If Athens loses, there will be a lot of former Athenian subjects vulnerable to Eretrian power
no that many only 4 Kerkyra, Kranioi, Leukas and zakynthos everything on mainland greece and aegean sea is out of our reach
if Sparta loses, there will be a lot of towns in the Peloponnese we can pick up as league members
this is on mainland greece so no.
if we are gonna go after something it must be the islands on west side of greece on the mediterranean sea
 
So, I like the bits here about state formation in the Eretrian conquest, but I think adventurism in mainland Greece, the Peloponnese, or former Athenian or Spartan dependencies would probably be a real mistake. We are not big enough, nor do we have the kind of power projection, to make those kind of dreams more than a desperate gamble at best, and probably just throwing lives and treasure away in the more realistic scenario.

If we wanted to do it, we'd need to start building now for a serious push. You're probably right that going hard into mainland Greece at the moment is probably overambitious -- but we also know that Athenian strategic logic dictates some kind of move against Syracuse, and even if we decide not to do it in the end, I would like to spec out what'd we would actually need to take advantage of that chaos.

For sieges, I do think siege engines are out of the question -- that said, if we can find or employ skilled miners, we can undermine stone walls and cause breaches that way.
 
I'd rather stay far enough west that the Persians don't start doling out fat stacks of cash to anyone who'll break up our league. Which they're going to try against literally anyone who looks like they might actually unite Greece.
If we're too far west for Persia to worry about, we're too far west for Carthage NOT to worry about. To be fair, Carthage is a smaller threat.

If we wanted to do it, we'd need to start building now for a serious push. You're probably right that going hard into mainland Greece at the moment is probably overambitious -- but we also know that Athenian strategic logic dictates some kind of move against Syracuse, and even if we decide not to do it in the end, I would like to spec out what'd we would actually need to take advantage of that chaos.
To be able to step into the shoes vacated by Athens or Sparta, we'd need to be big like Athens or Sparta. We're not going to get there within one generation. Our best hope is to become a second-tier contender, strong enough to be courted as an ally and for people to think very carefully before making an enemy of us.
 
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I'd rather stay far enough west that the Persians don't start doling out fat stacks of cash to anyone who'll break up our league. Which they're going to try against literally anyone who looks like they might actually unite Greece.

As I remember, the Persians are actually using their fat stacks to stir trouble between Athens and Sparta as we speak.

That said, I expect that we're a couple generations off from being able to form a hegemony over mainland Greece (at least) and the Achaemenids have been suffering from imperial over-stretch since the conquest of Egypt and are currently suffering a serious military decline as Greek mercenaries take a dominant role in combat in the empire. Oh, and the nobility are getting truly and fantastically corrupt. Their money will be dangerous for a long time yet, but Persia is unlikely to pose a direct threat.

So, I like the bits here about state formation in the Eretrian conquest, but I think adventurism in mainland Greece, the Peloponnese, or former Athenian or Spartan dependencies would probably be a real mistake. We are not big enough, nor do we have the kind of power projection, to make those kind of dreams more than a desperate gamble at best, and probably just throwing lives and treasure away in the more realistic scenario.

I am inclined to agree. There will still be the 2nd rate cities and the kingdoms on the Greek periphery (Epirus, Macedon and Thrace) and whoever wins the war.

There are steps we'd need to take before Eretria has the wealth or population to get involved deeply in the mainland.

Speaking of such steps... Anyone else been thinking about how to sell the peace we agreed to the Messapii?

fasquardon
 
As I remember, the Persians are actually using their fat stacks to stir trouble between Athens and Sparta as we speak.

That said, I expect that we're a couple generations off from being able to form a hegemony over mainland Greece (at least) and the Achaemenids have been suffering from imperial over-stretch since the conquest of Egypt and are currently suffering a serious military decline as Greek mercenaries take a dominant role in combat in the empire. Oh, and the nobility are getting truly and fantastically corrupt. Their money will be dangerous for a long time yet, but Persia is unlikely to pose a direct threat.



I am inclined to agree. There will still be the 2nd rate cities and the kingdoms on the Greek periphery (Epirus, Macedon and Thrace) and whoever wins the war.

There are steps we'd need to take before Eretria has the wealth or population to get involved deeply in the mainland.

Speaking of such steps... Anyone else been thinking about how to sell the peace we agreed to the Messapii?

fasquardon
We made a peace. You have to give up your western coast, the fortress, and a town. In exchange you belong to us and the Tarentines dont murder you all in your sleep. If you had fought harder we could have maybe swung better terms, but we arent willing to fight Taras and Metapontion over you. If you ever want out, please let us know and we will ask Taras if they are still up for that invasion they were planning.

You're welcome.
 
For sieges, I do think siege engines are out of the question -- that said, if we can find or employ skilled miners, we can undermine stone walls and cause breaches that way.
My thought on how we might end up developing siege engines was basically "we're rich, we have a lot of weirdos who get enthusiastic about their ideas, and if we could knock down walls we'd have been able to force Taras to come to terms before the other Italiotes could force an end to the war."

Plus we have a practical reason for citizens to come up with new and inventive ways to lift and move increasingly large rocks, which gets you halfway there already.

I mean, I don't think it would be an instant process; even once someone actually starts intentionally trying to figure out how to throw big rocks long distances rather than doing it by accident, I expect the initial outcome to be a series of hilarious disasters. But eventually someone will stumble across something that works.

If we're too far west for Persia to worry about, we're too far west for Carthage NOT to worry about. To be fair, Carthage is a smaller threat.
Considerably so, and they also don't have a history of Greeks forming coalitions against and then embarrassing them.

Also Carthage is fundamentally a mercantile nation and IOTL had a history of being stingy to the point where they stiffed their mercenaries on payment when the mercenaries comprised pretty much their entire army. I don't see them willing to shell out those sorts of vast expenditures (as in, enough to build a navy, then a navy to destroy that navy, and then a third navy to destroy the second one) unless we pose an obvious existential threat.
 
If we really wanted to get better at siegecraft, the best way is constant practice over a few years. To be honest, it's probably the only realistic way for the immediate future.

This would mean besieging and taking a bunch of little cities, with an incentive on our side to do so as quickly as possible whilst losing as few of our own people.

The most plausible route for that to happen would probably be a conquest of the Dauni, although to really get enough experience, you'd probably want to throw in suppressing a revolt from the Mesapii or Peuketii, or perhaps even the Epulian Leage. Obviously, whilst that scenario would give us a wide array of useful experience in taking towns, it does bring with it certain disadvantages of its own. :V
 
I don't see Eretria Eskhata developing siege engines at all, to be honest. They'll be rapid adopters, to be sure, but not developers.
But then how do you expect the great and good of Eretria Eskhata to keep bringing ever-larger rocks to the assembly field? And, just as importantly, removing them afterwards?

...thinking on it more, I'm only half-joking here; just as an example, I expect that some bright soul trying to dig a canal up to the assembly field so he can float in a bigger rock is a thing we're going to have to deal with at some point.
 
I don't see Eretria Eskhata developing siege engines at all, to be honest. They'll be rapid adopters, to be sure, but not developers.
So lemme get this straight. Eretria Eskhata isn't good at developing things but they're good at adopting them, they're barbarized Greeks (rather than Hellenized barbarians), and their best avenue for improved power is an expanding series of Italian allies who are increasingly tightly bound to the city's fate.

I thought you hated swamp-hicks, why is it that the best way forward for Eretria is to become the swamp-hicks?
 
If we really wanted to get better at siegecraft, the best way is constant practice over a few years. To be honest, it's probably the only realistic way for the immediate future.

This would mean besieging and taking a bunch of little cities, with an incentive on our side to do so as quickly as possible whilst losing as few of our own people.

The most plausible route for that to happen would probably be a conquest of the Dauni, although to really get enough experience, you'd probably want to throw in suppressing a revolt from the Mesapii or Peuketii, or perhaps even the Epulian Leage. Obviously, whilst that scenario would give us a wide array of useful experience in taking towns, it does bring with it certain disadvantages of its own. :V

That, and over 1000 talents banked, based on what we learned from Taras. Keeping an army in the field is an expensive proposition, and if we're relying on treachery and bribes to open gates for us...

hm. If we don't have this already, something like:

[ ] USER MOTION: Angelos Network
- [ ] Establish a network of messengers in cities of interest, to bring the xenoparakletor and the city accurate, detailed news about factions and key figures.
- [ ] Establish routine packet service between Eretria, League members, Peuketti and Messapi towns, and cities of interest.

?
 
For sieges, I do think siege engines are out of the question -- that said, if we can find or employ skilled miners, we can undermine stone walls and cause breaches that way.

On siege engines, I've already stated that the best 'siege engine' we have at our disposal would be a concentration of gold onto people with negotiable loyalty.

On skilled miners, we might be able to discover some if/when we decide to pursue the sewer project of Eretria. Demos Exoria has already noted that it would of great assistance in a defensive siege, so maybe someone would think to use the tunneling skills in an offensive one.

Edit: Dangit, Secretariat, I was already down the rabbit hole of looking into espionage during this era.
 
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Just mining, or more extensive siege fortifications, or stuff like poisoning wells, would be pretty much a quantum leap for us at this point.

Honestly the calculus of Greek inter-city politics really doesn't get nicer if everyone gets better at breaking into besieged cities, so for general humanitarian reasons I'm not sure how enthusiastic I am about trying to speed things up in that regard. It will just make warfare more horrible, desperate and existential than it already is.
 
[ ] USER MOTION: Angelos Network
- [ ] Establish a network of messengers in cities of interest, to bring the xenoparakletor and the city accurate, detailed news about factions and key figures.
- [ ] Establish routine packet service between Eretria, League members, Peuketti and Messapi towns, and cities of interest.

The xenoparakletor already receives information from proxenoi, respected citizens throughout Italia, and that's how you're able to get the information you have. Anything else is far too advanced and expensive.

I'm also going to advise people not talk about really ridiculous shit like conquering all of Hellas. I have very little interest in writing a powerful empire, and if you do become an empire your democracy will end one way or another. Nor does making a league of city states in Epulia translate to a pan-hellenic league, which is completely out of the question.
 
For one thing, all the territories needed for the Pan-Hellenic League decision are over in mainland Greece. :V
 
Part of the charm of this Quest as @100thlurker said (before disappearing forever ) was that the scope was quite limited to a specific region, giving it a very particular feel. Just Syracuse is pretty scary to us right now.

I'm not averse to shooting for things that have larger knock-on effects or will strengthen or position dramatically in the long run, or make bigger impacts on history (hopefully for the better), but I'd like it to be in a way that keeps true to that spirit. Also frankly it's just not that plausible that we'd become some kind of world-bestriding colossus. There are other states for whom that's a lot more believable, some of them quite close by. :V
 
So lemme get this straight. Eretria Eskhata isn't good at developing things but they're good at adopting them, they're barbarized Greeks (rather than Hellenized barbarians), and their best avenue for improved power is an expanding series of Italian allies who are increasingly tightly bound to the city's fate.

I thought you hated swamp-hicks, why is it that the best way forward for Eretria is to become the swamp-hicks?

Hehehe.

Where did the swamp hicks meme come from again? And why that term?

That, and over 1000 talents banked, based on what we learned from Taras. Keeping an army in the field is an expensive proposition, and if we're relying on treachery and bribes to open gates for us...

hm. If we don't have this already, something like:

[ ] USER MOTION: Angelos Network
- [ ] Establish a network of messengers in cities of interest, to bring the xenoparakletor and the city accurate, detailed news about factions and key figures.
- [ ] Establish routine packet service between Eretria, League members, Peuketti and Messapi towns, and cities of interest.

?

Iskandar Xanatos happily flexes his muscles. "I will lift your rock comrade!"

Also, since we Eretrians are described as muscular, any support for Mr. Muscle and Flex Off competitions?

Or creating Wrestling Associations?
 
I'm also going to advise people not talk about really ridiculous shit like conquering all of Hellas. I have very little interest in writing a powerful empire, and if you do become an empire your democracy will end one way or another. Nor does making a league of city states in Epulia translate to a pan-hellenic league, which is completely out of the question.
So, what should we set our ambitions toward, then? If aiming for a powerful empire means the quest dies for good, because you lose all interest, if we can't aim for anachronistic levels of technological development, because we can't control things finely enough to inject ahistorical things to prod them into doing any of it... Is the point of the quest to be wiped out by something else whenever we happen to fuck up? If the typically expected player goals for a civ-game are expressly verboten, what are the goals we can aim for? This is something where explicit QM guidance would be very helpful at shaping the direction of a quest's discussions.

EDIT: To clarify, I'm not in any way saying that there's anything wrong with ruling out those presumed goals. Just asking what sort of goals we ought to pick from.
 
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Speaking of such steps... Anyone else been thinking about how to sell the peace we agreed to the Messapii?
As Skippy pointed out, they really don't have any choice but to take it. They did badly on the field and they're too preoccupied with infighting to really object to any peace that we sign.

Still, your question does bring up another valid point, which is how we're going to make our theoretical domination of the Messapi a reality. As I see it, we have three areas we're concerned with: how much we can interfere with their internal affairs, how reliant they are on us for direction and support, and how much tribute they pay us. I don't think we want to suddenly spring normal tributary status on them on all three, since there's too much risk of backlash.

I say we ask them to sign a bunch of treaties that let us interfere to a fairly large extent in their inner workings (if we need to); keep the status quo for political domination, which is that they're divided, weak, and reliant on us; and then offer them a steep discount on tribute. Then we go from there. Tribute itself is fairly easy to ratchet up, once the other two components of tributary status are established. And the first part– our ability to meddle with them– is easier to sell as something that we don't intend to do often.
 
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What is the Point of the Game if not to Conquer?
So, what should we set our ambitions toward, then? If aiming for a powerful empire means the quest dies for good, because you lose all interest, if we can't aim for anachronistic levels of technological development, because we can't control things finely enough to inject ahistorical things to prod them into doing any of it... Is the point of the quest to be wiped out by something else whenever we happen to fuck up? If the typically expected player goals for a civ-game are expressly verboten, what are the goals we can aim for? This is something where explicit QM guidance would be very helpful at shaping the direction of a quest's discussions.

Thanks for this question.

Now I'll turn it back around. Has conquering and technological anachronism ever been a draw of the game? Eretria has made some anachronistic things, but they've mostly been political or institutional. I don't have a problem with conquering or expanding the borders, but that doesn't seem to be the point. Most of the attraction appears to be in building a culturally, militarily, and institutionally unique state that is able to hold its own among its neighbors. I don't think that expanding through South Italia and Sicily one day is out of the question, nor do I actually think it's an issue to make technologically anachronistic things, but I have been building the proper groundwork for this for a long time. Things have already diverged a lot, but I believe in a consistent and clear causal chain of events in development, not a random steam engine out of nowhere.

I mean, I've been running this game for ages and ages and there hasn't really been issues with people complaining it's too slow or not enough is happening. It's just that things are happening in a different direction with a different pace, and I pay far more attention to political, diplomatic and cultural developments than many civ quests do. Players will grow and expand and see numbers go up, but I'm not interested in telling the story of an empire that sweeps the world; there are stories told about empires that sweep the world all over the place. This is and has always been a city-state quest, not an empire quest, not even a civilization quest (though I'll take the tag for ease of description). Players expand realistically and within their limits, they are met with new challenges and new enemies, and they grow their city and its people and its society. This is a quest about building "tall", one way or another, and as powers grow bigger, obviously the definition of tallness will increase, and it already has, but I don't see a trajectory for Eretria Eskhata being a true imperial power without effectively losing the heart of the game, which is the democratic system.

There are many, many, many games where it's just about numbers going up, or new worlds to conquer, or new places to expand to, or what-have-you. Magna Graecia has all those things, but it is also attempting to be the simulator of an ancient society, and what you are seeking is to have a society succeed. But societies can succeed without ever becoming empires, and the rise of empires often destroy the society which made them in favor of something entirely new. Societies can succeed by building cultural and political legacies just as well as by building one big empire.

For effectively the entirety of the game Eretria has been a middle power. The definition of middle power has shifted over time, but it was a middle power from very early on in the quest and it has remained a middle power. Perhaps it will one day face the legions of Rome with a coalition of powers and a greatly expanded league, but it will not replace Rome. I don't want players to think they can't expand or become quite big, even a great power of the Mediterranean, but they will be no empire.

Player decisions throughout the games have already set in motion a chain of events that will alter the course of history in a decisive way. In the meantime, there will be plenty of opportunities to do many of the things questers would like to do without the frenetic pace that many empire builders like to take.

Often, when I get this objection, players tend to misunderstand me, because they don't really see the context I was replying to. I was not banning players from expanding, I was responding to suggestions after the Peloponnesian War Eretria would have a huge swathe of Hellas join a Pan-Hellenic League and then fight whoever won for hegemony over all the Greeks. Just as I had responded in the past to people who wanted to conquer all of Italia like the Romans, or who wanted to invent the steam engine. Often, these suggested aims are completely disconnected from the actual context of the game, where both factions and players are constantly suggesting more realistic and moderate ideas in order to expand and go in interesting new directions. Several have already been incorporated into the platforms for the next elections. I am not against incorporating interesting ideas or new suggestions. Many of the city's institutions are player-made, and I am constantly cribbing player ideas and interpretations of events for my own. I love player involvement and it keeps me going in writing this quest.

So it is funny to receive a question about what players could possibly do if not all these crazy things. Well...you could do what you've been doing already, and which has allowed the quest to maintain a consistent core of players despite several iterations and declarations of death by myself! Build a society to influence the world, change history, and stand the test of time.
 
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Also @Godwinson I didn't want that answer to come off as angry. I was actually quite happy to receive the question as I thought it over. It's a very interesting meta point and I think it deserved a longer answer.
 
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