Voted best in category in the Users' Choice awards.
And K8P is the second most important Karak in the whole Karaz Ankor, as far as I'm aware.
It was definitely the most important in the south. As far as I'm aware, Karak Ungor would probably be it's main competition for #2 overall.
Adhoc vote count started by BungieONI on Sep 10, 2019 at 8:26 PM, finished with 87 posts and 33 votes.
 
@re: Spending favor, let us also remember that Reputation often comes hand-in-hand with favor, and after a certain point some things that before took favor should only require some diplomacy on our part, especially in the remit of some favorable political arrangements.
 
I'mma do some grand approval voting.

[ ] The Hangars above.
[X] The Chiselwards below.
[X] The Highways, where Karag Lhune joins the rest of the Karak.
[X] Kragg and his Unsealing.
[ ] The reinforcements waiting at the Gates.
[X] Remain with Belegar

I've got to say, Doppelganger as a spell is completely busted. The shenanigans you can pull off by looking like something else, or even as a generic member of race X, are hilarious.
The spell is quite a bit less useful in any civilized setting where certain people are supposed to be in certain places and not in others. Like if for some crazy reason we would have tried to infiltrate a dwarven, elven, or even human stronghold then almost none of this would have worked so easily. Greenskins are scary because hordes of them suddenly explode out of nowhere, not because dislodging distinct entities of their kind is particularly complicated.
 
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[X] The Highways, where Karag Lhune joins the rest of the Karak.


Once in a lifetime opportunity to see a master at work! But not now, sadly.
 
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This post discusses some pretty major details of how the quest works, don't read if you think seeing how the sausage is made will spoil it for you.

Huh. From earlier comments of yours regarding "Boss" hierarchy and such I thought that you had already created the character(s) that would be that dude's superior(s). If we get to a point where we never will find out in story, will you relay your headcanon as to how Crooked Moon ended up with such a weak leadership and dearth of Big Bosses?

Only the text in the updates are set in stone, if changing things that haven't taken place 'on screen' works better with later events I'll do it. I had a vague idea of the Crooked Moon hierarchy and it would have remained the case with a bit of tweaking if that dice-roll had been anything below a 70 or so. The natural 100 meant 1) he was a Warboss and 2) nobody was able to immediately fill his position.

By the way, is there any narrative difference between two competing rolls that are both low and two that are both high if the difference is the same?
Example: What would have been the difference between the following results:
[Clan Angrund vs Goblins: Martial, 3+20=23 vs 2+10=12.]
and
[Clan Angrund vs Goblins: Martial, 98+20=118 vs 97+10=107.]
?

The former would have had Clan Angrund not being aggressive enough to take full advantage of the disarray and the goblins scattering into the side tunnels to be a possible future headache. The latter would have been the goblins putting aside the question of leadership in the face of a common foe, or possibly one seizing the opportunity by shouting orders loud enough to be heard that had the goblins sort themselves out in a hurry, and it would have been a brutal and bloody battle that ended up just barely favouring Clan Angrund, though it probably would have lead to additional rolls as the battle dragged on.

A good example is the earlier roll between Slayers and Trolls. The Trolls got a crit so there were many more of them than expected, but the Slayers crit even higher so they had a glorious but costly victory. Because Mathilde had left the entrance hall before events with the Trolls had played out, the exact number of Trolls was unknown and as such open to tweaking. If Mathilde had watched events play out fully, or had seen the full extent of the pits underneath the false floor, I would have had to represent those results another way.


All this is part of a larger GM philosophy split I've heard described as 'Cathedral vs Bazaar'. A Cathedral GM has every detail mapped out in advance, and it's huge and beautiful and static. A Bazaar GM only has what's in your immediate line of sight decided, but no matter what direction you want to go in, the GM just needs a minute or two to put up some scaffolding and fabric and extend the bazaar. But to some it feels less 'real', even if the in-game events never visibly reflect it.
 
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Well, that was a fucking thing. Even if we hadn't rolled so well on the status of the Warboss, our info and work would still have been very useful even with an average roll on said status.

And wow. Such close rolls between goblins and trolls, and yet there were still HUNDREDS of the oversized dumbasses. Goes to show the difference between goblins and trolls, regardless of rolls.

In addition to what everyone else has said, assuming we keep it at least at this level of success, such a swift, bloodless victory and occupation of the landing pads and hangars will encourage even more support from the Karaz Ankor in the form of gyros and airships. Between that and set up artillery we can dominate the Peaks with suppressive fire from artillery and air support, as well as aerial reconnaissance.
 
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[X] The Highways, where Karag Lhune joins the rest of the Karak.
[X] The Chiselwards below.

Time to press the attack not rest on our laurals. It is important we consolidate our gains before the inevitable counterattack.
 
[x] The Chiselwards below.

[X] The Highways, where Karag Lhune joins the rest of the Karak.

I think we are about to be a very popular umgi.

This kind of reminds me of the Warhammer dynasty quest where the character convinced Joseph Bugman to start brewing again.
 
[X] The Highways, where Karag Lhune joins the rest of the Karak.
[X] The Chiselwards below.

As much as I would love to see Kragg do his stuff... I've got to vote for where we will be most likely needed.
 
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