No I didn't. If you notice however the major Abolitionist holds are in Storm Territory and they are the ones that will be far more affected and vulnerable to Abolitionist raids as they use slaves and conscripts (i.e. slave troops and those from recently and unhappily subjugated tribes).

With the Tunnel and Military knowledge to hold those enclaves Storm has far more Border to protect than Star thus has to not only dilute their strength across a larger area but those near Abolitionist holdings are going to bleed troops and resources to the Abolitionists because the majority of non-officer troops are going to sympathise with their cause and hate theirown commanders.

This helps with the balance as Star will only discover they're poor when the ships don't return towards the end of the year meaning that for the majority of the year Star will look to be having the advantage.

Next year is more up in the air but it's likely that Star can paper over the cracks for at least a year, maybe more if they managed to snach some lucritive border towns, giving the Abolitionists another year to weaken Storm simply by existing and running an underground railroad and maybe a few targeted assasinations at the Slavers that are the primary monetary supporters of Storm.
Even better the heavy tax that will be needed to support mercenary's means that the populous will be unhappy with Star or Star will start conscription themselves opening them to the Abolitionists in the same way Storm is.

Lastly when they can't pay we can ready to buy out any lapsed mercenary contracts in favour of the Abolitionists solidifying their position as a full faction and giving them time to solidify they're own military training.

Tl;Dr

Advantage this year:
Abolitionist are in a position to bleed Storm by existing due to force and ethis composition.
Star stable until year end when ships don't arrive back (the nature of maritime travel times gives them flex of a month or so here)

Advantage next year:
Abolitionist continue to weaken storm by existing and becoming more viable
Mercenaries can be bought out in favour of Abolitionists, meaning that Storm can't attack Star without opening themselves to a truely dangerous mercenary supported Abolitionist army.

I personally see your point, but I just am not liking the risk. Taking it now could do nothing, or even benefit us, or completely ruin us with a bad roll. Secretly ruining one party while keeping a beneficial status quo would be a masterful stroke of genius on par with the slave liberation all those turns ago, but the fallout on the non negligible risk of falure is too much in my opinion.
 
@Questor we really need to settle the Peregrine line choice once and for all like I suggested last turn. Another heated argument is gonna start up and I for one do not want go through with it every turn.

I will defend keeping the Peregrine line till the end that said.
 
(X) Plan "Pragmatic planning" (Cost: 3300)
- [x] The Hardbeak Line
- [x] Military Advisors
- [x] Emerald Isles Emissary
- [x] Meeting the Republicans
- [x] Rail Network
- [x] Imperial Sanitation Commission
- [x] Crystal Rune Replication
- [x] Arcane Agricultural Practices
- [x] Eyes on the Skies
- [x] Subterranean Supplylines
- [x] Crystal Shrine
- [x] Overtime
- - [x] Refugee Resettlement Program
- [x] The Good Prince

Basically the Same AS my rough draft "Pricey but prudent", Just renamed because apparently its actually Not AS expensive AS I thought compared to some other Plans that would quote literally empty our coffers entirely in one Go.

@Questor we really need to settle the Peregrine line choice once and for all like I suggested last turn. Another heated argument is gonna start up and I for one do not want go through with it every turn.

I will defend keeping the Peregrine line till the end that said.

This discussion Just gave me an Idea:

Why Not simply Turn the Peregrine Line into a Tourist Attraction Akin to Chinas Great Wall?

Right now its only sucking Up Funds, collecting dust and causing heated Arguments. By opening IT Up for Sightseeing and the Like we might be able to get some Funds in Return for once.
 
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Technically, I could raise it to 88, but even then that's probably not enough for most people

Thankfully this time its Hola Hoofbeard instead of something bad.

But we really should go for the Heist, or go for long con.
Can we have mercenary cheap escorts escorting the convoys ? as in fake mercs who are in fact our forces, that would strenghten them and then when we want to deal with them we can Order 66 them with Pirates.
 
Last edited by a moderator:
Link to the last time I did this.

Archival purposes: "Turn 25: The Death of a Queen" (posted by QM on Sunday, December 8, 2019)

OR

The Front Page as it appeared to me on Monday, December 9, 2019.

Character Sheet (last edited by QM on Sunday, November 10, 2019)
- Not Changed
Name: Garrick Golden-Feather

Age: 50

Titles: Emperor of Gryphus, King of Griffonia, Inheritor of the Imperial House of Gryphus, The Unifier, Great Winged Alpha, The Lightbringer, The Liberator, the King of the North.

Description: Before your wife got her talons on you, you were a fairly typical example of the Griffon species. An unmistakably masculine build, a strong, prominent beak, feathers and fur that seem to be perpetually well-groomed, and a pair of piercing amber eyes hiding a fierce intelligence. Not anymore though. Oh, you still have all those qualities, they're just overshadowed by the massive amount of muscle you've put on since you started your wife's "enhanced training regimen". Your wings can lift dumbbells, and your legs are like tree-trunks supporting a barrel chest rippling with abdominal muscles. In short, you have the build of a person who has been lifting heavy objects his entire life.


Martial: 9+2+1+2=14

Diplomacy: 14+2+2=18

Stewardship: 13+2=15

Learning: 16+2=18

Intrigue: 11+2=13


  • Trait-Attractive: You are a very handsome fellow. +2 Diplomacy, better spousal relationship
  • Trait-Genius: Smart doesn't even begin to describe you. +2 all skills
  • Trait-Strong: Working out with your wife has done great things for your body. +2 Martial

Inventory:

  • Blade of the King: an ornate and deadly sword you had forged for yourself after being crowned King of Griffonia. +1 Martial
  • Royal Armor: Serving to protect you as well as display your royal status to onlookers, this armor is both durable and aesthetically pleasing.

  • Orichalcum Sword: A blade made of an extremely durable, magic resistant metal

  • Sendak Manuscript: Recovered from the Archives of the Shadow King Sombra, this strange book is bound in the treated flesh of monsters and is written in numerous unknown tongues. It contains diagrams that seem to reference everything from the movements of stellar bodies to the biology of plants and animals to the complex physics of magical phenomenon. It's origins remain a mystery.




Wife: Gabriella Golden-Feather


Opinion of You: 10/10

Age: 49

Martial: 15+1+2=18
Diplomacy: 11+1=12
Stewardship: 8+1=9
Learning: 13+1=14
Intrigue: 10+1=11

Trait: Strong - Born stronger than most. (+2 Martial)
Trait: Experienced - Has been a mercenary for several years, ranging across the lands of the former Empire. Knows much about the world. (+1 All Stats)



Son: Gawain Golden-Feather


Age: 19

Martial: 14+2+2+1=19
Diplomacy: 13+2+2+2=19
Stewardship: 14+2=16
Learning: 10+2=12
Intrigue: 11+2=13

Status: Designated Heir. Will become player character in event of Parent's Deaths.
Trait: Strong-Born stronger than most. (+2 Martial)
Trait: Attractive-A cute kid, and eventually a handsome fellow. (+2 Diplomacy, better spousal relationship)
Trait: Genius-Smart doesn't begin to describe him. (+2 All Stats)
Trait: Game Master-Years of playing games of strategy and wits with members of the Imperial Court has honed his sense of strategy and taught him how to read others. (+1 Martial, +2 Diplomacy)


(Adopted) Daughter: Gwyndlyn Golden-Feather

Age: 15
Status: Child-No Stats
Status-Designated Regent: In the event that no heir is capable of taking the throne, or in the event the rightful ruler is otherwise unavailable, she will take control of the kingdom until the situation can be resolved.
Trait: Dragon-A fire breathing reptile. (+4 Martial)
Trait: Gardener-Years of studying and caring for plants has taught her much in the realm of botany, and has instilled in her an understanding of how hard work and patience can yield great dividends. (+2 Stewardship, +1 Learning, +1 Intrigue)



Daughter: Gilda Golden-Feather

Age: 12
Status: Child-No Stats


Daughter: Gleaming Pearl

Age: 13
Status: Child-No Stats
Adopted: Permanently last in the line of Royal Succession.



Informational: State of the Nation (last edited by QM on Sunday, December 8, 2019)
- Changed
Economy

Treasury Reserves
: 10,662

Net Income: 8,411

Yearly Income: 10,050

-Tax Revenue: 4725
-Farming Income: 2325
-Mining Income: 1200
-Logging Income: 200
-Trade Income: 1600

Yearly Expenditures: 1,639

-Army Upkeep: 268
-Navy Upkeep: 131
-Office of Disease Control: 10
-Ministry of Foreign Affairs: 10
-Ministry of Information: 10
-Crystal University: 10
-Peregrine Line: 100
-Naval Shipyards: 600
-Maretonian Refugees: 500


Military

Imperial Army
: Professional soldiers, paid and supplied by you. 500 soldier battalions cost 100 gold each to raise or replace. Additionally, Imperial Army soldiers have an upkeep cost of 100 gold per every ten thousand soldiers.

Imperial Army Morale: 80/100 (Strong)

Imperial Army Numbers: 26,764

-12,500 Warriors: Armed with a sword or hand-axe and shield, these Griffons make up the bulk of your army.

-6250 Polearms: For keeping your enemy at arms length or taking down opponents larger than a Griffon.

-6250 Archers: Griffons with bows and some arrows. Not much else to say.

-1500 Diamond Dogs: Armed with a variety of swords, maces, war axes, and other weapons suitable for close-quarters, Diamond Dogs are masters of subterranean combat, and are well suited to ambush tactics.

-264 Artillerists: Responsible for the transport, maintenance and operation of heavy weaponry, these Gryphons and Dogs are highly trained in their chosen field of ranged combat.

-4 Mobile Ballistae: Massively oversized mechanical bows that fire bolts big enough to pierce through tree trunks from vast distances.

-19 Cannons: Firing iron balls through the power of explosive black powder, these metal siege engines are one of the most powerful weapons in your arsenal.

-10 Flame Projectors: A product of Archimedes's "liquid fire", these static contraptions can shoot jets of flaming liquid vast distances, burning all in their path.



Knightly Orders (Self Maintained): In the old Empire, Knightly Orders were typically made up of Griffons of noble birth who joined a fraternal militant organization dedicated to martial excellence, honor, and a number of various edicts of moral strength. These great warriors dedicated themselves to the Emperor and the protection of the common Gryph. Tragically, few of these brave souls survived the reign of Discord. But a new breed of Knights now seeks to serve as your sword and shield, and will rally to your banner whenever you may need them.

The Knights Lion
1 Grandmaster Konrad Hardbeak, "The Kingslayer" (Orichalcum Katana)
40 Knights of the Inner Circle (Black Steel Weapons)
250 Imperial Knights
300 Squires
600 Griffons-at-Arms
200 Diamond Knights
Citadel: The Lion's Den, Griffonia

The Knights Talon
1 Grandmaster Colombroni Pigeonio (Orichalcum Blade)
30 Knights of the Inner Circle (Black Steel Weapons)
300 Imperial Knights
250 Squires
500 Griffons-at-Arms
200 Diamond Knights
Citadel: The Crow's Nest, Wingbardy

The Knights Panther
1 Grandmaster Adrian Dawnquill (Orichalcum Blade)
35 Knights of the Inner Circle (Black Steel Weapons)
250 Imperial Knights
300 Squires
600 Griffons-at-Arms
200 Diamond Knights
Citadel: The Black Fortress, Aquileia

The Crystal Guardians
1 Grandmaster Glimmer Shine (Black Steel Blade)
10 Knights of the Inner Circle (Black Steel Weapons)
100 Crystal Knights
120 Crystal Squires
200 Ponies-at-Arms
Citadel: The Ivory Keep, Crystal City



Imperial Navy: The vessels that guard your coastlines and patrol the oceans. Crewed by career sailors, they have an upkeep of three gold per ship, per year.

20 Cogs (Bolt-Throwers)
23 Carracks (Cannons)



Auxiliaries: Auxiliary units are forces not part of a Knightly Order or the Imperial Army and Navy that can be brought into battle alongside both of the former groups. They can be made up of allied nation units suborned to you, units drawn up from the militia, and mercenary outfits.



Politics

Nobility Opinion: 10/10 (All Hail the Glorious Emperor!).

General Public Opinion: 9.5/10 (Hail to the Emperor!).

Protectorate Opinion: 9.5/10 (Hail Golden-Feather the Brave and Glorious!)



Religion

Ancient Imperial Pantheism: Followers of the Polytheistic religion once practiced by the Griffons of the Old Empire, these citizens worship a Pantheon of gods and goddesses emphasizing honor, duty, and order. Though its popularity reached a record low during the reign of Discord, it has never truly died out, and has in fact seen a recent resurgence in several Imperial Cities.
Influence Level: 0 (No Benefits)

Disciples of the Crystal Heart: The dominant belief system of the Crystal Ponies with a growing number of Griffon and Diamond Dog adherents, the Disciples of the Crystal Heart believe that the eponymous artifact was crafted by the divine as a gift to mortals, a belief that your own scientific observations have only served to reinforce. While the Disciples were once pacifistic, the rise of Sombra and the revelation of Maretonia's slave culture has led to a reversal of this old policy, and the followers of the Crystal Heart are now as militant as those of any other major religion.
Influence Level: 1 (No Benefits)

Neighponese Spiritualism: Also known as Kami-no-Michi, the indigenous religion of Neighpon revolves around the veneration of countless nature spirits which inhabit and embody various facets of the landscape. The Qilin believe that these spirits can have a benevolent or destructive influence upon the material world, and must be appeased with worship and sacrifice. Neighponese spiritualism is unusual in that not only does it lack a specific moral code or organized religious hierarchy, but is considered compatible with other religious beliefs, with many of its adherents also subscribing to another faith.
Influence Level: 0 (No Benefits)

YakYakistani Shamanism: The animist beliefs of the Yaks stress the veneration of nature and ancestor worship. Sharing many similarities with both Imperial Pantheism and Neighponese Spiritualism, Shamans serve as both the leaders of the faith as well as intercessors between the physical and spiritual world. While it has found few adherents amongst Griffons and Diamond Dogs, almost all Yaks subscribe to its beliefs, regardless of their nationality or geographic location.
Influence Level: 0 (No Benefits)

Church of the Lady of the Lakes: The third religion introduced from a foreign people, and the only one to have an organized hierarchy with a foreign head of state serving as the leader of the faith. Worship of the Lady can be traced to the earliest days of the modern Kingdom of Canterbury, where it is claimed that she appeared to the first King of Canterbury, blessing him with the strength to unite the disparate peoples of the realm and fight back against the countless beasts that infested it. To this day, she is venerated across the Kingdom of Canterbury, and even in a select few areas outside it, including communities within your Empire.
Influence Level: 0 (No Benefits)

The Imperial Cult: Perhaps the most unusual of the faiths to have taken root in the Empire, the followers of the Imperial Cult embrace the radical belief that the Emperor and the Imperial family are divine beings made flesh, destined to lead the people of the world to greatness. While you personally are a bit uncomfortable with being worshipped as a divine figure, you can't deny it has its benefits.
Influence Level: .2 (No Benefits)



Roll Bonuses

Improved Army Communications: +3 on certain Army Rolls
Naval Navigation Tools: +5 on certain Naval and Exploration Rolls
Gun-Cotton: +5 to all Cannon Rolls
Pre-Discord Map: +10 to next Exploration Roll
Scatter-Shot: Bonus to Certain Cannon Rolls
Blasting Jelly: +5 to Certain Explosive Rolls
Camouflage 101: +5 to Certain Intrigue/Army Rolls
Firebender Designed Flamethrowers: +5 to all Flamethrower/Liquid Fire Rolls
Imperial War Memorial: Army Morale may not fall below 20, Militia count as Regulars when defending Core Territory



Informational: Diplomatic Relations/Persons of Interest (last edited by QM on Sunday, November 10, 2019)
- Not Changed
Diplomatic Relations

Kingdom of Neighpon: 8.0/10 (Steadfast Ally)
Kingdom of Canterbury: 7.3/10 (Respected Allies)
Libertalia: 6.5 (Business Partners)
YakYakistan: 8/10 (Trusted Neighbor)


Persons of Interest

???: A friendly and strangely casual Griffon female you met at your inaugural ball. Despite having a wonderful evening chatting with her, you never got her name.

Garibaldi Talonuelli: Formerly the Duke of Wingbardy, now the Grand Duke of Wingbardy, Talonuelli is a beloved public figure in his home province and an experienced administrator. After saving his city and people from Brochard's attempted invasion and negotiating his province's vassalage over a few drinks, you'd like to think you can count him among your friends.

Federico Montefeathertro: Duke of the (former) City-State of Urbirdo, and your Father-in Law. He might just be the friendliest of the former Feathersians, having agreed to back you and your kingdom without question or condition during the Brochard Crisis, and hiring a mercenary outfit as a belated wedding gift. You're reasonably certain he likes you, as much as In-Laws can like each other anyway.

Koryū Ryuō: The draconic Emperor of the Island Kingdom of Neighpon. Having agreed to assist you in the war against the Shadow King and making fast friends with your adoptive daughter, you consider him a decent fellow who you can trust to keep his word, and a valuable ally against any destructive forces the world can throw at you.

Minamoto Tadakatsu: Shogun of Neighpon. Born to peasant farmers, he's more than earned his place as the most powerful Samurai amongst the Qilin. After he lead the Neighponese contingent during the Invasion of the Crystal Empire and kindly instructed you in the myriad varieties and intricacies of tea on the campaign trail, you've come to respect the more-than-century-old warrior.

Konrad Hardbeak, "The Kingslayer": Grandmaster of the Knights Lion and Hero of the Empire. Beheaded Brochard the pretender, crippled Sombra the shadow king twice over, and received the very first Imperial Medal of Honor. Despite it all, he is surprisingly humble, insisting in vain that he was, and is, merely doing his duty to the Empire, and to you. He is the very model of an Imperial Knight.

Ivory Rook: Consul of the Crystal Protectorate and head of the Crystal Assembly. One of the first of the Crystal Ponies to be freed from Sombra's mind control, Rook has taken to his position of authority reluctantly, more out of a desire to help his people than any desire for power. Nevertheless, he's proven a charismatic leader and an able administrator, dedicated to doing right by his people, no matter what the cost.

Isabelle Brissette: Relatives of the infamous Brochard dynasty, Isabelle and the Brissette family have been ostracized by the Imperial Nobility, reduced to a shadow of their former influence and prosperity, though by some miracle they still cling to some of their lands. Isabelle herself is a painfully shy little thing, unused to having friends willing to look past her lineage. Gawain hopes to show her that her ancestry does not define her, and that she is more than her uncle's legacy.

Ki Seong: Daughter of the Neighponese ambassador to the Empire of Gryphus, Ki Seong has spent the past several years living in a nation far from the land of her birth, and, much like her father, is committed to being a shining example of Neighpon and conducting herself in an honorable manner at all times. That being said, Gawain suspects she enjoys the opportunity to "let her hair down" amongst others of similarly elevated status, where she will not have to worry as much about what others think of her.

Sebastian Rainfeather: A quiet and somewhat socially awkward young Gryph, Sebastian is an avowed scholar and the heir to the noble house of Rainfeather. Due to his somewhat sheltered upbringing, he, like Gawain, has struggled to make friends, something that Gawain seeks to remedy. For his part, the young Rainfeather is simply glad to have a chess partner his own age who can keep up with him.

Hoofbeard: A former slave turned Pirate Captain, now a respected and influential figure amongst the inhabitants of the island nation of Libertalia. He has agreed to help you and your people, seeing in you a chance to improve Libertalia and stick it to Maretonia's slaveholding class.

King Rutherford: The charismatic Yak responsible for the unification of the numerous Yak clans into a singular, unified Kingdom. From what you've heard, he is exactly what you'd expect a Yak King to be like.
 
@Questor on the subject of additional Options, Maybe Something in personal that allows US to boost another Options chance? Because honestly, otherwise I am Not seeing Things Like "Cold Case" getting picked without copious Addition of omake bonuses.

To keep it from being top OP, Here ideas dir possible drawbacks:

- cant BE Used in Combination With Other Personal actions
- cant BE Used together With omake bonuses
- cant raise the Chance Paste a certain threshold
- makes the augmented choice Mode expensive/Take longer

Just some ideas of course
 
Its office. Might as well repost this then to make it count.


[ ] Military Advisors. We need to aid the Abolitionists in every way we can to at least try to keep the conflict away from our borders and at best, gain a new ally that can survive.


XXX



[ ] Meeting the Republicans.

[ ] Orichalcum Trade.

XXX

[ ] Refugee Resettlement Program.


XXX

[ ] Crystal Rune Replication.

[ ] Arcane Agricultural Practices.

(Magic for all! Magic-Tech! We need it.)
XXX

[ ] Spying on the Stars.



[ ] Subterranean Supplylines.

XXX

[ ] Crystal Shrine

XXX.


[] Meeting Merlin.

[] The Good Prince.
 
Guys, do we really want to almost empty our coffers for stuff we might not even need that much?

Please tell me what the current leading plan has got going for it...not really getting it.
 
You do realize that after the plan expenses we will still have like 9700 left in our treasury. How is that almost draining it?

Because the was the calculations are written made IT Look Like that Plan would devour all Our reserves...my Bad.

Bit even IT seems Like everyone is simply bandwagoning again without really considering Other Options anyway, so IT doesnt really matter
 
[X] Plan: So Much to Do So Little Action Slots Prepare for a Deficit v1

While I would like to get either crossbows or mortars, the agricultural stuff is more important. And it's not like I would ever want to delay getting magic.
 
Ok, changing my vote since it differs from my plan in a single point that I can live with

[X] Plan: So Much to Do So Little Action Slots Prepare for a Deficit v1

That being said, we should remember to go with "Cold Cause" in Intrigue for next turn or else its success chances will start to drop according to @Questor
 
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