Voted best in category in the Users' Choice awards.
@BoneyM Where does Kragg stand on the Thorgrimm/Belegar conflict?

He disapproves of Belegar not sufficiently valuing grudges but he also disapproves of Thorgrim not sufficiently valuing the restoration of the Karaz Ankor's former glory. So it's a wash.

@BoneyM Becoming a Vampire would nullify all Dwarf Rep, no?

If they knew about it, almost certainly.

On a different note, @BoneyM while we can't spend favour in Karaz-a-Karak, is our reputation still good there? As in, if we went there to tell them about a threat or something, would they listen?

Yes, you're frozen out as part of a Dwarf-on-Dwarf schism and as such it would be put aside for matters of Dwarf-on-everyone-else.
 
Do we have a WoG on whether and how would such a modified Rune function?

It might do:

It doesn't. It might be possible to adapt it so that it does, but Dwarves haven't given the matter any investigation.

Even better is that I think that if Kragg tried and failed, he'd never admit it to anyone, particularly with Thorek right there. Given what he pulled off with Mathilde's belt, I think it's worth a try.
 
[X] This is Dawongr Weber's money. The funds will largely go projects within the Karaz Ankor - your tower for one, but also investing in the Undumgi or Ulrikadrin, or purchasing goods made by Dwarven artisans or sold in the markets of Barak Varr.
[X] Karag Nar penthouse

[X] Claim the site where Ranald mugged Mork and build a shrine to Ranald there.
[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.
[X] There's a growing concentration of royalty here. Get to know King Kazador, and this 'Sky-Thane' Prince Gotri.
 
....What would happen if a vampire wore Kragg's belt?

They have a vortex inside them continually sucking in the Winds of Magic and converting it into (true?) dhar. I think they'd be continually exploding but not dying.

@BoneyM , how likely is Grey Order to send us some apprentice or whatnot? After all, we are a Magister, if in a somewhat unorthodox position.

That sounds like a lot of work. Also, we'd need an almost completely trained apprentice whose master had died or sent on a critical mission, otherwise the apprentice would have to stay in the College.
 
He disapproves of Belegar not sufficiently valuing grudges but he also disapproves of Thorgrim not sufficiently valuing the restoration of the Karaz Ankor's former glory. So it's a wash.



If they knew about it, almost certainly.



Yes, you're frozen out as part of a Dwarf-on-Dwarf schism and as such it would be put aside for matters of Dwarf-on-everyone-else.
Ah, Kragg in his natural state. Actually, I think I have a picture somewhere.
Also, that's interesting. And potentially useful.
 
Inserted tally
Adhoc vote count started by ShyPerson on Sep 29, 2019 at 10:30 AM, finished with 564 posts and 144 votes.
 
[X] This is Dawongr Weber's money. The funds will largely go projects within the Karaz Ankor - your tower for one, but also investing in the Undumgi or Ulrikadrin, or purchasing goods made by Dwarven artisans or sold in the markets of Barak Varr.

We're gonna be staying here for the next few years at minimum, so investing in K8P is only reasonable - especially since it'll put that money back into circulation among the Hold boosting it in general.

Plus, with our ludicrous amount of Dwarf Rep, some gold goes a long way in terms of services provided.

[X] Karag Nar penthouse

I like the penthouse a lot. Excellent view of the surrounding area, which is suitable for someone who's going to be responsible for the Intelligence arm of this hold.

[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.
[X] Convince Esbern and Seija to stay long enough to deal with the spiders in the Chiselwards.

Helping clean up and consolidate the current holdings is a good start to our future career, and there's a basic synergy inherent to keeping the Ambers around for a bit while we write up the college reports.

This also is a commitment to continuing to research, which is for the best - plus we can get our current observations down while they're still fresh.

As an added bonus, the spiders may potentially be diplomancable - and even if they aren't, learning more about their weirdness will be helpful, since I doubt they're the only hive of such spiders among these mountains.

[X] Claim the site where Ranald mugged Mork and build a shrine to Ranald there.

One leading "wizard research" option, one leading "spying/scouting" option, so for even distribution it's only fair to go with one "mercenary corralling" option.

Plus, all the other gods are getting their shrines set up right now. Are we really gonna let The Lady get an established foothold here before Ranald does?
 
[X] Claim the site where Ranald mugged Mork and build a shrine to Ranald there.

DID SOMEONE SAY NOT RESPECTING BEST GOD
 
I don't know if people have noticed this, but I think that the options with the same italic text may build on each other and open further opportunities. We took

[ ] Travel to Karaz-a-Karak with King Belegar for the striking out of several well-aged grudges.​
This suggests a future assisting Karak Eight Peaks with foreign relations, as a Spymaster focused on threats outside the Karak.

and unlocked:

[ ] There's a growing concentration of royalty here. Get to know King Kazador, and this 'Sky-Thane' Prince Gotri.​
This suggests a future assisting Karak Eight Peaks with foreign relations, as a Spymaster focused on threats outside the Karak.

Similarly,:

[ ] You could help the Undumgi and the Ulricans establish themselves.​
This suggests a future assisting Karak Eight Peaks, as leader of the Undumgi and point of contact for the Ulricans.

was then followed with:

[ ] Claim the site where Ranald mugged Mork and build a shrine to Ranald there.​
This suggests a future assisting Karak Eight Peaks, as leader of the Undumgi and point of contact for the Ulricans.

also:

[ ] There's a lot of prime real estate currently unclaimed. Stake out a prime position for a wizard's tower.​
This suggests a future catching up on your pre-existing study topics.

then:

[ ] King Belegar is allowing you to use the King's Armoury. Recover your extant study materials from Stirland and tuck them away safely in there.​
This suggests a future catching up on your pre-existing study topics.

I fear we've missed a trick here by spreading Mathilde so thin, which means we're not even getting to see some of the higher tier opportunities. Particularly concerning is neglecting the actual real threats to Karak Eight Peaks in favour, particularly of taking human leadership options that don't really help. I think, for example, the lure of hammering the shiny Ranald option is leading us to being severely complacent. We've not seen hide nor hair of the skaven since the first battle of the expedition, and we're just sitting back and focusing on self-aggrandisement and jockeying for position, without considering that we've now given our many, many enemies the time to need to regroup, plan, and get their act together.
 
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Ok, time to Vote
[X] This is Dawongr Weber's money. The funds will largely go projects within the Karaz Ankor - your tower for one, but also investing in the Undumgi or Ulrikadrin, or purchasing goods made by Dwarven artisans or sold in the markets of Barak Varr.

Invest in the local economy, as bro to the current king, your on front seat to purchase all the good place which you can invest in gambling establishment, whore house, tavern, gunsmith, inn, hostel and stationary. This is a prime time to play (good) Little Finger and use our intrigue instead of sword.
Also, try to establish 'thieves guild', so the 'victim' will not be any dwarf worth mentioning. It's gonna happen. Might as well happens on our term.


[X] Karag Nar penthouse
The first possibility that leaps to mind is the uppermost dwelling of Karag Nar, with a beautiful 360-degree view and a commanding position. The Black Orc Warboss' reasons for taking it for his own are obvious, and though it will take some time and effort to clear out the possessions that hadn't been safely stowed in the King's Armoury, it is bursting with potential and would allow you to keep a careful eye on the Undumgi and Death Pass.

This. For all the above opinion. Also, we're newly rich, we're entiled to buy something flashy, and also it's the last place anyone will think a
Grey Wizard have a lab. Obviously it will not be in Dame Weber's name, but some other womans.


[X] There's a growing concentration of royalty here. Get to know King Kazador, and this 'Sky-Thane' Prince Gotri.
This suggests a future assisting Karak Eight Peaks with foreign relations, as a Spymaster focused on threats outside the Karak.

These four are basically related to one another in increasing your influence in the K8P, or to the above vote
[X] Claim the site where Ranald mugged Mork and build a shrine to Ranald there.
This suggests a future assisting Karak Eight Peaks, as leader of the Undumgi and point of contact for the Ulricans.

[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.
This suggests a future of investigation and study at Karak Eight Peaks, and perhaps helping Johann poke at Skaven technology.

[X] King Belegar is allowing you to use the King's Armoury. Recover your extant study materials from Stirland and tuck them away safely in there.
This suggests a future catching up on your pre-existing study topics.

[X] Convince Esbern and Seija to stay long enough to deal with the spiders in the Chiselwards.
This suggests a future assisting Karak Eight Peaks with its reconquest, as a Spymaster focused on threats within the Karak.

Either this or hunting the spiders below... safer to have them raise eggs and have conventional dwarven crossbowyers to clear them out.

Edit: Ok i'm changing the above vote.. lets see if those two survive a fight against spiders.
 
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[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.
[X] King Belegar is allowing you to use the King's Armoury. Recover your extant study materials from Stirland and tuck them away safely in there.
 
All prices ballpark and subject to change: There's likely to be passenger- and cargo-modified gyrocopters going back and forth between Karak Eight Peaks and Karaz-a-Karak regularly once Eight Peaks is established, and hitching a ride on one whenever would be free for Mathilde. Setting up a deal to hitch rides from Zhufbar-KaK to go along with that would be about 2ish. A personal Zhufbar-K8P shuttle would be in the realm of 5ish.
@BoneyM can we get these and similar 'long term air travel' prices added to the list if you get the chance, please? I imagine between the KaK anger and the added air fleet they'd be somewhat different prices now
 
Either this or hunting the spiders below... safer to have them raise eggs and have conventional dwarven crossbowyers to clear them out.

They can just talk to the spiders from the checkpoints. Relying on murdering the potentially sapient spiders after invading their homes is of course something that some human gods would approve, but Mathilde pays her respect to Ranald rather than Khaine.
 
[X] This is Dawongr Weber's money. The funds will largely go projects within the Karaz Ankor - your tower for one, but also investing in the Undumgi or Ulrikadrin, or purchasing goods made by Dwarven artisans or sold in the markets of Barak Varr.

[X] Karag Nar penthouse

[X] Convince Esbern and Seija to stay long enough to deal with the spiders in the Chiselwards.

[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.

[X] There's a growing concentration of royalty here. Get to know King Kazador, and this 'Sky-Thane' Prince Gotri.
 
He disapproves of Belegar not sufficiently valuing grudges but he also disapproves of Thorgrim not sufficiently valuing the restoration of the Karaz Ankor's former glory. So it's a wash.
Kragg is a character that keeps on giving. He's like a dwarven grumpy cat.

Once the Aircorp is established you'll be able to sort out what your relationship with them is going to be.
Put external speakers on them, use them to ferry rangers while playing 'I'm no Thane's Son' out loud.
 
I really want to know what those things are

Either this or hunting the spiders below... safer to have them raise eggs and have conventional dwarven crossbowyers to clear them out.


You do realize that there is a chance that by voting for this option, the Amber Wizards may not actually stay right since this vote is quite far from making it to the top 3? Since the Amber Wizard egg vote only has 38 votes versus the Amberwizard Chiselwand 69 votes. Amberwizard Chiselwand is currently at 69 votes in third place versus speaking to Royalty with 60 votes in fourth place. So every vote literally counts if you are in favor of the Amber Journeymen staying for any reason whatsoever.

If no Amber Wizard vote stays in the top 3, we literally would not get another chance to actually get the two Journeymen to help us unravel the mystery of the eggs, since they are leaving next turn. It is perfectly possible to vote for the Amber Wizards to stay to investigate the Chiselwands this turn, and then to study the eggs next turn once we get them to stay.

Basically, if you want to keep the services of the Amber Journeymen, you need to ensure that one of the Amber Wizard options remains within the top 3 since it's fully possible to vote for the other Amber Wizard option on a subsequent turn if we can convince the Amber Wizards to stay this turn.

If we cannot keep the Amber Journeymen with us this turn, the only other recourse is to go back to Altdorf and try to trade the eggs for favors. But that means we may never ever be able to uncover the mystery of the eggs at all. May I at least suggest you approval vote the other Amber Wizard option, since split votes may well mean that we lose the Amber Wizards even though the majority of the thread is in favor of convincing them to stay?
 
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To Dwarves, the story of Karak Eight Peaks is pretty much going to be about Belegar, Kragg, Mathilde Weber, and a bunch of other people.
Well they wouldn't be wrong.
The organiser and the two heroes who basically walked through all opposition.

Humm… this was Belegar's first major campaign wasn't it? Interesting to think about what lessons he learned from it and how they differ from Mathilde's formative experience.

ONE of the following will become a new trait:
[ ] Artillery is the King of Battle.
[ ] Dwarves are the greatest ally of humanity.
[ ] The Halflings have proven themselves as a worthy neighbour.
[ ] If such rank amateurs could rival the strength of an entire Province, imagine what a skilled hand could do with Dhar.
[ ] The dead of Sylvania's prehistory deserve an undisturbed rest.
[ ] Magic used recklessly has catastrophic effects; great care must be taken in it's handling.
[ ] The best battle is one where the enemy never gets a strike in.
[ ] The best counterspell is, in fact, a blackpowder projectile to the face.
[ ] The Black Guard of Morr were the most dependable human asset across the entire campaign.
[ ] Magic is unreliable, gods are doubly so: always have a mundane solution.
[ ] It's not a great hero who carries the day, but a lot of small men working in concert.
[ ] The fog of war is a bitch, to all involved.
[ ] Expertise matters. And Stirland has precious little of it.
[ ] Mathematics is universal.
[ ] Complex problems, simple solutions.
[ ] Unity brings Strength, Discord brings Failure.
[ ] Other (write in)
Belegar Quest
ONE of the following will become a new trait:
[ ] If artillery is the king of battle then espionage is the queen.
[ ] Umgi are the greatest ally of the Dawi.
[ ] The Halflings have proven themselves as a worthy neighbour.
[ ] The lives of today outweigh the grudges of the past.
[ ] Magic can be the most devastating force on a battlefield, for either side.
[ ] The best battle is one where the enemy never gets a strike in.
[ ] Outside of a Rune Lord the best counter to a Shaman is a Wizard.
[ ] Mercenaries and vagabonds may yet prove strong as stone.
[ ] Traditions are restrictive, use whatever works.
[ ] A hero in the right place is worth more than an army.
[ ] Without clear leadership all is lost.
[ ] Expertise matters, ensure you have the right one for the job.
[ ] Hope is more important than traditions.
[ ] Other (write in)
 
@Alratan makes an excellent point.

If we're at all serious about the spymaster thing or assisting in the reconquest, we need to act on it so we can build on it.

The royals aren't going anywhere.

We haven't actually given any indication or work into being part of the security or intrigue or reconquest.


[X] Scout the rest of the Eight Peaks, to find out what other horrors are waiting out there.

[X] Join Karak Azul as they raid and scout in force the other portions of the Karak.

[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.

[X] Convince Esbern and Seija to stay long enough to deal with the spiders in the Chiselwards.

[X] This is Dawongr Weber's money. The funds will largely go projects within the Karaz Ankor - your tower for one, but also investing in the Undumgi or Ulrikadrin, or purchasing goods made by Dwarven artisans or sold in the markets of Barak Varr.

[X] Karag Lhune secondary peak

Edit: Better the royals than the shrine.

[X] There's a growing concentration of royalty here. Get to know King Kazador, and this 'Sky-Thane' Prince Gotri.
 
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@BoneyM And if we became Vampires, but not by choice?
Also, what would happen if we spent (I know we don't have that much, but let's say we'd have it) a full 100 favors on a single thing?
 
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