Just went back and looked at our Forge order for last month. It was 1,728,000 IM, plus 10,544 corpse HD.

So far, this month's Forge order is totaling up to 1,630,200 IM, just 97,800 IM short of last month (not counting the corpse HD).
 
My main problem is the obvious implication that there is zero restraint among the players, and that there has to be a nerf in place or we'll end up shooting ourselves in the foot.

We could just not make these things? You were the same people arguing against making True Dragons. How does that logic not apply here as well? We can have the ability to make a creature and just choose not to do it instead of arguing for nerfing our own capabilities.
That's fine, too. We've done fairly well exercising restraint so far, IMO. I only mentioned it to begin with because I like boundaries, not that we necessarily need them.
 
My main problem is the obvious implication that there is zero restraint among the players, and that there has to be a nerf in place or we'll end up shooting ourselves in the foot.

We could just not make these things? You were the same people arguing against making True Dragons. How does that logic not apply here as well? We can have the ability to make a creature and just choose not to do it instead of arguing for nerfing our own capabilities.
Because even conservative application of this without the social/political ramifications I suggested would be an extremely huge plus for us. We would never have a reason to search for someone with the will, ambition or destiny necessary for mastering the forces of the universe. It shoots holes in the very conceit of the quest.

Edit: I'm not pushing for a vote or anything, at this point we're just at a suggestion phase.

We can show restraint obviously, but it still feels weird and kinda lame to me. I do like the sense of accomplishment that comes with convincing someone powerful socially and physically to do what we want. It is something we are uniquely good at.

We could still do that with forge grown creatures, quite possibly will have to on occasion, but it is a lot easier to offer starting terms than negotiate against preexisting conditions.
 
Last edited:
Because even conservative application of this without the social/political ramifications I suggested would be an extremely huge plus for us. We would never have a reason to search for someone with the will, ambition or destiny necessary for mastering the forces of the universe. It shoots holes in the very conceit of the quest.
There are plenty of reasons not to simply print out mages of the Fifth Circle or higher -- the need to recruit existing mages of various cultures, the problematic PR aspects of simply growing mage after mage in a Forge, etc.

It's very close to the reasons you guys argued to not even grow a few True Dragons more powerful than the Mind Dragons. At some point down the line they would become problematic, and Viserys has always played the long game. He can just decide it's not worth it to grow mages that are too powerful.
 
Which, typically speaking, it isn't... it means bad things for the social climbers in the Scholarum, people who are trying to use their studies and adventuring and other actions to gain influence within both academia and other institutions which rely on mages.
 
On the mage creatures, I can kind of see both sides here but really that applies to every CR10-CR15 creature. I think rather than a hard nerf we could simply say that making high level mages comes with higher odds of these beings choosing to do their own thing rather than serving. Remember that you are not making Seekers, these beings do not have a built-in loyalty to Viserys. They could decide to go tour the world for twenty years or try to figure out the meaning of life by visiting and meditating in various divine realms etc...
 
On the mage creatures, I can kind of see both sides here but really that applies to every CR10-CR15 creature. I think rather than a hard nerf we could simply say that making high level mages comes with higher odds of these beings choosing to do their own thing rather than serving. Remember that you are not making Seekers, these beings do not have a built-in loyalty to Viserys. They could decide to go tour the world for twenty years or try to figure out the meaning of life by visiting and meditating in various divine realms etc...
This I would have zero issue with. They're not slaves or servants. If they want to go off and do their own thing then so be it, that's just a lost investment on our part and we'll try again.
 
Which is really organically no more than what I was implicating. If you're an Archmage, you do what you want to do. Full stop. Not even what "seems like a prudent thing to do", like hiring on with Viserys when he offers generous terms. Sometimes there are no terms generous enough.
 
Which is really organically no more than what I was implicating. If you're an Archmage, you do what you want to do. Full stop. Not even what "seems like a prudent thing to do", like hiring on with Viserys when he offers generous terms. Sometimes there are no terms generous enough.
I was only arguing against a hard nerf against being able to make them on their own. I have no problem with deciding not to make them. There are plenty of reasons to make said decision.
 
I totally disagree. Deciding not to make them makes Viserys appear stupid, while a nerf makes much more sense in-universe.
Deciding not to make them no matter the circumstances would be stupid, deciding to make them in any way that could be regarded as "not very conservative" would be dangerous, not guaranteed to work even roughly half of the time, and has long-term implications that are pure poison for our institutions right at the foundations.

I'm not against some harder limitation on the matter, but it's not so simple that we literally can mass produce powerful mages as a matter of course.

On the whole if your argument is "we should not be able to make them, even rarely, unless we're really going the whole nine yards to make it happen", I agree mostly for personal reasons that have to do with how I want to read the story, but since that's basically "how I derive entertainment" and not "how I want to play the game with others", I'm not arguing hard on that basis.
 
I totally disagree. Deciding not to make them makes Viserys appear stupid, while a nerf makes much more sense in-universe.
There's plenty of reason not to start printing out archmages even with the capability to do so, especially in absence of guaranteed loyalty. It's one thing to decide to do so carefully and to spend time ensuring that the mages would want to stick around and work with us, but simply making them en mass is far from wise due to the amount that would inevitably break away.
 
Or worse, didn't break away. We can't manage a dozen archmages at once, we have to be careful when recruiting a handful every year or so.
 
Or worse, didn't break away. We can't manage a dozen archmages at once, we have to be careful when recruiting a handful every year or so.
Speaking of which, are we in a position to follow through with recruiting any of the archmages in the Plane of Water? What about that half-dragon lady who's trying to seduce Relath?
 
Speaking of which, are we in a position to follow through with recruiting any of the archmages in the Plane of Water? What about that half-dragon lady who's trying to seduce Relath?
She wasn't interested in immigration, really. And she mostly wanted to start a relationship with Relath. As far as I'm concerned, that interaction mostly ended with us discovering she was only possibly going to become relevant later, as opposed to the mage studying cheaper constructs, who is clearly too busy unless we find something that completes his current project.

As to the third, he's ready and waiting for our Deep One conflict to begin.
 
She wasn't interested in immigration, really. And she mostly wanted to start a relationship with Relath. As far as I'm concerned, that interaction mostly ended with us discovering she was only possibly going to become relevant later, as opposed to the mage studying cheaper constructs, who is clearly too busy unless we find something that completes his current project.

As to the third, he's ready and waiting for our Deep One conflict to begin.
In the event that things work out here and we end up with the anvil in our possession, I get the feeling the mage studying cheaper constructs would be very very interested.

Alternatively we could potentially offer him access to the following, provided he swears to never attempt to use it up or otherwise damage it:
Life-Spark Gem

Description: A jagged shard of glowing jade about three inches long and half that in width. The closer one looks the more patterns one can see—webs of tiny crack and ridges, rivulets of light and seas of shadow that shift under the watcher's gaze like the slow changes of the earth made a thousand thousand times swifter, some small spark of the creative power of the earth bound in place.

Abilities:
  • -10% Cost for intelligent constructs (stacks with Extraordinary Artisan)
  • Can be implanted in an artificial being as part of its creation (???)
Caster Level: 20
Pretty explicitly related to what that guy was researching. It's a shame we forgot back when we were talking to him.
 
In the event that things work out here and we end up with the anvil in our possession, I get the feeling the mage studying cheaper constructs would be very very interested.

Alternatively we could potentially offer him access to the following, provided he swears to never attempt to use it up or otherwise damage it:

Pretty explicitly related to what that guy was researching. It's a shame we forgot back when we were talking to him.
I'm wondering if we can somehow create a Construct forgemaster using that, while retaining the bonus for everyone working in the forge so long as he's hooked up to a special overseer's apparatus. Something to discuss with @DragonParadox perhaps.
 
*rolls*

Nine pods so far totaling 163 whales. I'll add that to the front page in a bit.
That's great, can you remind me how long the pod recruiting has been going on for? Is this the result of the first month of recruiting pods, or is this the result of 2 months worth of rolls?

So at current recruitment levels, the harvesters should be harvesting 114,100 IM worth of gems a month, half of those gems are ours, so for this first month gem harvesting has been going on, we have earned 57,050 IM.

Next month we will supply the pods with guardians, which will cost us 179,550 IM, but will be earning us 17,955 IM a month, plus give us a share of any loot from defeated Whalers, so unless the guardians get killed off, pod guardians will begin to earn us money 10 months after they are made.

All in all I'm really excited about this, with only 1-2 months of recruiting we are already making over 50k a month(before expenses) and that number is only going to grow.
Hermetia does not really have the personal power to make a Nightmare behave.
We can summon a dozen, feed them to Yss, and ask him to make a Snake-horse with all the Nightmare's powers.
Fire Whale Guardians:
Why 10? There's only 9 pods currently part of the Gem Harvesting, so shouldn't we only make 9?

Also how do 10 times 4,800 add up to 60,000? Shouldn't the total be 48,000 thousand?
On the mage creatures, I can kind of see both sides here but really that applies to every CR10-CR15 creature. I think rather than a hard nerf we could simply say that making high level mages comes with higher odds of these beings choosing to do their own thing rather than serving. Remember that you are not making Seekers, these beings do not have a built-in loyalty to Viserys. They could decide to go tour the world for twenty years or try to figure out the meaning of life by visiting and meditating in various divine realms etc...
There's also the fact that they only get the template version of casting, they're not full casters, and have way less spell-slots than a full caster has.

They can't level either, so while they can get to CL15, they have no way to get to CL20 or get Mythic ranks, unless they manage to transition to a full caster, but the ability to do that is rare.
 
Why 10? There's only 9 pods currently part of the Gem Harvesting, so shouldn't we only make 9?

Also how do 10 times 4,800 add up to 60,000? Shouldn't the total be 48,000 thousand?
Because we have nine pods now, but we're sure to get another one soon. Better to have one additional pair ready to be assigned, rather than making the Fire Whales wait for their guardians, IMO.

60,000 because of a copy/paste error. Thanks for pointing that out. Fixing now.
 
Because we have nine pods now, but we're sure to get another one soon. Better to have one additional pair ready to be assigned, rather than making the Fire Whales wait for their guardians, IMO.

60,000 because of a copy/paste error. Thanks for pointing that out. Fixing now.
That is a good point, though before you decide to go with just 10, we should check with DP about how many months of recruitment getting these 9 pods took, I suspect this is only 1-2 months of recruiting worth of pods, so if we want to preemptively make guardians for future pods, we should make at least 15 guardian teams.

If we recruited 9 pods this month, I doubt we will recruit just 1 pod next month.
 
That is a good point, though before you decide to go with just 10, we should check with DP about how many months of recruitment getting these 9 pods took, I suspect this is only 1-2 months of recruiting worth of pods, so if we want to preemptively make guardians for future pods, we should make at least 15 guardian teams.

If we recruited 9 pods this month, I doubt we will recruit just 1 pod next month.
We've been bringing the Fire Whales into the harvesting scheme for months now, so the nine current ones didn't all just show up this past month. Having one extra set of guardians is understandable, IMO, but not six. More can be grown next month if necessary.
 
Back
Top