You stand alongside your wife, a map of the Peregrine Mountains placed on a table before you. Gathered around you, shielded from the biting cold by the insulated walls of the command tent, stand the highest ranking individuals in this Army so hastily assembled to defend against the coming onslaught. Army commanders, Militia Sergeants, the three Grandmasters of the Imperial Knightly Orders, Mercenary Captains, and finally, taking up the most space by far, the four Yaks representing their clans' sizable contribution to this war effort.
Needless to say, it's standing room only. Under any other circumstance the sight of so many individuals of varied races standing cheek-by-jowl with each other would be comical. As it is, it's merely a reminder of how desperate the situation is.
Outside sit the countless tents, yurts, and temporary dens of the largest army in living memory, stretching to the horizon, more than fifty thousand warriors of three races gathered together against a common enemy. Despite the sheer number of living souls present, the Camp, practically a small city in its own right, is eerily silent. The cursed blizzard has only intensified with time and your proximity to its point of origin. More than one barrel of water has broken open at the seams after freezing completely, and the troops have been forced to construct bonfires to melt their water supplies and avoid frostbite.
The driving snow impedes visibility, and the freezing winds make any flight more than a few dozen feet above the ground a dangerous proposition. Rumors persist of a Gryphon who flew as high as he could, convinced that, since hot air rises, he would be able to simply fly above the cold. They say he plummeted back to earth like a stone and shattered like an icicle, his body frozen solid. You're sure these are just rumors, especially since you've received no official reports of such an event. Still, it serves as a warning, and a reminder. Until this storm clears up your troops might as well be grounded. Your greatest strategic advantage over your flightless opponents has been effectively removed due to their meteorological meddling.
You've just relayed the latest intelligence from Ravenburg's agents to all the unit commanders. The mood is grim. Even with all of your preparations and Yak reinforcements, the invaders still outnumber you two to one. Even worse, you're facing an army led by a dark magic user of absurd power. You have no idea what kind of tricks or horrific spells he has in his repertoire, but you know that defeating him will be the most difficult and most important task of this war.
Thankfully, your scouts had some good news to deliver. You know exactly where the Army of Darkness (as some in the rank-and-file have been referring to them) will arrive. The Redstone Pass, a relatively narrow gap between the mountains, one of the only passes large enough to accommodate a force of such size.
The only question is, what to do with this information?
Battle Plan
[ ] City Defense: The City of Lanner is the settlement closest to the Redstone Pass, and the likely first target of the invaders. If you move your army there, you can take advantage of the stone walls of the city, as well as the other defenses built up by the citizenry over the past few weeks. It will also give you another day or two to prepare before the enemy arrives. However, this strategy will allow the invaders to march through the Redstone Pass uncontested, and if you retreat you will be abandoning the city to a fate potentially worse than death.
[ ] Rapid Entrenchment: Move your army into the pass to block the enemy's advance. It's your best chance to prevent them from actually entering your heartland and threatening your population centers, and the narrow front would remove some of the enemy's advantage in numbers, preventing them from flanking or encircling you. You'd only have time to establish hastily built defenses: trenches, earthen berms, a wooden palisade, some subterranean explosives, nothing like the high stone walls of a proper fortress. But it might just be enough to halt the invasion.
[ ] Sudden Ambush: There's another option. If you place troops all along the pass in hidden positions, you might be able to launch a surprise attack and hit the enemy column before they realize you are present or have a chance to form proper battle lines. A simultaneous strike from both flanks along the full length of the Pass could catch the enemy between a hammer and anvil with nowhere to escape. But this is a risky gambit. It involves splitting your army in half and placing them along the entire length of the pass. Even if everything goes perfectly, units will be out of communication with each other, and there's a chance the enemy could rally faster than you'd like. You also wouldn't be able to establish overt fortifications, relying on your soldiers and their ability to attack quickly. And if the enemy should detect you before the trap can be sprung...well, you better hope they don't. It's risky, but it's worth consideration at least.
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