• Would you rather be a level 20 commoner who needs to steal 4 divine Domains by the end of the century or be utterly obliterated ?
    • at quest start with no stating gear (so no Ancestral Relic), starts in Mantarys, can retrain into Ur-priest if a teacher is found or once you steal your first domain, domains stolen will influence you but will grant you power
... What? Stealing not one, but four divine domains? Or getting True Deathed?

Not remotely likely to happen. One is more likely to get MR10 and become a demigod than doing this.

I wouldn't take this bet if I started a 20th level Sage of Creation. Much less a Commoner.
from Dispater?
  • at quest start, any race (but Half-Devil obviously), start in the Bazaar and wanted for a thieft you probably did commit but can't remember, gear focused on infiltration but worthy of your level, simplest method to get your soul back is to bargain for it (Dispater is absolutely not interested in selling the soul of a level 20 PC) somehow but killing Dispater also works. Retraining is impossible until you get your soul back
When being a T5 martial with your soul owned by Dispater and not only killing but stealing and trading a CR20 creature's soul is likely the easiest way to get yours back is solidly the middle option, you know you've made one of the options stupidly punishing.
  • Would you rather be a level 20 commoner known to all Gods as "that human you can devour for a whole pile of power" ?
    • at quest start with no starting gear, starts wherever you like, constant Mind Blank, retraining into a martial class is possible, +1 Mythic Rank every 10 years and eventual ascension to Godhood after a few centuries,
This, easily.

Weak Gods and weak magic means I have time to retrain myself into something not too embarrassing. Just the BAB 10 is likely to go a long way.

Also, guaranteed MR and godhood.

I think I'd probably either meet Viserys, cut a deal for a dukedom in the future Empire somewhere nice (Three Daughters, maybe), maybe stick around as a PA bot due my BAB for a couple adventures to build a rapport and maybe retrain a couple levels into fighter.

Do something like Wedded to History (just in case), Power Attack, Imperious Command & Never Outnumbered. STR 13 DEX 10 CON 14 INT 12 WIS 8 CHA 15 to start. Should be enough to get by.

After that, or if I'm too far away, I'd just put on my weeaboo pants and fuck off to Yi-Ti, looking to become an Initiator myself. Bu Gai is young and very insecure in his reign, I could help out. Maybe become the ruler of Trader Town or something, tho I'd prefer a place with a coast.

If I can only be a martial, I'm turning heaven and earth to get my grubby mitts on Riven Hourglass.

And hey, I like sushi.
 
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Thoughts? Preferences?
I don't particularly care about making the Empire a Republic, and having actual nobles exist as a credible institution is great for one who wishes to keep being an absolute monarch. I much prefer being Emperor to being Dictator.

Make hereditary Lordship the greatest prize people can aspire to, through truly extraordinary service. That's something the private sector can't ever match.
 
[X] Goldfish

Has anyone found it ironic that this quest runs on democracy, but encourages militant despotism? :V
 
[X] Goldfish

Time for a trip back in memory lane.
As you could not simply fly over the arcane traps, for they bound in the walls of the tower as much as the twisting stairway to the top, you take a different path. With a thought you wake Varys from where she is sleeping in the pouch strapped to your side. Though she complains you get the sense that it is more for form's sense... for she is swift to accept the spell that untethers her from the materiel realm and swifter still to her task. "Wait but one hundred heartbeats more..." the little serpent hisses.

The six of you gather about in a circle waiting and counting off the moments. When only two thirds of that time has passed however a dreadful roar breaks the tense silence of the tower, a thing of ageless rage so loud trickles of dust shake loose from the stonework above.

"They were summoning something," Dany speaks what all of you were thinking.

Then the time for words is at an end as the air fills with the brimstone musk of fiends. Two hideous things of twisted bone and jagged spikes hang from the ceiling like malformed bats, blood-red eyes looking down at you with a dreadful hunger... Spinagon in their foul tongue, the guardians of hell's treasures.


Yet they are as children to a knight in armor besides the creature they escort. Armored in the scaales of a great serpent, winged like bat and crowned in black horns like those of a stag the creature holds and awful majesty, almost the allure of twisted beauty in its blasphemy the forms of the mortal world. In its fist it holds a black chain which rattles like a living thing animated by malice alone... For all the power you have gathered and all the great deeds you have wrought, you quake under its fiery gaze.


"Rejoice mortals, for thou shalt fall at the hands of a great champion of Hell. Honored are thou in the hour before your death," the baatezu lord declares, speaking High Valyrian, strangely without a hint of mockery. "May your souls rise again to greatness in the service of the Dark Prince."

At these words terror rolls off of it in unseen waves just as its shadow fills the chamber, and though the blood of dragons that flows in your veins wards you from its touch the others struggle against it. For one dreadful moment is seems as though Ser Richard will succumb, until Dany opens her wings wide, catching the light of the waning mage-lanterns in ten thousand scintillating feathers and utters a single word of power: a denial of fate itself.

The great fiend laughs, a sound that tears at the very soul. "Great is the power of apostasy!" The chain rises in challenge, eagerly obeying the will of its master.

What do you do?

[] Write in battle plan


OOC: And that is what happens when you let a infernal summoning ritual go ahead... and then it gets a nat 100. On the bright side, think of the XP and loot.
When we first saw it, the Cornugon was a Champion of Hell, one that could have achieved a TPK if the dice were unkind.

Now it was casually soloed by a single Companion and fed to its own former weapon.

@DragonParadox, can I try to get a second trophy out of it?
 
[X] Goldfish

Time for a trip back in memory lane.

When we first saw it, the Cornugon was a Champion of Hell, one that could have achieved a TPK if the dice were unkind.

Now it was casually soloed by a single Companion and fed to its own former weapon.

@DragonParadox, can I try to get a second trophy out of it?
I especially like how when it was Summoned this time, the Cornugon was still missing the horn Richard cut off back in Mantarys. :evil:
 
I especially like how when it was Summoned this time, the Cornugon was still missing the horn Richard cut off back in Mantarys. :evil:
That's mainly because Lya turned that horn into a magic item for Dany. Same rules as for grafting -- if the body part still exists, the fiend can't grow it back.

That said I wonder how this rule works for trophies. 🤔 I guess they're an exception to the rules?
 
That's mainly because Lya turned that horn into a magic item for Dany. Same rules as for grafting -- if the body part still exists, the fiend can't grow it back.

That said I wonder how this rule works for trophies. 🤔 I guess they're an exception to the rules?

The trophies may have "rotted" in an arcane sense, while the horn is part of an active magic item. We also used Make Whole, I believe, to repair a trophy after extracting its magical value.
 
@Goldfish, seriously. Give Harlaw a bunch of undead. He has to cover a lot of assess and they have the great advantage of being immune to 90% of everything Illithid do.

The Black Knights especially. They can go toe to toe with many of the physically strong squid-monsters and would pulverise an actual mindflayer in close combat.
 
@Goldfish, seriously. Give Harlaw a bunch of undead. He has to cover a lot of assess and they have the great advantage of being immune to 90% of everything Illithid do.

The Black Knights especially. They can go toe to toe with many of the physically strong squid-monsters and would pulverise an actual mindflayer in close combat.
*cough* called it *cough*
Azel be like:
*perks up*
But for real, yeah, this is one of such rare(ish) cases when Undead are a better fit than Plants - if only because plants are too associated with us politically.
 
Roddy the Reader: "I asked for bodyguards. Not a crypt."

Viserys: "...they blend in well?"

Roddy the Reader: "Point."
 
@egoo, my issue is just the attempt to use 3-4 highly specialised minions instead of just dumping 200 disposable things at him that get exactly the job done that needs doing.
 
Fuck undead. They being PR issues, control issues, and are ultimately just stupid bruisers. I say we offer him Plant Creatures : they're also immune to mind stuff, they have actual initiative and brains and skills, and they can also be deadly in combat.
 
I can't argue with FACTS and LOGIC.

Though it does have one point legitimately in its favor. The undead would be good at killing shit, and only killing shit, that and acting as ablative armor in encounters.

While the plant casters can do a bunch of other stuff, they're expensive and once they're dead, there isn't nine other BIG DADDIES waiting to dogpile the bad guys still.
 
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Qyburn's ones don't, it's in the template:
Delegated Control (Ex):
A Soulforged Undead is easier to control then regular undead. The owner can choose to have this creature not count towards his limit of controlled undead or give control over the creature to any other character, even characters who are normally unable to control undead creatures.

Turning Resistance (Ex):
The creature gains Turning Resistance equal to it's HD.
, I'm pretty sure they'll be immune to mind-studf too.

Not gonna argue the rest tho.
 
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