@Questor : the latest +10 I got from the (trying not to) ruffle feathers), please put it at the first time Sombra tries to subvert one of our critical assets, please.

Because if Sombra has at least the barest amount of sense as a military commander and can capture some griffin to hear tales of our last war? Oh, he will definitely try to subvert our ballistae to kill OUR troops. They are small in quantiy, very strong, and they don't have the plot armor/better rolls of hero units.
Sombra has never shown any long-ranged mind-control in the show, only mind-control masks. While we can't rule it out in this AU, you automatically believing this is the case is also an error in itself.
We are going to lose a lot of people and are more than likely going to have to sacrifice parts of our lands. We cannot and should not try to hold land we need to bleed them as much as possible until the odds favor taking Sombra out.
Your plan fails in that Sombra will simply mind-control any griffon civ "sacrificed" in this manner. Any manpower lost will be recovered via griffin populace.
 
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@Questor : the latest +10 I got from the (trying not to) ruffle feathers), please put it at the first time Sombra tries to subvert one of our critical assets, please.

Because if Sombra has at least the barest amount of sense as a military commander and can capture some griffin to hear tales of our last war? Oh, he will definetly try to subvert our ballistae to kill OUR troops. They are small in quantiy, very strong, and they don't have the plot armor/better rolls of hero units.

Personally, I would prefer to use caltrops than explosive siege weapons for the same reason, they are harder to be used against us.
But... I really don't understand this part so consider this a half request for clarification.
are caltrops even useful in a mountainous, snowy terrain under snowstorm?
In one side I think the snow will hide them making them even more undetectable which is a heavy pain to deal with. In the other I don't understand basic soldier footwear for snow, would that be protection enough? If not, snow+ caltrop will be a very big advantage to any fight we are. We can deploy them middlefight and they are relatively light compared to area they cover.
Sure, we dealing with a shadowmage that has a subskill(hoping its only sub) into weather control, but it would be very taxing to magicall wash the caltrops away.
Makes one very glad as a empire already used to subzero temperatures, designing explosives in a warmer climate would end up with a lot of dud problems during a magical winter.
Not sure if that's something you can put your bonus to? @Questor
Adhoc vote count started by Raptor580 on Feb 5, 2019 at 6:33 PM, finished with 123 posts and 37 votes.

  • [x] plan Dammit Sombra
    [X] Plan: Rush to Fortify the Mountains
    -[X] Rally the Militia: Cost: 500. Time: One Year. Reward: Militia Units rallied to supplement the Imperial Army
    -[X] Emergency Fortifications: Cost: 1000. Time: One Year. Reward: Reinforced defenses at Southern Settlements
    -[X] The March South: Cost: 0. Time: One Year. Reward: War turns begin
    -[X] Yak Attack: Cost: 200. Time: One Year. Reward: Gain assistance from Yak Clans. Chance of Success: 50%
    -[X] Hothouses: Cost: 500. Time: One Year. Reward: Hothouses constructed. Alleviates some risk of food shortages, repairs some of the agricultural damage wrought by the storm.
    -[X] I'm a Lumberjack and I'm OK: Cost: 150. Time: One Year. Reward: Logging income. Chance of Success: 70%
    -[X] Explosive Siege Weapons: Cost: 4̶0̶0̶ 800. Time: T̶w̶o̶ One Year. Reward: New Siege Weapon. Chance of Success: 60%
    -[X] Caltrops: Cost: 200. Time: One Year. Reward: Caltrops added to Army Arsenal.
    -[X] Forecast: Cost: 400. Time: One Year. Reward: Information on Sombra/Crystal Empire, better idea of what to expect. Chance of Success: 40%
    -[X] Gabriella's Greatswords, Part 2: Cost: Varies, depending on Choices. Time: One Year. Reward: Mercenaries Hired
    [X] Plan: Give us some choice
    -[X] Emergency Fortifications: It would take years to construct even the most basic fortifications along the Southern Border. You have weeks, if not mere days. Still, you can take steps to prepare the settlements most at risk of a siege. Stockpile supplies, shore up existing defenses, dig pit traps and tunnels, and do what you can to ensure the towns and cities most likely to be attacked are prepared to endure whatever the enemy can throw at them. Cost: 1000. Time: One Year. Reward: Reinforced defenses at Southern Settlements
    -[X] The March South: Intelligence reports are spotty, infrequent, and often contradictory, but you don't need them to know that any Invasion is almost certainly going to come over the Peregrines before carving its way into your heartland. Whether you intend to wage a purely defensive war or launch an assault into enemy territory, you'll need to gather your forces along the Southern Border before you can consider actually engaging your foe. Rally the troops once again and march off to war. Cost: 0. Time: One Year. Reward: War turns begin
    -[X] Big Sticks: The mobile Ballistae proved instrumental in your victory at the Battle of Wingbardy. Clearly they are a valuable battlefield asset. Build a few more. Cost: 400. Time: One Year. Reward: +10 mobile Ballistae added to army.
    -[X] The Kindness of Strangers: You don't really know anything about them, but they haven't done anything to harm your people, which already places them a league ahead of your Southern Neighbor. Send a ship and some volunteer diplomats to make contact, explain your situation, and maybe get some help. At the very least, it would be nice to know that you don't have to worry about a war on two fronts. Cost: 300. Time: One Year. Reward: Contact made with Eastern Neighbors. Gain Assistance? Chance of Success: ???
    -[X] Hothouses: This unnatural, unseasonable cold has caused extensive damage to your agricultural sector. Not only is this biting into tax revenues, if it keeps up you might have to worry about food shortages! A few creative farmers have come up with a solution. By constructing large, insulated grow houses and ensuring they are well-heated, it becomes possible to grow crops even in the midst of this blizzard. Set some funds aside for the construction of more of these hothouses and see if you can't build enough to offset the damage already done. Cost: 500. Time: One Year. Reward: Hothouses constructed. Alleviates some risk of food shortages, repairs some of the agricultural damage wrought by the storm.
    -[X] Steam Pumped Land Drainage: Due to the mountainous and heavily forested nature of the Griffonlands, arable land is often at a premium. If one wishes to establish a farm, one must clear the land of trees (and the beasts that live among them), or risk trying to farm on rocks. There are a handful of places in the Empire that would be prime farmland were they not flooded or otherwise too wet to plant crops on. Ordinarily these lands would be impossible to drain or simply not worth the effort, but Archimedes' new Steam Pump offers a new potential option for land reclamation. It'll be expensive and time consuming, but the extra agricultural output just might be worth it. Cost: 500. Time: Two Years. Reward: Water-logged areas cleared, additional farming income.
    -[X] Burning Shrooms: While working on turning mushrooms into alcohol, Archimedes realized that, if distilled a certain way, rather than an intoxicating beverage, the mushrooms produced a highly flammable liquid that caused health complications and death if ingested. At the time, he considered it a failed batch. Now, he thinks it might form the basis of a family of new weapons. Naturally, he'll need funding to run tests and establish a distillery dedicated to the production of this new substance. Cost: 200. Time: One Year. Reward: Flame Weapons? Chance of Success: 60%
    -[X] Coke-Fired Blast Furnaces: Iron and Steel are the lifeblood of your economy, constituting everything from tools to building materials to weapons. However, they are difficult to produce in vast amounts. The only reason your people have been able to do so thus far is because of the sheer amount of ore available to you in your mountains, and the number of mining and smelting operations currently underway as a result. Genevieve has come up with a potential solution to allow for greater production of these metals. Using coal that has been treated in much the same way wood is treated to produce charcoal, a new form of dense, cleaner-burning fuel can be used to heat a new kind of massive, vertical smelting furnace the size of a building with a much greater output of metals. Naturally, this will be expensive, but Genevieve states that the increased metal production will be necessary to allow for greater innovation and widespread implementation of new devices. Cost: 600. Time: Two Years. Reward: Increased Iron/Steel Production, new Learning Actions Unlocked
    -[X] Forecast: All the information you possess regarding your new enemy comes from five half-mad explorers who barely escaped the southlands with their lives, and they didn't say much beyond "doom is coming." It's risky, especially after the last group to do so was ripped to pieces, but you need to send some spies over the Peregrines to get a clearer picture of whatever it is you're up against. Cost: 400. Time: One Year. Reward: Information on Sombra/Crystal Empire, better idea of what to expect. Chance of Success: 40%
    -[X] Getting Swole: One of the numerous reasons you refused to fight Brochard was that he was so much stronger than you. A blade and a suit of armor mitigated that advantage a great deal, but it didn't remove it completely. You trained with your wife not long ago, and that training showed results, but the results weren't quite as big an improvement as you'd hoped. If you're going to be an Emperor worthy of the title, you need to be strong. Have Gabriella put you through an even more grueling fitness regimen and see if you can't improve your physique a bit more. Cost: 0. Time: One Year. Reward: Increased martial stat, chance to upgrade Toned Trait, chance to improve Gabriella's opinion of you. Chance of Success: 55%
    [X] Plan: Mustering Troops
    [X] Plan Militia, Yak, Firepower and bulwarks
 
[X] Plan: Give us some choice

I don't like this plan, I don't want this plan. But it's the only bloody plan with Kindness of Strangers so I'll just make due...
 
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Alternatively you guys could just give them to Questor to put it where he thinks best. He is the first to see the dice rolls so he knows if it is needed or not.
 
Sombra has never shown any long-ranged mind-control in the show, only mind-control masks. While we can't rule it out in this AU, you automatically believing this is the case is also an error in itself.

Your plan fails in that Sombra will simply mind-control any griffon civ "sacrificed" in this manner. Any manpower lost will be recovered via griffin populace.
I am voting for Raptor's plan because I screwed up my edit and decided not to mess with it again. As I am not talking about leaving them behind I am talking about them dying.
 
[X] Plan: Give us some choice

I don't like this plan, I don't want this plan. But it's the only bloody plan with Kindness of Strangers so I'll just make due...
you know you can always make your own plan, right?

Still you want to ask help from someone who doesn't even share a continent with us, and with whom we probably don't even share a language. It likely has a very small chance to work.
 
you know you can always make your own plan, right?

Still you want to ask help from someone who doesn't even share a continent with us, and with whom we probably don't even share a language. It likely has a very small chance to work.

Nah man, he has concerns about 'voting momentum,' so he votes with the plan which has the option he wants; rather than making a new plan which has to compete with all other plans.
 
Okay, good news? Sombra's gonna have some issues matching us outright, the Crystal 'Empire', despite it's grandiose sounding name is small, and it's population the very worst kind of slaves, the only real thing they have going for them is their unreal durability. Seriously, that is something which should not be underestimated, Crystal Ponies used to joust for fun, which for a quadruped means weighing yourself down with heavy armor, strapping on a massive lance, and then running into each other at full tilt until either you or the other person collapses, and this is a form of recreation to them. Their festivals used to be like Medieval demolition derbies. Thankfully, they aren't nearly as strong as that toughness would normally imply, because again, it's magical bullshit, which also means that Sombra's curses may have actually weakened them (hopefully, but don't count on it).

So we can expect to see some heavy cav along with some magical archers, which again, we need to watch for, the ice archers can be fucking dangerous when used properly. Heck, you can basically just aim you arrows at a cloud and turn it into a hill-sized lump of frozen hail and slush to dump all over your enemies. Those guys need to go down first. We have a bit of luck here, because actually setting all that equipment up isn't easy, and it's not very mobile. Then, we get to the elephant in the room, I.E. Unicorn Sauron himself, Sombra. And there's no nice way to put this, guy's a complete wrecking ball. He's a badass battle-mage, and one of the most powerful Unicorns ever, and his specialty is in curses, dark magic, and crystals, none of which we have any kind of real defense against. What's worse, he's able to become insubstantial, and like that only copious amounts of fire and explosives will do anything to him, physical attacks will pass right on through. On the bright side magic is not an infinite resource, not even for someone as powerful as Sombra, the more we force him to use, the less he has to protect himself with, and if we can trick him into over-committing himself he stops being a terrifying force of nature, and is instead just a very scary Unicorn, which is something we can deal with.

Ideas for counters? Siege weapons, explosives, gun powder, molotov cocktails, etc. We need stuff that can break a charge, something that can hurt Crystal Ponies underneath their thick outer coating, and something that could actually be able to hurt Sombra if we get a lucky shot. We may actually want to begin talks with some of the Yaks, as they'd be perfect to counter-charge the heavy cav while our fliers and underground sappers deal with Sombra's ranged support and (hopefully) set up a proper killing field for the monster himself.
 
Does anyone want to put a bonus towards Forecast because that is something we need here people our intrigue must succeed.
Currently working on an Omake to help with intrigue, but I'm not sure about everyone else.

That said...

Remember guys, we only have a 40% or so shot at getting dirt on Sombra. By knowing our enemy, we can better prepare ourselves, and get potential beads on the tyrant's weak points.
 
Okay, good news? Sombra's gonna have some issues matching us outright, the Crystal 'Empire', despite it's grandiose sounding name is small, and it's population the very worst kind of slaves, the only real thing they have going for them is their unreal durability
Counterargument: this is all very nice and true...if this is show/cartoon Sombra!

Comic Sombra was an umbrum, basically a shadow pony masquerading as a normal unicorn, and was sent as a baby without memories or knowledge of what he was (he was actually a nice kid) as an infiltrator into the crystal empire...to somehow break some kind of magical seal that kept the umbrum imprisoned. (It has been years, I don't remember the details)

All this to say... What if he freed them and has an army of umbrum/shadow ponies at his service?

Honestly I don't even remember what abilities they were supposed to have, but they were described as VERY dangerous.

Questor mentioned how a nat 100 would have given us Good Sombra from the comics, so he HAS read them. And comic Sombra was actually scarier in many ways.

(P.s. I should go back to the mlp comics, There were some very interesting stories there...)
 
Omake: Time has Run Out (Canon)
@Questor

"Another one!" -DJ Khaled.

You need to dig, but time has run out.

Your name is Buster, and you work at a farm.

Once, several years ago you would have been part of a raiding force meant to be looting farms like these, but that's in the past.

When your Pack became subjects to the Griffon King, you weren't quite sure what to expect from them. Some in your Pack were more vocal about their opinions, but the chance of not having to risk their lives in the forest every time they went foraging, either to monsters or to the Sickness, was too good to pass up.

It proved to be the right choice in the end.

The best choice.

Hot baths. Three meals a day. Shelter from the cold winds. Medicine.

Your pack settled around the southern areas of Griffonia, as the Griffon's called the land, where a nearby village quickly welcomed them.

It was there that you met your first Griffon friends, Griswald and Giselle.

The couple owned a farm close to the village and occasionally went to the market to buy supplies and sell their produce. They were curious to see your Pack and started asking you questions about your life as soon as the three of you felt comfortable enough to hold a conversation.

Griswald, a strong brown-feathered Griffon, was the one who started it, mostly focusing on broad subjects: your Pack's day-to-day life, what you did when a wild troll caught your scent.

Giselle, the more soft-spoken of the two, focused her questions more on you. You were mostly a gatherer, but you could fight if necessary, and given that your Pack was quite small, you occasionally took part on raids on rival Packs that came too close.

You weren't deemed strong enough to take part in the raids on Griffon-held lands.

You also asked similar questions, of course, and were intrigued by the 'farmer' profession.

Your pack hadn't tried to grow their own food before, and soon enough, you were asking how it worked.

This pattern repeated itself every few days for the next couple of months, and through that time, you occasionally visited their farm, sometimes even helped out. They certainly appreciated the help of a Diamond Dog when some of the fertile lands in their territory were blocked by boulders and gravel.

That was years ago.

By now you practically had a room at their house all for yourself and commonly worked together with Griswald, as Giselle was now a few months pregnant with her second child. Their eldest, a female griffon named Gwen, wasn't yet old enough to start working in the fields, so she mostly helped out her mother when she needed it.

And that's what Griswald and you are doing right now.

Working.

"How deep do you think it needs to be? Think this is enough?" You ask Griswald.

As fast as you could.

He looks down at you from the tunnel entrance you dug at the side of a hill.

"It will do. I'll bring the logs." He says and, by the time he's moved out of your field of view, you are already digging.

You had to.

It had been an optimistic few months. After the discovery of the Yaks over the western mountains, everyone wanted to know who or what was beyond the Peregrine Mountains.

Hell, you all had gone out to see the exploration party. One hundred Griffons and Diamond Dogs, all of them carrying supplies to last them months, had gone through the village. There had been a party the last night of their stay.

You hadn't seen the five who returned, but from what you heard from the rumors, you could only pity them.

And now, a blizzard cast by some mad sorcerer was slowly making its way North, and your farm was in its path.

You had seen several soldiers make their way south to defend the border over the course of a few days, but fighting whatever was coming under the cover of the blizzard wasn't going to stop it.

So, you did what you do best and started digging.

The cold that could already be felt was only comparable to some of the colder winters you had seen, but it's the middle of spring and the blizzard hasn't even reached you yet, so it was safe to say that the house and crops wouldn't stand up to the cold.

You had started digging a shelter on the side of a hill.

The main tunnel that you could easily seal up if it ever became necessary was the first thing you finished.

You were now digging the main chamber, where you Griswald, Giselle, and Gwen would sleep during the nights; then, a storage room to keep as much food as possible, and finally, a few escape tunnels leading north.

It was best not to take any chances with whatever was making its way from the south.

You knew that the rest of your Pack, and several other Packs that were in the southern regions, were doing the same thing as you. Digging shelters and pathways into the earth, where the cold wouldn't reach the people within.

"Here, most of them are Acacia, but there are a few Oaks." Griswald panted as he, presumably, dragged the cart containing the soon-to-be support pillars to the tunnel entrance.

You didn't answer as you quickly made your way out of the tunnel and, with Griswald's considerable help, you started dragging the first pillar into position.

By the end of the day, the main chamber is as completed and stable as can be, the storage room is half complete, and you are both dead tired.

"C'mon you two get inside. Oh, and make sure you wash yourselves, especially you Buster." Giselle says as she stands on the porch of the house. She and little Gwen had spent the whole day harvesting as much food from the fields as they could. Griswald had been against it initially, with Gisselle's pregnancy, but she'd have none of it, which meant that Gwen also wasn't having any of it.

By the time they were done, they had grabbed as many ripe fruits as they could and left the rest to mature a bit more. From there they'd either go to storage or be bartered for other goods in the market like firewood, coal, meats, and water.

That still left the corn and potatoes, but those could last longer when stored, so they were being left for last.

As you drew closer to the house, however, something cold landed on your nose.

Snow.

Griswald gives you a grim look as more white specks fall from the sky.

"We should cover up the tunnel entrance. I don't want to have gone through all that work only to have to dig it out again." You say as the wind starts to pick up.

"Alright then, we should..." Griswald starts before suddenly stopping.

"Giselle," he stutters out, his eyes fixated in the distance, "you and Gwen grab enough bedrolls for all of us and get them to the shelter, I'll get the water and the firewood; Buster, you go finish the storeroom, I'll go out to the fields and get as much food as I can." He wasn't screaming, but it was clear that he wanted everything done quickly.

As you turn to see what he's looking at, his haste becomes obvious.

You have finally run out of time.

You could usually see the peaks of the Peregrine mountains from here.

Now you can't.

There is a gigantic wave of ice and snow over them, being slowly carried by the wind.

It will reach you by the morning.

You say nothing and quickly get to work.

There is nothing else to do.
_____________________________________________________________________________________________________________________________

I want the bonus to go to Forecast. We need the Intrigue.
 
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