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The elves might be more welcoming, but I don't know much about them.

Hopefully as the We grow wiser and more understanding they can get to the point they can take care of themselves and spread across the Old World in glorious symbiosis, and by that point their economic benefits should be enough many lords would be welcoming them if not the people, but then that's offshoots of the current We, not new uplifted We.

It's a difficult problem, and honestly I think the best bet is to uplift our current We as much as possible, then they will hopefully be powerful enough and competent enough to uplift their cousins themselves.

Maybe we should find a elven teacher for the We, I've heard some guy named Teclis has experienced uplifting primitives. :V

Gods but do I want the prime-We to form an Under-Empire to the dawi, those vast caverns unexplored by Order could become Eight-Pits-Under-Dawi-Friends capitol of Prime-We.

Hm, I wonder if We could eventually eat shrooms derived from Panoramias Ork shroom research. Then we could introduce a meat substitute, cause right now silk comes out at less than 10% of 10% of the Spider caloric intake.
 
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I disagree, you're spending one Mathilde action on Queekish which if that's the project is a total mistake. Assume we get that as the task for a year so two turns, I feel we can reasonably expect to drop six actions on learning Queekish over those two turns if we're expecting to learn the language all the way spoken level. I am going to say that Duckling action is a huge failure point with that plan. Assuming I was going to compromise between your plan and the one I've suggested I'd dump the temple plan for a Skyre raid of our own. Getting Skyres writing is actually very important for allowing us to get the technical part of the skaven language down and also has huge synergies for Johann with his skaven tech work. I don't think we can reasonably move to spoken queekish this coming turn. The ground work hasn't been laid and this is how we'd go about laying that ground work.

Whilst Johanns mission isn't our own if we provide significant assistance that benefits both of us.

You and I are very far apart on this. My feeling is, the project is 75% done and we've already made incredible progress. Now that I think about it, with two successful document raids this turn we have enough translation materials for another turn without doing any more raids at all. You do recall the comment that Mathilde was carefully rationing the material, right? In fact, honestly we could write the military lexicon and call the project done with that alone. Done at the very lowest stage of acceptability sure, and I'd like to do a little better than that, but still an acceptable result to me and to Belegar.

You appear, incorrectly in my mind, to think the project is in a much lower stage of completion.
 
This is what I meant, yeah.

So, if we cast it with S&M, do we leave significant amounts of mist behind? Do we still have it going when we reappear?

Yes to the former, up to Mathilde for the latter. The mist will disperse within a minute or so in open air if you're not constantly adding to it, but it'll linger much longer in contained areas.

Say @BoneyM with Magic 8 how many Shadow Knives can we throw in a single use?

Typically four.
 
@BoneyM

How much writing material do we have left, if we don't go on any raids next turn to feed the translations will we run out before the six months are over?


Done at the very lowest stage of acceptability sure, and I'd like to do a little better than that, but still an acceptable result to me and to Belegar.

I'd consider that ultimately a failure though, I want to get most of the written language and actually have a good deal of work done on the spoken language.
 
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Why would you do that when Shadowsteed is faster and also tireless?

Because we got "Dämmerlichtreiter" from people noticing our awesome shadow steed all the time, and I am desperately curious what people's response would be to this very different look. Suddenly Mathilde isn't the feared shadow rider, she is the cheery exercise nut who goes on a two hour jog every morning regardless of weather. Except this time we're jogging for several days straight across Every Terrain without stopping. Bonus points if we give a cheery wave to anyone we encounter on the way there, totally ignoring their baffled stares.
 
I am pretty sure that the enchantment is not on all the time, IIRC even with the current set it only works for a time before needing to recharge.

As an aside, if we ever want to upgrade Mathilde's armored robes I want them be replaced with the We armored silk.

Actualy that is entirely dependant of how well we make a item, that is one of the may reason I want to learn to make powerstones since incuding one makes it more likely the end result won't have need to recharge and be able to function all the time.
 
[X] Prince Kazrik, as he builds on his relationship with Nuln.
[X] Max, during the few breaks in the silence as the two of you worked on Queekish in the Room of Serenity.
[X] Sir Ruprecht Wulfhart, as the new home of the Winter Wolves takes shape.
[X] Investigate the aftermath of the Empire's campaigns against the Skaven in Nuln and Ubersreik.
[X] Investigate the aftermath of Bretonnia's campaigns against the Skaven in Mousillon and the Black Chasm.
[X] Kragg, who's begun to be seen around the Karak once more, indicating he might be finishing his study of the rune-axe you and Johann found.
[X] Yes, have one social interaction be initiated by someone other than Mathilde.

You know, since Ranald is Real, this might be his way of telling us to stop throwing dice with Mat's life on assassinations and try and be a bit more Protector/Researcher, than an Assassin. After all, Scouting is still mostly uneffected, it's the part where you try to flee after people are looking for you after killing their leader in their midst that's mostly affected by this thing.

So we can Night Prowl and Steal, as well as Gamble, and it might even help with the Deceiver/Protector stuff, but we really need to stop doing Khaine's work. No more Assassin Mat. Scout, Thief and Saboteur should still work, but broad sight Assassination just got a lot more dangerous.
I know this was forever ago (though only this morning, that's like 30 pages), but I love how we've basically joined Ranald's cult on a meta level by interpreting signs given through dice rolls in an attempt to ascertain His will.
It is entirely possible he decided to steal the original Melkoth's name because he was better at the spell, and any attempts at finding out one way or the other end up with a miasma in your face as Melkoth chortles away at high speed.

The more I hear, the more amazing this man seems. I love it.
 
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and it seems like it might be thematically in-line enough with Ulgu that with a good enough success, we might be able to start reverse-engineering it for Grey College use, same as we did with the Matrix.
That seems incredibly hard, but giving intangibility without a light vulnerability and decent flight that doesn't interfere with your other spells seems like it'd would make this well worth the AP.

I'm not sure it's even a spell, as opposed to a vampire thingy.

But this is, by a wide margin, the most attractive spell creation suggestions I've heard so far.

A true game-changer for Greys.
 
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Ale. A barrel (~240 pints) of something decent by Dwarf standards or a firkin (~80 pints) of something really good would both cost about 5 crowns.
Thanks!

I'm certain the library vote is going to be another knock-down drag-out fight (although I've learned my lesson about what the thread will and will not spring for), but I asked my second question because I want to get everyone thinking about this:
Next shopping round we should send over a cask of dwarf ale to the bright wizard who handled our MAP. We got the best reward possible thanks to him.
This is a very good idea and we should absolutely do it. At only 5 crowns, sending Lord Magister Olenus a firkin of top-quality dwarf ale ("It's not Aqshy, but it burns just fine") as a thank-you seems like a steal. Dude did us an incredible solid by crediting us, and then showed he had a sense of humor about the entire thing by playing along with our naming scheme. He's a class act, and we should repay that with a classy gesture of our own.

So yeah, I want to see all the purchase plans next voting round include a gift for LM Olenus, verified bro.
 
[X] Soizic, newly elevated to military leader of the Undumgi.
[X] Elder Hluodwica, as the Halflings prepare for their first proper harvest festival in this new home.
[X] Titus Muggins, who's returned to farming with every avenue of attack defended.
[X] Investigate the aftermath of the Empire's campaigns against the Skaven in Nuln and Ubersreik.
[X] Julia, See what she has gotten up to as Stirland's most experienced spy master.
 
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An Eclectic Publication History
Observations on Runecraft During The Expedition To Karak Eight Peaks
Deployment of an 'Anvil Of Doom' During The Battle Of Karag Nar

"Ah, I see young Weber has found her niche. A tricky subject to research, but a worthy one."

Dragon Ogres and Volcanic Lightning
Preliminary Observations on the Eusocial Cave Spider

"Wait, what?"

A Full and Accurate Census of All Varieties of Undead within the Hunter's Hills, 2476
The Properties Of and Countermeasures To an Observed Suite of Necrarch Control and Enhancement Spells

"Okay, Necromancy, a dangerous foe that requires careful study-"

Waaagh and Peace: Efficient Solutions to Greenskin Magic

"..."
 
Yeah, as before, sending a gift to the Lord Magister who decided to not screw us over is a good way to spend some money.
He didn't just "not screw us over," he played along. It's the difference between "my academic integrity requires me to give credit where credit is due" and "I'll make sure her dumb joke remains intact when I rewrite her spell so everyone can use it." It's not just honest, it's not just charitable, it's downright nice.

5 crowns? Hell yes, get that man the top-shelf stuff that Karak Azul has had aging since before the Articles of Imperial Magic were written.
 
Hey I am wandering what benefit does having arcane mark of ulgu have. The chat moves really fast and I dont know where boneym explained it's purpose. As a lot of people seem to want to have it and from my understanding marks are generally annoying or add flavor.
 
1: Forgettable
2: Insubstantial
3: Disturbing Eyes
4: Mantle of Mist
5: Shrouded
6: Rune of Ulgu

[Learn Shroud of Invisibility: Learning, 74+26=100.]
[Rolling...]
[Rolling...]

Shroud of Invisibility proves much simpler, as it proves similar to Substance of Shadow, but much easier to maintain. This proves to be a mixed blessing, because while it does mean that most of what you know from Substance of Shadow is directly applicable, that's not the same as all. You slip into the habits you picked up from the more complex spell one too many times, and as you ground what you can of a malformed spell and cough up thick grey clouds of billowing flog that flickers between real and unreal, you notice how drawn to you it seems, and later discover it's apparently universal to any sort of visible gas or vapour. You take the lesson on overconfidence to heart, and thoroughly memorize the process for casting Shroud of Invisibility before resuming practice, and you're able to finally fill that gap in your arsenal.
I squirm a bit at how close a crit actually came to becoming detrimental to us, thankfully what we ended up with isn't too bad a mixed blessing
It's more helpful than detrimental thankfully
Mantle of mist is either inconsequential or beneficial to stealth in most circumstances
We might be able to use it in ways as to appear more intimidating when we want to

Smelling like smoke is avoidable and unless we bath in it should be faint enough that it's only an issue around creatures with a refined sense of smell and enough intelligence to understand why the fact they smelt a faint wisp of smoke even matters, of course we are right next to the Skaven currently, so a bit unfortunate
There shouldn't ever be enough smoke in an area that the smoke itself would be problematic unless we're in the middle of a forest fire or something, of course if we ever are in a situation with a bunch of noxious gases then the mark will magnify the negative effects as it draws in the stuff
We can control it enough that we could turn it into a beneficial resistance to harmful gases by causing them to pool and concentrate away from exposed skin and breathing holes, but that takes concentration
Any more marks at this point is playing with fire though
Shrouded and Mark of Ulgu are beneficial
Aspect of Ulgu and Disturbing Eyes are mostly inconsequential
Insubstantial is a trade off of physical ability for stealth, in my opinion it's more detrimental than beneficial
Trickster and Forgettable are potentially devastatingly terrible
 
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Hey I am wandering what benefit does having arcane mark of ulgu have. The chat moves really fast and I dont know where boneym explained it's purpose. As a lot of people seem to want to have it and from my understanding marks are generally annoying or add flavor.
+1 Magic.

On the arcane marks table, upon which Boney rolls entirely random dice, about half of remaining arcane marks have very unpleasant drawbacks, so the thread kind of doesn't look forward to rolling any more.
 
[X] Francesco Caravello, proud leader of the Undumgi and possible future Thane.
[X] Karak Hirn, to satisfy your curiousity about Prince Ulthar.
[X] The Amber College, to see how your donation of Lustrian eggs is going.
[X] Kragg, who's begun to be seen around the Karak once more, indicating he might be finishing his study of the rune-axe you and Johann found.
[X] Check in on your fief in Stirland.

[X] Yes, have one social interaction be initiated by someone other than Mathilde.
 
[X] Check in on the Gong Farmers and the Niter Factory.
[X] Check in on your fief in Stirland.
[X] Barak Varr, to watch the progress of the canal.
[X] The Amber College, to see how your donation of Lustrian eggs is going.
[X] Yes, have one social interaction be initiated by someone other than Mathilde.
 
This is going to be a whole lot of approval voting, because once again, BoneyM's too good a writer and makes everything seem interresting

[X] Prince Gotri, who is enhancing the underground defences of the Karak.
[X] Princess Edda, as she oversees the reopening of a long-dormant silver mine north of Death Pass.
[-] Prince Kazrik, as he builds on his relationship with Nuln.
[X] Gunnars, to see if you can pierce his terse nature.
[X] Kragg, who's begun to be seen around the Karak once more, indicating he might be finishing his study of the rune-axe you and Johann found.
Dwarfs!

[X] Francesco Caravello, proud leader of the Undumgi and possible future Thane.
[X] Oswald Oswaldson, newly-minted Chief Bombardier of the Undumgi.
[X] Soizic, newly elevated to military leader of the Undumgi.
[x] Sir Ruprecht Wulfhart, as the new home of the Winter Wolves takes shape.
[x] Max, during the few breaks in the silence as the two of you worked on Queekish in the Room of Serenity.
And Umgi as well
(Although not Rosie, for all that her continued exasperation about Battle Wizards would be amusing)

[x] Titus Muggins, who's returned to farming with every avenue of attack defended.
[x] Elder Hluodwica, as the Halflings prepare for their first proper harvest festival in this new home.
And possily some halflings, too...

[x] Yes, have one social interaction be initiated by someone other than Mathilde.
I was tempted to suggest something very much like this. How can I say no?

Not-an-edit: ah, when you discover that you forgot to press "Post Reply"...

Pretty much anyone at the Wizard Lord level is going to be full of quirks and eccentricities.
I am not hearing a "no" :V

Edit: tactical voting begun. Sorry, Kazrik, but I like Oswald more. Maybe next turn?
 
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