Voted best in category in the Users' Choice awards.
[X] Explosives
[X] Fire
Either one would be nice, though I have to say, the idea of an incredibly upset dwarf balloon is killing me right now.
Presumably, said balloon will be guiding us where to place the bombs.

Then main downside I see for the explosives stuff is the damage it might do to the Citadel, or losing a way down into the caldera, but that's acceptable.
Dwarfs can reopen the entry if needed.
 
[X] Shadow

I fucking love Mathilde's plans. 'So, I have two ideas, either I can magic the shadow of the entire fortress to make it acidic and lethal to organic life... or I can smuggle in a Dwarf as an invisible kite to help me sabotage and collapse the entrances to the Citadel- opinions?'
 
Most likely tying a rope to your belt and his and pulling him along like an incredibly upset balloon. Normally people effected by Substance of Shadow continue to walk normally but if they're still being acted on by a rope, that combines with being insubstantial in ways that could, in certain situations, be hilarious.

:rofl: I can't. I can't not vote for this now. This is so damn funny!

[X] Explosives
[X] Fire
 
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@Alratan A thought occurs on dealing with shamans. Do you remember in Drakenhof how we used Mathilde to aim and used dwarven artillery to take out enemy sorcerers? We might be able to set that up here, except with a journeymanling playing aimbot.

The plan already includes that as an option.
The burning shadows plan involves assassinations that are high value but with tons of unknown variables and dangerous as hell to boot, plus a long waiting period while the light gets into position - the Ranald buffs wear off.

No, it doesn't. That's a last resort if the dwarves they can use counter-battery techniques using the journeymanlings as targeters if a shaman pops up.

Can people please check plans before saying they have problems.
 
Yet another relitigated vote.

Also, as presented, even I, who first suggested it, wouldn't vote for shadow based on the description, so there's not surprise it went from nearly winning to be a poor third. Without the contingency planning to deter counter-spelling or to exploit synergies with things like a catapult bombardment to drive orcs out of their home into the killing shadow and to compensate in case the spell fails it's just full of obvious holes. It actually is the caricature of relying entirely on magic that other people claimed it was previously.
 
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[X] Synergize
-[x] explosives phase 1
-[x] Mathilde will just scout with expert without detonating the explosives yet, just prepare them
-[x] Thorns phase, after preparing explosives, Panoramia will prepare her thorns.
-[x] Fire phase
-[x] some additions include, having poisonous caltrops set outside the citadel, maybe a few camouflage bombs or mines and finally a wall of fire made by flameable stuff on the ground, to delay or blocked off the greenskibs, make sure it does not interfere with Panoramia thorns. After preparing the explosive phase Mathilde will help with fire phase.
-[x] projectile phase to be conducted if element of surprised is lost already, and greenskibs are sure to try to reinforce the citadel. Use MAP once Mathilde gets back for coordination of forces and explaining enemy positions and actions.
-[x] have a journeymanling who is not busy act as spotters for any shaman or magic wielding ork, while hidden in relatively safety, hell Mathilde could do it herself if she is not needed to fight directly.
-[x] Explosive phase part 2 be ready to detonate , to block entranced if the green skins are about to breach the defenses,
[X] Shadow phase
-[x] when the time is right, if the battle lasts long enough or when needed.




Is this acceptable @BoneyM taking into account, backup plans for if secrecy has been destroyed
 
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A question for @BoneyM that wasn't answered, I think, unless I missed it?

Is the Citadel flush with the edge of the Caldera, or if we collapse the west entrance with the explosives plan can they run around the sides of the Citadel and attack our troops that are trying to enter the Citadel from the east in the flank or rear?
 
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It's right on the edge, to the point where westernmost parts of the Citadel are built with their foundation in the caldera instead of on the Eastern Valley. Without entering the Citadel, the fastest way to reach the Eastern Valley is via the Underway, either Karagril > Karag Lhune or Karag Mhonar > Kvinn-Wyr. The former means getting through the Karagril greenskins and the Skaven no-rats-land, the latter means whoever inhabits Karag Mhonar and the trolls of Kvinn-Wyr.
 
What was that one scenario where we could make a fusion bomb using shadow magic? I know it's been nerfed but to my memory it would still result in a substantial explosion.
 
Yet another relitigated vote.

Also, as presented, even I, who first suggested it, wouldn't vote for shadow based on the description, so there's not surprise it went from nearly winning to be a poor third. Without the contingency planning to deter counter-spelling or to exploit synergies with things like a catapult bombardment to drive orcs out of their home into the killing shadow and to compensate in case the spell fails it's just full of obvious holes. It actually is the caricature of relying entirely on magic that other people claimed it was previously.
I think that Burning shadow plan of the previous vote was worse than Shadow plan of the current one, especially after the recent QM clarification of how burning shadow works and how Mathilde estimates her chances at leader assassinations. It's not butchered into a bad one: it's got bad parts cut out until it's a sensible one without too many tzeenchian moving parts and unnecessary risks.
 
What was that one scenario where we could make a fusion bomb using shadow magic? I know it's been nerfed but to my memory it would still result in a substantial explosion.

Substance of Shadow. Here's the fine print:
- If something becomes substantial while 'inside' another object, results will be thoroughly unpredictable, usually unpleasant, and sometimes dangerous.
 
It's right on the edge, to the point where westernmost parts of the Citadel are built with their foundation in the caldera instead of on the Eastern Valley. Without entering the Citadel, the fastest way to reach the Eastern Valley is via the Underway, either Karagril > Karag Lhune or Karag Mhonar > Kvinn-Wyr. The former means getting through the Karagril greenskins and the Skaven no-rats-land, the latter means whoever inhabits Karag Mhonar and the trolls of Kvinn-Wyr.

Does that mean that to get to the western entrance to the Citadel Mathilde has to go through the Citadel?

That changes things! I really wouldn't want to do that carrying a dwarven engineer and app his gear and explosives. He may be weightless under Substance of Shadow but would still have all his volume, so Mathilde would be really suspicious carrying a bag quite possibly larger than herself. It also really restricts her range of motion, as there will be some places that are just hard to fit through without disturbing other orcs who might want to take/investigate the huge piece of hidden loot she's carrying.

Exfiltrating through alerted orcs could be even worse, particularly as these may be black orcs.
 
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