- Location
- USA
[X] Fire
[X] Explosives
[X] Projectiles
[X] Explosives
[X] Projectiles
A question: a lot of those options are not mutually incompatible. For example, Thorns and Projectiles could both be used at the same time with no ill effects whatsoever, and indeed doing so seems eminently logical; Explosives could be supplemented by Fire easily as a fallback plan in case the infiltration goes poorly and we can't blow the entrance. What's the policy on this?
We analyzed this before. We got Karst hills, the land is perfectly rich, if a little alkaline, but the porous limestone under the hills causes rainfall to leach away basically instantly, which is a bit of a bummer for water loving grains, while the limestone or chalk under the sod is a bummer for deep rooted trees, since it damages their roots when they get through the thin topsoil.I've been thinking we should take Panpan to our estate and see if she can enrich the land.
Can always buy them Haunted Hills, tho.
...so we're looking in the ballpark of "buy a small town/large village region". If we can find a seller.One share will be enough to catapult a peasant into 'nicest farm in the village' territory. I've yet to sit down and bang my head against the Warhammer economy but as a non-binding ballpark more than 10 but less than 100 sounds right.
Mmm, if we had a more effective idea than "Burning Shadows -> ??? -> Profit", might be worth it but I don't think its enough on its own. Fighting through the Citadel interior means humans engaging Black Orcs in close quarter tunnel fighting.The potential morale factor with Codrin's mercenaries is something you are aware of, though. Mathilde has been present for every Council of War meeting. If you suggest waiting it'll be assumed you've taken all factors into account and the advantages of waiting outweigh the disadvantages.
So hmm.1) Old wood, old mud, uncured furs, leather, all leaning haphazardly against each other. Fungus on anything rotting.
2) Yes, she's seen it burn before in the Hall of the Moon.
3) Lamp oil, sawdust, gunpowder.
My brain is giving a slightly bonkers solution. What if we use Substance of Shadow to make the expert become invisible, silent, and insubstantial and then have Mathilde carry them to the citadel entrance? Presumably Mathilde can sneak down there and the spell should reduce most of the problems of their own stealth skill and if there is a problem, they can bug out on a Shadow Horse.
We need to have the target in shadows, but we might be able to get away with covering the dwarf with a blanket.
The poor, poor engineer is going to have a bit of an existential crisis.That is physically possible, and the Dwarves would consider traumatizing their expert an acceptable price to pay for preventing reinforcements.
This implies hilarious idea to carry him while being invisible and insubstantial, right? Cannot not vote for that.[ ] Explosives
Infiltrate the Citadel with a Dwarven expert to set gunpowder charges to destroy the entrance to the Citadel. This does rely on your own infiltration going smoothly, and if caught you risk alerting the greenskins.
@BoneyM Most of these options seem to be complementary if timed right?
Every option risks tipping off the enemy, trying to do two doubles the risk of doing so but only slightly reduces the risk of failure. Projectiles is a lot more visible than Thorns, but Thorns risks a miscast, doing both means you're risking a miscast and are extremely visible. If the leading vote is tried and failed, whichever compatible runner-up with the most votes will be the fall-back.
@BoneyM Are we strong enough to Yoda-carry an annoyed dwarven architect around?
So for Sober Master Mathilde, let us do the totally legit math on the bequeathment from Drunken Menace Mathilde.One share will be enough to catapult a peasant into 'nicest farm in the village' territory.