Borders tended to be fuzzier back then, especially in geologically isolated places. Before you could reliably figure out longitude and latitude, you tended to go off geographical features, which can sometimes proved troublesome. There's a great deal of leftover trouble from treaties that mark a river as a border and then that river shifts course or ends up having an island in the middle of it. Then there's cases of marking the border at some natural boundary and then it turns out there's some valuable resource deposit under it. Even more fun is when you use a geographical feature that you're not entirely sure the shape of to mark a border. But it works well enough most of the time, and when that mountain range might be full of worse than just steep cliffs and cold winds, there's even more reason to just say the border is the mountains and call it a day, and worry about who owns which part of the mountains only if turns out there's some reason to.
The Old World has extremely dramatic natural borders, but it's still not immune to this. There's probably some treaty somewhere that says that the border between Estalia and Tilea is marked by language like 'east of Mount Whatsit or Fort Whatever is Tilea, and west is Estalia', and there's probably a bunch of villages on one side of the line but only accessible from the other, and the fort in question might have changed hands a half dozen times, and there's been border skirmishes a dozen times or more trying to take land that's on the other side of the line - the Tobaro-Vedenza drama in Monstrous Arcanum was all about an instance of that. These things existing is both historically accurate and narratively convenient, providing very useful story hooks and historical tensions. The same would be true of the Bretonnia-Empire border (how many Parravon Wars are we up to now?) and the Empire-Kislev border, though that one mostly settled down over the years after both sides realized 'I don't know how those weirdos manage to live in those horrible forests/steppes, they can keep them'.
There is a pleasing symmetry to the idea of the Reman Empire being a kind of reverse Ptolemaic Egypt.
Some of the old materials play coy about Tylos, treating it as a myth and gesturing cheekily at the lack of a known location for Tylos (which would, of course, be the modern site of Skavenblight) as a reason to be skeptical.
The Old World has extremely dramatic natural borders, but it's still not immune to this. There's probably some treaty somewhere that says that the border between Estalia and Tilea is marked by language like 'east of Mount Whatsit or Fort Whatever is Tilea, and west is Estalia', and there's probably a bunch of villages on one side of the line but only accessible from the other, and the fort in question might have changed hands a half dozen times, and there's been border skirmishes a dozen times or more trying to take land that's on the other side of the line - the Tobaro-Vedenza drama in Monstrous Arcanum was all about an instance of that. These things existing is both historically accurate and narratively convenient, providing very useful story hooks and historical tensions. The same would be true of the Bretonnia-Empire border (how many Parravon Wars are we up to now?) and the Empire-Kislev border, though that one mostly settled down over the years after both sides realized 'I don't know how those weirdos manage to live in those horrible forests/steppes, they can keep them'.
Or possibly Nehekharan succesor states after Nagash destroyed the metropole.
There is a pleasing symmetry to the idea of the Reman Empire being a kind of reverse Ptolemaic Egypt.
-Stone and Steel says the first human cities in Tilea turned up around -500 IC, and that Barak Varr began trading with humans at this time.
Some of the old materials play coy about Tylos, treating it as a myth and gesturing cheekily at the lack of a known location for Tylos (which would, of course, be the modern site of Skavenblight) as a reason to be skeptical.
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