Voted best in category in the Users' Choice awards.
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Adhoc vote count started by buli-buli on Sep 23, 2019 at 8:10 PM, finished with 428 posts and 159 votes.
 
Out of curiosity, which stats would people prioritise training once we get back to normal turns? Martial, Intrigue and Piety are the three fairly obvious choices, but if we end up only having time for one or two it becomes a harder choice.
Piety has arguably the best experience to build off, but then it also arguably doesn't need the boost as much as the other two.

Personally I'd lean Intrigue>Piety>Martial.
Intrigue and Diplomacy are my top 2. She keeps meeting big-shots, and being able to actually talk to people... well, diplomatically is important. Especially if she ever gets tagged to go be a diplomat/spy. Intrigue though because it should just really be our top stat as a Grey Wizard.
 
[x] Remain silent.

[x] Join the hunting with Ulthar
[x] Cook with Panoramia and Titus
[x] 'Make sure the ale hasn't gone bad' with Durin

[x] Gambling
[x] Listening to Longbeards grumble
[x] Play with a giant wolf
[x] Play with a demigryph

[x] Yes to Shenanigans
 
[X] Remain silent.

We are a grey wizard who worships Ranald. Keep it secret, keep it safe.

[x] Join the hunting with Ruprecht Wulfhart
[x] 'Make sure the ale hasn't gone bad' with Skaroki

I quite enjoyed Skaroki, and continuing to work on ties with Wulfhart can only be useful.

[x] Drinking

Mandatory.

[X] Gambling
[X] Hold a Ranaldan religious service

Because having a religious service that's hidden in plain sight is pleasing to Ranald, and he deserves to be invited to the party too after that heist.

[x] Yes to Shenanigans

Shenanigans. Enough said.
 
[X] Remain silent.

[X] Join the hunting with Esbern and Seija
[x] Join the hunting with Maximilian
[x] Join the hunting with Ulthar
[x] Join the hunting with Sigwald Kriegersen
[x] Join the hunting with Ruprecht Wulfhart

[x] 'Make sure the ale hasn't gone bad' with Skaroki
[x] 'Make sure the ale hasn't gone bad' with Johann

[X] Drinking games
[X] Gambling
[X] Play with a giant wolf

[x] Yes to Shenanigans

This seems like a fairly reasonable set of things to do.
 
[X] Tell Belegar and Kragg.
[X] Tell Belegar.

[X] Gambling
[X] Hold a Ranaldan religious service
[X] Yes to Shenanigans
The only way we get that chamber Ranald fleeced Mork in as a Shrine to Ranald is if we tell at least Belegar what happened, so gotta at least do that. And I kinda want Kragg's take on things, so want him included to, but definitely at least Belegar.
 
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Except she didn't?

She didn't tell him any of that, he found out on his own. The only thing we mentioned that was questionable was the Wisdom's Asp and that was because she was working at getting rid of it by then.
Too damn sleepy. Can't find a quote one way or another. Will continue tomorrow.
 
The day after the Expedition left Barak Varr, so did a convoy of wagons. The same the day after, and the day after that, and so forth all the way to today, and likely for quite some time into the future. An experienced baggage train can match an army on the march for speed, so they take no longer than you did to cross the same amount of ground. The day after the Expedition arrived at the East Gates, the first set of wagons arrived. The next day's were one day's travel up the road, and the next day's further still, and so on. Seven baggage trains in Death Pass. Seven travelling through the dark of the Underway. Seven wearing ruts into the formerly unspoiled wilderness of the valley. And if the coin-counters of Barak Varr had decided it was more economical to travel by road rather than pushed upstream by steam and Dwarven artifice, another fourteen stretched out along Blood River. That was gunpowder for cannons and bolts for crossbows and whetstones for axes and ropes for catapults. It was also tents and shoes and wood for fires and soap for washing and bandages for the wounded. It was drinking water, because even though shovels had rediscovered the aquifer days ago, it would take weeks for the water that Barak Varr had sent before that discovery to stop arriving.

It was also food and ale, and though nobody had gone hungry or thirsty, under King Belegar's careful hand enough had been put aside just in case it was needed. And though one obvious need for food and drink was to sustain life, almost as vital was sustaining morale, and to that end all those carefully stockpiled victuals were to be put to use - and on top of that, many a gauntlet had been thrown down as Ranger and Knight and Huntsman alike set out to display their skill at hunting, so if there were any goats or sheep unfortunate enough to call the area home, they would be adding to the feast. Eat, drink, and be merry, for tomorrow's battle has been thoughtfully scheduled for late afternoon, leaving plenty of time to sleep off the hangovers.
It's always nice to see appreciation for the mundane, but absolutely critical, aspect of war, logistics. You have food, drink, powder, shot, bolts, arrows, tools, shoes, and everything else an army needs outside of the war zone. You've got to get it to your soldiers somehow. Baggage trains, caravans full of essential equipment slowly moving up through the cleared passage following the footsteps of the army.

And I've got to say, while King Belegar has handled the mustering, strategy, and tactics of the expedition wonderfully, his highest stat might be stewardship. Or he has a really, really good stewardship advisor. He was able to get at least a week's worth of supplies moving up from Barrak Varr on the promise of victory and spoils. And he was wise enough to set some aside in case of a raid or disruption, but also intelligent enough to spend the stockpiled supplies for a much-desired morale boost in contemplation of a final brutal push to secure the Eastern Valley.

And I bet the bean-counters down at Barrak Varr breathed an extremely deep sigh of relief when news trickled back that the East Gate had been captured and the expedition was successfully pushing back the Greenskin hordes. While promises and oaths are always nice, seeing the money and success the person is achieving is a much-needed confidence booster.

So, as much as King Belegar is a good military leader and capable fighter, I think he is an even better steward of what he is given. He knows how to use what he has to get more, and then use that to get the successes he desperately needed. The sheer amount of work it must have taken to muster this army is staggering, and it took more work to keep it properly fed and supplied so that they could drive the Greenskins out of his ancestral home.
 
Quick question all. Who wants to see the hilarious combo of Matilda hosting a Ranaldian Religious Service, go Gambling, and participate in a drinking game, all together? It would be like one big Ranaldian Celebration!
 
Oh? What is it about the Chaos Dwarves that causes you to change?

I don't think it's sensible to bring them up. The fall of the chaos dwarves goes both ways, the sundering of supply lines to the colony of the chaos dwarves is why they fell. They were starving to death and beseiged on all sides and the Karaz Ankor never sent them any reinforcements iirc. It's the kind of thing that happening in modern times would cause the groups that failed to supply them to swear slayer oaths because their failure caused the colony to be destroyed. The fact that the dwarves that fell to chaos did so would only increase their shame rather than decrease it.

Ultimately I think it's just more sensible to keep them out of this. I figured we would have just been explaining how we managed to get Ranald to make off with the divine energy, as if it can be done once it's possible it could be done again and it may be revealing a weakness that could be exploited. Obviously this isn't meant to be authoratative and we're dealing with conservative rune smiths but were I in their position I'd be seriously considering the possibility of weaponising the carelessness of the orc gods and seeing if you could dump their power to ground or another receptical.

Granted I don't think it's likely to be realistically possible but the how and why of how Mork was weakened is relevant the chaos dwarf stuff isn't.
 
The only way we get that chamber Ranald fleeced Mork in as a Shrine to Ranald is if we tell at least Belegar what happened, so gotta at least do that. And I kinda want Kragg's take on things, so want him included to, but definitely at least Belegar.

If your main motivation to tell is this than you should change your vote, because with how incompatible Ranald is with Dawi and how he mostly took advantage of the oportunity I don't see that happening either way.
 
[X] Remain silent.

[x] Join the hunting with Ruprecht Wulfhart

[x] 'Make sure the ale hasn't gone bad' with Skaroki
[x] 'Make sure the ale hasn't gone bad' with Johann

[X] Drinking games
[X] Gambling
[X] Play with a giant wolf
 
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[X] Remain silent.


[X] Hold a Ranaldan religious service
[X] Listening to Longbeards grumble
[X] Valayan religious service

Changing my vote I was under the impression that we wouldn't reveal the stuff about the chaos dwarves.
That... worries me.

Are you voting that way because the dwarves react badly to mention of Chaos Dwarves? Because that's meta, and not quite what Mathilde, the character, would base her decision on.

If she remains silent, she's implicitly and explicitly betraying the dwarves, by refusing to share information she has gained on chaos-corrupted dwarves and the black orcs they created. She doesn't know they'll react badly. They could even be grateful for the heads-up. It's certainly possible they know, but none have ever mentioned or hinted at anything like it, so her choice would be based purely on paranoia - not courtesy.

Deciding to remain silent means she does not trust a dwarf, any dwarf, enough to tell them. A King and one of the oldest Rune Lords alive are the absolute top of the disclosure list, and if they aren't worth telling, then none are.

That's fine to vote for, but be aware of what it says about Mathilde in return.

Edit: Ah sorry, didn't see your newest post. That explains that.
 
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Took a quick look at the vote tally.

While telling versus not is still neck and neck, I'm going to ask people to please give a little attention to the other parts of this vote - because Mathilde is currently set to spend three timeslots drinking, which I think is probably a bit much.
 
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Took a quick look at the vote tally.

While telling versus not is still neck and neck, I'm going to ask people to please give a little attention to the other parts of this vote - because Mathilde is currently set to spend three timeslots drinking, which I think is probably a bit much.
I mean, we're in a Karak after a great victory; if there was ever a time and place for it...
 
Took a quick look at the vote tally.

While telling versus not is still neck and neck, I'm going to ask people to please give a little attention to the other parts of this vote - because Mathilde is currently set to spend three timeslots drinking, which I think is probably a bit much.
Eh? It looks like Gambling, Big Wolf Hugz, and Drinking are winning to me.
 
If she remains silent, she's implicitly and explicitly betraying the dwarves
No, she isn't; she's being loyal to her god. Her loyalty to her god comes before any loyalty to the dwarves.
Took a quick look at the vote tally.

While telling versus not is still neck and neck, I'm going to ask people to please give a little attention to the other parts of this vote - because Mathilde is currently set to spend three timeslots drinking, which I think is probably a bit much.
Mind breaking down your math, there?
 
there is also the real chance of getting something like [-20 Ranald's annoyance] for breaking the core tenet of don't tell non-Ranaldites you're a Ranaldite to tattle on his latest hist.

like guys, that is an actual tenet of her religion, so this is an actual possible consequence for breaking a tenet (in the book) for doing this...

actually, you know what, I kind of want to see it...
 
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