- Location
- Hell
[X] Sophos and Phobos
-[X] [Selection] Open it up to any citizen or Metic willing to make the trip to the colonies and fund their voyage [-2 talent upkeep per turn, faster and uncontrolled colonial growth].
-[X] [Colonization] Keep founding new colonies centrally controlled [Better diplomatic relations with local powers, less chance of citizen-led colonization].
-[X] [League] Better to maintain a single league with a single synedrion [maintain single district of Epulian League, happier new colonies but stronger league].
-[X] [Athenai] Work with the Athenians to sway the conference. We must avoid angering the Athenians, and their added influence and talents could counteract the controversy caused by their presence.
-[X] [Diplomacy] Selinous. Selinous has been a traditionally neutral member of the Sicilian Heptarchy due to its trading interests in the west, concern about the Elymians, and its geographical distance from the major regions of Sicilian conflict. We must try and sway them away from their weak support of Syrakousai towards their traditional neutrality [Success influenced by Xenoparakletor and other Sicilian choices].
-[X] [Peacekeeping] It is time to bring all Sicily to Heel! The Sicilian natives have long controlled the interior of Sicily and been steadily pushed back. Perhaps it is time for them to be finally subjugated, to prevent the Carthaginians from supporting them and Sicilians from playing them against one another [Will delay conflict for at least a decade, Sicilians will embark on campaign against the Sicels].
-[X] [Allies] The Dalmatae. Mighty warriors, the Dalmatae are the greatest land power on the Illyrian side of the Adriatic coast. Gaining their alliance in this war may ease future tension with colonization, and will encourage them support your invasion by sea by one of their own over land [If successful, better relations with the Dalmatae, +800 allied warriors].
-[X] [Strategos] Xanthos Irenaeos (Demos Exoria, The Iron Ram)
Glory 5, Lawfulness 1, Friendliness 7, Courage 5, Magnificence 4, Wisdom 4
Or speak softly and carry a big stick.
The colonies must be created in a controlled manner or risk them being stomped out by angry barbaroi. At the same time, we should open the door to any Metic that wishes to go. Our Metics have fought alongside and supported us for decades. Let them be rewarded for their loyalty with citizenship in a new colony, and support that colony with membership to the Epulian League.
If Athens wants to stretch itself thin, then by all means. They cannot fight their war and try and start a new one on the other side of the Mediterranean sea and expect to win. So let them help us ensure that Sicilians stay divided. We can use their talents to sway Selinous back to neutrality and join the rest of Sicily in a long war against the Sicels.
Finally the pirates. They need to be taken out, root and branch. Especially as we plan to plant a colony there to ensure they do not start stirring things again. I vote for the Iron Ram because our forces are not large enough to play games with them. We need to focus our forces and fight together with our allies to truly be effective. This is not something we want to deal with again 10 years from now. Set fire to the coastline and make sure they curse the pirates for bringing us down on their heads. For this I choose the Dalmatae. We can only bring 300 Hoplite and 200 Psiloi along so we need as many men as we can get to draw them out while we pillage their cities behind them. Make them an example so people can see that it is much better to be our friend than to be our enemy. If we truly want to bring the Adriatic Sea under our control, then we need to show that we have the power to keep it pirate free. The Dalmatae help again by reducing tensions further when we do set up colonies so we have an easier time ensuring that our colonies not only survive, but thrive.
-[X] [Selection] Open it up to any citizen or Metic willing to make the trip to the colonies and fund their voyage [-2 talent upkeep per turn, faster and uncontrolled colonial growth].
-[X] [Colonization] Keep founding new colonies centrally controlled [Better diplomatic relations with local powers, less chance of citizen-led colonization].
-[X] [League] Better to maintain a single league with a single synedrion [maintain single district of Epulian League, happier new colonies but stronger league].
-[X] [Athenai] Work with the Athenians to sway the conference. We must avoid angering the Athenians, and their added influence and talents could counteract the controversy caused by their presence.
-[X] [Diplomacy] Selinous. Selinous has been a traditionally neutral member of the Sicilian Heptarchy due to its trading interests in the west, concern about the Elymians, and its geographical distance from the major regions of Sicilian conflict. We must try and sway them away from their weak support of Syrakousai towards their traditional neutrality [Success influenced by Xenoparakletor and other Sicilian choices].
-[X] [Peacekeeping] It is time to bring all Sicily to Heel! The Sicilian natives have long controlled the interior of Sicily and been steadily pushed back. Perhaps it is time for them to be finally subjugated, to prevent the Carthaginians from supporting them and Sicilians from playing them against one another [Will delay conflict for at least a decade, Sicilians will embark on campaign against the Sicels].
-[X] [Allies] The Dalmatae. Mighty warriors, the Dalmatae are the greatest land power on the Illyrian side of the Adriatic coast. Gaining their alliance in this war may ease future tension with colonization, and will encourage them support your invasion by sea by one of their own over land [If successful, better relations with the Dalmatae, +800 allied warriors].
-[X] [Strategos] Xanthos Irenaeos (Demos Exoria, The Iron Ram)
Glory 5, Lawfulness 1, Friendliness 7, Courage 5, Magnificence 4, Wisdom 4
Or speak softly and carry a big stick.
The colonies must be created in a controlled manner or risk them being stomped out by angry barbaroi. At the same time, we should open the door to any Metic that wishes to go. Our Metics have fought alongside and supported us for decades. Let them be rewarded for their loyalty with citizenship in a new colony, and support that colony with membership to the Epulian League.
If Athens wants to stretch itself thin, then by all means. They cannot fight their war and try and start a new one on the other side of the Mediterranean sea and expect to win. So let them help us ensure that Sicilians stay divided. We can use their talents to sway Selinous back to neutrality and join the rest of Sicily in a long war against the Sicels.
Finally the pirates. They need to be taken out, root and branch. Especially as we plan to plant a colony there to ensure they do not start stirring things again. I vote for the Iron Ram because our forces are not large enough to play games with them. We need to focus our forces and fight together with our allies to truly be effective. This is not something we want to deal with again 10 years from now. Set fire to the coastline and make sure they curse the pirates for bringing us down on their heads. For this I choose the Dalmatae. We can only bring 300 Hoplite and 200 Psiloi along so we need as many men as we can get to draw them out while we pillage their cities behind them. Make them an example so people can see that it is much better to be our friend than to be our enemy. If we truly want to bring the Adriatic Sea under our control, then we need to show that we have the power to keep it pirate free. The Dalmatae help again by reducing tensions further when we do set up colonies so we have an easier time ensuring that our colonies not only survive, but thrive.