Voted best in category in the Users' Choice awards.
Voting is open
[X] Plan Safety and Skaven
-[X] PROJECT: Karag Mhonar
-[X] PROJECT: Cartographer
-[X] PROJECT: Skaven Politics
-[X] PROJECT: Queekish

Cartographer covers our ass so that Belegar doesn't ask why we took if off the option list.
Karag Mhonar is stuff we basically have to cover.
Skaven Politics is useful and can potentially be used to cover Queekish study.
Queekish study is our current project and doing it on company time and company dime makes sense.

[*] Plan Proving Wizardry
- [*] PROJECT: Burning Shadows
- [*] PROJECT: Cartographer
That was our last plan. Probably a good idea to not take Cartographer off the list. Otherwise Belegar might ask why he can't choose it this turn.

Also we should include PROJECT: Karag Mhonar. Since that's right up Mathilde's alley and basically screams weird shit that needs a super scout to check out.


[X][COLLEGE] Item of Boon of Hysh - 5 College Favor
Boon of Hysh not only removes all poisons it also removes all diseases and completely heals the body just like our Seed does. Taking Boon of Hysh means we also undo any of the damage done via the poison which is good, and since it removes disease we're covered if we ever go against Nurgle.

Mostly though It's the full heal we want.


[X] [TOWER] Complete
[X] FIEF: Have the Steward forward taxes to you via the EIC (50 crowns/turn)
[X] [LIBRARY] Plan: No-favour Education
[X] Plan Present Concerns With Cartography
[X] Plan Alphabetical
[X] [COLLEGE] No purchase.
 
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What's with the votes for Boon of Hysh and Ill-Bane? I think I missed the discussion on them. I don't think anyone we know of is suffering from poison or disease so is it a just in case thing?
 
True, but "who cares about dwarfs, pfft" is rather novel.
While helping Dwarves is part of the Sigmarite faith, it's hardly the most important part. And it's not like K8P is in danger of falling or even under actual attack. They don't push to help Dwarves every time the Dwarves purge the Orcs either. So it's less "Darves, whatever" and more "This is more important right now".
 
[X] FIEF: Leave the current and future money be.
[X] [TOWER] Complete

[X][PURCHASE] Firkin of top-quality dwarf ale for LM Olenus (5gc)
[X][COLLEGE] Item of Ill-bane - 3 College Favor

[X] Plan Present Concerns With Cartography
-[X] PROJECT: Queekish
-[X] PROJECT: Skaven Politics
-[X] PROJECT: Dragon
-[X] PROJECT: Karag Mhonar
-[X] PROJECT: Cartographer
 
What's with the votes for Boon of Hysh and Ill-Bane? I think I missed the discussion on them. I don't think anyone we know of is suffering from poison or disease so is it a just in case thing?
I'm pretty sure the idea is to have it as a stopgap/fallback until we get a more permanent gasmask given the arcane mark situation and the chances of running into Skryre gas weapons or Pestilens plagues.
 
I'm pretty sure the idea is to have it as a stopgap/fallback until we get a more permanent gasmask given the arcane mark situation and the chances of running into Skryre gas weapons or Pestilens plagues.
Ah, that makes sense.

[X][LIBRARY] Skaven - Dwarf Esoteric, Anatomy - Imperial Esoteric, Dragons - Dwarf, Imperial, and Bretonnian Extensive
For Dragons, are they all supposed to be Extensive or just Bretonnian? Should probably word it better to make it more clear-cut next vote.
 
I really like this idea of sending Olenus a cask of booze. Whoever thought it up has my appreciation.
That was @Andres110, but I'm the one who's been yelling about how we have to do it since yesterday.
What's with the votes for Boon of Hysh and Ill-Bane? I think I missed the discussion on them. I don't think anyone we know of is suffering from poison or disease so is it a just in case thing?
We might be investigating clan Skryre soon, and they have poison gas. We should be prepared.
For Dragons, are they all supposed to be Extensive or just Bretonnian? Should probably word it better to make it more clear-cut next vote.
They're all supposed to be Extensive, but you're right, it's ambiguous. @BoneyM, are you OK interpreting all of them as Extensive, since that agrees with the math I posted in the same post where I proposed this?
 
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[X] Plan Present Concerns With Cartography
[X] Plan Safety and Skaven
[X] Plan Penthesilea

Queekish, Mhonar, Cartography. Good.

[X][COLLEGE] Item of Ill-bane - 3 College Favor
[X] [TOWER] Complete
 
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Guys for those who are voting for the Ill Bane charm I would suggest to reconsider it.

The difference in effectivity that Boon of Hyshwill have over Ill-Bane is just ridiculous
Ill-bane, one poison removed and disease halved in severity. Boon of Hysh, all poisons and all diseases removed.
Besides it only costs a couple of favors more and right now we have more than 20 college favors...
 
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Good ol' warhammer worldbuilding consistency. XD

What about high elves?
Elves live for several thousand years easy, their version of "old age" is kinda sorta like a Dwarf's, with a few differences
Namely they don't really experience old age at all in the human sense of the word, rather an elf will eventually just... tire of life, they lose passion for living at some point millennia down the road and slip away, a lot like how a Dwarf will eventually run out of reasons to keep living only with more active depression involved
Presumably an Elf can also keep persisting by simply never falling into such a mindset, by sheer spite if nothing else
I don't know the details, but they are almost certainly aware of impending natural death much like a Dwarf would be and have their own customs of making peace before they pass away

Right ok, so I did some cursory research to see if I could provide a better answer.
I have since come to the conclusion that there's no goddamn consistency to exactly how long an Elf lives for on average.

What I said previously holds true, Elves do not appear to have an "old age" as humans would understand the term, they eventually tire of living, lose passion for life and slip away. They are still mortal in this sense, as they do have a lifespan, just not a hard set one.
Exactly what the hell that average lifespan is isn't clear, I've found numbers from 1000 years average to 2500 years average, which is frustrating but lets go with the lower one.
There are seemingly examples of certain Elves lasting long past their expiration date in either case, chief among them the likes of Morathi and Malekith, but Dark Elves can be a bit weird so maybe they don't count.
Ariel is also ludicrously old, but she's weird too so maybe she doesn't count either, maybe.
There's also Alith Anar but apparently that's debatable so who even knows.
Logically speaking though, given how natural death occurs for Elves it should be entirely possible for them to live past their typical lifespan, whether through joy or spite.

Dark Elves are a bit weird specifically because their sorceresses, namely Morathi and Hellebron, sometimes mess about with their Cauldrons of Blood and sacrifices to restore beauty and youth, implying that they do in fact age.
In Hellebron's case she's apparently missing some vital secrets that Morathi hoards for herself so her rejuvenations are less effective, causing her to hide away a withered form for months in order to stock up on days of youth.
This seems specific to Dark Elf sorceresses though, so I think their beauty treatments are meant to enhance their beauty and physical ability, and the unfortunate side effect has left them increasingly dependent on said treatments.
Except for Morathi, who doesn't seem to suffer the drawbacks.
 
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While helping Dwarves is part of the Sigmarite faith, it's hardly the most important part. And it's not like K8P is in danger of falling or even under actual attack. They don't push to help Dwarves every time the Dwarves purge the Orcs either. So it's less "Darves, whatever" and more "This is more important right now".
They don't help because dwarfs rarely ask to.

"Help dwarves" is literally their second commandement, right after "obey orders". And even before the whole k8p debacle the lack of fucks the hammerpope gave about helping thevstruggle against the forces of old night was enough to induce a crisis of faith in his own hand-picked zealot agent (Kasmir).

And hammerpope has been actively surpassing that low. His next move was to not offer even a token support when a dwarf king directly asked for it. Instead, he chose to engage in a conflict asinine enough that a lot of Nordlanders and Middenlanders decided "fuck that shit, we're out" and went on a dwarven crusade. They actually pretty quickly found common ground in hating Al-Ulric and Grand Theogonist, despite being on different sides of the internicine conflict. They just hated their leadership more than the enemy.

And now he managed to top even that by complaining that cannons are being sold to dwarfs actively fighting the enemies of mankind rather then to fuel his dick-measuring contest.

You know, I am not even mad. I am impressed.
 
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Guys for those who are voting for the Ill Bane charm I would suggest to reconsider it.

The difference in effectivity that Boon of Hyshwill have over Ill-Bane is just ridiculous

Besides it only costs a couple of favors more and right now we have more than 20 college favors...
We don't have to worry about diseases because Pestilens is nowhere nearby, and we're not at risk of taking multiple types of poison in a single day. Buying Boon of Hysh would in practice be throwing 2 favour away. Buying literally no practical advantage is not worth 2 favour.
 
It is if we spend them on a Burning Vengeance item instead. These documents we have Qrech translating must have names in the address lines if not the text.

Is saving this two favor the difference between buying it or not though? Seems more like people just aren't that interested. I'd be more keen on pinching pennies if it seemed like the thread was saving for a massive purchase but I haven't seen much sign of that.

We don't have to worry about diseases because Pestilens is nowhere nearby, and we're not at risk of taking multiple types of poison in a single day. Buying Boon of Hysh would in practice be throwing 2 favour away. Buying literally no advantage is not worth 2 favour.

It handles multiple poisons at once rather than just one, so even if diseases are a non factor there's utility.
 
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We might be investigating clan Skryre soon, and they have poison gas. We should be prepared.
We are prepared. If we are dying of poison gas or actually die of poison gas, the Seed can solve that problem. The hysh spells on the table basically just give us additional charges that don't work if we're already dead, only if we trigger them beforehand. Neither is some kind of "eliminate all poison gas in a radius" scrub brush which would actually be quite handy given that gases now follow us, unless there's been a GM ruling I missed.

Ill-Bane can cure several targets per casting so if we get that one we'll be in a much better position to lead duckling adventures or similar against Skyre, but Boon of Hysh is basically some extra Seed charges that aren't quite as good as the original.
 
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We are prepared. If we are dying of poison gas or actually die of poison gas, the Seed can solve that problem. The hysh spells on the table basically just give us additional charges that don't work if we're already dead, only if we trigger them beforehand. Neither is some kind of "eliminate all poison gas in a radius" scrub brush which would actually be quite handy given that gases now follow us, unless there's been a GM ruling I missed.

Ill-Bane can cure several targets per casting so if we get that one we'll be in a much better position to lead duckling adventures or similar against Skyre, but Boon of Hysh is basically some extra Seed charges that aren't quite as good as the original.
Are you sure that the Seed will deal with poison and not just wounds?

That said, your point about the ducklings being made safer via one and not the other is a very good one, I'm changing my vote accordingly.
 
We are prepared. If we are dying of poison gas or actually die of poison gas, the Seed can solve that problem. The hysh spells on the table basically just give us additional charges that don't work if we're already dead, only if we trigger them beforehand.

Ill-Bane can cure several targets so if we get that one we'll be in a much better position to lead duckling adventures or similar against Skyre, but Boon of Hysh is basically some extra Seed charges that aren't quite as good as the original.
Not really, @BoneyM confirmed that the seed of regrowth can only cure relatively simple diseases and poisons, if we want to have a good antidote for the truly awful poisons we need light magic.

Plus Mathilde´s missions are 95% of the time she infiltrating alone in the enemy territory, so it is unlikely that we will need it to cure groups...
Again, we're not going to get hit by two different types of poison in the same day.
We are facing the Skaven man, they are famous for using MANY poisons, especially the Skyre...
 
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They don't help because dwarfs rarely ask to.

"Help dwarves" is literally their second commandement, right after "obey orders". And even before the whole k8p debacle the lack of fucks hammerpope gave about helping thevstruggle against the forces if old night was enough to induce a crisis of faith in his own hand-picked zealot agent (Kasmir).

And hammerpope has been actively surpassing that low. His next move was to not offer even a token support when a dwarf king directly asked for it.

And now he managed to top even that by complaining that cannons are being sold to dearfs actively fighting the enemies of mankind rather then to fuel his dick-measuring contest.

You know, I am not even mad. I am impressed.
While that's true in a theological sense, because Dwarves so rarely ask for help, that's probably not how it seems. I suspect that the common folk of the Empire generally see the Dwarves as not needing help as a nation (although an individual might need help, getting directions, or putting up for a night etc.) I'd be surprised if the idea that the Dwarves need help is somewhat of a shock to the regular folk of the Empire. I'd also point out that they don't actually know what the Dwarves need the cannon for. And it's possible he doesn't know it was Dwarves that bought them. Which again makes sense when this is the first time that's ever happened.

And while the list of the Sigmarite ideals has Dwarves as the second thing, I suspect it's one of the last in the actual dogma. I'd guess it's something like Obey the Emperor, Unite the Empire, Obey orders, destroy Orcs and goblins etc, help Dwarves.

Kasmir's crisis of faith was more to do with Van Hel's death. He got over that bu.t a lot of his blind obedience was lost during the course of that campaign and his failure to prevent the infiltration of Eagle Castle
 
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