Pretty much the only option we have left here, yes.
I was hoping to start sooner on resurrecting another God, but what can one do...
I for one am happy it's staggered out. Not only is it not urgent, but this way we get to explore a pre-existing thread and weave a more cohesive narrative, as opposed to jumping around.
Very glad to see the Diplomatic Corps being completed so quickly. We dedicated a lot of hero units to it, but it was worth it.
I'm very happy it's done and we can start abstracting away.
 
I don't really think we should bother with the puppet first, but ya'll pretty clearly do, so that's how we'll play it.

@TotallyNotEvil, can you switch over to my plan?

[X] Hunt down and kill the dark puppet
-[X] Loan Vrath our Wayfinder so that we may begin triangulating the former general's position, with assistance from the Mezlan. It will provide all the information of the necropolis that it can, including the layout, wards, potential dangers, etc.
-[X] While Vrath works;
--[X] Malarys expends his Blessing of Fervor spell to instead cast Freedom of Movement on himself, Dany casts Freedom of Movement on herself, Lya expends her Parchment Swarm spell to instead Freedom of Movement on herself, and Vee casts Freedom of Movement on herself, while Viserys casts it on Vrath and the Mezlan.
--[X] Lya casts Barkskin on herself and Viserys, and Vee casts Barkskin on herself, Dany, Richard, Malarys, and Vrath.
--[X] Viserys and Lya cast Mirror Image and See Invisibility, along with using Greater Shadow Enchantment to cast Grand Destiny spells on themselves.
--[X] Lya casts Heightened Awareness on herself.
--[X] Viserys uses his Orb of Mental Renewal to heal his Charisma damage, if he hasn't done so already, then expends his Spellbane spell scroll, setting the effect to block Disintegrate, Time Stop, and Deeper Darkness spell effects. He cautions everyone to stay within 10 feet of his position, if possible, in order to benefit from the protection.
--[X] Viserys, Dany, Richard, Lya, Vee, and Malarys all set their Channel Vigor buffs to the "Torso" effect, providing them with a +6 Competence bonus to Concentration checks and Fortitude saving throws.
 
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Westeros Loyalty Chart
Stormlands

House Baratheon of Storm's End: Loyalist

House Caron: Neutral - Hostile (Lord Stannis)

House Morrigen: Neutral - Hostile (Lord Stannis)

House Wylde: Loyalist

House Swann: Loyalist - Ally (Lord Stannis)

House Grandison: Loyalist - Ally (Lord Stannis)

House Staedmon: Loyalist - Ally (Lord Stannis)

House Buckler: Loyalist - Steady (Overwhelming Force)

House Cafferen: Neutral - Hostile (House Targaryen)

House Fell: Loyalist

House Connington: Loyalist

House Trant: Aligned (House Baratheon of King's Landing)

House Dondarrion: Aligned (House Baratheon of King's Landing)

House Peasebury: Aligned (House Baratheon of King's Landing)

House Penrose: Aligned (House Baratheon of King's Landing)

House Whitehead: Aligned (House Baratheon of King's Landing)

House Estermont: Neutral - Unsteady (Conflict of Interest)

House Errol: Loyalist

House Tarth: Loyalist


Riverlands


House Darry: Loyalist

House Mooton: Loyalist - Steady (Strong Heir)

House Blanetree: Loyalist - Ally (House Cox)

House Cox: Loyalist

House Terrick: Loyalist - Rebellious (Ser Karl Terrick) - Ally (House Cox)

House Goodbrook: Loyalist - Rebellious (Ser Garse Goodbrook)

House Frey: Loyalist - Mercenary (Highest Bidder)

House Hawick: Loyalist - Rebellious (Ser Harold Hawick)

House Rygar: Loyalist - Unsteady (Conflict of Interest)

House Blackwood: Neutral - Steady (House Targaryen)

House Bracken: Neutral - Unsteady (Rivalry)

House Keath: Neutral - Hostile (House Targaryen)

House Lolliston: Neutral - Mercenary

House Lychester: Neutral - Mercenary (Impoverished)

House Roote: Neutral - Belligerent

House Shawney: Neutral - Unknown

House Smallwood: Neutral - Sympathetic (House Targaryen)

House Vypren: Neutral - Unsteady (Pious)

House Whent: Neutral - Steady (House Targaryen)

House Tully: Aligned (House Baratheon of King's Landing) - Unsteady (Cornered)

House Deddings: Aligned - Unknown

House Grell: Aligned - Unknown

House Mallister: Aligned (House Tully)

House Paege: Aligned - Unknown

House Piper: Aligned (House Tully)

House Vance of Atranta: Aligned (House Tully)

House Vance of Wayfarer's Rest: Aligned (House Tully)

House Wayn: Aligned - Unknown

Crownlands

House Velaryon: Loyalist

House Celtigar: Loyalist

House Brune of Dyre Den: Loyalist (Ballsy)

House Brune of Brown Hollow:
Loyalist

House Boggs: Loyalist

House Cave: Loyalist

House Pyne: Loyalist

House Crabb: Loyalist (Impoverished)

House Hardy:
Loyalist

House Bar Emmon: Loyalist

House Massey: Loyalist

House Rykker Loyalist

House Buckwell: Loyalist

House Langwald: Loyalist

House Staunton: Loyalist

House Wendwater: Loyalist

House Longwaters: Loyalist

House Byrch: Aligned - (House Lannister)

House Bywater: Aligned - (House Lannister)

House Cressey: Aligned - (House Lannister)

House Edgerton: Aligned - (House Lannister)

House Follard: Aligned - (House Lannister)

House Harte: Aligned - (House Lannister)

House Hayford: Aligned - (House Lannister)

House Manning: Aligned - (House Lannister)

House Pyne: Aligned - (House Lannister)

House Rollingford: Aligned - (House Lannister)

House Rosby: Aligned - (House Lannister)

House Stokeworth: Aligned - (House Lannister)

House Lannister of Dragonstone - Belligerent

House Blount: Aligned - (House Arryn) - Unsteady [Child Heir]

House Chelsted: Aligned - (House Arryn)- Unsteady [Child Heir]

House Chyttering: Aligned - (House Arryn) - Unsteady [Child Heir]

House Farring: Aligned - (House Arryn) - Unsteady [Child Heir]

House Mallery: Aligned - (House Arryn) - Unsteady [Child Heir]

House Rambton: Aligned - (House Arryn) - Unsteady [Child Heir]

House Sunglass: Aligned - (House Arryn) - Unsteady [Child Heir]

Note: I will be adding blurbs to most of these to summarize basic information as to their relationship with us or our enemies as appropriate and over time. @Duesal offered to help me track down some of this stuff, but as a note I'm just starting with the Stormlands because it was relevant. Any alterations to these statuses will be updated as the situation changes.

Updated again. Still no blurbs, but I don't imagine I'll get around to that until I complete the chart. Spelling out what everything means to those impatient again.

Aligned means they're diametrically opposed to us, parenthesis next to it contains their loyalty (which is of tangential concern to us at the end of the day, come invasion day once they're served their subpoenas, if they don't flip, we won't acquit).

Hostile means that they are notably opposed to us, not just because of realpolitik. The mitigating factors here are that they hate you, and want you to suffer. Or something along those lines.

Unsteady means that they are vulnerable to coercion or negotiations or personal appeals and that their loyalty is conditional/contingent on one or more factors.

Steady means that they are loyal because of one or more conditional or contingent factors. Basically, without those overarching factors they would fold like a cheap deck of cards if put to the test.

Belligerent means no one benefits from their cooperation. In fact they are just that difficult to deal with. They are actively a net loss to factor into your political calculus. Until one or more factors which makes it so is removed, they will actively work to impede everyone in the area from going about their business.

Rebellious means that they are pretty unruly. In the context of this chart, and pretty much just this chart, it means that this could be a problem, but it's also part of the reason they are even on your side to begin with. I don't find it worth noting that for any House that isn't actively engaged in seditious activity in a more blatant manner. It has to be topical basically, for example everyone knows not to send taxmen into Crackclaw Point, but the Lads are standouts.

Ally signifies that they have been brought under an diplomatic status based on their loyalty to another faction or individual.

Mercenary is pretty obvious. Their loyalty has been purchased with some kind of capital, political or otherwise, but they are always looking to get ahead. This doesn't mean they will sell you (and their mothers) out for a dime and a half, in fact if you have already basically ensured that outbidding you is not only a ludicrously outrageous prospect but going against you is also actively fucking suicidal, you can guarantee they will be more loyal than actual loyalists. Their paycheck is on the line.

Sympathetic means that there's an inroad, but that's about it. These are rare specifically because of the fact that usually you don't see many neutral, much less aligned houses, that have a sympathetic ear capable of swaying or influencing the individual(s) in control of the political entity.

Loyalist is ours with no mitigating or conditional factors capable of really changing that without essentially rewriting that entity from the ground up, or else coming at it from the opposite end and doing something which causes them to break faith. Basically, don't be stupid, and don't get caught with your pants down.

Satisfactory? Good, because I'm not sure if you could break it down even further. Granularity of that nature is kind of necessary in relations-based politics.
 
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Updated again. Still no blurbs, but I don't imagine I'll get around to that until I complete the chart. Spelling out what everything means to those impatient again.

Aligned means they're diametrically opposed to us, parenthesis next to it contains their loyalty (which is of tangential concern to us at the end of the day, come invasion day once they're served their subpoenas, if they don't flip, we won't acquit).

Unsteady means that they are vulnerable to coercion or negotiations or personal appeals and that their loyalty is conditional/contingent on one or more factors.

Steady means that they are loyal because of one or more conditional or contingent factors. Basically, without those overarching factors they would fold like a cheap deck of cards if put to the test.

Belligerent means no one benefits from their cooperation. In fact they are just that difficult to deal with. They are actively a net loss to factor into your political calculus. Until one or more factors which makes it so is removed, they will actively work to impede everyone in the area from going about their business.

Ally signifies that they have been brought under an diplomatic status based on their loyalty to another faction or individual.

Mercenary is pretty obvious. Their loyalty has been purchased with some kind of capital, political or otherwise, but they are always looking to get ahead. This doesn't mean they will sell you (and their mothers) out for a dime and a half, in fact if you have already basically ensured that outbidding you is not only a ludicrously outrageous prospect but actively fucking suicidal you can guarantee they will be more loyal to than actual loyalists. Their paycheck is on the line.

Sympathetic means that there's an inroad, but that's about it. These are rare specifically because of the fact that usually you don't see many neutral, much less aligned houses, that have a sympathetic ear capable of swaying or influencing the individual(s) in control of the political entity.

Loyalist is ours with no mitigating or conditional factors capable of really changing that without essentially rewriting that entity from the ground up, or else coming at it from the opposite end and doing something which causes them to break faith. Basically, don't be stupid, and don't get caught with your pants down.

Satisfactory? Good, because I'm not sure if you could break it down even further. Granularity of that nature is kind of necessary in relations-based politics.
Very nice. I see lots of Crownlander Houses worth flipping. :)
 
Very nice. I see lots of Crownlander Houses worth flipping. :)

Yes, pretty much all of the former Arryn loyalists in the Crownlands are worth approaching.

Talking with the Redwynes about Reacher political dispositions and perhaps the Royces about Vale stances seems fairly pertinent.

Ironborn are pretty much ours.

We've really barely dented the North, though even that dent does interesting things to the current internal divisions. Bolton practically guarantees House Ryswell, but we've yet to make the same overture to Dustin. And obviously there's a handful of others who might be convinced to obstruct or sit out of any foolish southern expedition the Starks try to stir up (which they wouldn't have time for regardless, really, but it's more added leverage when half or more of your bannermen won't even respond in a timely fashion).

And as for the Westerlands... dropping that epic bombshell that Tywin has enchanted his Lords after preempting the invasion with a coordinated attack to strike off their enchantments will do amazing things when the ravens go out, declare that Tywin enslaved his own bannermen, and ravens arrive just afterwards from the freed Westerlanders confirming everything we've said.

I have so many ideas for making Tywin seem like a greater fucking fool than Aedon in the rumor mill.
 
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House Blount: Aligned - (House Arryn) - Unsteady [Child Heir]

House Chelsted: Aligned - (House Arryn)- Unsteady [Child Heir]

House Chyttering: Aligned - (House Arryn) - Unsteady [Child Heir]

House Farring: Aligned - (House Arryn) - Unsteady [Child Heir]

House Mallery: Aligned - (House Arryn) - Unsteady [Child Heir]

House Rambton: Aligned - (House Arryn) - Unsteady [Child Heir]

House Sunglass: Aligned - (House Arryn) - Unsteady [Child Heir]
I want an action to flip all of these Houses. With Jon Arryn's death we have a fantastic window of opportunity that we shouldn't let slip by us.
House Lannister of Dragonstone - Belligerent
:rofl::rofl::rofl:
 
Let's face it... there's flatly no fucking way that Tygett isn't even more of a pain in the ass than Stannis when forced to plant his ass in Dragonstone for longer than six months. That place is motherfucking dreary.
 
Also, the morning of D-Day...


Sending to Tygett: "Get your ass out of my castle before I come over there and drag you out."
 
I'm getting little out of this, beyond the fact that from a look-over, we may have about 40-50% of all houses fighting for us when we Re-conquest.
Fun times ahead :V

I expect us having more troubles with telling our people what they should/shouldn't do, than with 'enemy' lords.

Also...
1) Fey
2) Lana, Gerion, and whatever mercenaries Lannisters get their hands on (+- several dragons)

...that's actually it, insofar as I can remember actual threats to us and/or our plans during our invasion.

Whom am I missing? :wtf:

(Pointedly talking about Westeros-specific powers, Fiends and Mind-Eaters are too constant a danger for us to plan around, and Winter doesn't have enough power there yet to affect Conquest, imo :/ )
 
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For all we make fun of him, Tywin is cannier than Aedon, and will cotton on to being played pretty fucking quickly in comparison.


From his point of view, taken in isolation, the decisions he's made made sense and were logical and competent.

From our point of view, we don't play by the same rule-set. It's like bringing Yu-Gi-Oh cards to a poker game. And he's activated our trap card.
 
@Crake, we should put serious effort into investigating and flipping the Lannister-aligned houses in the Crownlands as well. It might not work 100% or the time, of course, but literally everyone can see which way the wind is blowing. And with the Lannisters believing they've already bought those Houses, they won't be as vigilant.

Of course, we should be very selective in who we approach. Inquisition reports along with Loyalost commentary on the lords and ladies we mean to flip.
 
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