- Location
- Russia
[X] Shadow
Dwarfs can reopen the entry if needed.[X] Explosives
[X] Fire
Either one would be nice, though I have to say, the idea of an incredibly upset dwarf balloon is killing me right now.
Presumably, said balloon will be guiding us where to place the bombs.
Then main downside I see for the explosives stuff is the damage it might do to the Citadel, or losing a way down into the caldera, but that's acceptable.
@BoneyM has already answered this twice. More options drastically increase the chance of discovery for not much of an increase in efficacy.Why not try synergizing all of them, with the way things go, the citadel assault will be noticed, it's just a matter of timing everything correctly, like the the scouting for explosives should be done first, while burning shadow done last, if there is a later.
Most likely tying a rope to your belt and his and pulling him along like an incredibly upset balloon. Normally people effected by Substance of Shadow continue to walk normally but if they're still being acted on by a rope, that combines with being insubstantial in ways that could, in certain situations, be hilarious.
@Alratan A thought occurs on dealing with shamans. Do you remember in Drakenhof how we used Mathilde to aim and used dwarven artillery to take out enemy sorcerers? We might be able to set that up here, except with a journeymanling playing aimbot.
The burning shadows plan involves assassinations that are high value but with tons of unknown variables and dangerous as hell to boot, plus a long waiting period while the light gets into position - the Ranald buffs wear off.
@BoneyM has already answered this twice. More options drastically increase the chance of discovery for not much of an increase in efficacy.
I think that Burning shadow plan of the previous vote was worse than Shadow plan of the current one, especially after the recent QM clarification of how burning shadow works and how Mathilde estimates her chances at leader assassinations. It's not butchered into a bad one: it's got bad parts cut out until it's a sensible one without too many tzeenchian moving parts and unnecessary risks.Yet another relitigated vote.
Also, as presented, even I, who first suggested it, wouldn't vote for shadow based on the description, so there's not surprise it went from nearly winning to be a poor third. Without the contingency planning to deter counter-spelling or to exploit synergies with things like a catapult bombardment to drive orcs out of their home into the killing shadow and to compensate in case the spell fails it's just full of obvious holes. It actually is the caricature of relying entirely on magic that other people claimed it was previously.
What was that one scenario where we could make a fusion bomb using shadow magic? I know it's been nerfed but to my memory it would still result in a substantial explosion.
It's right on the edge, to the point where westernmost parts of the Citadel are built with their foundation in the caldera instead of on the Eastern Valley. Without entering the Citadel, the fastest way to reach the Eastern Valley is via the Underway, either Karagril > Karag Lhune or Karag Mhonar > Kvinn-Wyr. The former means getting through the Karagril greenskins and the Skaven no-rats-land, the latter means whoever inhabits Karag Mhonar and the trolls of Kvinn-Wyr.