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[X] You are a faithful of Ranald, being in the right place at the right time to unbalance the scales. Try to steal the energies.

Didn't we see something similar done before when Wolf died? That chaos shark god.
 
Sweet fucking Sigmar, we shanked Grimgor and indirectly killed Snarksnik.

10/10, would butterfly Karl-boy again.

We still got his blessing to be applied "at the most opportune moment".
That can't possibly have been Grimgor. Even if we'd been empowered by Mork he wouldn't go down that easily, he'd have charged at us and damn losing his prize because he's a violent manic, and he wouldn't be doing stuff like this, he's a "rampage through armies cutting and killing with my axe" guy, not a "use shamans to empower myself in a Dwarf hold emptied to draw away attention" guy.
 
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That likely is the safety option, which is actually a reason I don't want to take it. I like a Mathilde who takes risks.

My motivation isn't greed. I really enjoy when Mathilde gets up to crazy things, and I wanna encourage it.

Anybody want to speculate what the other options are?
The Dwarf option is obviously about the Spell Burner rune and trusting in Dawi craftsman ship and Kragg's grimness.

The human option is reaching out to the concept of human survivability and moldability it seems to me.

Justice of Mork seems to be dipping into the influence we were just under and hoping to ride the wave in a way.

Magister of the Grey Order is applying the teachings of Regimand and the Grey Order and through them Telcis and Magnus to ground the force into the Mountain itself.

Personally I'm most keen on sitting at the table with Ranald and playing a Game.
 
oh HELL YES
[X] You are a faithful of Ranald, being in the right place at the right time to unbalance the scales. Try to steal the energies.
[X] You are a Magister of the Grey Order, and follow the traditions laid down by Teclis and Magnus the Pious. Try to ground the energies.
[X] You are Dwarf-friend and you bear upon your person a masterpiece developed by the oldest and wisest Runepriest of the Karaz Ankor. Try to destroy the energies.
 
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[X] You are a faithful of Ranald, being in the right place at the right time to unbalance the scales. Try to steal the energies.

Time for Ranald to bring out his magic for his adorable little murderwitch.
 
Also, I can't speak to the RNG, but this kinda feels like a moment where, thematically, our faith would be rewarded? The last time we desperately needed Ranald's aid, he couldn't help us. Having our belief vindicated this time would be a nice bookend to Van Hal's death and a good place for Mathilde to start moving on.

It FEELS right.
I actually agree that it would be a very nice bookend if it works out that he can help us now, but we know Ranald well enough to understand that his domain is very Chancy. In a literal sense if his dice come up snake eyes, he can't do much to help us because that's just not how he works.
 
This is a matter between Gods. Who does Mathilde represent in this divine game?

Does she represent the dwarves, trusting in the faith of their great works to shatter this energy?

Does she represent the Grey Order, whose training and diligence and skill can put the right man in the right place at the right time, to make all the difference?

Does she represent Ranald, His faithful hand and His wager all in one, acting on our Patron God's behalf and earning His favor in turn?

Does she represent Mork, the Cunning Brother who would use her as a vessel, cunning and swift?

Or, in the end, does she represent mortality? An ant between giants, struggling not to get stepped on...and yet, strong enough, powerful enough, to survive their attention, against all logic and reason?
 
Down in the Palace Shrine when we found the shark god shrine to the god of shipwrecks and brought the two thief priests down to purify it. One got bitten in half by a phantom invisible shark, his name was Wolf and the shark statue ended up melting and having a bunch of dice shoved in its maw.
 
[X] You are a faithful of Ranald, being in the right place at the right time to unbalance the scales. Try to steal the energies.

This feels like the sort of thing Ranald would hand out priestly magic for and as Chaos Sorcerers and Nehekaran Theurgy show the combination of arcane and divine power is a hell of a thing. True we would have to hide it from the Colleges... but that is what both Ulgu and the faithful of Ranald do best.
 
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The Dwarf option is obviously about the Spell Burner rune and trusting in Dawi craftsman ship and Kragg's grimness.

The human option is reaching out to the concept of human survivability and moldability it seems to me.

Justice of Mork seems to be dipping into the influence we were just under and hoping to ride the wave in a way.

Magister of the Grey Order is applying the teachings of Regimand and the Grey Order and through them Telcis and Magnus to ground the force into the Mountain itself.

Personally I'm most keen on sitting at the table with Ranald and playing a Game.
Yeah, but what does that actually mean for Mathilde's development? Kragg is probably becoming conservative. Ranald's is likely about faith, the Ork one is about being crazy. I don't know about the rest.

The Magister option of grounding it actually sounds good too, but as others have said, the Ranald option feels right to me.

Also, it's been a long time since I wanted to see all possible results in a quest this badly. Good job @BoneyM. Though I'm somewhat concerned what you would consider "particularly dramatic". I'm not sure I could take it. :V
 
Admittedly, Skarsnik and Grimgor do fit for "only Gork or Mork" prophets in that they emphasize singular aspects of cunning and brutal.

Grimgor is a Black Orc, but that extra power is just put to violently murdering almost everything he comes across, he doesn't care about discipline unless it's getting in his personal way of a good fight. And his idea of tactics is "move forward, kill whatever's in front of you". He's pure brutality.

Skarsnik meanwhile was extra small, and relied on raw intelligence, wit, and cunning to get by, doing things like doing black market trade to make himself rich while not even the leader of his tribe Though he got a bit bigger and certainly braver. He's pure cunning.

Not cunningly brutal, just brutal. Not brutally cunning, just cunning.
 
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[X] You are a Magister of the Grey Order, and follow the traditions laid down by Teclis and Magnus the Pious. Try to ground the energies.

Well, even if the sanest option lose at least i got to watch 'stab yourself for power' moment in this quest.
 
[x] You are Dwarf-friend and you bear upon your person a masterpiece developed by the oldest and wisest Runepriest of the Karaz Ankor. Try to destroy the energies.

Wayyyyy above our pay grade.
[X] You are a Magister of the Grey Order, and follow the traditions laid down by Teclis and Magnus the Pious. Try to ground the energies.
 
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This is a matter between Gods. Who does Mathilde represent in this divine game?

Does she represent the dwarves, trusting in the faith of their great works to shatter this energy?

Does she represent the Grey Order, whose training and diligence and skill can put the right man in the right place at the right time, to make all the difference?

Does she represent Ranald, His faithful hand and His wager all in one, acting on our Patron God's behalf and earning His favor in turn?

Does she represent Mork, the Cunning Brother who would use her as a vessel, cunning and swift?

Or, in the end, does she represent mortality? An ant between giants, struggling not to get stepped on...and yet, strong enough, powerful enough, to survive their attention, against all logic and reason?
Well, now I'm even more uncertain of the choice.
 
[X] You are a Magister of the Grey Order, and follow the traditions laid down by Teclis and Magnus the Pious. Try to ground the energies
 
Yeah, but what does that actually mean for Mathilde's development? Kragg is probably becoming conservative. Ranald's is likely about faith, the Ork one is about being crazy. I don't know about the rest.

The Magister option of grounding it actually sounds good too, but as others have said, the Ranald option feels right to me.

Also, it's been a long time since I wanted to see all possible results in a quest this badly. Good job @BoneyM. Though I'm somewhat concerned what you would consider "particularly dramatic". I'm not sure I could take it. :V
For a human one I figure she would be physically changed, i.e it sounds like accepting some kind of alteration or mutation as a consequence of surviving the passing flood of BOOM.

The Magister option I think leads into a greater understanding of Magic and how the foreign energies used by the Dark Forces are actually rather similar in some ways and in some ways very much not. Basically a moment of Enlightement.

The Mork option I think is about getting very specifically in tune with Orkoid psychology and the primitive destructiveness they get about. Its becoming the locus for a God that isn't our own and all the attendant affects of that.
 
[X] You are a faithful of Ranald, being in the right place at the right time to unbalance the scales. Try to steal the energies.
This is a dice roll anyway right? Lets go with our God of Chance.
 
[X] You are a Magister of the Grey Order, and follow the traditions laid down by Teclis and Magnus the Pious. Try to ground the energies

I'd rather be the Wizard of the good side that doesn't decide to be an idiot like the others that overstepped. And if this should be a character defining moment, even better, even if it's guaranteed to work (which I doubt) or guaranteed to improve if we succeed regardless of choice.
 
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Way I see it, if Ranald goes bad it goes really bad and he can't help us and he loses and we lose his blessing as he retreats for a time. We may or may not be able to gain it again, and then it likely goes to the fail state of the human option which is mutative or harmful effects. Such as having our head explode or our face becoming a goblins or just I dunno. Turning into a Squig.
 
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