@Goldfish @egoo I think we should sit down one of these weekends and list all of our important infrastructure, things that we would have to spend time rebuilding if attacked, or which could otherwise be disrupted, and then assign assets and make a comprehensive list of preparations and protocols for handling their security.

We've done this passively to some extent, but if we're expecting saboteurs to be a vital part of the Deep One (and any Fiendish) response to some of our upcoming more brazen acts, we want them to definitively be running up against a number of things which forces them to expend resources to circumvent, so that any failure is an active drain on other efforts for them, and also a number which cannot be circumvented easily, which grant responders at least one guaranteed opportunity to face off against them before they can accomplish their objectives.

By doing so, we mitigate the damage we will suffer, remove constant distractions on our time so that we get the immediate gratification of being able to delegate to other people and even NPCs so that we an focus on what is actually narratively satisfying, personally having a hand in the ruin of our enemies rather than merely playing firefighter again for another turn. We are in the big leagues now, we deserve the catharsis.
Alright, I'll start throwing something of a list together tomorrow.
 
Don't forget to vote, ya'll.

EDIT: I've included the full Undead order, along with starting the Imperial Kobold project into the plan. It's massive.

Total expense comes up to 3,124,000 IM.
Adhoc vote count started by Goldfish on Jan 19, 2020 at 8:55 PM, finished with 62 posts and 7 votes.

  • [X] Islin Interrogation
    -[X] Who does he report to? Are they here in Vialesk or located elsewhere? How does he report to them? When did he last report to them?
    --[X] Is he aware of any other Deep One collaborators, agents, or flesh puppets operating in Vialesk, the nearby Emirates, or other local powers?
    --[X] How long has he been an agent of the Deep Ones? If he did not specifically know he was working for them, who did he believe he was working for?
    -[X] Was he tasked with pitting us against Galzerai specifically, told to thwart our efforts here in the Plane of Water any way he could, or did he act on his own?
    --[X] Did the Deep Ones or their agents arrange the theft of the Anvil from Galzerai's hoard? If so, how and why? If not, were they responsible for Galzerai's attack on the Emirate of Kela during the war with the Deep Ones, culminating in the kidnapping of the Emir's children?
    -[X] What were his main tasks here in Vialesk, beyond blending in and remaining free of the authorties?
    --[X] How did he remain undetected for so long, somehow even managing to get through security to meet with Council members and other VIPs? What other security vulnerabilities is he aware of that have aided him or fellow agents in their operations?
    --[X] What has he already achieved in this infiltration (causing diplomatic incidents, stealing valuables, causing info leaks, etc)?
    --[X] Were there officials or other important dignitaries he actively planned to make contact with in the pursuit of this infiltration, and if so for what purpose? Sabotage? Subversion? Assassination?
    --[X] Were there any other polities he intended to pit against one another?
    --[X] Are there any other ongoing plots, those engineered by himself or others, which he is aware of?
    [X] After the interrogation concludes, speak with Captain Musikos and the others present, especially the mages and technicians, to attempt to learn;
    -[X] The origins and capability of the Mithral sarcophagus. If they can be crafted, who makes them and where can we find them?
    -[X] Do they have the means of applying the effect to an entire chamber, or is the device limited to something smaller, such as the sarcophagus?
    -[X] Any security measures or standard operating procedures they use to root out Deep Ones infiltrators and those under their influence. Anything they can share with us might help our own investigators protect our realm as they do Vialesk.
    [X] 12th Month Forge Order
    -[X] Special Forces:
    --[X] 1 Grand Dragon Turtle (CR 15) - 28,800 IM
    --[X] 7 Seawyrm (CR 15) - 28,800 IM each (Total: 201,600)
    --[X] 6 Mighty Mind Dragons (CR 15) - 28,800 IM each (Total: 172,800)
    --[X] 5 Aureate Seawyrm [Advanced Fire-Souled Half-Dragon Sorcerer Creature Gilded Sea Serpent (w/+8 Racial HD)] (CR 15, 13 HD) - 28,800 IM each (Total: 144,000)
    -[X] Aquatic Forces:
    --[X] 25 Plant-Imbued Coral Drake (CR 10, 11 HD) - 4,800 IM each (Total: 120,000)
    --[X] 25 Aquatic Cleric Creature Jesulan (CR 10, 12 HD) - 4,800 IM each (Total: 120,000)
    --[X] 100 Plant-Imbued Electric Eel (w/+6 Racial HD) (CR 6, 10 HD) - 1,200 IM each (Total: 120,000)
    --[X] 25 Bladeleaf Plant-Imbued Sea Cats (w/+3 Racial HD) (CR 8, 8 HD) - 2,400 IM each (Total: 60,000)
    --[X] 50 Advanced Aquatic Snapdragon Leshy (w/+4 Racial HD) (CR 6, 10 HD) - 1,200 IM each (Total: 60,000)
    -[X] Construct Forces:
    --[X] 20 Mushroom Golems (CR 10, 12 HD) - 4,800 IM each (Total: 96,000)
    --[X] 40 Kelp Golems (Reskinned Aquatic Pumpkin Golem) (CR 8, 8 HD) - 2,400 IM each (Total: 96,000)
    -[X] Other Forces:
    --[X] 250 Verdant Kingfisher (CR 2, 2 HD) - 300 IM each (Total: 75,000)
    --[X] 25 Guardian Naga (CR 10, 12 HD) - 4,800 IM each (Total: 120,000)
    --[X] 25 Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each (Total: 30,000)
    --[X] 25 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM each (Total: 120,000)
    --[X] 25 Verdant Raven [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD) - 1,200 IM each (Total: 30,000)
    -[X] Fire Whale Guardians:
    --[X] 12 Gigantean Half-Dragon Shadow Creature Constrictor (CR 10, 18 HD) - 4,800 IM each (Total: 57,600)
    --[X] 12 Half-Dragon Sorcerer Creature Snapdragon Leshy (w/+7 Racial HD) (CR 10, 13 HD) - 4,800 IM each (Total: 57,600)
    -[X] Hermetia's Mount: Horse-Eagle, an "Aerebalyan Steed" (Draconic Magebred Vahana Advanced Horse w/+8 Racial HD) (CR 8, 10 HD) - 2,400 IM
    -[X] Venom Production: Begin production of Colossal Fiendish Spider Venom (Cost Per Dose: ???)
    -[X] TOTAL: 1,711,800 IM, plus cost of starting Venom Production
    [X] Begin Imperial Kobold Project: 1st Generation (Cost: 500,000 IM)
    [X] 12th Month Undead Order
    -[X] Gogossos Defense Force
    --[X] 40x Paralyzing Snatcher - 28,800 IM
    --[X] 10x Snatching Terror - 35,600 IM
    --[X] 2x Necro-Kraken - 9,760 IM
    --[X] 5x Black Brute - 23,500 IM
    --[X] 5x Black Champion - 26,800 IM
    --[X] 50x Black Knight (Mobility Upgrade) - 28,000 IM
    --[X] Total: 152,460 IM
    -[X] Strategic
    --[X] 10x Black Champion - 53,360 IM (high-class bodyguards for squishy mages on deployment)
    -[X] Inqusition
    --[X] 20x Paralyzing Snatcher - 14,400 IM
    --[X] 5x Snatching Terror - 17,800 IM
    --[X] 50x Black Knight - 24,500 IM
    --[X] Total: 56,700 IM
    -[X] CoB Preparation
    --[X] 500x Necro-Harpy - 120,000 IM
    --[X] 2,000x Firefly - 80,000 IM
    --[X] 1,000x Spitter - 30,000 IM
    --[X] 500x Spitter Swarm - 30,000 IM
    --[X] Total: 260,000 IM
    -[X] Illithid Preparation
    --[X] 2,000x Firefly (aquatic) - 80,000 IM
    --[X] 5x Necro-Kraken - 24,400 IM
    --[X] 50x Paralyzing Snatcher - 36,000 IM
    --[X] 10x Black Brute (aquatic) - 47,000 IM
    --[X] 1,000x Spitter (aquatic) - 30,000 IM
    --[X] 500x Spitter Swarm (aquatic) - 30,000 IM
    --[X] Total: 311,000 IM
    -[X] Fire-Whale Support
    --[X] 50x Burning Bloodshark - 51,750 IM
    -[X] Total: 885,270 IM
    [X] Grand Total: 3,097,000
 
Last edited:
@JamesShazbond, I went back and added 30 of your Imperial Hippogriffs to the plan. It only added another 27,000 IM to the total, bringing it up to 3,124,000 IM.

In for a penny, in for a pound, eh? ;)
 
@JamesShazbond, I went back and added 30 of your Imperial Hippogriffs to the plan. It only added another 27,000 IM to the total, bringing it up to 3,124,000 IM.

In for a penny, in for a pound, eh? ;)

Nice. We can just knock those out quick, let breeding do the rest, establish an air cavalry arm to go with the Darkenbeast bombers.

We're well and fully loaded now, but in the future, how do you feel about producing some Hydras? They're a serpentine creature that's highly versatile, with a few unique templates available to them.
 
Nice. We can just knock those out quick, let breeding do the rest, establish an air cavalry arm to go with the Darkenbeast bombers.

We're well and fully loaded now, but in the future, how do you feel about producing some Hydras? They're a serpentine creature that's highly versatile, with a few unique templates available to them.
Hydras IC are basically impossible to train. Not exactly useful for us.
 
Hydras IC are basically impossible to train. Not exactly useful for us.

Hydra – d20PFSRD


Though they possess an aggressive demeanor by nature, Hydras can be tamed by a hunter of sufficient courage and skill, and the application of magic or wild empathy is a great aid in this endeavor ...

It's not at all impossible. We may end up producing a few high-end Hydras rather than a bunch of mid-tiers, but it's not insurmountable by any means.
 

Hydra – d20PFSRD




It's not at all impossible. We may end up producing a few high-end Hydras rather than a bunch of mid-tiers, but it's not insurmountable by any means.
No, as in we've talked about getting Hydras before, only for DP to tell us that we need animal handlers on Vee's level to get any real use out of them.

So functionally they're untrainable.

There's a reason there's literally no market for them in the planes.
 
Huh. Any Hydras we get will have to be intelligent then (Plant-Imbued?).
Yeah, they'd need to have their intelligence raised.

Alternatively we could make standard Hydras, we'd just need to have them as static defenders of specific places with zero expectations of them moving anywhere. We actually happened to get a Hydra larva sack a while ago and had Yss bless it so that the babies would be able to survive outside of swamps.
 
Yeah, they'd need to have their intelligence raised.

Alternatively we could make standard Hydras, we'd just need to have them as static defenders of specific places with zero expectations of them moving anywhere. We actually happened to get a Hydra larva sack a while ago and had Yss bless it so that the babies would be able to survive outside of swamps.

Maybe a Warden-variant Hydra for Yss, with a King Cobra Druid (ideally using the Nagaji variant, for thematics) for spot crisis management. Another option: a plant-based hydra as a replacement for the Zomok when we eventually turn him back into a Green Dragon. A non-plant option would be a Half-Dragon Advanced Blood Magic Hydra, for Int 12, fire immunity, and a fly speed. I really want to expand into the serpentine minion options. We've been churning out plants because we had the Fungus Forge and it was very cost effective, but the OGs aren't the only god around here.

Edit: Here's a funny thing I found:

Snark – d20PFSRD


Are there any fey creatures that can grant wishes? If so, we need to find one with one of these so we can make a snarks and grumkins joke.
 
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All of the undead. This plan assumes that Viserys occasionally pops in to Gogossos int eh evening and dumps a few leftover spell-slots into helping to raise all of this. Qyburn can raise 50+ HD per casting, Viserys easily 100+ and other Fleshcrafters and mages can chime in too. All in all, not that tall an order.

-[] Gogossos Defense Force
--[] 40x Paralyzing Snatcher - 28,800 IM
--[] 10x Snatching Terror - 35,600 IM
--[] 2x Necro-Kraken - 9,760 IM
--[] 5x Black Brute - 23,500 IM
--[] 5x Black Champion - 26,800 IM
--[] 50x Black Knight (Mobility Upgrade) - 28,000 IM
--[] Total: 152,460 IM

-[] Strategic
--[] 10x Black Champion - 53,360 IM (high-class bodyguards for squishy mages on deployment)

-[] Inqusition
--[] 20x Paralyzing Snatcher - 14,400 IM
--[] 5x Snatching Terror - 17,800 IM
--[] 50x Black Knight - 24,500 IM
--[] Total: 56,700 IM

-[] CoB Preparation
--[] 500x Necro-Harpy - 120,000 IM
--[] 2,000x Firefly - 80,000 IM
--[] 1,000x Spitter - 30,000 IM
--[] 500x Spitter Swarm - 30,000 IM
--[] Total: 260,000 IM

-[] Illithid Preparation
--[] 2,000x Firefly (aquatic) - 80,000 IM
--[] 5x Necro-Kraken - 24,400 IM
--[] 50x Paralyzing Snatcher - 36,000 IM
--[] 10x Snatching Terror - 35,600 IM
--[] 50x Black Knight (Mobility Upgrade) - 28,000 IM
--[] 10x Black Brute (aquatic) - 47,000 IM
--[] 1,000x Spitter (aquatic) - 30,000 IM
--[] 500x Spitter Swarm (aquatic) - 30,000 IM
--[] Total: 311,000 IM

-[] Fire-Whale Support
--[] 50x Burning Bloodshark - 51,750 IM

-[] Grand Total: 885,270 IM
Too few Burning Bloodsharks, I think we agreed that each pod guardian group would have 10 of them, considering we are making 12 pod guardian groups, we need 120 Burning Bloodsharks, or 60 if we decide to go with just 5 Bloodsharks per group.
 
How much are we making per month (per pod) by harvesting?
We get half of the gems for doing the harvesting, so that's 350 IM per month per whale, there's 9 pods with 163 whales total, so a pod give us 6338 IM worth of gems a month on average(not all pods are the same size) they get the other half of the gems, and use that to hire mercenaries, we are getting into that business with Forge grown and undead mercenaries, we charge 10% of the creation cost of a mercenary team per month, a mercenary team cost 19950 IM to produce, so we charge 1995 IM a month for hiring them, which mean we are making 8333 IM per pod per month, but each new pod that join, involve a big one time expense, for us to make the mercenaries to protect it.

So a pod begin earning us money, when it is harvested for gems for the third time, so that's 2 months after it join(since it can be harvested right when it join)

It's still a smallish business for now, but even without us doing additional advertising, 1d6 pods join per month, which mean our income from it increase between 8333 IM, and 49998 IM each month, in just a year this business is likely to bring in half a million per month, even if we don't decide to spend action points on recruiting extra pods.
 
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Basically we're investing in this because Baella is nice, not because we hope to make much money.
We are going to make a lot of money though, just only once it's been going on for a few months more, it's a small business now, but it's only going to keep growing, and it's not exactly peanuts it produce.

If we want to grow it more, we could also do some advertising actions, it's growing steadily as it is, but if we assigned some time to hunting some Whalers and talking the saved Whales into joining the gem harvesting, we could increase the time table significantly.
 
It's 14d100 per whale harvested.

It's actually more lucrative than raiding slavers had been... but after a certain point raiding slavers stopped being as profitable in the first place. Got us some of that P A S S I V E I N C O M E.
 
It's 14d100 per whale harvested.

It's actually more lucrative than raiding slavers had been... but after a certain point raiding slavers stopped being as profitable in the first place. Got us some of that P A S S I V E I N C O M E.
Yeah and it's just going to keep growing, there's about a million whales in the Sea of oil, only 163 of them have joined as of yet, and it's already producing an average of 114,100 IM worth of gems a month.

We get 1d6 pods per month joining without any action on our part, that's 3,5 pods a month on average, from the sample size we have, each pod is slightly over 18 whales, that mean that average monthly production growth is 44,100 IM, half of that is our money, so our income grow with an average of 22,050 IM per month.

This is of course not taking into account pod guardians, they decrease the income we get for the first 10 months, in return for increasing it afterwards, and of course they might get us loot, if they kill any Whalers that dare attack an protected pod.
 
Vote closed.
Adhoc vote count started by DragonParadox on Jan 20, 2020 at 8:22 AM, finished with 82 posts and 9 votes.

  • [X] Islin Interrogation
    -[X] Who does he report to? Are they here in Vialesk or located elsewhere? How does he report to them? When did he last report to them?
    --[X] Is he aware of any other Deep One collaborators, agents, or flesh puppets operating in Vialesk, the nearby Emirates, or other local powers?
    --[X] How long has he been an agent of the Deep Ones? If he did not specifically know he was working for them, who did he believe he was working for?
    -[X] Was he tasked with pitting us against Galzerai specifically, told to thwart our efforts here in the Plane of Water any way he could, or did he act on his own?
    --[X] Did the Deep Ones or their agents arrange the theft of the Anvil from Galzerai's hoard? If so, how and why? If not, were they responsible for Galzerai's attack on the Emirate of Kela during the war with the Deep Ones, culminating in the kidnapping of the Emir's children?
    -[X] What were his main tasks here in Vialesk, beyond blending in and remaining free of the authorties?
    --[X] How did he remain undetected for so long, somehow even managing to get through security to meet with Council members and other VIPs? What other security vulnerabilities is he aware of that have aided him or fellow agents in their operations?
    --[X] What has he already achieved in this infiltration (causing diplomatic incidents, stealing valuables, causing info leaks, etc)?
    --[X] Were there officials or other important dignitaries he actively planned to make contact with in the pursuit of this infiltration, and if so for what purpose? Sabotage? Subversion? Assassination?
    --[X] Were there any other polities he intended to pit against one another?
    --[X] Are there any other ongoing plots, those engineered by himself or others, which he is aware of?
    [X] After the interrogation concludes, speak with Captain Musikos and the others present, especially the mages and technicians, to attempt to learn;
    -[X] The origins and capability of the Mithral sarcophagus. If they can be crafted, who makes them and where can we find them?
    -[X] Do they have the means of applying the effect to an entire chamber, or is the device limited to something smaller, such as the sarcophagus?
    -[X] Any security measures or standard operating procedures they use to root out Deep Ones infiltrators and those under their influence. Anything they can share with us might help our own investigators protect our realm as they do Vialesk.
    [X] 12th Month Forge Order
    -[X] Special Forces:
    --[X] 1 Grand Dragon Turtle (CR 15) - 28,800 IM
    --[X] 7 Seawyrm (CR 15) - 28,800 IM each (Total: 201,600)
    --[X] 6 Mighty Mind Dragons (CR 15) - 28,800 IM each (Total: 172,800)
    --[X] 5 Aureate Seawyrm [Advanced Fire-Souled Half-Dragon Sorcerer Creature Gilded Sea Serpent (w/+8 Racial HD)] (CR 15, 13 HD) - 28,800 IM each (Total: 144,000)
    -[X] Aquatic Forces:
    --[X] 25 Plant-Imbued Coral Drake (CR 10, 11 HD) - 4,800 IM each (Total: 120,000)
    --[X] 25 Aquatic Cleric Creature Jesulan (CR 10, 12 HD) - 4,800 IM each (Total: 120,000)
    --[X] 100 Plant-Imbued Electric Eel (w/+6 Racial HD) (CR 6, 10 HD) - 1,200 IM each (Total: 120,000)
    --[X] 25 Bladeleaf Plant-Imbued Sea Cats (w/+3 Racial HD) (CR 8, 8 HD) - 2,400 IM each (Total: 60,000)
    --[X] 50 Advanced Aquatic Snapdragon Leshy (w/+4 Racial HD) (CR 6, 10 HD) - 1,200 IM each (Total: 60,000)
    -[X] Construct Forces:
    --[X] 20 Mushroom Golems (CR 10, 12 HD) - 4,800 IM each (Total: 96,000)
    --[X] 40 Kelp Golems (Reskinned Aquatic Pumpkin Golem) (CR 8, 8 HD) - 2,400 IM each (Total: 96,000)
    -[X] Other Forces:
    --[X] 250 Verdant Kingfisher (CR 2, 2 HD) - 300 IM each (Total: 75,000)
    --[X] 25 Guardian Naga (CR 10, 12 HD) - 4,800 IM each (Total: 120,000)
    --[X] 25 Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each (Total: 30,000)
    --[X] 25 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM each (Total: 120,000)
    --[X] 25 Verdant Raven [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD) - 1,200 IM each (Total: 30,000)
    --[X] 30 Imperial Hippogriffs [Advanced Magebred Hippogriff (w/+3 Racial HD)] (CR 5, 6 HD) - 900 IM each (Total: 27,000 IM)
    -[X] Fire Whale Guardians:
    --[X] 12 Gigantean Half-Dragon Shadow Creature Constrictor (CR 10, 18 HD) - 4,800 IM each (Total: 57,600)
    --[X] 12 Half-Dragon Sorcerer Creature Snapdragon Leshy (w/+7 Racial HD) (CR 10, 13 HD) - 4,800 IM each (Total: 57,600)
    -[X] Hermetia's Mount: Horse-Eagle, an "Aerebalyan Steed" (Draconic Magebred Vahana Advanced Horse w/+8 Racial HD) (CR 8, 10 HD) - 2,400 IM
    -[X] Venom Production: Begin production of Colossal Fiendish Spider Venom (Cost Per Dose: ???)
    -[X] TOTAL: 1,738,800 IM, plus cost of starting Venom Production
    [X] Begin Imperial Kobold Project: 1st Generation (Cost: 500,000 IM)
    [X] 12th Month Undead Order
    -[X] Gogossos Defense Force
    --[X] 40x Paralyzing Snatcher - 28,800 IM
    --[X] 10x Snatching Terror - 35,600 IM
    --[X] 2x Necro-Kraken - 9,760 IM
    --[X] 5x Black Brute - 23,500 IM
    --[X] 5x Black Champion - 26,800 IM
    --[X] 50x Black Knight (Mobility Upgrade) - 28,000 IM
    --[X] Total: 152,460 IM
    -[X] Strategic
    --[X] 10x Black Champion - 53,360 IM (high-class bodyguards for squishy mages on deployment)
    -[X] Inqusition
    --[X] 20x Paralyzing Snatcher - 14,400 IM
    --[X] 5x Snatching Terror - 17,800 IM
    --[X] 50x Black Knight - 24,500 IM
    --[X] Total: 56,700 IM
    -[X] CoB Preparation
    --[X] 500x Necro-Harpy - 120,000 IM
    --[X] 2,000x Firefly - 80,000 IM
    --[X] 1,000x Spitter - 30,000 IM
    --[X] 500x Spitter Swarm - 30,000 IM
    --[X] Total: 260,000 IM
    -[X] Illithid Preparation
    --[X] 2,000x Firefly (aquatic) - 80,000 IM
    --[X] 5x Necro-Kraken - 24,400 IM
    --[X] 50x Paralyzing Snatcher - 36,000 IM
    --[X] 10x Black Brute (aquatic) - 47,000 IM
    --[X] 1,000x Spitter (aquatic) - 30,000 IM
    --[X] 500x Spitter Swarm (aquatic) - 30,000 IM
    --[X] Total: 311,000 IM
    -[X] Fire-Whale Support
    --[X] 120x Burning Bloodshark - 51,750 IM
    -[X] Total: 957,720 IM
    [X] Grand Total: 3,196,450
 
Inserted tally
Adhoc vote count started by DragonParadox on Jan 20, 2020 at 8:22 AM, finished with 82 posts and 9 votes.

  • [X] Islin Interrogation
    -[X] Who does he report to? Are they here in Vialesk or located elsewhere? How does he report to them? When did he last report to them?
    --[X] Is he aware of any other Deep One collaborators, agents, or flesh puppets operating in Vialesk, the nearby Emirates, or other local powers?
    --[X] How long has he been an agent of the Deep Ones? If he did not specifically know he was working for them, who did he believe he was working for?
    -[X] Was he tasked with pitting us against Galzerai specifically, told to thwart our efforts here in the Plane of Water any way he could, or did he act on his own?
    --[X] Did the Deep Ones or their agents arrange the theft of the Anvil from Galzerai's hoard? If so, how and why? If not, were they responsible for Galzerai's attack on the Emirate of Kela during the war with the Deep Ones, culminating in the kidnapping of the Emir's children?
    -[X] What were his main tasks here in Vialesk, beyond blending in and remaining free of the authorties?
    --[X] How did he remain undetected for so long, somehow even managing to get through security to meet with Council members and other VIPs? What other security vulnerabilities is he aware of that have aided him or fellow agents in their operations?
    --[X] What has he already achieved in this infiltration (causing diplomatic incidents, stealing valuables, causing info leaks, etc)?
    --[X] Were there officials or other important dignitaries he actively planned to make contact with in the pursuit of this infiltration, and if so for what purpose? Sabotage? Subversion? Assassination?
    --[X] Were there any other polities he intended to pit against one another?
    --[X] Are there any other ongoing plots, those engineered by himself or others, which he is aware of?
    [X] After the interrogation concludes, speak with Captain Musikos and the others present, especially the mages and technicians, to attempt to learn;
    -[X] The origins and capability of the Mithral sarcophagus. If they can be crafted, who makes them and where can we find them?
    -[X] Do they have the means of applying the effect to an entire chamber, or is the device limited to something smaller, such as the sarcophagus?
    -[X] Any security measures or standard operating procedures they use to root out Deep Ones infiltrators and those under their influence. Anything they can share with us might help our own investigators protect our realm as they do Vialesk.
    [X] 12th Month Forge Order
    -[X] Special Forces:
    --[X] 1 Grand Dragon Turtle (CR 15) - 28,800 IM
    --[X] 7 Seawyrm (CR 15) - 28,800 IM each (Total: 201,600)
    --[X] 6 Mighty Mind Dragons (CR 15) - 28,800 IM each (Total: 172,800)
    --[X] 5 Aureate Seawyrm [Advanced Fire-Souled Half-Dragon Sorcerer Creature Gilded Sea Serpent (w/+8 Racial HD)] (CR 15, 13 HD) - 28,800 IM each (Total: 144,000)
    -[X] Aquatic Forces:
    --[X] 25 Plant-Imbued Coral Drake (CR 10, 11 HD) - 4,800 IM each (Total: 120,000)
    --[X] 25 Aquatic Cleric Creature Jesulan (CR 10, 12 HD) - 4,800 IM each (Total: 120,000)
    --[X] 100 Plant-Imbued Electric Eel (w/+6 Racial HD) (CR 6, 10 HD) - 1,200 IM each (Total: 120,000)
    --[X] 25 Bladeleaf Plant-Imbued Sea Cats (w/+3 Racial HD) (CR 8, 8 HD) - 2,400 IM each (Total: 60,000)
    --[X] 50 Advanced Aquatic Snapdragon Leshy (w/+4 Racial HD) (CR 6, 10 HD) - 1,200 IM each (Total: 60,000)
    -[X] Construct Forces:
    --[X] 20 Mushroom Golems (CR 10, 12 HD) - 4,800 IM each (Total: 96,000)
    --[X] 40 Kelp Golems (Reskinned Aquatic Pumpkin Golem) (CR 8, 8 HD) - 2,400 IM each (Total: 96,000)
    -[X] Other Forces:
    --[X] 250 Verdant Kingfisher (CR 2, 2 HD) - 300 IM each (Total: 75,000)
    --[X] 25 Guardian Naga (CR 10, 12 HD) - 4,800 IM each (Total: 120,000)
    --[X] 25 Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each (Total: 30,000)
    --[X] 25 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM each (Total: 120,000)
    --[X] 25 Verdant Raven [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD) - 1,200 IM each (Total: 30,000)
    --[X] 30 Imperial Hippogriffs [Advanced Magebred Hippogriff (w/+3 Racial HD)] (CR 5, 6 HD) - 900 IM each (Total: 27,000 IM)
    -[X] Fire Whale Guardians:
    --[X] 12 Gigantean Half-Dragon Shadow Creature Constrictor (CR 10, 18 HD) - 4,800 IM each (Total: 57,600)
    --[X] 12 Half-Dragon Sorcerer Creature Snapdragon Leshy (w/+7 Racial HD) (CR 10, 13 HD) - 4,800 IM each (Total: 57,600)
    -[X] Hermetia's Mount: Horse-Eagle, an "Aerebalyan Steed" (Draconic Magebred Vahana Advanced Horse w/+8 Racial HD) (CR 8, 10 HD) - 2,400 IM
    -[X] Venom Production: Begin production of Colossal Fiendish Spider Venom (Cost Per Dose: ???)
    -[X] TOTAL: 1,738,800 IM, plus cost of starting Venom Production
    [X] Begin Imperial Kobold Project: 1st Generation (Cost: 500,000 IM)
    [X] 12th Month Undead Order
    -[X] Gogossos Defense Force
    --[X] 40x Paralyzing Snatcher - 28,800 IM
    --[X] 10x Snatching Terror - 35,600 IM
    --[X] 2x Necro-Kraken - 9,760 IM
    --[X] 5x Black Brute - 23,500 IM
    --[X] 5x Black Champion - 26,800 IM
    --[X] 50x Black Knight (Mobility Upgrade) - 28,000 IM
    --[X] Total: 152,460 IM
    -[X] Strategic
    --[X] 10x Black Champion - 53,360 IM (high-class bodyguards for squishy mages on deployment)
    -[X] Inqusition
    --[X] 20x Paralyzing Snatcher - 14,400 IM
    --[X] 5x Snatching Terror - 17,800 IM
    --[X] 50x Black Knight - 24,500 IM
    --[X] Total: 56,700 IM
    -[X] CoB Preparation
    --[X] 500x Necro-Harpy - 120,000 IM
    --[X] 2,000x Firefly - 80,000 IM
    --[X] 1,000x Spitter - 30,000 IM
    --[X] 500x Spitter Swarm - 30,000 IM
    --[X] Total: 260,000 IM
    -[X] Illithid Preparation
    --[X] 2,000x Firefly (aquatic) - 80,000 IM
    --[X] 5x Necro-Kraken - 24,400 IM
    --[X] 50x Paralyzing Snatcher - 36,000 IM
    --[X] 10x Black Brute (aquatic) - 47,000 IM
    --[X] 1,000x Spitter (aquatic) - 30,000 IM
    --[X] 500x Spitter Swarm (aquatic) - 30,000 IM
    --[X] Total: 311,000 IM
    -[X] Fire-Whale Support
    --[X] 120x Burning Bloodshark - 51,750 IM
    -[X] Total: 957,720 IM
    [X] Grand Total: 3,196,450
 
Part MMMCCC: In Wizard's Glass
In Wizard's Glass

Seventh Day of the Twelfth Month 293 AC

The interrogation takes most of the day, though if it had been up to you and the investigators it would have likely ended in less than an hour. You had been the one to invite a council representative, a few hours of your time listening to him repeating the same questions that had already been asked better by others is a small price to pay. You suppose you cannot entirely blame the Guildmaster, given that he personally knew many of those Islin had been on good terms with, meeting with socially often. As far as you are able to ascertain that is all the undine had been until today, an agent sowing dissent into the ears of the powerful and meek alike, never knowing but suspecting who his masters were, especially when he had been pushed so very far to prevent alliances against the Deep Ones.

Those suspicions did not prevent Islin from continuing to serve willingly, the general fear of the predatory depths was nothing besides a hatred of dragons he has been nursing since childhood. The reason why he makes such a potent banner bearer against the Draconic Domains is because he had lost his family, his home, everyone and everything he had ever loved in an attack by the wyrm Alathrax the Bitter, surviving by a seeming miracle to be picked up by a passing fishing ship. A miracle it may have been you realize now, but of a darker sort than most assumed. He had started receiving gifts from anonymous admirers only two years after settling in Vialesk. Soon the gifts became letters, and the letters recruitment. He had never seen the true face of his patrons, of that he was quite certain, and looking though his memories yourself you are inclined to agree.

Aided by donations and advice rooted you suspect in subtle divination Islin and his circle of like-minded friends had sabotaged three trade agreements and the negotiations for a guild division. In the latter case it is difficult to even see at a glance how not having a adamantine smiths guild separate from the steel-forgers would aid the Deep Ones, though thankfully that is not your task here today...

"We will need to restructure protocols against infiltration," one of the interrogator mages notes, eyes snapping open as he lifts his hand from the prisoner's head.

"You will see us all behind a dozen glass walls," Guildmaster Neios snorts, but behind the dismissive tone you hear a thread of real fear, that he and his fellow council members would be denied their privacy, their friends and their chance to campaign effectively behind ever increasing protections. Though you are certainly no expert on Vialesk's government you can see how Islin had threaded his way to the ear of so many influential traders, guildsmen and orators without ever passing through the highest filters against Far Realm infiltration. The Councilors do not wish to have their affairs divined constantly and given the ultimate legislative power rests with them you suspect it will remain so even with the wave of arrests and questioning soon to follow.

Unfortunately, the spy knows very little that would be interesting to you personally, only that his patrons had arranged a personal meeting with him today and commanded him to play the part of Galzerai's envoy to lead one dragon to slay another. "I knew the risks and I took them... worth it... worth it..." the hollow, almost mechanical voice fades from his lips as he recounts the last of his tale.

Moreover he does not know anything about the anvil and who might have stolen it, but there is one secret you manage to extract from his mind, if it can be trusted: Galzerai is not in his lair at the moment, the instructions you were given were almost a perfect path to speaking into the dragon's domain, tripping his very last ward, and hopefully from his perceptive drawing the enraged dragon to return by sorcery at once to deal with the thief. Perhaps you could claim the anvil for yourself, a small part of you ponders, but you shake off the thought almost at once. Islin is little more than a pawn, albeit a willing one, you cannot trust anything he 'knows'.

As the guards levitate him from the room, still in the sarcophagus lest his masters somehow destroy him before he can stand trial, you ask about the device itself and any other contingencies against Seep One infiltration. The maridar are more than willing to share standard operating procedures and screenings to help the House of Mirrors refine their searches, but the crafting of the sarcophagus is far above the authority of everyone here to share, even the guildmaster. Only by the will of the full Council of Vialesk can such secrets be shared.

Deep One counter-intelligence protocols acquired

In parting Captain Musikos does bend the rules a touch, confirming that they can indeed be crafted by artisans and mages of the City of Splendid Waves.

What do you do next?

[] Begin the Imperial Kobold Project (as previous vote)

[] Continue to try to contact the wryrm Galzerai
-[] Write in

[] Speak to the envoy of Kela
-[] Write in

[] Write in


OOC: There is no need for you guys to clean up the Deep One infiltration here, they have been dealing with things like this for centuries.
 
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