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@BoneyM
Provided the Eight Peaks Expedition is a success, how many Favors (if it's possible at all) would it cost to set up an express 'send us between Zhufbar and Eight Peaks via Gyrocopter when asked' thing, compared to paying Favors for each ride?
 
@BoneyM
Provided the Eight Peaks Expedition is a success, how many Favors (if it's possible at all) would it cost to set up an express 'send us between Zhufbar and Eight Peaks via Gyrocopter when asked' thing, compared to paying Favors for each ride? Possibly/probably with a specific schedule in mind.
Likely more than it's worth it, instead of hitching rides when they send mail and supplies.
 
If I recall correctly we're currently carrying some small bottles of it, but if I'm wrong about that, or if we need more, we can just go and nip back over to Stirland to grab some. We're one of the faster beings in the Empire, and as long as we're not making them constantly such trips are a lot easier for us than for anybody else.


Why would we bring such a valuable magic artifact to a warzone? We only need enough of the stuff to mess around with, not to bathe in.
"Kids! Remember to drink your snake-juice every morning if you want to get big and strong!"
 
Tell that to him, I'm just responding.
Oh, I missed that, sorry.
@BoneyM
Provided the Eight Peaks Expedition is a success, how many Favors (if it's possible at all) would it cost to set up an express 'send us between Zhufbar and Eight Peaks via Gyrocopter when asked' thing, compared to paying Favors for each ride?
We could probably get it as a facet of our job, if we take communications to other places in the Empire while we're over there: 'I can get your latest disapproving message to the Grand Theogonist in less than a week' is blindingly fast for the setting, over the distances we're talking about.
 
Actually there is a different reference to the vermintide squad in TWW2. One of the Empire cities in Mortal Empires has a tavern unique building that provides a Bright Wizard, Waystalker, Witch Hunter, an Empie Captain, and a Thane as garrison units. The text for it also has something like if there is a secret that the inn keeper doesn't know is it actually a secret? Or something like that.
 
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The discussion with the gong farmer reminds me of something.. our coleague's method of purifying human waste to saltpetre, do we have it?

This is a place that had been greenskin and skaven metropolis for millenia. Where does all the 'green guano' went and can we make a dime with it?

The curent dawi king have an obvious need for good nitro for his gunpowder.



Also for her estate in stirland.. what have the peasants doing with their lamb droppings? It seems that the only output of her land is meat, wool, mutton and shit.
 
Actually there is a different reference to the vermintide squad in TWW2. One of the Empire cities in Mortal Empires has a tavern unique building that provides a Bright Wizard, Waystalker, Witch Hunter, and a Thane as garrison units. The text for it also has something like if there is a secret that the inn keeper doesn't know is it actually a secret? Or something like that.
The building in Ubersreik is 100% a reference, but Wulfhart's Hunter's definitely bring the Vermintide group to mind.
 
By the way, what's the in-setting reason for spamming that "destroy undead army" spell that priest got from reading the Liber Mortis back during the vampire wars?
If they had a priest who could cast it, why didn't they just slaughter all undead in Sylvania, salt the earth and burn all the barrows, and then regularly return with some highly trusted priest capable of casting the spell every few decades to mop up again?

I'm betting that the spell is somehow ridiculously difficult to cast and risks killing the user each time. Either that or it corrupts its user or something.
Personal understanding of it was a turbocharged Fuck Undead spell from the Sigmar Divine Lore, cast as a ritual, using the Liber Mortis's knowledge of how undead are constructed to rip their magical bindings apart, cast by the highest religious authority of Sigmar, and using the Liber Mortis as a sympathetic link to boot.

Dangerous doesn't begin to cover how much power is going into that.
I have a theory about the singular shrine. Karag Nar, Also known as Sunrise mountain has a counterpart at the other end of the Karak, Karag Yar the sunset mountain. Maybe the orks or the black orks at least understood the symbolism enough that the there is another counterpart shrine there as well. One for gork one for mork.
Hmm, that might make sense.
Does this mean Nagash has no Mastered Necromancy spells?
Remember to invent spells you need traits for those spells.
In Mathilde's case, yes, she'd never Master Warrior of Fog spells, but anyone learning those spells won't have Warrior of Fog, and thus don't have it perfectly fit into their playstyle.

And as I understand it, traits can potentially be taught, but it'd basically take an apprenticeship of a decade under Mathilde to potentially pick it up.
Sounds good to me. Why don't we brainstorm some ways to solve that troll problem?

1. We blow up the warpstone at the top of the mountain

Pros:
-Will probably kill a lot of trolls​
-Will be a once in a lifetime show​
Cons:
-Surviving the explosion, how?​
-Belegar probably doesn't want to be King of Karak Seven-and-a-half Peaks​
Also the Eight Peaks are apparently a magical nexus, so a large amount of warpstone exploding on it is likely unhealthy.

I've been wondering is their a spell hat lets us transfer the 'Grey Wizards can see in the dark to other people' because a part of me wonders if learning or even discovering it if possible would be useful.
Sensory sharing?
-Perception oriented - Ulgu major focus check
-Information based - Warrior of Fog check

Implementations are on two axis, how the spell gets the information and how the information is conveyed:
-Conveys Mathilde's sight to recipient externally - A variation on Illusion would do, removing the concentration element in favor of showing only what she sees. Relatively safe.
-Conveys Mathilde's sight to recipient internally - A direct mental link is difficult to experimentally arrive at, you basically want a frustrated Mathilde in the dark critting massively to grant.
-Grant the recipient the ability to see Ulgu externally - This probably is more of something like a enchanted monocle/glasses to visually display Ulgu in sight...however note that the hard part is making sense of it, Mathilde is a wizard who can intuitively understand what she's seeing of Ulgu, but others would be seeing something more like thin clouds of mist drifting around which they then need to interpret whether this is background variation or actually something. A narrower version to specifically highlight shadows or minds might be more usable but harder to make.
-Grant the recipient the ability to see Ulgu internally - I'm PRETTY sure this has a good chance of making their brains leak out their ears.

Big honkin' statue of a thing somehow even uglier than regular Orcs, bunch of bloodstains from sacrifices made, and an uncomfortable amount of weird greenskin magic in the air. You know, standard evil temple.

(If Mathilde fails a lore check, the diceroll isn't shown. Not that this is necessarily the case here.)
Sic Kragg on it then. With backup.
Heavy heavy backup.
 
TBH, this strikes me as a "Yes, but to do it on any meaningful scale would be Battle Magic, and that has its own problems"

Regarding the "Let people get Mathilde's Ulgusight" bit.
 
TBH, this strikes me as a "Yes, but to do it on any meaningful scale would be Battle Magic, and that has its own problems"

Regarding the "Let people get Mathilde's Ulgusight" bit.
I'd immagin it starting more as a tool for small squads of infiltrators or when we have to sneak someone in or out of a place than anything else... but that may also be battle magic.

What would we use it for in a large scale battle anyway? Making it hard to snek up on us?
 
I'd immagin it starting more as a tool for small squads of infiltrators or when we have to sneak someone in or out of a place than anything else... but that may also be battle magic.

What would we use it for in a large scale battle anyway? Making it hard to snek up on us?

As a general rule of thumb?

Any spell that provides a persistent buff to more than one or two people is probably Battle Magic.
 
I'd immagin it starting more as a tool for small squads of infiltrators or when we have to sneak someone in or out of a place than anything else... but that may also be battle magic.

What would we use it for in a large scale battle anyway? Making it hard to snek up on us?
Night battles can be hell. Knowing who you are hitting in the dark can be extremely difficult. Keeping everything together once the chaos of battle is added to the unique challenges that night gives is almost doomed to fail. However giving everyone in the army some night vision suddenly makes night battles way more attractive.
 
As a general rule of thumb?

Any spell that provides a persistent buff to more than one or two people is probably Battle Magic.
Makes sense a suppose, a non battlefield magic version would still probably useful for exfiltration or infiltraition that requires a none Grey Mage expert but yeah I can see why it would be battlefield magic now that I look harder at it.
 
I just had a though... How would Arch-mage Telcis and Master Runelord Kragg the Grim react if we introduced them to the snake juice?
 
I just had a though... How would Arch-mage Telcis and Master Runelord Kragg the Grim react if wwe introduced them to the snake juice?
That's a question that'll probably have a more interesting answer once we figure out what it actually does ourselves.

Though on that note, I wonder if our simultaneously alive & dead snake's attitude has improved since it got trapped in its state of eternal agony.
 
I was more thinking of if Kragg could use it as a reagent in rune crafting or Telcis with his potions.
 
I want to see the rest of the warhammer world the GM made, if we have to go back to Stirland, i'll vote only to visit and not staying for more than a couple of turns. There's plenty of empire management quest out there and the adventure-focus format is fun!
 
I doubt that lesson will effect our future chances. The justification for our failure was that the matter was so classified we couldn't discuss it and to prevent anyone from finding out there was anything not to discuss we spent the time twiddling our thumbs.

...I didn't think that was something we were supposed to take at face value, considering we could have at least dissected what the change in Sylvania meant to the empire. You know, AAR. Unless you were thinking we got the lesson with the mind-lock around the skaven then? That sounded like it was during apprenticeship from the phrasing when I read it...

Grant the recipient the ability to see Ulgu externally - This probably is more of something like a enchanted monocle/glasses to visually display Ulgu in sight...however note that the hard part is making sense of it, Mathilde is a wizard who can intuitively understand what she's seeing of Ulgu, but others would be seeing something more like thin clouds of mist drifting around which they then need to interpret whether this is background variation or actually something

Wait, we could do temporary enchanted items that would allow normies to see which kids have winds they can manipulate? That would definitely make the proposed pseudo-witchhunter charity/college organization's job a lot more practical.

TBH, this strikes me as a "Yes, but to do it on any meaningful scale would be Battle Magic, and that has its own problems"

Regarding the "Let people get Mathilde's Ulgusight" bit.
What would we use it for in a large scale battle anyway? Making it hard to snek up on us?

I guess it depends if she could extend it to a few dozen or tens of thousands. It might give human armies a chance against skaven underground.

Oh! More immediate tactical thought: could we (aka dwarves) engineer a series of bombs that would send the warpstone crashing down into the caldera? Like, blast out the path it would tumble down then crumble a wedge underneath it.

Best case:
-trolls will rush the caldera to chase the warpstone, if it remains mostly together.
-dwarves move in as the trolls move out, encouraging/baiting them to chase the warpstone.
-high peak/strongest trolls clear out first, artillery gallery sets up where the warpstone exited, overlooking the citadel and caldera.
-do it an hour or two before dawn, to allow the max time to set up artillery before the skaven can make a play for the warp stone.
-Setting up orcs of citadel vs trolls, with the winner vs skaven is the thrust of the plan. Dwarves steal another karag in the confusion. Ironhammer is open to these methods now, right?
-finally, trolls were described as a "whole ecosystem". Let's disrupt it, so even if only a portion can be coaxed out into the caldera the rest will prosper less. (And remain as a subterranean buffer between the karag and the tunnel networks.)

Cons/concerns-
-putting a large amount of warpstone in play is dangerous
-may end up poisoning the caldera. Halfling would have to be content with the east valley and the promise of the eventual rest.
-tricky engineering/stealth based attempt. It would depend a lot on where the warpstone was relative to the inner mountain slopes, and how well the controlled demolition could be put together. As well as the challenge of planting them, but Mathilde running around with a ranger company being sneaky sabatours sounds fun.
-setting up fortifications that would allow the trolls to flow out while preserving gains and protecting artillery.
-finding an artillery position that would allow sorties from the citadel to be targeted as well as covering the warpstone, so we could intervene in the grand melee without taking casualties.
 
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@BoneyM
Provided the Eight Peaks Expedition is a success, how many Favors (if it's possible at all) would it cost to set up an express 'send us between Zhufbar and Eight Peaks via Gyrocopter when asked' thing, compared to paying Favors for each ride?

All prices ballpark and subject to change: There's likely to be passenger- and cargo-modified gyrocopters going back and forth between Karak Eight Peaks and Karaz-a-Karak regularly once Eight Peaks is established, and hitching a ride on one whenever would be free for Mathilde. Setting up a deal to hitch rides from Zhufbar-KaK to go along with that would be about 2ish. A personal Zhufbar-K8P shuttle would be in the realm of 5ish.
 
...I didn't think that was something we were supposed to take at face value, considering we could have at least dissected what the change in Sylvania meant to the empire. You know, AAR. Unless you were thinking we got the lesson with the mind-lock around the skaven then? That sounded like it was during apprenticeship from the phrasing when I read it...

The intrigue lesson wasn't narratively tied to what we did in Sylvania but with the cult that had us under their thumb. See here:

The final quarter of your study is entirely between you and your Master: the postmortem of the organization that you helped your Master to take apart.

Then we rolled a 1 and killed Karl Franz by proxy. Whoops!
 
There's likely to be passenger- and cargo-modified gyrocopters going back and forth between Karak Eight Peaks and Karaz-a-Karak regularly once Eight Peaks is established, and hitching a ride on one
I am so here for this. Specifically, Boney's description of Mathilde's reaction.
After we foolishly missed out on flying at Zhufbar before, when buying our pistols...
And how much for a helicopter ride?
If you just mean a joyride, you can get it from your rep if you make your way to Zhufbar.
 
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