Researcher: Qyburn. Researcher: Valeria Wondersmith. Researcher: Volantine Mysterium/Scholarum Branch. Researcher: Tyroshi Scholarum branch and Naria Loreseeker OR Lya if several bodies are ready and allow for that and the "A Dragon Chained" to be done at the same time. Researcher: Sorcerer's Deep Scholarum Branch and Mercy of the Soul. Researcher: Dany and Lya. Researcher: Svitran, Velen, Mantarys Scholarum branch Researcher: Lady Saenna
Intrigue:
Assets: Tyene, Nuri, Azema, Orphne Feylord
(Reasoning: I trust the Feylord to be able to run circles around GCs without being noticed, Azema can do her job well enough, and Nuri is the main plant we have there, while Tyene is both a firepower provider, and capable of being very sneaky). Assets: Garin, Glyra and the Roaming Chaos, Kira Windgraced, Tuin and Morwyn (Drow Assasin brothers),
(Reasoning: We need to intervene there, but we can't do it via military yet. So, Intrigue-spam seems the way to slow Asmodeus down)
Assets: Aradia the Huntress, Mereth and Erynies, Construct Ravens.
(Reasoning: We just need relevant data on numbers and force-composition, not great secrets. I think they can do that well enough..?)
Assets: Anu, Shadow Tor
(Reasoning: Anu helped make that fortress, and Shadow!Tor was made to find us a way in. Now it's time for us to utilise them both to get detailed plan around the defenses GC and Timmie set there).
ADVENTURE!:
(post with all the avaliable locations - here)
Assets: Viserys, Zherys, ??
Assets: Misfits and Thoros
Assets: Relath, Viserys, ??
Vee, ??
Assets: Viserys, Soft Strider, ?? Assets: Xor, Bronn the Sellsword, Danar and Alyssa Crowl. Assets: Lots of minor PCs we have, can't know quite well which, @Goldfish would judge better. Assets: Melisande, Amrelath
------------------------------------------------------------------------------------------ @Crake, I'm horrible at discerning which provinces we can apply, and which we can't, in order to fuck with Asmodeus in Slavers' Bay. Feel free to add their Intrigue Actions on top, if any - we surely won't lack in opposition on that front.
@Goldfish, I would apprecaite help on better placing of people around the "Intrigue"-actions, I tried to assign people around that seemingly would fit the tasks... but I'm not sure if I've got nearly enough on things that aren't "Fuck you, Asmodeus!". And even there.
@Duesal, what was the name of Lady Saenna's Daughter, the one that, iirc, should be avaliable as a Researcher to us now?
Also, how many months did our grand-grand...-uncle, that Syrax' cleric--turned lich--turned alive-- ask from us after we returned him to life?
He wanted to rest for a while, but I can't find for how long :/
In general, I'm also not the person to ask for whom to send on "Adveture!"-actions, beyond vague guesses which I gave here.
I think those are kinda important to do still, there's certainly something brewing in Hardhome, asshole Fey make CoS' narrative stronger, the Beastbreaker may be a danger or an asset, and I'd rather not have Crowls dungeon-delve alone Beyond the Wall nowadays.
@everyone, please give feedback. This is basically turn-planning here, and even preliminary as it is, it's better to have some idea on what we'll be doing.
This is regarding the rituals. For creating the rituals, since we have the Unilla book, is it possible to use the Scholarium base research actions to develop the ritual spells or would we need a mage capable of casting 6th level spells or lower to develop these rituals even with the book?
As an addition to the first question since the Unilla had some ritual spells in her noggin would it be possible to reformat those spells so that they draw their power from elsewhere using the Scholarium bases actions or would we need a mage with the same capacity as the Unilla to do this task?
Edit: Is the Scholarium base actions enough to convert any spell of any level into it's ritual form or would we, in that case, need a caster capable of casting that spell?
So, a little off topic, but all of this talk about interplanetary stuff and visiting the moon got me thinking. How do you suppose the Moonsingers, and their goddess, would react to us setting up a temple complex for them on the moon and setting the teleport circle in their SD temple (possibly the moon pool itself) ?
Following naturally from that, supposing we actually pull it off, what if Viserys and Lya hold get married on the moon? Hell, we might be able to get the Moonsinger's goddess to officiate the ceremony herself in exchange for the prestige gain from being the only moon deity with a lunar temple.
If we transmit the ceremony via mirror we might be able to short out Essos's bullshit meter. The additional competition for the various shitty gods would also be a plus.
This is amazing and I love it. We could set up a Teleportation Circle to bring the guests up, and use Persisted Life Bubble to make people survive the ceremony! Or maybe do it indoors, and terraform the inside of the building?
Is there an AoE version of life bubble? Something like Perinarch, but that works in space?
I can see it now, you can cast spells that technically count as 10th level spells, so you can get 9th level extra-slots.
I think that's terrible and should not be allowed.
But for our world here my opinion doesn't matter, DPs does. And he already ruled way back in Braavos that a Metamagiced Fireball does not count as a higher spell for the purpose of Fiery Burst, so I doubt this would be allowed either.
Also keep in mind that you can level further, does this build scale well?
I agree that this is terrible cheese. I have in fact never used it at a table (although when I DM I sometimes make NPCs with similar cheese).
Your example with the Metamagic doesn't work : while you are indeed correct, Heighten Spell is explicitly an exception to such rulings. It's literally the point of Heighten : it makes low-level spells into high-level ones, thereby bypassing defenses like Globe of Invulnerability (which clocks all spells of fourth level or lower) as well as raising spell DCs.
Does it scale well? Yes, to a point.
For the next 5 levels it improves my spellcasting, as well as my Int and Wis. I end up with more spells per day than a wizard (yay for double aptitude!), but limited mostly to spells of level 6 or lower. I say mostly because if a spell counts as lower for anyone, Chameleons can access it (like an Archivist, but without the need to look for scrolls of it). This means that they get a pile of level 7, 8 and even 9 spells that they can cast out of level 5 or 6 slots.
Once you hit level 15 and spellcasting cannot progress any further, the final 5 levels can be used to get bonus spell slots and turn into an even better Gish (ideally you'd dip more casters, but seeing as casters aren't on theme, this is what I'd do) : take a level of Nightmare Spinner, take two levels of Dragon Disciple (take Arcane Cogitation to qualify - it's a great feat for you anyway), and then take 2 levels of Warblade.
At this point your caster level is 20 (it has been since level 15) and your buffs are hard to Dispel : they are what make you a Gish! You can easily have Greater Mighty Wallop, Greater Luminous Armor and Greater Magic Fang around all day, and pop a quick Divine Power at the beginning of a fight. You have access to all Cleric buffs and wizard buffs in the game, and wizards have some incredibly amazing personal only buffs!
Then you have great stealth (and Hide in Plain Sight for use in combat), great skills, some maneuvers (those are very good for your action economy!) and you can craft any gear needed yourself. You also have save or die spells and battlefield control, as needed. This isn't a full caster, but it's anything but weak!
Edit : Peaking at level 15 (with a big jump in power at level 12) is intentional. Levelling gets harder and harder, riskier and riskier, after all. After level 15, this build is just polishing things off and grabbing side bonuses.
However, if the residual magic + extra slot cheese works, you can take it even further : replace the 10th level of Chameleon by a level of Shaper of Form, become a Changeling, and take racial emulation. Then take a level of half-elf paragon for the bonus feat, then nightmare spinner, and then anything else that grants bonus feats you can convert to extra slot. Human Paragon?
Or maybe just take 5 levels of abjurant champion. Even with no spellcasting to advance, that one is amazing.
Oh, or that weaver class our drow assassin has, that lets him instantly activate multiple low-level buffs on himself + allies ! You are already stealthy, social, buffer, Gish and a spellcaster. Time to improve your support abilities beyond just healing and AoE control !
Fuck.
Aah...
I guess we can send Malarys in to fuck with Asmodeus' forces in Slavers' Bay? He'd be a decent fit there, and quite good at discerning Devils' influence.
That aside, any more comment on teams' composition?
Roster of those dealing with GC kinda worries me, but I'm too sleepy at this point to think things through again :/
This is regarding the rituals. For creating the rituals, since we have the Unilla book, is it possible to use the Scholarium base research actions to develop the ritual spells or would we need a mage capable of casting 6th level spells or lower to develop these rituals even with the book?
As an addition to the first question since the Unilla had some ritual spells in her noggin would it be possible to reformat those spells so that they draw their power from elsewhere using the Scholarium bases actions or would we need a mage with the same capacity as the Unilla to do this task?
Edit: Is the Scholarium base actions enough to convert any spell of any level into it's ritual form or would we, in that case, need a caster capable of casting that spell?
You would need a mage capable of casting that level of spell to convert spell to ritual yes.
Reformatting is fine yes as long as the Scholarum mages have access to things like the Scholar's tree
Anyway vote closed so I can put up the interlude.
Adhoc vote count started by Othan763 on Sep 11, 2019 at 11:20 AM, finished with 37 posts and 7 votes.
[X] Start with a counter-question, what does she do aside from battle?
-[X] If she works any trade she can likely follow it here, if she has worthwhile things to teach we will consider if that should be spread to our people, if she is a researcher she can help ours or pursue other projects, if she seeks further instruction in magic she can find help and lore too. Ultimatly, as long as she follows the law of the land, she can do what she wants, though starting next month we will allocate some of her time to help were we deem it most useful.
-[X] Aside from these options we will pay her enough to buy a (mid-sized) house and will start equipping her for joining us in combat next time that's needed. She should take the rest of the month to get to know our laws and the local costums, maybe Mercy or Beryl has time to show her the city?
-[X] //Double check what she's going to do with this freedom once she is gone via Divination personally, she is a bit too powerful to trust the Inquisition to handle her and her natural Aura makes her very hard to track or predict for low-CL rituals in the House of Mirrors.
@TalonofAnathrax it looks like developing the ritual would take a caster capable of casting said spell and reformatting can be done with the Sorcerer's Deep Scholarium base.
Now do we have a sixth circle mage free next month? We could just put them on ritual duty.
In the month he had lived under the false sky of the City of Brass, Bronn had learned anew many of the lessons of his youth: that all merchants were cheats at heart if they thought they could get away with it, that a street rat with a bone shank would kill you just as dead as a knight with his shining sword, and that if a deal looked too good to be true he should keep his wits and his knives about him. True, the merchants hereabouts dealt in sorcery the way a Gulltown horse trader dealt in fleas, the thieves had knives hot enough to cut through castle-forged steel, and a fair enough glamour could get a man to stick his cock in a rusty steel trap and not notice till the damn thing snapped closed, but the heart of the matter was the same.
In the Bazaar of a Thousand Sins they weren't servants of the Dragon King, to get merchant's knees knocking at just the thought of cheating them, they were just common traders blown in from who knows where, the sort this city chewed up and spat out the bones of every day... and it was just these sorts of bones they were looking over today.
As far as Bronn knew the so-called 'Fakir of Fortune' was not any sort of priest, no more than the dirty sandstone walls and tattered wings of his shop was a temple, unless it was to some god of miserliness and lies. Then again, there is a god for that too and his name's Mammon, the sellsword remembered. He really wished Demons, Devils, and Fiends of all sorts would leave good honest greed out of their dealings, but there you have it. He adjusted his sword a little more comfortably as he and the boy entered the shop.
Not only were the Fakir's knees not knocking with fear, but he didn't have any to begin with, a plume of dirty smoke shot through with fire rose up from the dusty floor to transition into a starveling body, skin all but clinging to the bones, his arms ending in claws black as sin. There was a rumor going around that a Djinn slave he once sold had rotted both his hands clean off with her dying breath, but the merchant had just gone to a necromancer to have them sown back on, but it was his face that gave Bronn the shivers. Like most of the locals of the city he wore one of those headwraps, a turban they called it, but the Fakir had his wrapped over where his eyes should have been, but he still saw just fine, the dozens of clinking and clanking amulets moving alongside him. It was almost like he tasted the air with his tongue like a snake.
How the hell the boy just walked up and touched palms with the bastard in greeting Bronn had no idea. Maybe it was the demon blood, maybe it was being bloody twelve and thinking he was gonna live forever. The sellsword was more than happy to keep him and all his kin at least a sword's length away.
"Alright, what have you got for me today?" Maelor asked, looking around the shop as though expecting to find something new among the dried heads and tin 'jewelry' even though everyone who knew of the Fakir of Fortune knew did not deal in his valuable stock unless it was for a commission or some poor fool had just pawned off the last of his worldly goods to keep the slave catchers at bay at least a little while longer.
"I heard in the crackling of a flame that Irun Sirq Narid is selling flame clove seeds long with a dozen strong slaves used to growing it, you were looking for that, were you not? For your enchanters?"
The first time he had heard the merchant's sly insinuations Bronn had damn near jumped out of his skin thinking they'd been found out, but he had soon learned it was his way to imply wrongdoing of everyone he dealt with, just in case some information slipped through the cracks. It did not make him beloved by any, but he'd found enough secrets to stay alive so far at least.
"Is that what you called me from my shop in the middle of the day for? Spices?" Maelor snorted. "You should have used that clove to make lizard roast with date wine to tempt me with if that's all you have."
"Patience, young one, it is the key to a long and healthy life," the merchant hissed a near-threat. "Did I say that was all I had?"
"Then out with it, unless you are so desperate for someone to cross your threshold that you need to draw out every talk," Bronn growled, playing his part.
The Efreeti merchant answered not with words, but magic, an illusion floating up from his upraised palms. It looked like a silver snake with sapphire eyes and scales shimmering in a thousand colors swimming though some distant sea, then it vanished leaving only a ripple in the water. "A mirror snake, very tricksy, very useful for a sorcerer, can turn back spells worked upon it. It does not sleep, does not eat, the perfect guardian, eh?"
"A useful trick, but I have better guards with legs yet that can cast spells of their own," the boy countered so skillfully Bronn could not even tell if he was really not interested or just haggling.
"You have guards," the Fakir of Fortune gave an ugly laugh. "We will see what you think about it tomorrow once you have talked to your master, boy. In the meantime, tell him I found a way to control those slaves of his better in case they should misbehave..." Or you, the words hung unsaid in the air, not that Bronn had long to consider the threat before the merchant slapped down on the counter a disgusting grey-green leach with a hundred tiny mouths all wrapped up in a shining adamantine chain.
Gods, let that thing not be smart, was the sellsword's first thought, not even sure which gods he was praying to at the moment. Any who were listening would do. Thankfully his prayer was answered. That was not some kind of smart brain worm, just a sort of leach that sucked magic right out of a wizard, and he supposed another reason to steer clear of using magic himself.
Maelor haggled for the damn thing just like for everything else, even insisting to try them out himself 'to see if they could do the job'. "Slow, really bloody slow, but I guess if you have a sorcerer chained up nice and tight already it should be able to keep him out of mischief."
"Bah..." the merchant gesticulated with one clawed hand. "No imagination, you can set these on a sleeping mage and soon enough he won't have any magic to call his own. Unless that is, he is guarded by one of these." So saying he placed upon the counter a basket full of cats, kittens really, the sort you would expect to see pampered in some lady's lap, except these were made of magic fire with bright green eyes that almost seemed to call for help... then they actually called for help:
"We will be good, we are clever and swift, no need for chains, no need for collars, just take us away," they said, their words tumbling over each other in their rush.
"You are the last one I'm offering them to," the Efreeti merchant said. "If you won't take them I'm afraid I'll have to chop them up for potions."
Bronn was willing to bet the bastard had said that a dozen times already, but damn it if even he didn't feel a pang at the thought of the little things being killed off.
What do you buy?
[] Flame Clove seeds and 50 human slaves used to tending it Cost 9,000 IM
[] 1 Mirror Serpent (Creation can be reverse-engineered) Cost 2,592 IM
[] Breeding population of Wizard's Shackles (No limit on the total number of spell levels absorbed) 14,400 IM
OOC: You rolled very well for magical creatures but poorly for slaves. Ifrit, Azer, or just standard humans are all that is available without making waves for now.
"We will be good, we are clever and swift, no need for chains, no need for collars, just take us away," they said words tumbling over each other in their rush.
I don't care what people say, we must save the kittens!
These are children after all who are begging to be taken away. Pretty sure would fit Maelor's and most of our decent companions minds to save them if possible.
Weren't we actually looking for dweomercats? I remember some discussion to that effect. We should get them.
I personally love the mirror snake, but I can't think if any specific reasons to get it beyond "it's awesome."
The wizard shackles, though, are going to be the basis of some truly terrifying flesh forge projects.
[X] Purchase two things
-[X] 1 Mirror Serpent (Creation can be reverse-engineered) Cost 2,592 IM
-[X] 8 Dweomercat Cubs Cost 8,424 IM
--[X] Total: 11,016 IM
-[X] After much deliberation, and obvious reluctance to leave the other two things, Maelor makes a show of contacting his master Malarys to see if he should get a loan for this. Malarys will agree, because they happen to have buyers lined up who will pay extra for prompt delivery. The money will come from a combination of prior savings and a few small loans.
-[X] Inquire how much the Cloves cost without purchasing the slaves, and ask if he'd be willing to wait one or two days before selling them. Then return a few days later with the pretense of having found a buyer and purchase the Cloves on their own.
-[X] Then, at night, Maelor visits in secret, and offers to purchase the slugs with 2/3 of the price in coin, and the rest in magical items worth 25% more than the remaining third. This is under the pretense that he wants an ace up his sleeve against his master, and that the money is mostly funds he's secretly squirreled away by skimming off the top for years even before coming to the City of Brass.
It's nice being filthy rich. That Adamantine Convoy raid was one of the best things we've done.
Weren't we actually looking for dweomercats? I remember some discussion to that effect. We should get them.
I personally love the mirror snake, but I can't think if any specific reasons to get it beyond "it's awesome."
The wizard shackles, though, are going to be the basis of some truly terrifying flesh forge projects.
The Erinyes had a whole ritual to sever their connection to Hell, giving them Infernal Grafts would unfortunately erode that process. We could grow new grafts that don't have Infernal taint, but these particular grafts are unfortunately too dangerous for them and would give them a highly exploitable vulnerability. Upgrading Seekers on the other hand seems to be far less problematic.
Holy shit I want that. Where can we harvest Dweomercats?
Edit:
I'm actually also rather keen on giving Yss the mirror snake. Natural invisibility and spell reflection are tasty. Giving him the ability to put it on his servants cheaperish? Would be rad.
a fair enough glamour could get a man to stick his cock in a rusty steel trap and not notice till the damn thing snapped closed, but the heart of the matter was the same.