So I say for the civil war we should definitely support the abolitionists and martial well it's about a good time to expand our army what with the war going on right beyond the border. And for Piety the imperial creed just cause I want to see where that event chain leads too. And really i'm open to just about any of the other options they all sound good to me.
 
But can we finally just mothball the Peregrine Line?!

It doesn't cost an action - just put the x to the option and done!

If we really were having a need for that fallback position, it would mean the Crystal Protectorate would've already fallen or at least under siege while they are sitting behind their magic shield.
There will be a point in the future where we will have a deficit - and we will be able to point the cause being that bloody, outdated wall and the many, many turns it has been sucking up gold.
 
But can we finally just mothball the Peregrine Line?!

It doesn't cost an action - just put the x to the option and done!

If we really were having a need for that fallback position, it would mean the Crystal Protectorate would've already fallen or at least under siege while they are sitting behind their magic shield.
There will be a point in the future where we will have a deficit - and we will be able to point the cause being that bloody, outdated wall and the many, many turns it has been sucking up gold.

Compared to our income its literally peanuts for worst case scenario of defence, Peregrine Line basically prevents rush into our core territories in case of worst happening allowing us one last chance to get reinforcements and prepare for battle.

Also, we should do Hoofbear heist, could actually allow us opportunity to supply our fighters as mercenaries under condition that they are only used against unicorns.
 
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AND NOW, FOR MY (TENTATIVE) PLAN!
[] Plan: So Much to Do So Little Action Slots Prepare for a Deficit v1
-[ ] The Hardbeak Line: Cost: 2200. Time: Two Years. Reward: Hardbeak Line Constructed using new fortification techniques. Southern Border Secured. Will Finish This Turn
-[ ] Military Advisors: Cost: 400. Time: One Year. Reward: Abolitionists receive support from Gryphus Military Advisors. Chance of Success: 70%
-[ ] Meeting the Republicans: Cost: 200. Time: One Year. Reward: Diplomatic Relations Opened with Minotaurs, First Contact QA Interlude, New Actions Unlocked.
-[ ] Orichalcum Trade: Cost: 100. Time: One Year. Reward: Yak Orichalcum Imports, Additional Actions Unlocked, -500 Gold per Turn.
-[ ] Rail Network: Cost: 1500. Time: Four Years. Reward: National Freight Railway Network Constructed. Increased Tax Income. New Options Unlocked. Will Finish Next Turn
-[ ] Imperial Sanitation Commission: Cost: 3000. Time: Two Years. Reward: City Sewage Networks Upgraded, lessened chance of disease outbreaks. Will Finish This Turn
-[ ] Crystal Rune Replication: Cost: 400. Time: One Year. Reward: Reverse-Engineered Runes. Chance of Success: 70%.
-[ ] Arcane Agricultural Practices: Cost: 300. Time: One Year. Reward: Increased Agricultural Income. Chance of Success: 65%
-[ ] Subterranean Supplylines: Cost: 600. Time: One Year. Reward: Abolitionist Supplylines established, Abolitionist Resistance Forces strengthened. Chance of Success: 70%
-[ ] Spying on the Stars: Cost: 500. Time: One Year. Reward: Intel on House White Star Activities, New Actions Unlocked. Chance of Success: 60%.
-[ ] Crystal Shrine: Cost: 100. Time: One Year. Reward: Shrine to the Crystal Heart constructed.
-[ ] Overtime: Refugee Resettlement Program: Cost: 500. Time: One Year Reward: Refugee Crisis Addressed.
-[ ] The Good Prince: Cost: 0. Time: One Year. Reward: Gawain gains a government post and job experience.

Plan Cost: 9300 G
Net Income: (889)
Treasury: 9773

% Success Chances for this Plan (for questers to Apply Omake Bonuses to):
MARTIAL:

Military Advisors 70% + 14% (Garrick) = Base 84%

LEARNING:
Crystal Rune Replication: 70% + 18% (Garrick) = Base 88%
Arcane Agricultural Practices: 65% + 18% (Garrick) = Base 83%

INTRIGUE:
Spying on the Stars: 60%. + 13% (Garrick) = Base 73%

OOOOO
Okay so I'm gonna go down the Line (I think I did this right?):
MARTIAL:
[ ] Military Advisors: Cost: 400. Time: One Year. Reward: Abolitionists receive support from Gryphus Military Advisors. Chance of Success: 70%
Supporting our Abolitionist friendos will keep the peace (for now) and hopefully give us more turns to prepare for the mounting future conflict.

[ ] Doubling the Guard: Cost: 3000 Time: Two Years. Reward: Imperial Army Doubles in Size.
Next turn definitely, and mayyyybe with an Imperial Order if necessary, but there are too many things to deal with at the moment to start it this turn.

[ ] Cog Conversion: Cost: 700 Time: Two Years. Reward: 20 Cogs Converted into 14 Carracks.
We need a Navy upgrade, but that day isn't today.

[ ] Knights of the Frontier: Cost: 400. Time: Two Years. Reward: New Knightly Order Established to guard Kestrella.
I have the distinct feeling that by the time Garrick steps down and Gawain is Coronated, Kestrella's development in general will be Gawain's project.

[ ] Mothballing the Peregrines: Cost: 0. Time: Instant. Reward: Peregrine Line Mothballed, Removes Upkeep Costs. Does not cost an action.
Sweet Discord am I tired of the inevitable cries to mothball this line. My vote it no, keep the line ffs. My less salty reasoning is that it's our worst-case scenario last defense line net. It literally only eats slightly less than a single percent of our total budget, less than peanuts (100/10050 = 0.0099 = 1%).

[ ] Cautious Curiosity: Cost: 300. Time: Variable. Reward: Knowledge of Distant Lands.
—[ ] Far West:
—[ ] Far South:

AHahahahaha, we wish.

DIPLO:
[ ] Canterbury Caravans: Cost: 200. Time: One Year. Reward: Trade with Canterbury Established, Increased Trade Income.
Do we want it, yes, can we do it now? No, maybe on the next turn though.

[ ] Immigration Campaign: Cost: 200. Time: One Year. Reward: Yak/Neighponese Immigrants. Chance of Success: 65%
We wish, not a huge concern right now though.

[ ] Gaze upon the mists of Fate: Cost: 200. Time: One Year. Reward: Chance to gain information from Yak Seers. Chance of Success: 60%.
We would if there were time and action slots for it.

[ ] She can see the Futuuure!: Cost: 200. Time: One Year. Reward: Chance to gain Information from Queen Chevaline. Chance of Success: 50%
Second verse, same as Gaze upon the mists of Fate.

[ ] Emerald Isles Emissary: Cost: 300. Time: One Year. Reward: Diplomatic Contact established with Emerald Isles, New Actions Unlocked.
Would if we could, but bigger fires, this is something to think about however.

[ ] Journey to the Frozen Coast: Cost: 400. Time: One Year. Reward: Contact made with Caribou Kingdoms, New Actions Unlocked.
Would if we could, think about it in the future.

[ ] Meeting the Republicans: Cost: 200. Time: One Year. Reward: Diplomatic Relations Opened with Minotaurs, First Contact QA Interlude, New Actions Unlocked.
Considering their connections to Maretonia, this is a Priority.

[ ] Orichalcum Trade: Cost: 100. Time: One Year. Reward: Yak Orichalcum Imports, Additional Actions Unlocked, -500 Gold per Turn.
We want anti-magic rocks, and we need them now.

STEWARDSHIP (NO SLOTS RN, FUCK):
[ ] Western Lumberjacks: Cost: 400. Time: One Year. Reward: Increased Logging Income.
Poor Kestrella.

[ ] Cloth Mills: Cost: 600. Time: One Year. Reward: Industrial Linen Production achieved, Increased Tax Income.
Not of concern yet, maybe during a PEACETIME THAT LASTS LONGER THAN 2-3 YEARS!

[ ] Aggressive Agricultural Expansion: Cost: 1000. Time: Two Years. Reward: Expanded Agriculture, Secured Food Supply, Increased Income.
This is a next-turn must, but right now we DON'T HAVE THE SLOTS. :mad:

[ ] Refugee Resettlement Program: Cost: 500. Time: One Year Reward: Refugee Crisis Addressed.
Toss this an overtime so that we can alleviate that 500G/turn bleed on our income, especially since this can only strengthen us in the long run.

LEARNING:
[ ] Sugar Beets: Cost: 200. Time: Two Years. Reward: Sugar Beets acquired, new Learning and Stewardship Actions Unlocked.
I have the feeling that this will be among the first things Gawain does during his reign, mark my words.

[ ] Sound the War Horns!: Cost: 300. Time: One Year. Reward: Gain War Horns. Upgrade Army Communications Bonus.
Communication technology is a must, but not this year.

[ ] A Different Kind of Mortar: Cost: 600. Time: One Year. Reward: Mortar Artillery Developed.
We can do this with the war horns, when we're beefing up our army and such, in the next one or two turns.

[ ] Crystal Rune Replication: Cost: 400. Time: One Year. Reward: Reverse-Engineered Runes. Chance of Success: 70%.
Merlin is here, let's science this magical puppy.

[ ] Miniature Ballistae: Cost: 400. Time: One Year. Reward: Crossbows.
We can do this as a next-turn thing, along with the army doubling.

[ ] Arcane Agricultural Practices: Cost: 300. Time: One Year. Reward: Increased Agricultural Income. Chance of Success: 65%
Since we can't do the Aggressive Agricultural Expansion yet, let's at least attempt to keep the impending food crisis at bay, this'll need an omake bonus though.

[ ] Gas, Gas, Gas: Cost: 300. Time: One Year. Reward: Lifting Gases Identified.
On the wishlist, but not immediately pressing compared to everything else.

INTRIGUE:
[ ] Trust but Verify: Cost: 400. Time: One Year. Reward: Intel on Canterbury and its people. Chance of Success: 60%.
Not today lol, bigger fires to put out rather than spying on our non-aggressive neighbors with massive killer pest problems.

[ ] Eyes on the Skies: Cost: 500. Time: One Year. Reward: Intel on House Storm Activities, New Actions Unlocked. Chance of Success: 55%
We need to to this or Spying on the Stars, either or, this turn.

[ ] Spying on the Stars: Cost: 500. Time: One Year. Reward: Intel on House White Star Activities, New Actions Unlocked. Chance of Success: 60%.
Either this or Eyes on the Skies, this turn we must.

[ ] Cold Case: Cost: 500. Time: One Year. Reward: Information on Queen Mareia's Assassination. Chance of Success: 35%
Is there anything we can do to make this base success chance marginally less shitty? SPYCRAFT PERHAPS?!? We should save this for 1-2~ turns in the future.

[ ] Subterranean Supplylines: Cost: 600. Time: One Year. Reward: Abolitionist Supplylines established, Abolitionist Resistance Forces strengthened. Chance of Success: 70%
Support our Abolitionist buffer-friends, yes, must do.

[ ] Hoofbeard's Heist: Time: One Year. Reward: House White Star's Finances Ruined, Libertalia becomes more prosperous and less dependent on Crime to fuel its economy, Hoofbeard gains more influence and power in Libertalia. Chance of Success: 60%
ABSOLUTELY DO NOT unless we want less turns to prepare, do not destabilize the factions YET.

PIETY:
[ ] Ancient Empire Excavations: Cost: 100. Time: One Year. Reward: Ancient Religious Artifacts recovered.
There are more pressing options, but not an entirely bad thing to think about in the coming years (turns).

[ ] Crystal Shrine: Cost: 100. Time: One Year. Reward: Shrine to the Crystal Heart constructed.
The Crystal Ponies have been with us for a while, it's a toss up.

[ ] A Sacred Stone: Cost: 100. Time: One Year. Reward: Brod the Wise carves the first Yakyakistani Runestone for the Empire.
Maybe somewhere down the line, but not now.

[ ] Seaside Shrines: Cost: 100. Time: One Year. Reward: Neighponese Shrines constructed.
Would love to, toss up between this and the Crystal Shrine, though.

[ ] A Holy Lake: Cost: 100. Time: One Year. Reward: Church of the Lady granted a protected lake to worship at.
Least of concern right now, we don't even have a trade route with them yet.

[ ] The Imperial Creed: Cost: 100. Time: One Year. Reward: Lectitio Divinitatus published.
We already helped settle doctrinal disputes, not of most concern yet.

PERSONAL:
[ ] Overtime:
We're gonna need to use one of these.

[ ] Imperial Priority:
Nothing to use this on unless we wanna apply it to "The Rail Network"? But it really isn't worth the action slot considering, well, everything else we need to do.

[ ] Creative Accounting: Cost: 0. Time: One Year. Reward: One Small Lump-Sum of Funds. Chance of Success: 60%
Not worth the action slot, nope.

[ ] Meeting Merlin: Cost: 0. Time: One Year. Reward: Information on Merlin Ambrosius, chance to unlock new Actions.
Much as I'd love to, there are just more pressing matters to deal with at the moment, next turn, definitely.

[ ] Pet (Rock) Project: Cost: 0. Time: One Year. Reward: ???
Next turn, Pearl, absolutely on next turn, Daddy's sorry.

[ ] The Good Prince: Cost: 0. Time: One Year. Reward: Gawain gains a government post and job experience.
Gawain is an asset we need to keep developing, and perhaps this will FINALLY net us that FABLED third action slot somewhere... Hopefully.
 
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Compared to our income its literally peanuts for worst case scenario of defence, Peregrine Line basically prevents rush into our core territories in case of worst happening allowing us one last chance to get reinforcements and prepare for battle.

Also, we should do Hoofbear heist, could actually allow us opportunity to supply our fighters as mercenaries under condition that they are only used against unicorns.
What rush?! How does the enemy "Rush" from the Hardbeak line, over the Crystal Empire, all the way the Peregrine?
Does the entire army not care of supply? Are they all teleporting Suicide Squads?
 
[ ] Pet (Rock) Project: Pearl's hobby of geology and the study of crystals is well known to you, and she has become increasingly passionate regarding her study of how magic and minerals interact, traveling across the length and breadth of the Empire and the Crystal Protectorate to learn all she can. After one such journey to the Crystal City, she excitedly claims to have something to show you. You wonder what it could be? Cost: 0. Time: One Year. Reward: ???

Why do I have the feeling that Pearl figured out how to make golems?
 
What rush?! How does the enemy "Rush" from the Hardbeak line, over the Crystal Empire, all the way the Peregrine?
Does the entire army not care of supply? Are they all teleporting Suicide Squads?
Several words.
Magical, Unicorns, Roman, Discipline, Slaves, Infiltration, Flying,Pegasi, Sturdy, and Pony.
Don't rule ANYTHING out in this universe.
 
Hmm @Markala while I like your tentative plan I have some concern by delaying cold case that the trail could go cold and lower the success chance ( @Questor is that something that can happen). And we do have some omake points stored that could help it succeed if the writers are willing to donate.
 
Hmm @Markala while I like your tentative plan I have some concern by delaying cold case that the trail could go cold and lower the success chance ( @Questor is that something that can happen). And we do have some omake points stored that could help it succeed if the writers are willing to donate.

I'm hoping that our intrigue options of spying (Spying on the Stars, and next turn, Eyes on the Skies), would improve that amazingly Awful base 48% (w/ Garricks Intrigue stat applied) chance of success? That after we've dug into the dirty laundry of both House Star and House Storm, we could perhaps find some leads that we otherwise wouldn't've gotten if we hadn't spied prior to the investigation?
 
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The fact that Gawain is taking cues from the skaven immensely entertains me. We can rest easy, knowing that the inheritance is secured in the best possible hands.
 
I'm hoping that our intrigue options of spying (Spying on the Stars, and next turn, Eyes on the Skies), would improve that amazingly Awful base 48% (w/ Garricks Intrigue stat applied) chance of success? That after we've dug into the dirty laundry of both House Star and House Storm, we could perhaps find some leads that we otherwise wouldn't've gotten if we hadn't spied prior to the investigation?
Technically, I could raise it to 88, but even then that's probably not enough for most people
 
I'm hoping that our intrigue options of spying (Spying on the Stars, and next turn, Eyes on the Skies), would improve that amazingly Awful base 48% (w/ Garricks Intrigue stat applied) chance of success? That after we've dug into the dirty laundry of both House Star and House Storm, we could perhaps find some leads that we otherwise wouldn't've gotten if we hadn't spied prior to the investigation?
Alright that makes sense thanks for replying your plan got my vote for when the moratorium ends.
 
Look if we get an option to just half the guards at the Peregrine line in order to save money and to make sure that no bandits or spies try to use it would that work for you?
 
Damn, I reaaaaally wished gawain joining us would mean an extra personal action, since we could use another talon to deal with all the actions piled on us... WOULD REALLY HELP OUT...
He'll probably give us sometthing like that AFTER we decide what its job will be.
On the opposite side, weakening a faction through the heist seems an amazing option as well. Given it's the unicorn faction, definitely want to do that. Problem is it might causd the other factions move, and I'm not sure that's a good idea as of now. But, it seems time sensitive from the description, so I'm not sure whether it will still be here next turn...

Right now I'd say we want to preserve the status quo between the two strong factions while we strengthen the abolitionists and prepare.

I'd avoid that kind of destabilising actions for now.
OOOOO
Okay so I'm gonna go down the Line (I think I did this right?):

You did it perfectly.
AND NOW, FOR MY (TENTATIVE) PLAN!
[] Plan: So Much to Do So Little Action Slots Prepare for a Deficit v1
-[ ] The Hardbeak Line: Cost: 2200. Time: Two Years. Reward: Hardbeak Line Constructed using new fortification techniques. Southern Border Secured. Will Finish This Turn
-[ ] Military Advisors: Cost: 400. Time: One Year. Reward: Abolitionists receive support from Gryphus Military Advisors. Chance of Success: 70%
-[ ] Meeting the Republicans: Cost: 200. Time: One Year. Reward: Diplomatic Relations Opened with Minotaurs, First Contact QA Interlude, New Actions Unlocked.
-[ ] Orichalcum Trade: Cost: 100. Time: One Year. Reward: Yak Orichalcum Imports, Additional Actions Unlocked, -500 Gold per Turn.
-[ ] Rail Network: Cost: 1500. Time: Four Years. Reward: National Freight Railway Network Constructed. Increased Tax Income. New Options Unlocked. Will Finish Next Turn
-[ ] Imperial Sanitation Commission: Cost: 3000. Time: Two Years. Reward: City Sewage Networks Upgraded, lessened chance of disease outbreaks. Will Finish This Turn
-[ ] Crystal Rune Replication: Cost: 400. Time: One Year. Reward: Reverse-Engineered Runes. Chance of Success: 70%.
-[ ] Arcane Agricultural Practices: Cost: 300. Time: One Year. Reward: Increased Agricultural Income. Chance of Success: 65%
-[ ] Subterranean Supplylines: Cost: 600. Time: One Year. Reward: Abolitionist Supplylines established, Abolitionist Resistance Forces strengthened. Chance of Success: 70%
-[ ] Spying on the Stars: Cost: 500. Time: One Year. Reward: Intel on House White Star Activities, New Actions Unlocked. Chance of Success: 60%.
-[ ] Crystal Shrine: Cost: 100. Time: One Year. Reward: Shrine to the Crystal Heart constructed.
-[ ] Overtime: Refugee Resettlement Program: Cost: 500. Time: One Year Reward: Refugee Crisis Addressed.
-[ ] The Good Prince: Cost: 0. Time: One Year. Reward: Gawain gains a government post and job experience.

Plan Cost: 9300 G
Net Income: (889)
Treasury: 9773
I have one disagreement.

I think we should probably meet Merlin now, and delay refugees for one turn.

You see, I was thinking... This is MERLIN.

Who's to say Gawain isn't his Arthur?

I wish to know what his reasons to be here are, because I suspect the lady sent him a vision to guide our heir.

Even if that's not the case, knowing what are the goals and reasons of the most powerful mage known to us since Sombra can only be a good thing.
Hmm @Markala while I like your tentative plan I have some concern by delaying cold case that the trail could go cold and lower the success chance ( @Questor is that something that can happen). And we do have some omake points stored that could help it succeed if the writers are willing to donate.

While time might lower it, strengthening the abolitionists and spying on the other factions will probably raise it too.

In the end we should probably wait a turn unless Lisain is fine with giving this the highest bonus possible
I still have an unused +10, I had originally planned to use for the Heist, but that doesn't really need much help anymore. If we go with the investigation I could bring it up to 98.
I think there was a 2 omake bonuses per action limit.
 
If the Maretonians somehow could do what you suggest, then we wouldn't have a chance against them anyway because of the levels of power you must extrapolate to make it possible.
I didn't suggest anything. I just stated things that Maretonia has access to and the capability of doing. They have magic, they have slaves, they have the ability to send infiltrators, etc.
Besides we don't actually know their armies capabilities, just that the former queen didn't want to go to war.
 
You can never over prepare, only under. War will come, next turn or during Gawains reign, doesn't matter. Better to have a seemingly useless line of forts and defenses for the impossible than be caught with our pants down.

As for the Plan. I find it agreeable. Secure and fortify, strengthen our position, and gain allies and information.

[] Plan: So Much to Do So Little Action Slots Prepare for a Deficit v1

Now, as for Gawain, I approve of his forethought. With Maretonia balanced by three houses, they cannot strike without potentially losing everything. Question is, how can we profit and improve upon this?
 
You did it perfectly.

D'awwwww. X3

I have one disagreement.

I think we should probably meet Merlin now, and delay refugees for one turn.

You see, I was thinking... This is MERLIN.

Who's to say Gawain isn't his Arthur?

I wish to know what his reasons to be here are, because I suspect the lady sent him a vision to guide our heir.

Even if that's not the case, knowing what are the goals and reasons of the most powerful mage known to us since Sombra can only be a good thing.

See, I agree, the only problem is, again our lack of slots for it. I'm completely sure that talking to Merlin would be extremely valuable, and I would love to talk to him, but the Refugee Crisis is still a massive money bleed (especially since we're incurring another 500/turn expenditure in my plan, the Orichalcum trade with Yakyakistan), and since Gawain getting some job experience is non-negotiable (and fingers crossed for that sweetsweeeet 3rd hypothetical action slot), gotta prioritize. Basically, Merlin vs Refugee crisis, mid-to-long term gains versus immediate crisis prevention & negating a 5% total budget drain every turn (500/10050 = 0.049 = 5%). My plan as it stands, ([] Plan: So Much to Do So Little Action Slots Prepare for a Deficit v1) basically opens up our budget to make that former 500/turn loss into payment for our Orichalcum trade instead.

So next turn, ideally, we'll get to talk to Merlin (as this turn he's "busy" with those Crystal Heart runes), and Pearl's rock project, which will probably (I'm theorizing anyways) synergize with the Crystal magic stuff we've been cooking up these past turns.
 
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D'awwwww. X3



See, I agree, the only problem is, again our lack of slots for it. I'm completely sure that Merlin is extremely valuable, and I would love to talk to him, but the Refugee Crisis is still a money bleed (especially since we're incurring another 500/turn expenditure in my plan, the Orichalcum trade with Yakyakistan), and Gawain getting some job experience in non-negotiable (and fingers crossed for that sweetsweeeet 3rd hypothetical action slot). Basically, I tossed a coin, Merlin vs Refugee crisis, gains versus crisis prevention & basically opening our budget to make that 500/turn loss instead pay for our Orichalcum trade instead.

So next turn, ideally, we'll get to talk to Merlin (as this turn he's "busy" with those Crystal Heart runes), and Pearl's rock project, which will probably (I'm theorizing anyways) synergize with the Crystal magic stuff we've been cooking up these past turns.
If Pearl is studying with the kin regarding her project, and if it regards the Stone, then it could be something amazing indeed.

Also, take more of my hugs. TAKE IT!!!
 
[ ] Refugee Resettlement Program: The Maretonian Civil War has displaced thousands of citizens, many of which have fled to the Empire or the Crystal Protectorate in hopes of escaping the carnage and bloodshed that has so rapidly consumed their homeland. Combined with the thousands of escaped slaves who have flocked North to the promised land of Griffonia, this living tide of desperate people has swamped the government offices dedicated to assisting them, and has led to severe overcrowding in the hastily established refugee camps along the border. A coordinated government response is needed urgently. In between her numerous other duties, Frida has coordinated with the Crystal Assembly to draw up a plan to empty out the camps and help these Maretonians become self-sufficient Imperial citizens. This will of course require both time and a significant influx of funding. Cost: 500. Time: One Year Reward: Refugee Crisis Addressed.
Overtime?
Overtime.


[ ] Pet (Rock) Project: Pearl's hobby of geology and the study of crystals is well known to you, and she has become increasingly passionate regarding her study of how magic and minerals interact, traveling across the length and breadth of the Empire and the Crystal Protectorate to learn all she can. After one such journey to the Crystal City, she excitedly claims to have something to show you. You wonder what it could be? Cost: 0. Time: One Year. Reward: ???
There's so many good options and so few action slots. :cry:
 
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