (0/3 Successes)
-[][Archeology] Prepare an Expedition - (WO-02) - (House Mirn support: Y) - (1/2 Turns)
-[][Tree of Knowledge] Living Quarters - Grand - (3/4 Turns Complete)
-[][Tree of Knowledge] Administration Center - (Faith) - (1/2 Turns Complete)
-[][Personal action] Too Much To Do - (High-End Introduction - (Marquis of Tessen)) - (0/1 Turns Complete)
-[][Personal action] Unity Of Purpose - (2/3 Turns Complete)
-[] Merchants - (All Are Free Actions)
--[] Buying Goods In Bulk - (Expanded Hospice)
-[] The Union Of Herbalists - (1 Free Action)
--[] Study Sessions - (-3 Materials) - (3/8 Turns Complete)
-[] What Will You Do?
--[] Inform the Military, Lord Malarn, and the Marquis about the Butcher. The Military is the most likely group to get enough Harpoons to matter. Lord Malarn is responsible for Mirn and could help you get into contact with the Marquis of Tessen. The Marquis is your best bet for evacuating cities, reducing the number of possible targets and casualties.
So, I actually wanted to do the wedding this turn but we don't have the required Personal actions.
Instead, I do a Diplomacy action to talk with the Marquis of Tessen and inform the Military and our local Lord about the Butcher. House Ulatarn isn't our local Lord and they should be minions of the Marquis so he should inform them.
The Militia because it takes only one turn and the scouting to learn more about the Butcher, assuming we can do that.
Flow As We Demand to make the waterwheels even more effective. Next turn we have both Tree actions open and could boost the jewel mine and the silver mine with them.
The final Personal action depends on if we can use a Martial action for scouting, if not it's going to be used as an Archeology action.
I might add a Scholastic Scholars action but those are expensive and we might need those Materials next turn.
Worst case, we need to buy a Harpoon next turn from the Merchants. We should have enough Materials for that by then.
Edit: Changed the plan a bit. I'm probably going to post two versions of it. One as is and one with Retrace The Steps. as the Personal action. We get +25 on meeting the Marquis anyway but a failure on that action could be much worse than on the action to find the origin of the Butcher.