Just the Zilfin-held parts.
Most are spread out, but there's a few clumps of five or so at what was the larger battlefields.
Thanks.
OK, then, with moratorium up, here's my votes:
[X] YAR: Make no move until you've scouted the Karag Yar battle.
-[X] Personally.
This is the biggest wild card in play, we want to be on the spot.
[X] RHYN: Fortify and garrison all entrances to the mountain.
Step 1: Fortify and garrison the entrances
-Being on the defensive is the safest way to handle trolls. Attacking trolls gets people killed, defending against them with field artillery support is great.
Step 2: After we've figured out what the hell is going on with Yar (i.e. not in this vote), collapse or otherwise block off the overland entrances to Rhyn, to deny it to Red Fang.
-If the trolls take exception to us doing this, we will already have a bunch of forces and field artillery pointing in their direction.
Step 3: After we survive the Waaagh, whistle for a Bright or three to blow up the remaining trolls.
-Zero reason to get anyone killed fighting what is essentially a pack of dangerous animals. It's not like they're going to turn into a coherent fighting force or strategic threat any time soon.
[X] ZILFIN: Assault the mountain to slay any surviving Skaven.
We do not want them to regroup at all, and the Mhonar Mystery has let dwarves live before. We're not trespassing into the dragon's previous territory, just making sure that Skryre is
done.