I am disappointed and yet intrigued in where this will take us.
I fear for the future of the Polis, yet I will stand in the Phalanx all the same when trireme or legion finally come for us. Wherever they row from, wherever they march from.
I am in part sad, and in part relieved. Finances will be easier with a closer friendship in Athens and to back Artahias on the matter of the Hyrian rebellion is honourable, in its way.
We urgently need to make amends to Dionysus. The god of wine is a conqueror of cities, and it would not do to tempt his wrath.
Meta wise its actually mechanically incentivized if you observe enough of them.
The 'natural' preferred SV playstyle is Achievement Collecting. Be it Wonders, Megaprojects, Weird(not just atemporal, outright weird) social values.
Statism comes because QMs always attribute bad things to malicious or incompetent internal actors. Thus, logically, total control by the state is the natural conclusion as corrective measures are applied to deal with said parties, most crucially, without any consequences of high chief executive intervention AND with high level control of the chief executive ensuring that they are the one objectively incorruptible player avatar with no ulterior motives.
Ah well, I just got back from my brother's wedding, which meant I wasn't able to take part in the debate. Too bad, I really wish we had sided with Hypia.
Nikephoros is the owner of a large rural estate who, if not really AT the frontier is close enough to it to pretty much make him an Exorian by almost default. His nickname ''The Hoplite'' come from the fact that despite being comfortably among the Aristoi, tough not among the truly extremely wealthy ones like the great families, he prefer to fight on foot due to being a burly guy who never did too well on horse. During the Sallentine War he had a retainer more at ease on horse then him take his place among the cavalry.
As far as Exorians go, however, he is a pretty moderate one and very much disaproved of the more bloodthirsty turn the talking points of some other Exorians took as the Eklesia learned what had happened with the Dauni. Moreover, he has enough traditionalism in him to not be completely insensible to the Antipatrids and has enough dealings with more mercantile minded Eretrians, when it come to selling the products of his estates, to be somewhat open to Drakonid views as well.
All and all he is a firm believer in the Eretrian take on Arete, that different circumstances ask for different mens with different views to be used for the purposes of the city, that a good Eretrian must be able to vote against the preference of his deme when circumstances demand it, and that a man of true Arete will accept those developments and what the assembly decide in that regard. That's why he took Obander unwilingness to stand up to Antipater the Younger and tap Memnon as deputy Xenopralector the way he did too: He once saw in Obander a man who shared his belief in that truth, a man who put the city before his deme in all things like he tries to do himself. To see himself abdicate to the pressures of Antipater the Younger a man who, as far as Nikephoros know, has never really accomplished much beyond being born with the right father (and who doesn't seem to share his vision of Eretrian Arete), was more then a political disapointment, on some level it was a personnal one as well and it came from a man for whom he had voted against his deme himself.
I've got a quick question regarding Athens. Since now we're going to be getting a steady source of news in Hellas, how biased is this news going to be since it's from Athens? I'm only asking this because I was rereading the historical FAQ and saw that Greek religion was Athenian propaganda.
I've got a quick question regarding Athens. Since now we're going to be getting a steady source of news in Hellas, how biased is this news going to be since it's from Athens? I'm only asking this because I was rereading the historical FAQ and saw that Greek religion was Athenian propaganda.
We can probaly expect it to be atleast somewhat biased in Athen's favor, through I believe they aren't our only source of news and gossip from the east.
Any news we get from them directly through will obiously have the Athenians stand in a more favourable light. Atleast that's what I would do if I were them.
We can probaly expect it to be atleast somewhat biased in Athen's favor, through I believe they aren't our only source of news and gossip from the east.
Any news we get from them directly through will obiously have the Athenians stand in a more favourable light. Atleast that's what I would do if I were them.
Athens is probably going to be a reliable source of news, with just a little bit of bias but before the treaty we relied on merchants spreading the news. Even that wouldn't be too reliable because it's gossip and rumors can be exaggerated. Still, I'm glad that the vote for the Athenian treaty passed, we get a somewhat biased news source with some extra money due to increase in trade but at the cost of Taras looking at us with suspiscion.
There's always been a disappointment in endings for me. The idea that something should stop, that there isn't anything else to consume, anything else to watch or read, has made me downright depressed. When I've ended things myself, I have always felt guilty and heartbroken, never able to follow through, a failure. Sometimes I have ended things like so many quests have ended; quietly, with hardly a whimper save perhaps a single post asking for an update that will never come. I do not feel that here, not at all.
I could not have picked a better place to end Magna Graecia, if I felt so. By its nature the quest was never going to end naturally, with a conclusion, save if that conclusion was the sacking of the city which the players have put so much attention and care to building up. That would never have been fair.
But an ending after so many pages of strident debate and feuding, after everyone gave it their all and so many were convinced to swap their vote in a tense standoff of political and practical ideals? I think that to anyone reading it afterwards, they would come away impressed, and ultimately, everything must end. Better now, after turns and years, after all the effort of the players and the author has been revealed in its latest and its best incarnation, then after a multi-month silence or a turn promising great things but providing nothing in the end, startling ellipses leading to a page forever blank.
But why should MG end? Is it that I've become tired with it, or lost motivation? Maybe so, but I don't think it's the same as it has been before. I do not feel any sadness, or any real disappointment. I did not have this premature ending forced on me by schoolwork, or real life pressure, or stress and anxiety relating from not enough attention. It has come as a result of me deciding it should end now, because I am moving on. For four years, this quest has come up again and again, and for four years I've chased it further and further, exploring more and more aspects, more and more ideas, creating greater and greater maps with more effort put into them.
And the truth was that it was all in the end one big escape. Escape that left me with years of waking life consumed by internet and gaming, escape that could never be complete, because how do you escape from real life? You can pull yourself away, entrance yourself for hours or for days, but at the end of it you'll look around and wonder if you're not worse off than when you started your little getaway. I found many outlets for this, from roleplaying to games to forum-posting to nation games, to, in the end, quests. If Magna Graecia started off as something purer, as a simple idea taken to an interesting conclusion from years of Nation game GM experience, it turned into a salve for an ego that it could not salve, that it should not have been salving. So it was with every quest I wrote, in their own way; germinated from an interesting idea and becoming a form of inappropriate therapy. But no matter how many likes or how many posts or how many appreciations were given, it all rang hollow. It was an escape, not a solution.
I've had a good summer. Great, even. I've been getting help and working out how to think about myself and think about what I want to do, not what other people say, or an avatar online would do, or what a fantastical character in my head would do. I've started to want more, to think beyond how lonely I am and to try and do something about it. I've got an energy that I don't think I've ever had, and for the first time I'm forcing myself not to drift away into dreams of someone else or something else because I do not want to face the person that I really am.
And Magna Graecia was always part of that dream. More complicated, more detailed, more educational than other fantasies, it still preserved its power less as a joy for myself and for the audience than as a false aid, an easy drug that I could write and then be showered with praise and with discussion for in short order. But that destroyed its value, stripped away what I had actually set out to do, and meant that I got from it none of the same fun and happiness that others drew from it. It was the same with all my quests; whereas readers delighted in Starfall, the main character of my quest Familiar Chain, I felt nothing but torment and unhappiness in writing it. Every vote that had slightly less votes, every post with slightly less likes, was an exemplar of my failure. So it has been with Magna Graecia, despite its manifest popularity. It didn't satisfy. It could never satisfy.
But I'm moving on. I'm done with that. I'm done with using these quests in this way. I'm done with throwing away hundreds of hours of my time on writing these if the purpose isn't to give people joy, to educate, or to explore something new, but to torture and flagellate myself when the happiness and company I really need does not manifest itself through letters on a page. It's never been writing for its own sake, or even writing for the sake of others, but writing as a desperate way to avoid thinking about myself and my condition.
And with that, the motivation to write Magna Graecia has evaporated away. I'm coming up on a new school year now, and for the first time I'm not terrified, I'm not scared. I'm excited and interested. I want to meet new people, I want to fall in love, I want to do something in my field and gain some professional success. I don't want to run away anymore.
But that doesn't mean that what we had here wasn't real. There's been people like @Ironanvil1 , @Cavalier, @Admiral Skippy, @Spacegnom@Professor Vesca@Orisha91@Versharl@HanEmpire@Deadly Snark@kilopi505@Sarpedon@veekie@Godwinson@100thlurker@Arcus@Night_stalker@Erandil and so many others who have stuck out through this quest since the beginning, since the second iteration, or who have found it now and delighted in it. I'm happy you did, and I'm especially happy by all the people who learned something more, who thought a little more about the past, about ancient Greece, who found this an opportunity to speak to others with a respect and amity that many of us have lost the opportunity to do so in the real world we inhabit. It's a funny thing: I joked to @ManusDomini that sometimes I wondered if I was hosting a group of political escapists who just wanted an opportunity to feel like they were in a real community again, but that was always tongue-in-cheek. I knew that in the end we'd probably all be okay, one way or another, and that Magna Graecia was just one more thing for all of us to enjoy.
And that's why I'm ending it. Not because I felt it had gone on too long, or that I don't have the time, or that I've run right out of motivation in the face of guilt or anxiety. I'm ending it because for the first time in my life, I know exactly where I want to end something, how I want to end it, and I can do it with complete confidence after these four crazy years. I can say that I want to move onto something else without guilt and without sadness.
I'm a councilor, and I'll stick around the site. This isn't goodbye. But it is the end of this chapter. And as the veil lifts and we find ourselves again not in Ancient Italy, not in Eretria, but in our reality, we can still look back with pride of what we did together, what we built together, and what it left behind. And as we gaze upon the ruins of the past and visit these ancient and forgotten places, we remember that once these people lived, and worked, and loved, and fought, and argued, and created wonders. That, more than anything, is the real glory that was Greece, that was Rome, that was all the places that time has swept away. And that, we hope, is how we will be remembered as well, whether as citizens of Eretria or as people of this century.
There's always been a disappointment in endings for me. The idea that something should stop, that there isn't anything else to consume, anything else to watch or read, has made me downright depressed. When I've ended things myself, I have always felt guilty and heartbroken, never able to follow through, a failure. Sometimes I have ended things like so many quests have ended; quietly, with hardly a whimper save perhaps a single post asking for an update that will never come. I do not feel that here, not at all.
I could not have picked a better place to end Magna Graecia, if I felt so. By its nature the quest was never going to end naturally, with a conclusion, save if that conclusion was the sacking of the city which the players have put so much attention and care to building up. That would never have been fair.
But an ending after so many pages of strident debate and feuding, after everyone gave it their all and so many were convinced to swap their vote in a tense standoff of political and practical ideals? I think that to anyone reading it afterwards, they would come away impressed, and ultimately, everything must end. Better now, after turns and years, after all the effort of the players and the author has been revealed in its latest and its best incarnation, then after a multi-month silence or a turn promising great things but providing nothing in the end, startling ellipses leading to a page forever blank.
But why should MG end? Is it that I've become tired with it, or lost motivation? Maybe so, but I don't think it's the same as it has been before. I do not feel any sadness, or any real disappointment. I did not have this premature ending forced on me by schoolwork, or real life pressure, or stress and anxiety relating from not enough attention. It has come as a result of me deciding it should end now, because I am moving on. For four years, this quest has come up again and again, and for four years I've chased it further and further, exploring more and more aspects, more and more ideas, creating greater and greater maps with more effort put into them.
And the truth was that it was all in the end one big escape. Escape that left me with years of waking life consumed by internet and gaming, escape that could never be complete, because how do you escape from real life? You can pull yourself away, entrance yourself for hours or for days, but at the end of it you'll look around and wonder if you're not worse off than when you started your little getaway. I found many outlets for this, from roleplaying to games to forum-posting to nation games, to, in the end, quests. If Magna Graecia started off as something purer, as a simple idea taken to an interesting conclusion from years of Nation game GM experience, it turned into a salve for an ego that it could not salve. It should not have been salving. So it was with every quest, in their own way; germinated from an interesting idea and becoming a form of inappropriate therapy. But no matter how many likes or how many posts or how many appreciations were given, it all rang hollow. It was an escape, not a solution.
I've had a good summer. Great, even. I've been getting help and working out how to think about myself and think about what I want to do, not what other people say, or an avatar online would do, or what a fantastical character in my head would do. I've started to want more, to think beyond how lonely I am and to try and do something about it. I've got an energy that I don't think I've ever had, and for the first time I'm forcing myself not to drift away into dreams of someone else or something else because I do not want to face the person that I really am.
And Magna Graecia was always part of that dream. More complicated, more detailed, more educational, it still preserved its power less as a joy for myself and for the audience than as a false aid, an easy drug that I could write and then be showered with praise and with discussion for in short order. But that destroyed its value, stripped away what I had actually set out to do, and meant that I got from it none of the same fun and happiness that others drew from it. It was the same with all my quests; whereas readers delighted in Starfall, the main character of my quest Familiar Chain, I felt nothing but torment and unhappiness in writing it. Every vote that had slightly less votes, every post with slightly less likes, was an exemplar of my failure. So it has been with Magna Graecia, despite its manifest popularity. It didn't satisfy. It could never satisfy.
But I'm moving on. I'm done with that. I'm done with using these quests in this way. I'm done with throwing away hundreds of hours of my time on writing these if the purpose isn't to give people joy, to educate, or to explore something new, but to torture and flagellate myself when the happiness and company I really need does not manifest itself through letters on a page. It's never been writing for its own sake, or even writing for the sake of others, but writing as a desperate way to avoid thinking about myself.
And with that, the motivation to write Magna Graecia has evaporated away. I'm coming up on a new school year now, and for the first time I'm not terrified, I'm not scared. I'm excited and interested. I want to meet new people, I want to find people I can love, I want to do something in my field and gain some professional success. I don't want to run away anymore.
But that doesn't mean that what we had here wasn't real. There's been people like @ironanvil, @Cavalier, @Admiral Skippy, @Spacegnom@Professor Vesca@Orisha91@Versharl@HanEmpire@Deadly Snark@kilopi505@Sarpedon@veekie@Godwinson@100thlurker@Arcus@Night_stalker@Erandil and so many others who have stuck out through this quest since the beginning, since the second iteration, or who have found it now and delighted in it. I'm happy you did, and I'm especially happy by all the people who learned something more, who thought a little more about the past, about ancient Greece, who found this an opportunity to speak to others with a respect and amity that many of us have lost the opportunity to do so in the real world we inhabit. It's a funny thing: I joked to @ManusDomini that sometimes I wondered if I was hosting a group of political escapists who just wanted an opportunity to feel like they were in a real community again, but that was always tongue-in-cheek. I knew that in the end we'd probably all be okay, one way or another, and that Magna Graecia was just one more thing for all of us to enjoy.
And that's why I'm ending it. Not because I felt it had gone on too long, or that I don't have the time, or that I've run right out of motivation in the face of guilt or anxiety. I'm ending it because for the first time in my life, I know exactly where I want to end something, how I want to end it, and I can do it with complete confidence after these four crazy years. I can say that I want to move onto something else without guilt and without sadness.
I'm a councilor, and I'll stick around the site. This isn't goodbye. But it is the end of this chapter. And as the veil lifts and we find ourselves again not in Ancient Italy, not in Eretria, we can still look back with pride of what we did together, what we built together, and what it left behind. And as we gaze upon the ruins of the past and visit these ancient and forgotten places, we remember that once these people lived, and worked, and loved, and fought, and argued, and created wonders. That, more than anything, is the real glory that was Greece, that was Rome, that was all the places that time has swept away. And that, we hope, is how we will be remembered as well, whether as citizens of Eretria or as people of this century.
Its like an epiphany man. Its how I ever learned what it was like to even have an epiphany. One day you sit up and you just realize you want more, and all you need is a little push and then suddenly you are on your way and aint nothing going to stop you.
Its why I don't play nearly as many video games as I used to, personally. Although you are still a damn good writer.
Sorry to hear we're ending, but ah well, c'est la vie.
Maybe someone can do like a modern view on the city? Like how Athens was famous for democracy and Sparta for famous warriors, we're famous for what, our weasel obsession?
That was honestly moving to read, and I'm so happy that you've come to this point. This feels like a good ending, and I hope there's something here that we can all reflect upon. Whilst it's fine to enjoy a bit of harmless fun, when it becomes a crutch, or a way to feel better about oneself by hiding from reality because the real world is too painful, it isn't good. It's important to beware of that, because I think many of us are prone to it, especially those of us who spend a lot of time playing in this forum.
Frankly I couldn't be more delighted to read that you've decided to end the game for these reasons, and I would not have expected to feel that way about this game ending.
Good luck with all your endeavours this year @Cetashwayo. And to all my fellow players, well, it was memorable. o7
That was honestly moving to read, and I'm so happy that you've come to this point. This feels like a good ending, and I hope there's something here that we can all reflect upon. Whilst it's fine to enjoy a bit of harmless fun, when it becomes a crutch, or a way to feel better about oneself by hiding from reality because the real world is too painful, it isn't good. It's important to beware of that, because I think many of us are prone to it, especially those of us who spend a lot of time playing quests.
Frankly I couldn't be more delighted to read that you've decided to end the game for these reasons, and I would not have expected to feel that way about this game ending.
Good luck with all your endeavours this year @Cetashwayo. And to all my fellow players, well, it was memorable. o7
You cant just want the end result. You have to *want* it. Like deep down in your sub-cockle region. You have to desire college/career/success in the very core of your being. You have to want it so bad you are willing to give up and do whatever you need to do, whenever you need to do it to get what you want. If something is dragging you down, you have to give it up.
I would give up SV/SB in a heart beat if it ever truly got in the way of my college. Its because I was growing dissatisfied with what I had, and my sister mentioned herself going back to college.
It was like someone flipped a switch. It was a worm in my brain I couldn't get rid of and it didn't take me long to decide I was going back to college. I had said it before so not many people believed me, and I was afraid that I would fall back into old habits.
But I did it anyway. I dipped me toes at first, but now I am going full bore.
Jobs? Internships? Family? Hobbies? I would throw it all away without a second thought.
I cannot speak for Cetashwayo, and this is about Cetashwayo and his life. But for me that was how it was. It wasn't just another distraction, it wasn't just another fix so that I didn't have to think about the future or where I was (It helped that at the time I was in a good place) or what happened in the past. This was what I wanted to do, this was where I wanted to go. I cannot describe it in any other words.
I wanted this, I wanted this for me, I wanted this so badly that there were very few things I would not sacrifice to get what I wanted.
Now? I work at a software development company as an intern. I took a pay cut ON TOP of a cut in hours to get here. I drive an hour on I-95 to get to work for three days out of the week and I don't even make a full 20 hours. MAYBE in two years I will talk about being hired on full time, but it might not work out. I don't know. But in my mind, it is worth every penny.
Sorry @Cetashwayo for this post, I know this is about you but I wanted to step in and try to describe what I felt and how I went about getting what I wanted. I thought maybe it would help @Matthew Gates