Voted best in category in the Users' Choice awards.
Our Mastered steed spell already gives a +5 to Martial - what mechanical benefit are you expecting from a more fighty horse?
Mostly just the flavor text of kicking somebody with a horse foot. Like, horses may not be particularly impressive to fantasy readers, but they are animals bigger than people, so I'd definitely count that as scarier than your average man with a mace.
 
This is actually quite a good point - a lot of the people we're worried about potentially going looting are gonna be uneducated and superstitious peasants.

Just having some active spellwork in the same room will scare a lot of them off, especially if we shape the model into a scary looking rune or something along those lines.

Thanks, I'm kinda surprised no one brought the idea up before in thread. @BoneyM, if it comes up in the chapter you are writing, and you haven't thought about it, Mathilde's new spell appears to last several hours and should look scary enough to ward off some looters imo. Depending on density of dark it's, it may also be enough to make a fully opaque cover over the loot?

I don't have a concept of the limitations of the spell tbh.
 
Thanks, I'm kinda surprised no one brought the idea up before in thread. @BoneyM, if it comes up in the chapter you are writing, and you haven't thought about it, Mathilde's new spell appears to last several hours and should look scary enough to ward off some looters imo. Depending on density of dark it's, it may also be enough to make a fully opaque cover over the loot?

I don't have a concept of the limitations of the spell tbh.

This seems like it would meet the same problem as trying to colour in an entire sheet of paper with a ballpoint pen - technically possible, but time-consuming and messy. On top of that the cumulative grey glow would be visible to the guards outside. If Mathilde rolls well and nothing terribly sidetracking happens in the Temple, she'll head for the Hoard to try to pick off the guards and put up a few suitably intimidating runes and an alarm before meeting with the incoming Dwarves.
 
Wait securing The Hoard didn't win? If I thought it was gunna lose I would have specificitly voted to do so. I thought it was the obvious choice that was winning by a landslide.
 
If Mathilde had chosen to secure the Hoard she'd likely have ended up doing something along those lines, but none of her spells last long enough for it to be useful unless she's present to maintain it.
Couldn't Mathilde just magic lock the door closed until after the battle?
 
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Wait securing The Hoard didn't win? If I thought it was gunna lose I would have specificitly voted to do so. I thought it was the obvious choice that was winning by a landslide.

47 votes for Priests, 13 for Hoard, which gives Priests a majority of total voters even counting those that didn't participate in the subvote.

That's basically what ritual casting the spell means? Longer time, more difficult, but much larger effect.

Correct.

Couldn't Mathilde just magic lock the door closed until after the battle?

If there had been a door, yes. Hinges rarely survive three thousand years of greenskin inhabitation.
 
Also, cunning brutality is Mork's domain, not Gork's. Gork's domain would be doing an Altair and sneaking in only to reveal oneself for one on one open battle.
Nah, Gork is cunning brutality, but that is the right description of Gork's domain.

Gork - 1d4chan

Gork is one of the two Ork gods, the god of cunning brutality. He is the more brutal but cunning out of the twins, while Mork is the more cunning but brutal. The core "difference" between them is that Mork will hit you when you aren't looking, while Gork will hit you harder when you are.
EDIT: Of course, the domains believed to be held by the gods and what those domains mean do differ amongst the orks, which ends up starting fights.
 
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Wait securing The Hoard didn't win? If I thought it was gunna lose I would have specificitly voted to do so. I thought it was the obvious choice that was winning by a landslide.
People were concerned about getting hit with an Idol. That's basically the Orkish equivalent for a Bloodthrister. If that happened, things could go very, very bad. And the best answer to both is killing the summoner before he even gets started.
The hoard meanwhile, can be solved (if not as well), by the longbeards, and it's mostly a problem if we win. An idol on its own could kill enough seriously endanger the whole expedition (up to smearing Krag, because he's probably our best answer while we can't bring massed artillery to bear.)
 
This seems like it would meet the same problem as trying to colour in an entire sheet of paper with a ballpoint pen - technically possible, but time-consuming and messy. On top of that the cumulative grey glow would be visible to the guards outside. If Mathilde rolls well and nothing terribly sidetracking happens in the Temple, she'll head for the Hoard to try to pick off the guards and put up a few suitably intimidating runes and an alarm before meeting with the incoming Dwarves.
Intimidating glowy would probably do.
 
Just tell everyone that the gold is cursed*.

*The curse is that you get a very angry grey wizard after you if you take any.
 
Gonna roll a dice in the thread.

1-20: Bad and Particularly Dramatic
21-40: Bad
41-60: Particularly Dramatic
61-80: Good
81-100: Good and Particularly Dramatic
Boney threw 1 100-faced dice. Reason: WOTZ GOIN ON OVA DERE Total: 63
63 63
 
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