@Goldfish, if you're doing the forge order now, please don't forget the Kobolds.

Also turning the Colossal Fiendish Spider into a venom production dispensary would be nice.
 
Any chance we could throw some Imperial Hippogriffs in that forge order, enough to start a breeding population?

Also, I personally favor a soft cap of some sort on what we can get straight out of the forge.

Regarding the opioid idea, apparently we've got some sort of spider venom production line. Can we do that with the Gilded Sea Serpents?
We're already at more than 1.7 million IM on this order. That's almost identical to what we spent last month, so I would like to keep it roughly in line with it.

There are plenty of aerial units at our disposal right now, so Imperial Hippogriffs should be able to wait until next month.
@Goldfish, if you're doing the forge order now, please don't forget the Kobolds.

Also turning the Colossal Fiendish Spider into a venom production dispensary would be nice.
The Imperial Kobold thing is Azel's baby. I don't want to include them in a regular Forge order if he's not going to be around to manage them. There's a lot of moving parts and commitment of time and resources in that whole proposal.

As for the Colossal Fiendish Spider venom production, do you remember how much it cost? I can add it into the vote either way, but it would be better to have the cost listed.
 
I dunno, dude. You're proposing creating an institution which can be employed on a wide-scale, when the very conceit of speaking with our direct interests in mind comes hand-and-hand with built up trust and the ability to delegate completely when it comes to managing relations with people who are both strategic assets and politically powerful.

Companions fill this niche completely. Family members who have gotten some worldly experience and who we believes are responsible form another. We have multiple ways to delegate, Simulacrums with a telepathic bond to us being a not inconsiderable aide to this.

I do not think creating another organization for something which implicitly requires finesse is a wise course of action. We are going to have a bottle-neck somewhere eventually, and even we ourselves have to schedule appointments with rulers in advance if we want to advance our own interests. Why should it be different for our peer casters?
I do not disagree that creating such an institution would be hard for the reasons you have stated, though I do think you are overstating the difficulty somewhat, as the basic job outlined previously was to get archmages on board and keep them there, which while important does not require everyone involved have our personal trust on the level of a Companion.

Instead it simply requires solid social skills to determine what a given Archmage wants, keep the Archmage willing to play ball with the broader imperium, convince them to uphold their end of the bargain, notify us of the Archmage potentially going off their rocker, and the institutional wherewithal to acquire whatever is desired efficiently. Additionally Companions have a lot of power and prestige beyond what this job will require and I am confident nobody wants to mint new Companions simply for Archmage wrangling.

As for why we want to delegate this rather than handling it personally, the answer is that while Archmages will always be a small proportion of our total population, I am anticipating an admittedly distant future where we will have so many Archmages that dealing with them personally or through the Companions is not viable. This is because whether we want them or not the impact of industrialization on population growth (link with some good data on population global population figures, compare the numbers from 1500 to 2020 to get a very rough idea of the issues I am concerned with) and the fact that we are pushing hard for as many Scholarium graduates as we can get, will eventually produce more Archmages then we can personally handle unless Planteos's population carrying capacity is vastly lower than we would expect even with the winters and Sorthyos being a hell hole.

Accordingly as the number of archmages is going to scale up with population but Viserys and the Companion's time will not, unless our population growth is kept artificially low or carrying capacity is very low, we will end up with more Archmages than can be dealt with personally or with the Companions. So unless we want Archmages running around unsupervised (which seems to be something no one wants, hence why we all agree not to grow high level mages from the forges), having people whose job it is to mind the Archmages seems prudent.

As to the point in your second post Archmages are strategic assets so we want to keep a close eye on them compared to lesser mages, as an unhappy 5th level Wizard is far less concerning than a 20th level wizard, so having specialized handlers to keep the walking nukes content is prudent. Your point about the Scholarium already being a pre existing way for Archmages to advance themselves is well taken, though given their personal power I would not want to rely solely on that. Accordingly in my view it is prudent, given the strategic value of Archmages and the resources we may have already sunken into training/equipping them, to have a specialist on hand to make sure the Archmage is content and that nothing goes horribly wrong that costs us our investment or leads to a city block getting nuked.

Beyond that skill wise this is more like what we would want in our diplomatic corp or the inquisition (good social and investigative skills, backed by a decent wisdom, int, and will save) than the Scholarium proper, so trusting this to the main Scholarium bureaucracy seems ill advised. Though if rather than having the Archmage handlers be independent you would like to organically incorporate them into the Scholarium I would have no objection provided the incorporation does not interfere with their job.

I think for the work we want a mix of Inquisition field agents looking for a quieter position that is still important, and specially built Calligraphy Wyrms. The Wyrms have the benefit of us already having a habit of granting them as gifts to powerful mages (Zherys and Teana IIRC) and Lya uses one, so it should be interpreted as a compliment to get them. The Wyrm would handle the basic day to day task of assisting the Archmage and monitoring their emotional state, with the former agents being contacted by either the Archmage (or the Wyrm if things go really wrong) at at regularly scheduled monthly meetings (think a business lunch type meeting) to verify that all is well and to serve as a liaison for getting aid that the Wyrm cannot personally provide. The basic goal here is to keep the Archmages content, happy, loyal, and sufficiently well monitored that if things go south an intervention can be arranged before anyone is hurt or we lose a strategic asset.

Now as the bit about population growth made clear this is a long term problem, but I feel thinking about it now is in character for Viserys and setting a precedent that all Archmages get their own handler now when everything is still developing will raise fewer eyebrows than introducing it latter on. Beyond that the handler could be billed as perk of being an Archmage as they get a cross between a gofer, person to handle any paperwork they have to deal with, and assistant courtesy of the Imperium as a mark of prestige.
 
The Imperial Kobold thing is Azel's baby. I don't want to include them in a regular Forge order if he's not going to be around to manage them. There's a lot of moving parts and commitment of time and resources in that whole proposal.
The entire plan is laid out and threadmarked here. Everything is broken down and explained, from costs, to the amounts of kobolds that should be made, to what care should be assigned to them as they adjust to the world. I don't think there's a point to waiting for Azel to propose a plan on this one when he's pretty much already drafted it for us.
As for the Colossal Fiendish Spider venom production, do you remember how much it cost? I can add it into the vote either way, but it would be better to have the cost listed.
IIRC we never saw pricing for that venom, we just saw the DC. A colossal Fiendish Monstrous Spider would have a DC 28 venom.

Also, are we covering the undead order here?
 
The entire plan is laid out and threadmarked here. Everything is broken down and explained, from costs, to the amounts of kobolds that should be made, to what care should be assigned to them as they adjust to the world. I don't think there's a point to waiting for Azel to propose a plan on this one when he's pretty much already drafted it for us.

IIRC we never saw pricing for that venom, we just saw the DC. A colossal Fiendish Monstrous Spider would have a DC 28 venom.

Also, are we covering the undead order here?
I'll add the venom product in on the current plan. We can do a separate vote tomorrow for Undead.

Honestly, I don't want to bother with the Kobolds right now. I don't have a problem with the idea or implementation, but now is a bad time. They can wait a couple months, as far as I am concerned. If ya'll think otherwise, we can add them to tomorrow's Undead order.
 
I'll add the venom product in on the current plan. We can do a separate vote tomorrow for Undead.

Honestly, I don't want to bother with the Kobolds right now. I don't have a problem with the idea or implementation, but now is a bad time. They can wait a couple months, as far as I am concerned. If ya'll think otherwise, we can add them to tomorrow's Undead order.
Personally I don't think there's much of a point to waiting. I'd prefer we just get started on this.

Also I'll take a look at our undead. I want Necro-Krakens to fuck up the Deep Ones.
 
I'll add the venom product in on the current plan. We can do a separate vote tomorrow for Undead.

Honestly, I don't want to bother with the Kobolds right now. I don't have a problem with the idea or implementation, but now is a bad time. They can wait a couple months, as far as I am concerned. If ya'll think otherwise, we can add them to tomorrow's Undead order.
I'd rather add them, than to leave stuff on the backburner.

Such stuff inevitably saltsplodes.
It is known.
:V

...And we have only this tiny window between now and a war with Deep Ones to think of such megaprojects IC, too.
 
I do not disagree that creating such an institution would be hard for the reasons you have stated, though I do think you are overstating the difficulty somewhat, as the basic job outlined previously was to get archmages on board and keep them there, which while important does not require everyone involved have our personal trust on the level of a Companion.

Instead it simply requires solid social skills to determine what a given Archmage wants, keep the Archmage willing to play ball with the broader imperium, convince them to uphold their end of the bargain, notify us of the Archmage potentially going off their rocker, and the institutional wherewithal to acquire whatever is desired efficiently. Additionally Companions have a lot of power and prestige beyond what this job will require and I am confident nobody wants to mint new Companions simply for Archmage wrangling.

As for why we want to delegate this rather than handling it personally, the answer is that while Archmages will always be a small proportion of our total population, I am anticipating an admittedly distant future where we will have so many Archmages that dealing with them personally or through the Companions is not viable. This is because whether we want them or not the impact of industrialization on population growth (link with some good data on population global population figures, compare the numbers from 1500 to 2020 to get a very rough idea of the issues I am concerned with) and the fact that we are pushing hard for as many Scholarium graduates as we can get, will eventually produce more Archmages then we can personally handle unless Planteos's population carrying capacity is vastly lower than we would expect even with the winters and Sorthyos being a hell hole.

Accordingly as the number of archmages is going to scale up with population but Viserys and the Companion's time will not, unless our population growth is kept artificially low or carrying capacity is very low, we will end up with more Archmages than can be dealt with personally or with the Companions. So unless we want Archmages running around unsupervised (which seems to be something no one wants, hence why we all agree not to grow high level mages from the forges), having people whose job it is to mind the Archmages seems prudent.

As to the point in your second post Archmages are strategic assets so we want to keep a close eye on them compared to lesser mages, as an unhappy 5th level Wizard is far less concerning than a 20th level wizard, so having specialized handlers to keep the walking nukes content is prudent. Your point about the Scholarium already being a pre existing way for Archmages to advance themselves is well taken, though given their personal power I would not want to rely solely on that. Accordingly in my view it is prudent, given the strategic value of Archmages and the resources we may have already sunken into training/equipping them, to have a specialist on hand to make sure the Archmage is content and that nothing goes horribly wrong that costs us our investment or leads to a city block getting nuked.

Beyond that skill wise this is more like what we would want in our diplomatic corp or the inquisition (good social and investigative skills, backed by a decent wisdom, int, and will save) than the Scholarium proper, so trusting this to the main Scholarium bureaucracy seems ill advised. Though if rather than having the Archmage handlers be independent you would like to organically incorporate them into the Scholarium I would have no objection provided the incorporation does not interfere with their job.

I think for the work we want a mix of Inquisition field agents looking for a quieter position that is still important, and specially built Calligraphy Wyrms. The Wyrms have the benefit of us already having a habit of granting them as gifts to powerful mages (Zherys and Teana IIRC) and Lya uses one, so it should be interpreted as a compliment to get them. The Wyrm would handle the basic day to day task of assisting the Archmage and monitoring their emotional state, with the former agents being contacted by either the Archmage (or the Wyrm if things go really wrong) at at regularly scheduled monthly meetings (think a business lunch type meeting) to verify that all is well and to serve as a liaison for getting aid that the Wyrm cannot personally provide. The basic goal here is to keep the Archmages content, happy, loyal, and sufficiently well monitored that if things go south an intervention can be arranged before anyone is hurt or we lose a strategic asset.

Now as the bit about population growth made clear this is a long term problem, but I feel thinking about it now is in character for Viserys and setting a precedent that all Archmages get their own handler now when everything is still developing will raise fewer eyebrows than introducing it latter on. Beyond that the handler could be billed as perk of being an Archmage as they get a cross between a gofer, person to handle any paperwork they have to deal with, and assistant courtesy of the Imperium as a mark of prestige.
I get what you're saying, but the Scholarium is intended to manage all of this. Archmages of the Imperium will be members of the Scholarium, will probably be the eventual leaders, instructors, and administrators of the Scholarium, and will be bound by its rules and regulations. If they can't handle that, they are powerful enough to peace out to somewhere they don't have to obey our laws. There's only so much influence you can exert on someone with that level of magical power and trying for more is not worth the effort, IMO. In fact, trying too hard to control or manage them will only engender ill will and make them more likely to have issues.
 
Personally I don't think there's much of a point to waiting. I'd prefer we just get started on this.

Also I'll take a look at our undead. I want Necro-Krakens to fuck up the Deep Ones.
I'd rather add them, than to leave stuff on the backburner.

Such stuff inevitably saltsplodes.
It is known.
:V

...And we have only this tiny window between now and a war with Deep Ones to think of such megaprojects IC, too.
That's fine then. Can we just do a separate vote for them tomorrow? The current on is already very large.
 
I do not disagree that creating such an institution would be hard for the reasons you have stated, though I do think you are overstating the difficulty somewhat, as the basic job outlined previously was to get archmages on board and keep them there, which while important does not require everyone involved have our personal trust on the level of a Companion.

Instead it simply requires solid social skills to determine what a given Archmage wants, keep the Archmage willing to play ball with the broader imperium, convince them to uphold their end of the bargain, notify us of the Archmage potentially going off their rocker, and the institutional wherewithal to acquire whatever is desired efficiently. Additionally Companions have a lot of power and prestige beyond what this job will require and I am confident nobody wants to mint new Companions simply for Archmage wrangling.

As for why we want to delegate this rather than handling it personally, the answer is that while Archmages will always be a small proportion of our total population, I am anticipating an admittedly distant future where we will have so many Archmages that dealing with them personally or through the Companions is not viable. This is because whether we want them or not the impact of industrialization on population growth (link with some good data on population global population figures, compare the numbers from 1500 to 2020 to get a very rough idea of the issues I am concerned with) and the fact that we are pushing hard for as many Scholarium graduates as we can get, will eventually produce more Archmages then we can personally handle unless Planteos's population carrying capacity is vastly lower than we would expect even with the winters and Sorthyos being a hell hole.

Accordingly as the number of archmages is going to scale up with population but Viserys and the Companion's time will not, unless our population growth is kept artificially low or carrying capacity is very low, we will end up with more Archmages than can be dealt with personally or with the Companions. So unless we want Archmages running around unsupervised (which seems to be something no one wants, hence why we all agree not to grow high level mages from the forges), having people whose job it is to mind the Archmages seems prudent.

As to the point in your second post Archmages are strategic assets so we want to keep a close eye on them compared to lesser mages, as an unhappy 5th level Wizard is far less concerning than a 20th level wizard, so having specialized handlers to keep the walking nukes content is prudent. Your point about the Scholarium already being a pre existing way for Archmages to advance themselves is well taken, though given their personal power I would not want to rely solely on that. Accordingly in my view it is prudent, given the strategic value of Archmages and the resources we may have already sunken into training/equipping them, to have a specialist on hand to make sure the Archmage is content and that nothing goes horribly wrong that costs us our investment or leads to a city block getting nuked.

Beyond that skill wise this is more like what we would want in our diplomatic corp or the inquisition (good social and investigative skills, backed by a decent wisdom, int, and will save) than the Scholarium proper, so trusting this to the main Scholarium bureaucracy seems ill advised. Though if rather than having the Archmage handlers be independent you would like to organically incorporate them into the Scholarium I would have no objection provided the incorporation does not interfere with their job.

I think for the work we want a mix of Inquisition field agents looking for a quieter position that is still important, and specially built Calligraphy Wyrms. The Wyrms have the benefit of us already having a habit of granting them as gifts to powerful mages (Zherys and Teana IIRC) and Lya uses one, so it should be interpreted as a compliment to get them. The Wyrm would handle the basic day to day task of assisting the Archmage and monitoring their emotional state, with the former agents being contacted by either the Archmage (or the Wyrm if things go really wrong) at at regularly scheduled monthly meetings (think a business lunch type meeting) to verify that all is well and to serve as a liaison for getting aid that the Wyrm cannot personally provide. The basic goal here is to keep the Archmages content, happy, loyal, and sufficiently well monitored that if things go south an intervention can be arranged before anyone is hurt or we lose a strategic asset.

Now as the bit about population growth made clear this is a long term problem, but I feel thinking about it now is in character for Viserys and setting a precedent that all Archmages get their own handler now when everything is still developing will raise fewer eyebrows than introducing it latter on. Beyond that the handler could be billed as perk of being an Archmage as they get a cross between a gofer, person to handle any paperwork they have to deal with, and assistant courtesy of the Imperium as a mark of prestige.
That would transparently be us spying on a private citizen. The idea of incorporating a liason can already be fulfilled by the administration. Maybe a sub-bureau at best which act as valets for important people in general granted as a courtesy by the crown.

Pens for non-officials or people we do not have in some capacity direct authority over is an automatic no. And given their usage to monitor the personal lives of their wielders, they would not want them.

Archmages are powerful enough to be beholden to the Crown only due to a tight web of soft power we wield and also hard power we control. If they do not act coherently with society despite the benefits we provide them, they are dead weight. A net malus. An albatross.

We make sure there's room for advancement. We interfere at flashpoints. We open up channels to voice concerns or grievances.

Actively coddling or invading their privacy is sheer madness. We are hoping that by being transparent with our mages, sharing resources, aiding others, etc. We can then avoid secretive cabals getting much control over society. Or that we can maximize our own control by out bidding and out spending them.

Don't make enemies and let sleeping dogs lie if they are already guarding your front door, point your guns at the backdoor, and don't subcontract on the locks and bars on your doors and windows.
 
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That's fine then. Can we just do a separate vote for them tomorrow? The current on is already very large.
Fine by me. I'm looking forward to those kobolds.

But on a different note we need a lot of undead in preparation for the Deep Ones.

Also, can we poke the Shaitan to see what lore they have on Metal-Clad? Apparently we don't have those templates yet. May as well see if our allies have it.
 
And yes, I know we spy on our citizens, but it is all done passively, nothing someone organized and meticulous with an eye for detail could not already do, and there are exceptions and exemptions for things like divination where State Security is a concern.

We do not blatantly foist an ankle monitor onto our mages like Tywin does with Geass for a good reason, a handler and spy drone is even more obnoxious.
 
Also, can we poke the Shaitan to see what lore they have on Metal-Clad? Apparently we don't have those templates yet. May as well see if our allies have it.
Make a note to ask them when we visit in a couple weeks. Now's as good a time as any to find out if they have pertinent information.
 
Was informed that I forgot the undead order. Here is the suicide drone I was missing.
Firefly
This minor undead are specifically forged to carry alchemical weapons and sacrifice themselves by suicidally charging enemies to detonate them. By peeling back the covering of the abdomen, the cavity containing the payload can be accessed. Said payload is usually stored in a hardened ceramic pot with a less durable cap that is screwed into a specifically formed bone. When the Firefly dies, a bone is jammed through the cap of the payload, triggering it.
These creatures are also available in a aquatic version, which exchanges the Fly speed for an equal Swim speed. Both versions look like cat-sized pill-bugs, with the aerial version having six bat-like wings, which are replaced by stronger flippers in the aquatic version.
Firefly, CR 3
Soulforged Necrocraft
Corpsecrafted, Bolstered Resistance
Cost 40 IM
NE Tiny undead
Init +1; Senses darkvision 60 ft.; Perception +0

DEFENSE
AC 17, touch 13, flat-footed 16 (+1 Dex, +4 natural, +2 Size)
hp 8 (1d8 + 4)
Fort +0, Ref +0, Will +2
Resistances Turning Resistance 5
Immune undead traits

OFFENSE
Speed 30 ft., fly 60 ft. (clumsy)
Special Detonate Payload

STATISTICS
Str 11, Dex 17, Con —, Int —, Wis 10, Cha 13
Base Atk +0;
Feats Toughness B
SQ Construction Points (additional movement [fly], Faster, 4x Extra Limb)
 
While it would be nice to get the Anvil, I'm mainly asking about it because it baffles me how the fuck it was stolen in the first place. If the Anvil is the heart of Galzerai's hoard it would have been the most guarded thing in his domain.

The fact that Galzerai didn't find it in Kelasi and that Kelasi maintains that they never stole it (and the involvement of a Deep Ones agent) leads me to believe that it's either hidden or the Deep Ones wanted it for something.
This makes a lot of sense. Deep Ones have the skill and motive to engender an apparently unsolvable tension between two big powers on the PoW.

Steal the most valuable thing from the hoard, making the dragon beyond furious, and blame it on someone who will rightly claim they had nothing to do with it... Which will fall on deaf ears as the dragon is literally inhumanly angry.

All it takes is a sufficiently good frame job.
 
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All of the undead. This plan assumes that Viserys occasionally pops in to Gogossos int eh evening and dumps a few leftover spell-slots into helping to raise all of this. Qyburn can raise 50+ HD per casting, Viserys easily 100+ and other Fleshcrafters and mages can chime in too. All in all, not that tall an order.

-[] Gogossos Defense Force
--[] 40x Paralyzing Snatcher - 28,800 IM
--[] 10x Snatching Terror - 35,600 IM
--[] 2x Necro-Kraken - 9,760 IM
--[] 5x Black Brute - 23,500 IM
--[] 5x Black Champion - 26,800 IM
--[] 50x Black Knight (Mobility Upgrade) - 28,000 IM
--[] Total: 152,460 IM

-[] Strategic
--[] 10x Black Champion - 53,360 IM (high-class bodyguards for squishy mages on deployment)

-[] Inqusition
--[] 20x Paralyzing Snatcher - 14,400 IM
--[] 5x Snatching Terror - 17,800 IM
--[] 50x Black Knight - 24,500 IM
--[] Total: 56,700 IM

-[] CoB Preparation
--[] 500x Necro-Harpy - 120,000 IM
--[] 2,000x Firefly - 80,000 IM
--[] 1,000x Spitter - 30,000 IM
--[] 500x Spitter Swarm - 30,000 IM
--[] Total: 260,000 IM

-[] Illithid Preparation
--[] 2,000x Firefly (aquatic) - 80,000 IM
--[] 5x Necro-Kraken - 24,400 IM
--[] 50x Paralyzing Snatcher - 36,000 IM
--[] 10x Snatching Terror - 35,600 IM
--[] 50x Black Knight (Mobility Upgrade) - 28,000 IM
--[] 10x Black Brute (aquatic) - 47,000 IM
--[] 1,000x Spitter (aquatic) - 30,000 IM
--[] 500x Spitter Swarm (aquatic) - 30,000 IM
--[] Total: 311,000 IM

-[] Fire-Whale Support
--[] 50x Burning Bloodshark - 51,750 IM

-[] Grand Total: 885,270 IM
 
All of the undead. This plan assumes that Viserys occasionally pops in to Gogossos int eh evening and dumps a few leftover spell-slots into helping to raise all of this. Qyburn can raise 50+ HD per casting, Viserys easily 100+ and other Fleshcrafters and mages can chime in too. All in all, not that tall an order.

-[] Gogossos Defense Force
--[] 40x Paralyzing Snatcher - 28,800 IM
--[] 10x Snatching Terror - 35,600 IM
--[] 2x Necro-Kraken - 9,760 IM
--[] 5x Black Brute - 23,500 IM
--[] 5x Black Champion - 26,800 IM
--[] 50x Black Knight (Mobility Upgrade) - 28,000 IM
--[] Total: 152,460 IM

-[] Strategic
--[] 10x Black Champion - 53,360 IM (high-class bodyguards for squishy mages on deployment)

-[] Inqusition
--[] 20x Paralyzing Snatcher - 14,400 IM
--[] 5x Snatching Terror - 17,800 IM
--[] 50x Black Knight - 24,500 IM
--[] Total: 56,700 IM

-[] CoB Preparation
--[] 500x Necro-Harpy - 120,000 IM
--[] 2,000x Firefly - 80,000 IM
--[] 1,000x Spitter - 30,000 IM
--[] 500x Spitter Swarm - 30,000 IM
--[] Total: 260,000 IM

-[] Illithid Preparation
--[] 2,000x Firefly (aquatic) - 80,000 IM
--[] 5x Necro-Kraken - 24,400 IM
--[] 50x Paralyzing Snatcher - 36,000 IM
--[] 10x Snatching Terror - 35,600 IM
--[] 50x Black Knight (Mobility Upgrade) - 28,000 IM
--[] 10x Black Brute (aquatic) - 47,000 IM
--[] 1,000x Spitter (aquatic) - 30,000 IM
--[] 500x Spitter Swarm (aquatic) - 30,000 IM
--[] Total: 311,000 IM

-[] Fire-Whale Support
--[] 50x Burning Bloodshark - 51,750 IM

-[] Grand Total: 885,270 IM
Holy shit, that's a lot suicide Fireflies. I hope the Scholarium report is good this month, at least for our Hedge Mages, because we're going to need to add more Explosive Pack production facilities if we want to have enough of them to go around.

I guess it's true...you can never have enough high explosives.
 
Holy shit, that's a lot suicide Fireflies. I hope the Scholarium report is good this month, at least for our Hedge Mages, because we're going to need to add more Explosive Pack production facilities if we want to have enough of them to go around.

I guess it's true...you can never have enough high explosives.
For the PoF, you can just as well load them with Liquid Ice or the Brown Mold bombs whose names I keep forgetting.
 
Slowly and surely closing the gap on our enemies by countering their strongest advantages. Not on any widespread scale quite yet, but logistically speaking we are coming closer to being able to defend our own holdings and having some specialists on hand for attacks of opportunity. Once we start going from "trickle" of minor enchanters to a steady stream, as well as more mages capable of alchemy, we are going to be in business for total-war policies.
 
@Goldfish @egoo I think we should sit down one of these weekends and list all of our important infrastructure, things that we would have to spend time rebuilding if attacked, or which could otherwise be disrupted, and then assign assets and make a comprehensive list of preparations and protocols for handling their security.

We've done this passively to some extent, but if we're expecting saboteurs to be a vital part of the Deep One (and any Fiendish) response to some of our upcoming more brazen acts, we want them to definitively be running up against a number of things which forces them to expend resources to circumvent, so that any failure is an active drain on other efforts for them, and also a number which cannot be circumvented easily, which grant responders at least one guaranteed opportunity to face off against them before they can accomplish their objectives.

By doing so, we mitigate the damage we will suffer, remove constant distractions on our time so that we get the immediate gratification of being able to delegate to other people and even NPCs so that we an focus on what is actually narratively satisfying, personally having a hand in the ruin of our enemies rather than merely playing firefighter again for another turn. We are in the big leagues now, we deserve the catharsis.
 
@Goldfish @egoo I think we should sit down one of these weekends and list all of our important infrastructure, things that we would have to spend time rebuilding if attacked, or which could otherwise be disrupted, and then assign assets and make a comprehensive list of preparations and protocols for handling their security.

We've done this passively to some extent, but if we're expecting saboteurs to be a vital part of the Deep One (and any Fiendish) response to some of our upcoming more brazen acts, we want them to definitively be running up against a number of things which forces them to expend resources to circumvent, so that any failure is an active drain on other efforts for them, and also a number which cannot be circumvented easily, which grant responders at least one guaranteed opportunity to face off against them before they can accomplish their objectives.

By doing so, we mitigate the damage we will suffer, remove constant distractions on our time so that we get the immediate gratification of being able to delegate to other people and even NPCs so that we an focus on what is actually narratively satisfying, personally having a hand in the ruin of our enemies rather than merely playing firefighter again for another turn. We are in the big leagues now, we deserve the catharsis.
Yeah, that's a good idea.

There are a lot of vulnerable targets, but we can take measures to protect them in most cases, and thankfully medieval Planetosi society isn't interlinked and interdependent like our modern age, so a single post power plant or water treatment facility won't knock out an entire region.

We can start stockpiling some of the more vulnerable items which aren't worth investing too much security in, such as MirrorVision mirrors.
 
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