Voted best in category in the Users' Choice awards.
@BoneyM, if I may ask - last update focused strongly on Mathilde's actions. Would it be possible to include brief overview of what is happening in K8P as a whole in next update? I.e.: how goes scouting of depths? Is Karak Anzul dwarves already raiding? How does it go? If not, what are the plans? How do they mesh with Manling population after generation of being cut from the world? What is general timeline for attempt at retaking other peaks? (years? weeks? ...days?) How are Halfling doing? Are Orcs in Cladera making any problems? Any probing attacks? Etc.
 
I'm No Thane's Son
Put external speakers on them, use them to ferry rangers while playing 'I'm no Thane's Son' out loud.
We need to get to work with Johann to reverse the ratling gun and slap a pair on each gyrocopter.
I spent all of a few minutes on this. Opening verse is bit awkward in my opinion but meh.
I'm No Thane's Son

Some dwarfs are born made to wave the axe
Ooh, they're Grimnir's one and all
And when the bards play "Hail to the King"
Ooh, they point the cannon at you, Gods
It ain't me, it ain't me, I ain't no Thane's son, son
It ain't me, it ain't me, I ain't no fortunate one, no

Some dwarfs are born gromril pick in hand
Grungi, don't they forge themselves, oh
But when the taxdwarf comes to the hold
Valya, the karak looks like a rummage sale, yes
It ain't me, it ain't me, I ain't no Longbeard's son, no
It ain't me, it ain't me, I ain't no fortunate one, no

Some dwarfs inherit grudge clouded eyes
Ooh, they send you down to war
And when you ask them, "How much should we give?"
Ooh, they only answer "More! More! More!" yoh

It ain't me, it ain't me, I ain't no Grimnir's son, son
It ain't me, it ain't me, I ain't no fortunate one, one

It ain't me, it ain't me, I ain't no fortunate one, no no no
It ain't me, it ain't me, I ain't no fortunate son, no no no
 
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Personally, I consider the 15 point greatsword the absolute cut-off point for the dwarf favor purchase, and am reasonably certain that even a 10-pointer would entirely suffice for our needs, but I know a losing battle when I see one.

There comes a point when you are liable to hit diminishing returns, and over-investing on a sword represents such a danger.

Mathilde can perform as a warrior if needs be, but her main strengths are far from that.
She has much greater success as a saboteur, scout and assassin, and there is only so much room for improvement where killiness through close quarters combat is concerned.

After all, Mathilde is a skulky mage, not a Grail Knight or a Scar Veteran.

Don't underestimate the cost and importance of all other skills, tasks and knowledge Mathilde can obtain through dwarf favor.
 
I am of the opinion that about 10 Favor on a sword is enough, since our main role should be intrigue stuff and magical research. As such I think it will be far more beneficial to spend Favor on our tower and saving what remains for various tutors or to deal with issues that prop up.
 
I know it's not a popular stance, but I personally think we shouldn't swear that oath, because with our very particular set of skills, interests and resources, we've got what might be the best chance of pulling off true nehekaran 'necromancy' since Nagash, and even if we can't currently think of a situation where it'd be vital, I don't like the idea of locking it off permanently.

You have a point, if I understand the lore properly nehekaran 'necromancy' only brings back the willing, or at the very least their soul is subjugated in a more merciful way.
 
Changing my vote a bit.

[X] This is Dawongr Weber's money. The funds will largely go projects within the Karaz Ankor - your tower for one, but also investing in the Undumgi or Ulrikadrin, or purchasing goods made by Dwarven artisans or sold in the markets of Barak Varr.
[X] Karag Nar penthouse

[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.
[X] Convince Esbern and Seija to stay long enough to deal with the spiders in the Chiselwards.

[X] There's a growing concentration of royalty here. Get to know King Kazador, and this 'Sky-Thane' Prince Gotri.

This last one is the new part of my vote: I've been convinced that Ranald can keep another few weeks, and networking is important. This'll give us more information when we do the subterranian scouting next update, too.
 
Updating my vote:

[X] This is Magister Weber's money. Make no attempt to push the funds through any of the available loopholes and spend it all in plain sight of the College. You would be beholden to spend it on ways at least nominally good for the Empire, and soon.
[X] This is Dawongr Weber's money. The funds will largely go projects within the Karaz Ankor - your tower for one, but also investing in the Undumgi or Ulrikadrin, or purchasing goods made by Dwarven artisans or sold in the markets of Barak Varr.

[X] Karag Nar penthouse
[X] Karag Lhune secondary peak
[X] Und-Uzgar
[X] Eastern Valley tower

[X] Scout the rest of the Eight Peaks, to find out what other horrors are waiting out there.
[X] Convince Esbern and Seija to stay long enough to deal with the spiders in the Chiselwards.
[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.
[X] All this time away has made you miss your friends. Visit Anton and Wilhelmina.
[X] Join Karak Azul as they raid and scout in force the other portions of the Karak.
[X] There's a growing concentration of royalty here. Get to know King Kazador, and this 'Sky-Thane' Prince Gotri.
 
On spending lots of favors on a magic sword, I'd like to point out that not only is Mathilde not a fighter character; we also barley ever use it. So we'd spend a lot of resources on an object we only need if we get stuck in combat, which really only happens if we mess up a roll (like in the Drakenhof charge) or get influenced by a God of cunning brutality. In the first case it would be a lot more usefull to extract from the situation (so how about something like "shoes of fast running" or "ring of evasion" type of stuff is usefull). In the last case... well how often do we reasonably think it will happen again?

The majority of the time when we get into fights it's one-on-one combat with infiltrators etc... And I feel like these situations are to specific to merrit a huge magic-nuke-sword.
 
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Changing my vote a bit.

[X] This is Dawongr Weber's money. The funds will largely go projects within the Karaz Ankor - your tower for one, but also investing in the Undumgi or Ulrikadrin, or purchasing goods made by Dwarven artisans or sold in the markets of Barak Varr.
[X] Karag Nar penthouse

[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.
[X] Convince Esbern and Seija to stay long enough to deal with the spiders in the Chiselwards.

[X] There's a growing concentration of royalty here. Get to know King Kazador, and this 'Sky-Thane' Prince Gotri.

This last one is the new part of my vote: I've been convinced that Ranald can keep another few weeks, and networking is important. This'll give us more information when we do the subterranian scouting next update, too.
Also we're not leaving the Karak completely without our attention since the Chiselward spiders are a concern that needs to be figured out.
 
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I am of the opinion that about 10 Favor on a sword is enough, since our main role should be intrigue stuff and magical research. As such I think it will be far more beneficial to spend Favor on our tower and saving what remains for various tutors or to deal with issues that prop up.
*Shrug* Considering this should be a weapon that we carry for the rest of the quest, I'm not going to vote for anything less then 15, and no more then 20. We are going to be facing some horrible monster at close range eventually, that's just unavoidable, so I'd like something to ensure we get the kill and don't end up killed thanks. Thats not even counting the occasional mass combat situation like us and Abelheim's charge of Drakenhoff or the attack on The East Gate.

But tbh, I just want to get the Tavern done now, that was a big reason we all voted for helping the Humans settle last update, and once its done we can focus on other goals like visiting our friends or scouting more of 8 Peaks.
 
[X] Claim the site where Ranald mugged Mork and build a shrine to Ranald there.
[X] King Belegar is allowing you to use the King's Armoury. Recover your extant study materials from Stirland and tuck them away safely in there.
 
[X] Karag Nar penthouse


[X] King Belegar is allowing you to use the King's Armoury. Recover your extant study materials from Stirland and tuck them away safely in there.

A base over the abyss seems like a terrible idea, the main threats here are goblins and skaven both of which are at home under ground.
 
When it comes to weapons, I'm thinking a hand-and-a-half sword enchanted to hit really, really hard, be really, really fast, and provide some extra defence.

The Master Rune of Kragg the Grim apparently lets us strike with the force of a cannonball, which would actually be useful to us - when we assassinate something, it'd be great if we straight up didn't have to worry about armour at all, and it would let us do some pretty significant damage to structures when we need to sabotage something.

Speed is huge in combat, of course, and killing the other guy first is a tried-and-true survival strategy. Plus, of course, more defence is always nice, so Mathilde can finally ascend to her true calling of "utter goddamned cockroach".

And as I understand it (correct me if I'm wrong @BoneyM ), a bastard sword would let us use our current Greatsword skill, while letting us keep a hand free for a staff as necessary.
 
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And as I understand it (correct me if I'm wrong @BoneyM ), a bastard sword would let us use our current Greatsword skill, while letting us keep a hand free for a staff as necessary.
I very much want this. Full Gandalf all the way!

EDIT: I actually do like the idea of using both a bastard sword and staff. Though I'm guessing it'll take a couple actions to be able to be able to use both of them effectively which might be a damper on some peoples plans.
 
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Alright, I don't know if this has been discussed yet, but I want to put my two cents in about my disappointment on how King Belegar and High-King Thorgrim Grudgebearer handled each other. I think it was a clear demonstration of how for the Elder races of Warhammer Fantasy the most common conceit and the most damaging flaw is pride.

And both the High-King and King Belegar demonstrated it in their terse conversation. The first was when High-King assumed that King Belegar's hold on the territory was tenuous, and that the might of Karaz-a-Karak was needed to secure the reclamation of Karak-Eight-Peaks. From a certain perspective, this is perfectly natural. Karaz-a-Karak is the strongest and largest hold in the Karak Anzor. Of course they would want to secure any territory that is reclaimed from Greenskins. From King Belegar's perspective, it was insulting because it insinuated that King Belegar couldn't hold onto his newly conquered Karak. That he would fail just like his ancestors had. Furthermore, that Karaz-a-Karak would support an already secured Hold, but wouldn't send the troops necessary to successfully conduct a reclamation, which smarts at King Belegar's own successes and a sense that reclamation is not only possible but should be strived for.

King Belegar's response, though, was just as bad as the High-King's question. Claiming that his Karak, which has been reclaimed for less than a week at this point, could hold out against all comers for the same duration that Karaz-a-Karak could. Karaz-a-Karak which has been withstanding Greenskin and Skaven assault for at least three millennia. That just makes King Belegar seem rash and overconfident in his own, and his Karak's, ability to hold their ground. It was spoken with the pride of a King who has reclaimed a significant portion of his Karak in a week of war, and I can only be glad that it didn't backfire on him.

While I'm glad that King Belegar's response didn't have more of a consequence than not partaking in the striking of grudges, and he was able to secure a desperately needed air force, it did take a lot of wind out of my sails regarding supporting Mathilde as King Belegar's foreign spymaster. Neither the High-King or King Belegar wanted to create tension between each other, but now that they have, they won't back down because they are far too stubborn for their own good. And quite honestly, I don't want to deal with that, and I don't want Mathilde to deal with it.
 
Alright, I don't know if this has been discussed yet, but I want to put my two cents in about my disappointment on how King Belegar and High-King Thorgrim Grudgebearer handled each other. I think it was a clear demonstration of how for the Elder races of Warhammer Fantasy the most common conceit and the most damaging flaw is pride.

And both the High-King and King Belegar demonstrated it in their terse conversation. The first was when High-King assumed that King Belegar's hold on the territory was tenuous, and that the might of Karaz-a-Karak was needed to secure the reclamation of Karak-Eight-Peaks. From a certain perspective, this is perfectly natural. Karaz-a-Karak is the strongest and largest hold in the Karak Anzor. Of course they would want to secure any territory that is reclaimed from Greenskins. From King Belegar's perspective, it was insulting because it insinuated that King Belegar couldn't hold onto his newly conquered Karak. That he would fail just like his ancestors had. Furthermore, that Karaz-a-Karak would support an already secured Hold, but wouldn't send the troops necessary to successfully conduct a reclamation, which smarts at King Belegar's own successes and a sense that reclamation is not only possible but should be strived for.

King Belegar's response, though, was just as bad as the High-King's question. Claiming that his Karak, which has been reclaimed for less than a week at this point, could hold out against all comers for the same duration that Karaz-a-Karak could. Karaz-a-Karak which has been withstanding Greenskin and Skaven assault for at least three millennia. That just makes King Belegar seem rash and overconfident in his own, and his Karak's, ability to hold their ground. It was spoken with the pride of a King who has reclaimed a significant portion of his Karak in a week of war, and I can only be glad that it didn't backfire on him.

While I'm glad that King Belegar's response didn't have more of a consequence than not partaking in the striking of grudges, and he was able to secure a desperately needed air force, it did take a lot of wind out of my sails regarding supporting Mathilde as King Belegar's foreign spymaster. Neither the High-King or King Belegar wanted to create tension between each other, but now that they have, they won't back down because they are far too stubborn for their own good. And quite honestly, I don't want to deal with that, and I don't want Mathilde to deal with it.
Okay.
 
So I'm going to make a suggestion for a rather unorthodox item commission. I think this has been mentioned before vaguely, but hasn't really lodged in the thread's mind. I'd suggest, rather than an Extra Killy Weapon, we go for (if possible) something to enhance our stealth capabilities.

But why, you may ask? We're a Grey Magister, we've got stealth covered. Well, yes. But that requires effort, and the amount of time we spend behind enemy lines makes the ability to remain undetected absolutely critical. This both a fallback option and a means to raise our performance floor. It allows us to infiltrate better while investing less energy into Ulgu to directly do so, conserving our efforts for other tasks. It also would indirectly reduce the chance of miscasts by reducing the number of times we'd have to throw those dice.

Just as the Coin presents major opportunities for covert and clandestine operations, so too would this item reduce the risk to ourselves in skulking about in the recon/assassin/saboteur role.

I will freely admit that I have no real idea what the Dawi have that could benefit us in this regard, and so invite comment from those more knowledgeable than I as to feasibility. Another option would be to farm College favors towards this, as our Order would certainly have the ability to put something like that together.
 
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So I'm going to make a suggestion for a rather unorthodox item commission. I think this has been mentioned before vaguely, but hasn't really lodged in the thread's mind. I'd suggest, rather than an Extra Killy Weapon, we go for (if possible) something to enhance our stealth capabilities.

Sadly this is impossible. That would be a talisman and we already have one of those.
 
King Belegar's response, though, was just as bad as the High-King's question. Claiming that his Karak, which has been reclaimed for less than a week at this point, could hold out against all comers for the same duration that Karaz-a-Karak could. Karaz-a-Karak which has been withstanding Greenskin and Skaven assault for at least three millennia. That just makes King Belegar seem rash and overconfident in his own, and his Karak's, ability to hold their ground. It was spoken with the pride of a King who has reclaimed a significant portion of his Karak in a week of war, and I can only be glad that it didn't backfire on him.
To be fair, he didn't say it would hold out longer than Karaz-a-Karak; he said it had a brighter future. I think he was thinking of the Great Hall of KaK, practically empty of Dwarfs. He was thinking of all the help the younger races had been, and the younger Holds.
 
So I'm going to make a suggestion for a rather unorthodox item commission. I think this has been mentioned before vaguely, but hasn't really lodged in the thread's mind. I'd suggest, rather than an Extra Killy Weapon, we go for (if possible) something to enhance our stealth capabilities.

But why, you may ask? We're a Grey Magister, we've got stealth covered. Well, yes. But that requires effort, and the amount of time we spend behind enemy lines makes the ability to remain undetected absolutely critical. This both a fallback option and a means to raise our performance floor. It allows us to infiltrate better while investing less energy into Ulgu to directly do so, conserving our efforts for other tasks. It also would indirectly reduce the chance of miscasts by reducing the number of times we'd have to throw those dice.

Just as the Coin presents major opportunities for covert and clandestine operations, so too would this item reduce the risk to ourselves in skulking about in the recon/assassin/saboteur role.

I will freely admit that I have no real idea what the Dawi have that could benefit us in this regard, and so invite comment from those more knowledgeable than I as to feasibility.
Probably not very since stealth isn't a doctrine most Runelords concern themselves with, a weapon hits issues we already have so probably no weapon runes. A banner has issues with being a big stick on the back and banner runes usually effect armies. Armor is metal and that interferes with casting.

So that leaves talismans and talisman runes and I can't think of any off hand. They could, but there's not a lot of worth in my mind when Mathilde's own talents are far better suited for solving the issue.
 
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