Ser Richard needs a Nightmare mount, actually. I hope we find one serving Mammon soon.
After some Permanencing with the scrolls we'll get next month, his move speed will be 120ft.
And that's not accounting for all the speed-increases he'll be getting with further Mythic Ranks, iirc.

He can outrun most any entities present in the Empire.
Just imagine the pant-shitting terror of enemies seeing this machine of death running at them faster than any horse.
:V
 
Ser Richard needs a Nightmare mount, actually. I hope we find one serving Mammon soon.
Richard base speed is faster than just about any practical mount her could ever need. He's as fast as a level 20 Monk on the ground and even faster in the air.
Movement: 30ft + 30ft (Boots of the Battle Charger) + 30ft (Mythic) = 90ft, Flight: 100ft (Average) + 30ft (Channel Vigor) = 130ft
Basically, he's his own mount! :V
 
Last edited:
Managing planar interests would be interesting for her, and also something she has some experience in. She started out as an ambassador to Lys before becoming governor after all.
@Goldfish That sorted itself out neatly, then. We'll have to send people with her that can hold their own socially, but can be useful in a fight come to that. I'm thinking Ser Kennos (who is surprisingly nimble there) and a couple rings to boost social stats for both of them like we gave Rhaella, given the importance of the mission.

I'm not entirely sure who else to send them that fits the criteria, but maybe the Windward Society? They are old hat at that stuff, and it could be another chance for them to get XP too.

Speaking of which how's the next level for the Windward Bros coming along? I know Aubert's mostly been doing routine work he's used to, but the others have stayed busy.
 
Inserted tally
Adhoc vote count started by egoo on Jan 19, 2020 at 1:04 PM, finished with 56 posts and 11 votes.

  • [X] Share custody with Vialesk until a judgement can be reached. Ask the Captain of the Sea Guard to contact his superiors and impress upon them the need for discretion and haste. In the meantime, we will hold him here in our embassy, though we welcome the presence of additional Sea Guard personnel to provide greater security (after they are deemed free of Deep One influence, of course).
    -[X] If Islin is an infiltrator, there is no telling who else may be a Deep One collaborator or flesh puppet. We need a representative of the Council, preferably more than one, present when we interrogate Islin. Time is of the essence, and we don't know what other plots may already be close to fruition.
    -[X] Once we have been able to interrogate Islin without fear of him escaping or being silenced before damaging information can be extracted, we will turn him over to Vialesk authorities to do with as they see fit.
 
Here's my latest iteration of the proposed Forge order for this month, along with a special mount for Hermetia. It's an Advanced Horse blended with an Eagle for a nice bite attack and flight speed, courtesy of the Vahana template, along with Magebred for good measure. We could make it more powerful, of course, but at CR 8 it's already much more dangerous than she is. Much more and she'll be it's assistant, rather than the other way around.

@tarrangar, DP told us there were currently nine Fire Whale pods, so I'm having us grow ten sets of protectors. The extra duo can be backup for another pod while they wait for a new one to show up.

Does anyone see anything that needs to be changed, removed, or added before I turn this into a plan format to vote on this evening?

Special Forces Servitors: (this brings us to 10 Grand Dragon Turtles, 10 Mighty Mind Dragons, and 10 Seawyrms - I like nice round numbers)
Aquatic Forces:
Construct Forces:
Other Forces:
Fire Whale Guardians:
Hermetia's Mount: Horse-Eagle (Magebred Vahana Advanced Horse w/+8 Racial HD) (CR 8, 10 HD) - 2,400 IM

TOTAL: 1,606,200
 
Last edited:
@Goldfish @DragonParadox Thinking things through, we have a lot we can stay busy doing in Vialesk that we can't do elsewhere, forging contacts with mercenaries, council members and probably pursuing this Deep One plot, but OTOH we are fucking busy personally so I don't see Viserys doing everything himself either. Vialesk is a civilized place but still a huge challenge for a social build, which Hermetia is. How do you think she would like being sent there next turn to manage our interests for a bit? It's not quite fighting monsters or delving into ruins but OTOH she didn't ask for that, she asked for adventure, and I can't think of anything quite as adventurous and likely to gain her XP as going to a Planar Metropolis to advance a dragon's interests, given the political ramifications behind the action, without it being extremely risky.

We need her to level up a few times I think before we can send her on risky missions. Someone like Mia dying would be a tragedy because she is an Inquisitor and doing good work to save people, but we might be able to bring her back if the worse should come to pass, and it is her job.

Hermetia is a friend though. I don't want to throw her life away casually doing work for PCs. And I'm hoping that comes across if we send her there.
@Goldfish That sorted itself out neatly, then. We'll have to send people with her that can hold their own socially, but can be useful in a fight come to that. I'm thinking Ser Kennos (who is surprisingly nimble there) and a couple rings to boost social stats for both of them like we gave Rhaella, given the importance of the mission.

I'm not entirely sure who else to send them that fits the criteria, but maybe the Windward Society? They are old hat at that stuff, and it could be another chance for them to get XP too.

Speaking of which how's the next level for the Windward Bros coming along? I know Aubert's mostly been doing routine work he's used to, but the others have stayed busy.
I think Vialesk would be a nice change of pace for Hermetia. She's got the needed skills and temperament to do well there, too, especially after we craft her some social skill boosters.

In addition to Ser Kennos and her standard pair of Erinyes guards, we've got an assortment of aquatic Plant creatures we could send along with her. Maybe a couple of our Plant-Imbued Coral Drakes? Some of the Windward Bros might be helpful, too. They could act as her agents in Vialesk, and I'm sure they would be interested in such an exotic locale.
 
Speaking of which, I was serious about distilling medical quality opioids, possibly in a production facility. We can have three, one for selling to Planar medical organizations who could then cut costs on their alternatives for anesthetic, one for our own Houses of Healing and another for military use. I'm thinking about putting Denys on that too, since notable research projects are an equally valid way for someone to gain XP. But I also as a writer don't want to pull him away from the Misfits basically permanently... breaking up the band ain't cool!

Maybe one turn with the Misfits, one turn doing research... Ceria is also a researcher and I want her to work on creating some more ritual lore for basic spells that can boost the Imperium's productivity and open up new options for the economy/military/administration.

@Goldfish So they're 6th Circle casters? That's strong enough that they could square off against most enemy full-casters, though 7th level spells would have allowed them to tangle with even Archmages in a pinch... shame.
 
@Goldfish So they're 6th Circle casters? That's strong enough that they could square off against most enemy full-casters, though 7th level spells would have allowed them to tangle with even Archmages in a pinch... shame.
No, they can cast spells at 13th caster level, but they can only cast spells of 4th level or lower.

They would need to go up at least one more HD to push them to casting 5th level spells, but that would increase their CR by another +2, one from the HD increase and one from rolling over into the next tier of the Sorcerer Creature template.
 
Last edited:
Oh right, caster templates have a chart... that's a lot of HD.

Then again, it takes a dragon more HD to gain equivalent casting. Giant balls of HP that they are... like aerial tanks.
 
I know the potential caster level of Forge-grown spellcaster is already limited by their HD and the Forge itself, but I'm kinda leery of being able to grow anything that can naturally cast higher than 5th level spells. They're already enormously powerful tools for us, able to grow very strong creatures. Would it be bad to limit them to 5th level spells? That leaves the potential for powerful casters, but means we need to train our own mages if we want to access the higher circles of magic.

I don't want to ask for a deliberate nerf of our Forges, though, at least not on my own. What are ya'lls thoughts?
 
I know the potential caster level of Forge-grown spellcaster is already limited by their HD and the Forge itself, but I'm kinda leery of being able to grow anything that can naturally cast higher than 5th level spells. They're already enormously powerful tools for us, able to grow very strong creatures. Would it be bad to limit them to 5th level spells? That leaves the potential for powerful casters, but means we need to train our own mages if we want to access the higher circles of magic.

I don't want to ask for a deliberate nerf of our Forges, though, at least not on my own. What are ya'lls thoughts?
How about higher, with the caveat that past 5th level a template needs to be applied directly by a God? Which wouldn't be a retcon, since the only one with 8th Circle casting is Nirah.
 
Last edited:
I know the potential caster level of Forge-grown spellcaster is already limited by their HD and the Forge itself, but I'm kinda leery of being able to grow anything that can naturally cast higher than 5th level spells. They're already enormously powerful tools for us, able to grow very strong creatures. Would it be bad to limit them to 5th level spells? That leaves the potential for powerful casters, but means we need to train our own mages if we want to access the higher circles of magic.

I don't want to ask for a deliberate nerf of our Forges, though, at least not on my own. What are ya'lls thoughts?
I'm against nerfing ourselves. If it's a problem at all we can just reserve casting for 5th circle mages for special projects.
 
Vote closed.
Adhoc vote count started by DragonParadox on Jan 19, 2020 at 1:44 PM, finished with 72 posts and 14 votes.

  • [X] Share custody with Vialesk until a judgement can be reached. Ask the Captain of the Sea Guard to contact his superiors and impress upon them the need for discretion and haste. In the meantime, we will hold him here in our embassy, though we welcome the presence of additional Sea Guard personnel to provide greater security (after they are deemed free of Deep One influence, of course).
    -[X] If Islin is an infiltrator, there is no telling who else may be a Deep One collaborator or flesh puppet. We need a representative of the Council, preferably more than one, present when we interrogate Islin. Time is of the essence, and we don't know what other plots may already be close to fruition.
    -[X] Once we have been able to interrogate Islin without fear of him escaping or being silenced before damaging information can be extracted, we will turn him over to Vialesk authorities to do with as they see fit.
 
How about higher, with the caveat that past 5th level a template needs to be applied directly by a God? Which wouldn't be a retcon, since the only one with 8th Circle casting is Nirah.
That would be fine with me.
I'm against nerfing ourselves. If it's a problem at all we can just reserve casting for 5th circle mages for special projects.
Crake's solution actually meshes with that fairly well. If that "special project" needs to exceed to 6th level, we can ask for divine assistance, paid for with sacrifices.

It's not a big deal either way, just a thought I had.
 
I'm against nerfing ourselves. If it's a problem at all we can just reserve casting for 5th circle mages for special projects.
It wouldn't be a deliberate nerf, just making sure our investment is actually commiserate with the advantages of having another Archmage on call. Which is considerable, these fellows don't even get out of bed unless the stars are in perfect alignment that day.

We could still make powerful casters with the help of a deity, but given they are Divine Servants we would not try to be all fucky about it and make a horde of archmages. In fact we would be very, very conservative about making them at all. It gives us options, but it's not a "I win everything forever" button we can keep pressing. One of the constant things we've encountered thus far is like what Malarys said, "I could be doing any dozen other things right now, except I'm needed here and no one has my skill set."

If we could just make a dozen Malarys', it doesn't just cheapen having Malarys, but it creates powerful political blocs that don't organically attach themselves into our institutions over the course of a year like most full-casters we gain, Mel, Malarys, Wyla, and so on and so forth. It just raises too many headache inducing questions, ones that likely as not I would not be able to solve. Ever. Period.

The guy who is all about social and political votes is telling you this would be impossible to resolve in our favor. Take note.
 
That would be fine with me.

Crake's solution actually meshes with that fairly well. If that "special project" needs to exceed to 6th level, we can ask for divine assistance, paid for with sacrifices.

It's not a big deal either way, just a thought I had.
It wouldn't be a deliberate nerf, just making sure our investment is actually commiserate with the advantages of having another Archmage on call. Which is considerable, these fellows don't even get out of bed unless the stars are in perfect alignment that day.

We could still make powerful casters with the help of a deity, but given they are Divine Servants we would not try to be all fucky about it and make a horde of archmages. In fact we would be very, very conservative about making them at all. It gives us options, but it's not a "I win everything forever" button we can keep pressing. One of the constant things we've encountered thus far is like what Malarys said, "I could be doing any dozen other things right now, except I'm needed here and no one has my skill set."

If we could just make a dozen Malarys', it doesn't just cheapen having Malarys, but it creates powerful political blocs that don't organically attach themselves into our institutions over the course of a year like most full-casters we gain, Mel, Malarys, Wyla, and so on and so forth. It just raises too many headache inducing questions, ones that likely as not I would not be able to solve. Ever. Period.

The guy who is all about social and political votes is telling you this would be impossible to resolve in our favor. Take note.
My main problem is the obvious implication that there is zero restraint among the players, and that there has to be a nerf in place or we'll end up shooting ourselves in the foot.

We could just not make these things? You were the same people arguing against making True Dragons. How does that logic not apply here as well? We can have the ability to make a creature and just choose not to do it instead of arguing for nerfing our own capabilities.
 
Back
Top