Inserted tally
Adhoc vote count started by egoo on Nov 8, 2019 at 10:51 PM, finished with 77 posts and 10 votes.

  • [X] Yes, of course
    -[X] This month, you had yet to visit Armun Kelisk and Opaline Vault.
    --[X] Gather the crafting orders, set up new ones.
    ---[X] Buy Staves.
    --[X] Meet with Djinn and Shaitan spymasters.
    ---[X] Ask when would be the preferable time for us to visit Vialesk and other Marid states with their delegations, in an attempt to draw Marid into war with Efreeti.
    ---[X] Offer the Djinn and the Shaitan the services of the Fleshforge and Plantforge for war and peace alike, at a fair price.
    ---[X] With Asmodeus himself starting to act on Plane of Balance, a lot is at stake. Request whatever lore or knowledge on Hells and those serving Asmodeus they can share, anything that can help in rooting out his influence.
    ---[X] You are planning to strike at the Bitch-Queen in short amount of time. Still, far it be from you not to plan for the worst. Ask whether the Empires have anything that may serve as the last-ditch measure in event all out plans come to ruin and we require something to stop Divine influence imposing onto reality, if only for a short while.
    ---[X] Ask whether they are aware of any especially hidden, or not well-known forces/groups that may be of help to us breaking the illithids upon the Plane of Balance - groups that we would be able to rely on not to become a problem later on if we use them (unlike most Brines, for example).
    ----[X] We aren't asking for their help, what with war on Efreeti being just as important- but any aquatic forces we haven't heard of ourselves with the limited exposure to the Planes we had yet.
    --[X] Take a quick look round the markets of Opaline Vault for exotic creatures, specifically borrowers and ambush predators.
 
See if ths Shaitan know anything about Metal Clad Ccreatures? The Plane of Earth should have some somewhere right? Also draining the Mercury Lake.
 
Off-topic, but YFW you realize some poor abyssal garbage dump has been made infinitely worse by the presence of Aedon. At least Aerys has good company.


It's the presence of Johnny Auranes that keeps the Abyss back more than all the efforts of Avernus combined, I think. :V
 
@Goldfish Found another potential missing thing. Probably should go in the armory.
The Shadowblade


Appearance: Forever wrapped in shifting shadows the weapon does not contain the soul of its long dead maker, it is shrouded in it, striking as much with his unerring purpose as it does Adamantine's sharpness. Inscribed upon the black jade in the tongue of Heaven there is no more than a single line, a promise: By shadow's edge from darkness warded.
  • Alignment: Lawful Neutral
  • Stats: Intelligence: 10 (+0), Wisdom: 17 (+3), Charisma: 17 (+0)
  • Saving Throws: Fortitude: 8, Reflex: 8, Will: 11
  • Senses: Vision and Hearing in a 120 foot radius, Darkvision, Blindsense
  • Communication: Telepathy
  • Minor Artifact: 16th Caster Level
  • Conflict Triggers: Bearer knowingly allies with servants of the Bloodstone Emperor or other Servants of the Void, or breaks an oath of fealty
  • Powers: +2 Adamantine Dagger
    • Eyes of Shadow: The wielder gains darkvision 30 feet while grasping the hilt or handle of the weapon, even if the weapon is not drawn.
    • Veil of Shadow: +2 Circumstantial bonus to hide and Move Silently whenever the Weapon is drawn as its faint flickering shadows envelop him
    • Sudden Strike: +2d6 precision damage to any foe caught flat-footed
    • Unseen Weapon: As a swift action one can activate one of the following powers (5/day);
      • Unerring Strike: Your next melee attack ignores any miss chance because of concealment or total concealment.
      • Unexpected Strike: Your opponent is denied its Dexterity bonus against your next melee attack.
      • Ephemeral Weapon: Your next melee attack deals an extra 2d6 points of damage, as extraplanar darkness momentarily replaces portions of your opponent's body.
OOC: The dagger grants roughly the abilities of a level 5 Shadow Blade. The spirit from which was level 10 in the class, but becoming a weapon has somewhat limited him.
I suggest it be put to teach in the scholarim, a new class for our growing armies of magic users is always good. DP confirmed that it can teach the class right after the update I pulled the dagger from.

There used to be a page with a list of all the magic items including the ones we sacrificed and neatly sorted but I can't find it anymore.
Edit: found it, its in research but not sure if its updated anymore, at any rate it also does not have the shadowblade. Back to catching up.
 
Last edited:
A good trade ship would have been 2,000 IM.

The Hunter's Moon, as the former pride of the Baratheon Royal Fleet, would have been 5,000 IM or more.

Ah, that's an error on my part, sorry. I was thinking of the costs for ships I put up at the beginning of the quest and then scaling up for what I thought was the various overhauls since I could not find the ship costs last night. Apparently I did not scale up enough. Consider the price 2500 IM.
 
Ah, that's an error on my part, sorry. I was thinking of the costs for ships I put up at the beginning of the quest and then scaling up for what I thought was the various overhauls since I could not find the ship costs last night. Apparently I did not scale up enough. Consider the price 2500 IM.

All things considered, I would have sold it her at a discount, but I think it's somewhat important to Asha that she pays full price. The ship is kinda special in multiple ways. She's not getting handed an old tug, or something we pushed out of a shipyard in Lys or Braavos. And I expect it holds about as many good memories for her as the Black Wind ever did in canon.
 
All things considered, I would have sold it her at a discount, but I think it's somewhat important to Asha that she pays full price. The ship is kinda special in multiple ways. She's not getting handed an old tug, or something we pushed out of a shipyard in Lys or Braavos. And I expect it holds about as many good memories for her as the Black Wind ever did in canon.

Yeah, that's why I'm having her offer the 2500, she does care about getting it fair and square.
 
Wait, are we having an inheritance debate again?

If the immortality thing is tripping people up, here's a friendly reminder I made a masterpost of solutions to avoid the "infinite wealth accumulation by immortals causes issues" problem.
The list is at the bottom of that post, and I'll update it with any new ideas! Ping me please!

Right now the list looks like this :
  • Reincarnation counts as death: pick a new name and your heirs inherit your wealth. This won't do for true immortals or Constructs, but it's a start.
  • Avoid monopolies and overly large private businesses. Break them up if needed. Set up state-run companies or subsidize private efforts to break up monopolies. Don't create monopolies unless it's utterly necessary, and if you do make then state-run.
  • Hard cap on how wealthy someone can be. If anyone is richer than the Sealord (or some other very very large number - this is just an example) then their wealth that goes over that sum is taxed very heavily and they are pushed to do stuff with it (sell it, spend it, keep the money moving). Simple and stupid, but technically works. This + the last one should limit accumulation of power and wealth in individuals, families, and businesses. People can still get very very rich, but not too rich.
  • Limit appointments to high-level posts in the administration: try to stop a single group from having too much influence in one area. I don't care how competent you are: there are always other choices, and this is a black mark against you.
  • Encourage the development of new colonies outside of the aegis of a single family (so don't do like the Shaitans do, where a single rich family sponsors a colony and takes it over). Use banks and government funding to get things together, don't rely on private interests to get colonization moving.
  • Guarantee a basic standard of living for all, so that the poor can't get angry that "people are dying of cold/hunger in the streets and the wealthy are billionaires!". Right now this means subsistence level, later (when we're richer and whatnot) try to keep most people able to afford basic comforts through sound economic policies (having a healthy economy is essential), and maybe government grants to the poor (that's not as good as keeping people working, but in some cases it may be necessary - see social security, help for the insane and the deeply handicapped...). The idea isn't to shower everyone with grants, it's to create conditions for everyone to have a decent life by keeping a healthy economy. A social safety net is necessary of course, but this also involves keeping the economy functioning and limiting unemployment without creating bullshit government jobs. Limiting how bad things get for the poor does a lot to limit social unrest.
  • And of course we'll be making it clear that heavens exist in our education system (to reduce the appeal of immortality). We'll probably be buying up the reagents for Reincarnation ourselves to raise prices (and using most of these reagents for other rituals, let's not waste them!). Ect, ect. EDIT : Okay, in hindsight this last one won't really work until we set up our own Heaven.

There is another aspect of inheritance law that I don't believe we discussed.

It's one thing if your inheritance is part of a long established noble lineage, where you are expected to die and leave the family holdings to a designated heir. It's all well and good to establish laws to enforce culturally accepted standards of inheritance. That is necessary to prevent a great deal of upheaval in the upper strata of society.

On the other hand, if you are a merchant, trader, or someone who accumulates your own wealth rather than inheriting it yourself, I don't think we should try to enforce any kind of inheritance regulations. That's wealth the person earned on their own, so they shouldn't be forced to give it to their children.
I don't see why you wouldn't tax a merchant's wealth. Not is the "we'll want to disrupt the aristocracy" thing also applicable to any overly powerful merchant families in the long term, but the same "this kid was born to this wealth and has done nothing to deserve it, why does he have a right to avoid all taxation?" logic applies there too. Furthermore, the economic principles behind inheritance taxes ("it stifles innovation and social mobility, promotes stagnation and encourages economic hoarding strategies which remove resources from economic circulation and even investment") don't magically stop applying just because your father is considered deserving of that wealth.
I'm not saying we should ban all inheritances or anything, but "not enforce any kind of inheritance regulations" is a far too radical position.
Inheritance taxes have pretty much always existed (according to Encyclopedia Britannica it goes all the way back to the Roman Empire, and AFAIK there were even examples before that - and IRL it didn't stop during medieval feudalism!) and abolishing them is rather difficult to justify on both economic and moral grounds.
 
Inheritance taxes have pretty much always existed (according to Encyclopedia Britannica it goes all the way back to the Roman Empire, and AFAIK there were even examples before that - and IRL it didn't stop during medieval feudalism!) and abolishing them is rather difficult to justify on both economic and moral grounds.
So - how would that be handled with snappy adventurers? From mid-level on, they tend to treat death as a revolving door. Viserys himself already died once.
 
@Goldfish Found another potential missing thing. Probably should go in the armory.

I suggest it be put to teach in the scholarim, a new class for our growing armies of magic users is always good. DP confirmed that it can teach the class right after the update I pulled the dagger from.

There used to be a page with a list of all the magic items including the ones we sacrificed and neatly sorted but I can't find it anymore.
Edit: found it, its in research but not sure if its updated anymore, at any rate it also does not have the shadowblade. Back to catching up.
Thanks again, dude. Adding it to the Armory now.
 
So - how would that be handled with snappy adventurers? From mid-level on, they tend to treat death as a revolving door. Viserys himself already died once.
Means of raising the dead that don't extend life expectancy aren't included. The point is to hit Reincarnate, not Raise Dead or Resurrection.
 
@Duesal @Goldfish @DragonParadox
Some more missed stuff.
[X] Purchase two things
-[X] 1 Mirror Serpent (Creation can be reverse-engineered) Cost 2,592 IM
-[X] 8 Dweomercat Cubs Cost 8,424 IM
--[X] Total: 11,016 IM
-[X] After much deliberation, and obvious reluctance to leave the other two things, Maelor makes a show of contacting his master Malarys to see if he should get a loan for this. Malarys will agree, because they happen to have buyers lined up who will pay extra for prompt delivery. The money will come from a combination of prior savings and a few small loans.
-[X] Inquire how much the Cloves cost without purchasing the slaves, and ask if he'd be willing to wait one or two days before selling them. Then return a few days later with the pretense of having found a buyer and purchase the Cloves on their own.
-[X] Then, at night, Maelor visits in secret, and offers to purchase the slugs with 2/3 of the price in coin, and the rest in magical items worth 25% more than the remaining third. This is under the pretense that he wants an ace up his sleeve against his master, and that the money is mostly funds he's secretly squirreled away by skimming off the top for years even before coming to the City of Brass.
[] Flame Clove seeds and 50 human slaves used to tending it Cost 9,000 IM

[] 1
Mirror Serpent (Creation can be reverse-engineered) Cost 2,592 IM

[] Breeding population of Wizard's Shackles (No limit on the total number of spell levels absorbed) 14,400 IM

[] 8
Dweomercat Cubs Cost 8,424 IM

@Goldfish Flame Clove for the armory and can be used to double the damage of our Ship bombs so growth should probably be prioritized.
@DragonParadox The Dweomercat Cubs go to mystical subjects
@DragonParadox Mirror Serpent Should to the mystical subjects and their creation should be added to flesh forage(not sure where that is tracked) Or research action needed?
@DragonParadox Wizard's Shackles to the Menagerie to be assigned to Inquisition? Maybe 1 to flesh forge to unlock its unique abilities.

Swords of the Ruin Lord x6

Description: Once the whirling weapons of an Asurendra, these Valyrian Steel blades seem now invested of a will and spirit that moves and slays at the command of whoever bears them with as much skill as they themselves possess. Seals of primordial law warped and twisted endlessly swallow each other over the face of the blade.

Ability: +2 Obedient Weapon, counts as Evil and Lawful for overcoming damage reduction.

Caster Level: 15

Gem of Dark Fire

Description: A drop of Hellfire frozen in a prism no larger than the tip of one's finger holds within its depths not only fire but rage unending, a creature of dark flame that should it be released will seek to burn all in its path save the caller himself.

Ability: Breaking the gem summons a Corrupted Elder Fire Elemental, half the damage it causes is searing fire, half is unholy.

Caster Level: 5
Should be in either armory or research post items list.

Added the oozes. I'll do the pegasi in a bit, since they need a sheet too.
@DragonParadox
Seeing that it has been more than a week I figure I will add this as a reminder for the pegasi.

Sheesh guys we really need to track stuff like this better, a lot of pretty good stuff we spend effort on slips through the cracks. Maybe make a "to be updated or put in their places" spreadsheet sheet and add anything to it as the updates come in to better manage it? Not sure but there has got to be a better way to manage this than just human memory and random luck that someone is catching up to the entire thread and checking things as they go along. Because even I am pretty sure I missed some more stuff that fell through the cracks because I didn't double-check if it was tracked on the proper pages, I only check the interesting stuff or things that were obviously missed. Well, I will keep on a lookout anyway.

Edit: The cats are cubs so they should probably go to orphanages or something Idk, they don't grow fast enough anyways if we want more we will need a small research action.
Edit2: we will most defiantly need a small research action to make the cats grow
A dweomercat grows not by the passage of time, but through direct exposure to fey magic. Thus, a dweomercat cub on the Material Plane is stunted developmentally. Though it ages and gains experience and practical wisdom anywhere, only by spending several lifetimes can the cub reach adulthood. Once it has reached this stage, however, a fully grown dweomercat may freely travel between its native land and the Material Plane without adverse effects.
 
Last edited:
So if you're a poor adventurer, and decide that you're ok with changing species to save 800IM, you're going to lose everything you own?
Yes. Laws suck sometimes, and I can't see a way to avoid this issue that doesn't present obvious loopholes. Unless you want there to be a system that goes "beg the King for an exception and he had to answer fast enough for the spell to not expire"?
Any adventurer can shell out 800IM for a friend, anyway. Or they can take out a loan or something (don't we have a bank?).
 
Yes. Laws suck sometimes, and I can't see a way to avoid this issue that doesn't present obvious loopholes. Unless you want there to be a system that goes "beg the King for an exception and he had to answer fast enough for the spell to not expire"?
Any adventurer can shell out 800IM for a friend, anyway. Or they can take out a loan or something (don't we have a bank?).
I would just make it, so it's only if you're getting a reincarnation while you're over a certain age that you get charged(with age calculated either from your time of birth, or from when you last got charged) so if a 20 year old adventurer get a reincarnation they aren't charged, but if someone over 40 get a reincarnation, they will be charged.

Because sometime as an adventurer most of your corpse might have been destroyed, and that mean you either have to shell out for a Resurrection, or use reincarnate, and an 1800IM difference plus the fee for hiring someone with 7th circle spell slots, is likely to be unaffordable for beginning adventurers.
 
Last edited:
Back
Top