Voted best in category in the Users' Choice awards.
[X] There's a lot of prime real estate currently unclaimed. Stake out a prime position for a wizard's tower.
[X] Travel to Karaz-a-Karak with King Belegar for the striking out of several well-aged grudges.
[X] You could help the Undumgi and the Ulricans establish themselves
 
[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.
[X] Travel to Karaz-a-Karak with King Belegar for the striking out of several well-aged grudges.
[X] You could help the Undumgi and the Ulricans establish themselves.

Political and magical power!
 
Guys, something to consider is that we'd be leading the Watchmen... who patrol over Death Pass.

That's right, this is an once-in-a-lifetime opportunity to be the founding Master of the Deathwatch.
Possible but tricky as hell. You wouldn't just be making a staff, you'd be making a staff and also trying to make it functional as an axe shaft. Axes and magical staffs are two skillsets that don't overlap very often, and it would need to overlap on a Grey Wizard. So to make this works Mathilde would learn not just how to wield, but also how to make axes.
Would an axe whose haft is good at grounding ulgu be better?

I mean, I don't want to detract from the killyness too much, but no harm in asking, right?
 
As it merely needs to be sufficiently conductive that would be much easier, as you could just supply a suitable material to the blacksmith to use for the haft and then finish the job with a few carefully-placed runes.
 
[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.

I really like our own little dwarven version of a wizards apprenticeship.

[X] You could help the Undumgi and the Ulricans establish themselves.

I'm all for being the shadowy quest giver, it also gives us something to spend our money on that wouldn't be frowned upon.

I'll second all the calls of the options being too hard to choose from. I'm fine with just about all of them (I'd rather be stuck researching or working for the college).
 
[X] Travel to Karaz-a-Karak with King Belegar for the striking out of several well-aged grudges.
[X] There's a lot of prime real estate currently unclaimed. Stake out a prime position for a wizard's tower.
[] You could help the Undumgi and the Ulricans establish themselves.
[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.

I want my Inn/Tavern/Gambling den to Ranald, on what might become one of the richest caravan routes in the Old World.

If we get in Dwarf Ale, Halfling Cooking, Ranaldian Gambling- this will be the hottest spot south of Marienburgh.
 
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That's right, this is an once-in-a-lifetime opportunity to be the founding Master of the Deathwatch
Well. That is one way to get that Autopsy Agency we never got to finish, and Mathilde does code pretty heavily for Inquisitor.

[X] There's a lot of prime real estate currently unclaimed. Stake out a prime position for a wizard's tower.
[X] Travel to Karaz-a-Karak with King Belegar for the striking out of several well-aged grudges.
[X] You could help the Undumgi and the Ulricans establish themselves

E: I am definitely willing to get her hands a bit more involved beyond the tavern and the winter wolves if it means getting that Autopsy Agency possibility.
 
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[x] You could help the Undumgi and the Ulricans establish themselves.
This suggests a future assisting Karak Eight Peaks, as leader of the Undumgi and point of contact for the Ulricans.

[x] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.
This suggests a future of investigation and study at Karak Eight Peaks, and perhaps helping Johann poke at Skaven technology.

[x] There's a lot of prime real estate currently unclaimed. Stake out a prime position for a wizard's tower.
This suggests a future catching up on your pre-existing study topics.
 
[X] There's a lot of prime real estate currently unclaimed. Stake out a prime position for a wizard's tower.
[X] You could help the Undumgi and the Ulricans establish themselves.
 
I really want to secure the MirrorBox and actually study the paradoxical magic juice it leaks
Well, you're in luck: the 'Actually study our magic stuff' is in the top three.

Incidentally, has anybody noticed just how close these are to our last job? We're an intrigue advisor with a close relationship to our boss who commands the local watch organizations and lives in an auspicious location where our god triumphed over a dark god.

Except this time we're doing dwarf intrigue for our dwarf boss, the local watch organizations are protecting one of the greatest trade routes in the world and they're all secretly amazing adventurers who materialized out of the aether with character levels, they're all willing and ready to pray to Ranald (who they would very much like to protect them considering how lethal all this has been) unlike the old watch, and the victory over the dark god was Ranald pulling a super heist that actually changed how powerful he was instead of just destroying an old evil idol (Ranald is rolling with a bonus because he got empowered by Mathilde, which is hilarious).
 
Possible but tricky as hell. You wouldn't just be making a staff, you'd be making a staff and also trying to make it functional as an axe shaft. Axes and magical staffs are two skillsets that don't overlap very often, and it would need to overlap on a Grey Wizard. So to make this works Mathilde would learn not just how to wield, but also how to make axes.
You've got to admit, though, that that would be very in keeping with 'how Mathilde does things.'
 
Raises glass.
This one's for you, Abelhelm.
Respectfully, I disagree. Drakenhof was for Abelheim. The last proof that though the world may have taken Abelheim his dream lived on.

This one is for Mathilde. To prove that, even without Abelheim, without Stirland, Mathilde Weber is making the world a better place. She's found herself again, and the aching wounds that Abelheim's death and the loss of her position left on her have truly begun to close.
 
Speaking of the mirrorbox, I wonder if we'll ever be able to convince/bind the asp into subservience/minionhood, I mean, dubious sapience or not, being constantly torn to shreds then regenerated for years might be the sort of thing to drive even the wiliest of warp creatures to the 'negotiation' table.
 
Leading the Undumgi would make you basically mayor of Karag Nar, and thus able to tavern your heart out.
Can we take the Undumgi vote without actually becoming the official mayor of the Karag? I do want to help the humans settle in, make the mountain our powerbase, represent their interests and generally be well respected there, but I don't want to have to deal with all the local politics and economy and law and taxes and expansion and whatnot.
Also what better way to acknowledge Ranald the Protector in a way that no e can gainsay or condemn than to implement actual democracy? Or at least some kind of elective system with protection for the lower classes that can still work in a medieval setting and doesn't freak out all of our feudal/theocratic allies.
Dwarves have the same concern but go about them in different ways, so the Spymaster would mostly be focused on non-Dwarves - greenskins, Dragon Ogres, regular Ogres, Chaos Dwarves, Nehekhara, and so on. You'd also have to keep an eye on the Undumgi, the Halflings and the Ulricans. There aren't many manlings near enough to be an immediate concern but you would have to make sure the Border Princes don't become a problem.
Is there actually a thing like a Spymaster that interacts with allies and nominal allies in any Dwarven holds? Or would Belegar employing us as an external-focused Spymaster be completely unprecedented and outrageous even if one were to completely ignore that we are an Umgi and a Torrentcrafter (can't remember the spelling in Khazalid).
If the Quest updated weekly rather than the current 24 hours to vote and then however long to write cycle, that'd be a way to do the write-in only system properly. But I don't see a way to make it work with the current update speed. 24 hours means that no matter what time I update, anyone checking the forum once a day can still contribute to every vote. Trying to subdivide that 24 hours would mean that the main contributors to any given voting cycle are largely dependent on the time of day.
Yes, this would necessitate a 48h cycle like last time. Maybe there will be future situations where such a delay is worth it to you. But the quest was pretty great without it for a long time, so maybe not.
You can pick any number you like, though only three will win.
Quite a few of the options seem contradictory to each other, while others seem trivial if taken together with something else.
For example: Traveling with Belegar to the High King is incompatible with going back to the Empire. But if we chose to establish ourself in Karag Nar then there's no reason not to have a "Wizard Tower" there.
 
Speaking of the mirrorbox, I wonder if we'll ever be able to convince/bind the asp into subservience/minionhood, I mean, dubious sapience or not, being constantly torn to shreds then regenerated for years might be the sort of thing to drive even the wiliest of warp creatures to the 'negotiation' table.
Well it is a deamon. Binding deamons to your service seems.... sketchy.
 
Speaking of the mirrorbox, I wonder if we'll ever be able to convince/bind the asp into subservience/minionhood, I mean, dubious sapience or not, being constantly torn to shreds then regenerated for years might be the sort of thing to drive even the wiliest of warp creatures to the 'negotiation' table.
It's dead, it's just so bamboozled it can't understand that. I would imagine that that would have been an option if it had rolled well to survive, though (a dangerous one, but daemon deals always are).
 
Speaking of the mirrorbox, I wonder if we'll ever be able to convince/bind the asp into subservience/minionhood, I mean, dubious sapience or not, being constantly torn to shreds then regenerated for years might be the sort of thing to drive even the wiliest of warp creatures to the 'negotiation' table.
Its a demon. We don't negotiate with Demons.
 
(Kragg's Player: I don't care how much evidence there is to prove the point. I refuse to subscribe to the theory that Dwarven Grudges are best resolved trough wacky hi jinks.)
(Random Dwarven Long Beard Player: Think harder guys.... There must be a way to write the song and tales in a manner that makes sense and explains how we can we managed to take this many peaks in a week without acknowledging we aren't being wacky enough to Grudge efficiently.)
This is hilarious. I'd love the idea that some of the dwarfs lie awake at night, wondering how this went so well, and whether the secret to avenging grudges might be wacky wizard hijinks. And every night, the slight thought that yeah, it might just be hijinks grows a little stronger. I mean, even Kragg can't disapprove of her more than he just in general. Eventually, it's possible that he might conceivable disdisapprove. What as the world become?!?

But least there were a lot of grudges fullfilled, so that's good.
 
Can we take the Undumgi vote without actually becoming the official mayor of the Karag? I do want to help the humans settle in, make the mountain our powerbase, represent their interests and generally be well respected there, but I don't want to have to deal with all the local politics and economy and law and taxes and expansion and whatnot.
Apply the Sonningwise Estate solution and get a smart barkeep from one of the crippled adventurers or a dwarf as a steward. Then we don't have to futz about with actually running much of anything.
 
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