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OTOH if we do the whole Seed Discord under cover of the night (fires of shantytown ablaze should provide a good source of shadows to cast with :V ) and still have some steam, we can enact the thing with overcasting Burning Shadows through Citadel's shadow.
 
So you don't need enough accelerant to start every house on fire. All you really need to do is get one house, maybe two, on fire then shoddy construction takes care of the rest. I mean the great Chicago fire started from a cow kicking over a lantern, supposedly, and near burned down the city. The fires of London gutted it. I doubt the goblins have the necessary policies to combat fires. Once the fire gets even a little out of control then I doubt it can be stopped. Didn't BoneyM state that the caldera was one giant goblin town with houses stacked on top of each other? If a fire gets out of control, which we want to make happen, the goblin death count will magnitudes more than burning shadow could ever do.
It should also be noted that with the current state of the Greenskins being divided into a lot of smaller groups, any fire prevention or organization that did exist has probably fallen by the wayside. In fact I think the response by most of the Greenskins to seeing one of the other groups go up in flame will be to laugh, not really realizing that the fire is spreading out of control.

Plus if we are lucky the fires will cause panic as Greenskins try to flee only to run into rival greenskins who try to stop them and then things devolve into one massive brawl while the fire rages around them.
 
In this particular case, there are a series of posts - this one, this one, this one, this one, and this one, among others - that make me feel deeply uncomfortable about the way some posters are handling the issue here.
The second, third, and fourth links (bolded for reference) here seem broken. For the first two, it looks like the text of the posts were pasted rather than the URL, but I'm not sure what happened with the latter.
 
[x] Plan Light Everything On Fire And Kill Things
-[x] Propose lighting as much of Grobi Town on fire as possible, using whatever combination of your personal sneaking, magic to help others sneak, ranger sneaking, halfling sneaking, top-class dwarven incendiary technology, artillery-hurled incendiaries, and other means the war council can cook up.
-[x] Ensure in particular that the portions closest to the Citadel entrance are lit up so that reinforcing the Citadel becomes difficult to impossible without charging into the flames.
-[x] Combine with assassinations for additional confusion and to ensure lack of an organized response.
 
[X] Plan Combination
- [X] Sow chaos in the night
-- [X] Propose lighting as much of Grobi Town on fire as possible, using whatever combination of your personal sneaking, magic to help others sneak, ranger sneaking, halfling sneaking, top-class dwarven incendiary technology, artillery-hurled incendiaries, and other means the war council can cook up.
-- [X] Ensure in particular that the portions closest to the Citadel entrance are lit up so that reinforcing the Citadel becomes difficult to impossible without charging into the flames.
-- [X] Combine with assassinations for additional confusion and to ensure lack of an organized response. Prioritize murdering shamans if possible.
-[X] If Mathilde has enough steam to do it after night in town, Mathilde infiltrates into position to be down sun of the Citadel and arranges for the dwarves to attack at the local dawn, when the sun becomes visible above the eastern peaks. She then times the conclusion of a casting of Burning Shadows to complete moments after the sun is visible and the Citadel's shadow is cast. Ritual cast if Mathilde is confident she can do so reliably.
-[X] Scatter Black Lotus poisoned caltrops on the path to delay greenskins and get them stuck in the Burning Shadow longer.
-[X] Organise to have indirect fire of dwarven catapults firing whatever the engineers think will cause the most havoc arcing over the Citadel into Grobi down timed to a few moment after the Burning Shadows is cast.

mmm, something like this??
 
So first up on a vaguely related note. Yep Dwarfs can set stuff on fire but we don't have the intentional stuff with us, still distilled alcohol should be effective. (I was actually looking for the quote about sigmar interaction with burning shadows but gave up, have a consolation prize)
The dwarves do have alchemical mixes capable of creating intense fires, but those are weaponized more directly by spewing them onto the enemy and there aren't any of those weapons in the expedition anyway. Burning Shadows as a spell is finicky to use at any level above weaponized shadow-puppets with a torch in a dark place, it just has too many variables that are out of your control.


Now onto the meat.
disappointing, that we're throwing away the most effective option to go with burning stuff, if the burning shadows option was dangerous then the set everything on fire option is even more dangerous as you're going to be making our shadow spells all but useless, the concern that goblins could just shoot Mathilde are significantly worse in the set things on fire plan given it would require us to actually be in the Grobi town.
Honestly I don't have anything against a massively awesome casting of Burning Shadows. We've got magic 7 and our seed to back us up plus prep time to do it right. However the biggest problem with plan burning shadows is that the actual plan seems to be kind of a mess. (also I don't like the rushing about, I'm still adamant on taking our time and doing stuff right but that's a different issue)

[] Plan Burning Shadows
-[] Spend a night before the assault hunting down and assassinating any surviving shamans1. Make sure to sleep the day before.
-[] Mathilde infiltrates into position to be down sun of the Citadel and arranges for the dwarves to attack at the local dawn2, when the sun becomes visible above the eastern peaks. She then times the conclusion of a casting of Burning Shadows to complete moments after the sun is visible and the Citadel's shadow is cast. Ritual cast if Mathilde is confident she can do so reliably.
-[] Scatter Black Lotus poisoned caltrops on the path to delay greenskins3 and get them stuck in the Burning Shadow longer.
-[] Organise to have indirect fire of dwarven catapults firing whatever the engineers think will cause the most havoc arcing over the Citadel into Grobi down timed to a few moment after the Burning Shadows is cast.

For example I'm not even sure if this plan includes attacking the Citadel. It seems to be all about causing general havoc on the Greenskins and I'm not sure if that's intentional or just oversight. It would help if the plan had some general info under it but I've checked the posts of everyone who voted for it but the original poster doesn't have any explanation in their post. Other questions I've got.

1: Shamans where? in grobi town? in the Citadel? -I think it's split between both but not sure
2: Are the Dwarfs attacking grobi town? attacking the Citadel? Are they marching in or standing back behind fortifications and unleashing artillery? - I think this is marching on the Citadel, but i'm not sure.
3: who's doing this scattering? Our Monstrous Cavalry makes sense since they have movement for it. Or maybe Rangers since they could do it sneakily in advance? - I think it might just be Mathilde on the immediate path to her, but I'm not sure.


We're all on the same team here and I'm not bringing this stuff up because I want to knock down your sand castle and evilly laugh over it but because I want the plan's flaws to be fixed or a convincing explanation given that proves there are no flaws in the first place and I'm mistaken.
 
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Luck was very much with us here. Both metaphorical and theologically.

[Cleric Gunnars: 100.]
By my count this is the fifth natural 100 since the quest resumed. Also the fifth in the entire quest.
BoneyM did you do something to the random number generators while on hiatus?


[] Plan Burning Shadows
My big problem with this is that it is very much a 'Mathilde does everything' plan. She becomes a single point of failure and is forces to do a great many difficult and or dangerous things one after another. Plus it delays the assault which could well be problematic.

[X] Plan Light Everything On Fire And Kill Things
-[X] Propose lighting as much of Grobi Town on fire as possible, using whatever combination of your personal sneaking, magic to help others sneak, ranger sneaking, halfling sneaking, top-class dwarven incendiary technology, artillery-hurled incendiaries, and other means the war council can cook up.
-[X] Ensure in particular that the portions closest to the Citadel entrance are lit up so that reinforcing the Citadel becomes difficult to impossible without charging into the flames.
-[X] Combine with assassinations for additional confusion and to ensure lack of an organized response.
 
[X] Plan Go Commando
-[X] Survey and MAP the entrance from Grobitown to the Citadel, use this to generate a better set of charges to collapse it.
-[X] sneak back up to gate, plant charges, blow it up. Rangers are infiltrating to Caldera rim to overlook passage, lotus poison bolts to provide a backup plan.
--[X] if the explosion works, well, actually we're good to go. Roll up artillery to dominate the passage as the battle is underway, to further dissuade approach to the Citadel. If it's been less successful, adapt, but focus our subsequent efforts on dissuading entry to the Citadel.
 
Ah that sweet sweet casino payout! 350 shares of Generous Dwarven Payout would go a long way toward turning our EIC debt into a revenue stream. Looking forward to that vote! Also RIP the coin purses of all those rubes! :V

[x] Plan Light Everything On Fire And Kill Things

Fire good!
 
I am also more curious about the implications of dwarven soul lore than I am pleased about the natural 100. We should definetly track down that priest and ask what the hell is up with our shadow.

That part was pretty clear. Translating from dwarf what he said was: "Same wizard-soul, it's her." The way he could tell is because Mathilde has an arcane mark that makes her shadow independent, and arcane marks are literally an alteration of the soul.
 
So first up on a vaguely related note. Yep Dwarfs can set stuff on fire but we don't have the intentional stuff with us, still distilled alcohol should be effective. (I was actually looking for the quote about sigmar interaction with burning shadows but gave up, have a consolation prize)



Now onto the meat.

Honestly I don't have anything against a massively awesome casting of Burning Shadows. We've got magic 7 and our seed to back us up plus prep time to do it right. However the biggest problem with plan burning shadows is that the actual plan seems to be kind of a mess. (also I don't like the rushing about, I'm still adamant on taking our time and doing stuff right but that's a different issue)

[] Plan Burning Shadows
-[] Spend a night before the assault hunting down and assassinating any surviving shamans1. Make sure to sleep the day before.
-[] Mathilde infiltrates into position to be down sun of the Citadel and arranges for the dwarves to attack at the local dawn2, when the sun becomes visible above the eastern peaks. She then times the conclusion of a casting of Burning Shadows to complete moments after the sun is visible and the Citadel's shadow is cast. Ritual cast if Mathilde is confident she can do so reliably.
-[] Scatter Black Lotus poisoned caltrops on the path to delay greenskins3 and get them stuck in the Burning Shadow longer.
-[] Organise to have indirect fire of dwarven catapults firing whatever the engineers think will cause the most havoc arcing over the Citadel into Grobi down timed to a few moment after the Burning Shadows is cast.

For example I'm not even sure if this plan includes attacking the Citadel. It seems to be all about causing general havoc on the Greenskins and I'm not sure if that's intentional or just oversight. It would help if the plan had some general info under it but I've checked the posts of everyone who voted for it but the original poster doesn't have any explanation in their post. Other questions I've got.

1: Shamans where? in grobi town? in the Citadel? -I think it's split between both but not sure
2: Are the Dwarfs attacking grobi town? attacking the Citadel? Are they marching in or standing back behind fortifications and unleashing artillery? - I think this is marching on the Citadel, but i'm not sure.
3: who's doing this scattering? Our Monstrous Cavalry makes sense since they have movement for it. Or maybe Rangers since they could do it sneakily in advance? - I think it might just be Mathilde on the immediate path to her, but I'm not sure.


We're all on the same team here and I'm not bringing this stuff up because I want to knock down your sand castle and evilly laugh over it but because I want the plan's flaws to be fixed or a convincing explanation given that proves there are no flaws in the first place and I'm mistaken.

For 1 The intent is presumably in Grobi town where we'd be using burning shadow removing the ability for the target to defend its self.
2 The dwarves would be attacking the citadel, this would remove the ability for Grobi town to reinforce the citadel or interfere with the assault. With three I couldn't say.
 
I know Boney said not to, but I'mma say it: I told you so! Gambling was a terrible choice! I tried to save you, but you did this to yourselves!

Instead of sad Mathilde we were forced to read about everyone in the army having a great time while Matty was the least subtle Ranald worshipper in history and that's...wait, hmm.

fuck, if I liked that, what am I going to complain about now? this is a disaster!
 
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A good chapter. With all the vote we vote used wisely and written expertly. Kudos to the author.

As for strategy,
Mathilda sneaking inside is pretty much given as shes too good of an infiltrator.

Dont attack the caldera as a first move. Have the factions inside kill one another first.

If possible get the orcs and goblins out. Maybe a diversionary attack on another direction?

That plain is a killing field, but door.to door city fight even more so.
 
I am really looking forward to us explaining the money to the grey college

We can use it to clear our debt to the EIC, and reinvest in our lands/purchase more lands, or create a research fund out of it? Or we could use it to build an intelligence network, or somehow bank it for use within Karaz Ankor and not transfer the funds into Imperial Borders, to fund our operations in Dwarven lands. There are many ways we can justify the infusion of funds.

We could also use this to pay for further training in the Grey College, pursue an education at the Engineers School at Nuln, expand our Nitrate production network in order to acquire invaluable intelligence on Arms trading movement within the Empire, so on and so forth. We could try to work with Panaromia to create fertilizers out of our Nitrate production for the good of the agrarian economy of the Empire, etc, etc, etc....
 
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We can use it to clear our debt to the EIC, and reinvest in our lands/purchase more lands, or create a research fund out of it? Or we could use it to build an intelligence network, or somehow bank it for use within Karaz Ankor and not transfer the funds into Imperial Borders, to fund our operations in Dwarven lands. There are many ways we can justify the infusion of funds.

We could also use this to pay for further training in the Grey College, pursue an education at the Engineers School at Nuln, expand our Nitrate production network in order to acquire invaluable intelligence on Arms trading movement within the Empire, so on and so forth. We could try to work with Panaromia to create fertilizers out of our Nitrate production for the good of the agrarian economy of the Empire, etc, etc, etc....

Given its source, build a shrine to Ranald, or fund other Ranald-approved activities, like risky caravans.
 
[X] Plan Light Everything On Fire And Kill Things
[X] Plan Combination

I don't think setting stuff on fire is going to be a problem.

We should have lantern oil. If we dilute gun powder a bit, it should also work. (Gun powder on its own doesn't detonate, it just burns really, really fast.)

And once the first few huts burn, the fire should spread just fine.

Edit: Added a vote for Plan Combination
 
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