[X] Plan: Give us some choice
-[X] Emergency Fortifications: It would take years to construct even the most basic fortifications along the Southern Border. You have weeks, if not mere days. Still, you can take steps to prepare the settlements most at risk of a siege. Stockpile supplies, shore up existing defenses, dig pit traps and tunnels, and do what you can to ensure the towns and cities most likely to be attacked are prepared to endure whatever the enemy can throw at them. Cost: 1000. Time: One Year. Reward: Reinforced defenses at Southern Settlements
-[X] The March South: Intelligence reports are spotty, infrequent, and often contradictory, but you don't need them to know that any Invasion is almost certainly going to come over the Peregrines before carving its way into your heartland. Whether you intend to wage a purely defensive war or launch an assault into enemy territory, you'll need to gather your forces along the Southern Border before you can consider actually engaging your foe. Rally the troops once again and march off to war. Cost: 0. Time: One Year. Reward: War turns begin
-[X] Big Sticks: The mobile Ballistae proved instrumental in your victory at the Battle of Wingbardy. Clearly they are a valuable battlefield asset. Build a few more. Cost: 400. Time: One Year. Reward: +10 mobile Ballistae added to army.
-[X] The Kindness of Strangers: You don't really know anything about them, but they haven't done anything to harm your people, which already places them a league ahead of your Southern Neighbor. Send a ship and some volunteer diplomats to make contact, explain your situation, and maybe get some help. At the very least, it would be nice to know that you don't have to worry about a war on two fronts. Cost: 300. Time: One Year. Reward: Contact made with Eastern Neighbors. Gain Assistance? Chance of Success: ???
-[X] Hothouses: This unnatural, unseasonable cold has caused extensive damage to your agricultural sector. Not only is this biting into tax revenues, if it keeps up you might have to worry about food shortages! A few creative farmers have come up with a solution. By constructing large, insulated grow houses and ensuring they are well-heated, it becomes possible to grow crops even in the midst of this blizzard. Set some funds aside for the construction of more of these hothouses and see if you can't build enough to offset the damage already done. Cost: 500. Time: One Year. Reward: Hothouses constructed. Alleviates some risk of food shortages, repairs some of the agricultural damage wrought by the storm.
-[X] Steam Pumped Land Drainage: Due to the mountainous and heavily forested nature of the Griffonlands, arable land is often at a premium. If one wishes to establish a farm, one must clear the land of trees (and the beasts that live among them), or risk trying to farm on rocks. There are a handful of places in the Empire that would be prime farmland were they not flooded or otherwise too wet to plant crops on. Ordinarily these lands would be impossible to drain or simply not worth the effort, but Archimedes' new Steam Pump offers a new potential option for land reclamation. It'll be expensive and time consuming, but the extra agricultural output just might be worth it. Cost: 500. Time: Two Years. Reward: Water-logged areas cleared, additional farming income.
-[X] Burning Shrooms: While working on turning mushrooms into alcohol, Archimedes realized that, if distilled a certain way, rather than an intoxicating beverage, the mushrooms produced a highly flammable liquid that caused health complications and death if ingested. At the time, he considered it a failed batch. Now, he thinks it might form the basis of a family of new weapons. Naturally, he'll need funding to run tests and establish a distillery dedicated to the production of this new substance. Cost: 200. Time: One Year. Reward: Flame Weapons? Chance of Success: 60%
-[X] Coke-Fired Blast Furnaces: Iron and Steel are the lifeblood of your economy, constituting everything from tools to building materials to weapons. However, they are difficult to produce in vast amounts. The only reason your people have been able to do so thus far is because of the sheer amount of ore available to you in your mountains, and the number of mining and smelting operations currently underway as a result. Genevieve has come up with a potential solution to allow for greater production of these metals. Using coal that has been treated in much the same way wood is treated to produce charcoal, a new form of dense, cleaner-burning fuel can be used to heat a new kind of massive, vertical smelting furnace the size of a building with a much greater output of metals. Naturally, this will be expensive, but Genevieve states that the increased metal production will be necessary to allow for greater innovation and widespread implementation of new devices. Cost: 600. Time: Two Years. Reward: Increased Iron/Steel Production, new Learning Actions Unlocked
-[X] Forecast: All the information you possess regarding your new enemy comes from five half-mad explorers who barely escaped the southlands with their lives, and they didn't say much beyond "doom is coming." It's risky, especially after the last group to do so was ripped to pieces, but you need to send some spies over the Peregrines to get a clearer picture of whatever it is you're up against. Cost: 400. Time: One Year. Reward: Information on Sombra/Crystal Empire, better idea of what to expect. Chance of Success: 40%
-[X] Getting Swole: One of the numerous reasons you refused to fight Brochard was that he was so much stronger than you. A blade and a suit of armor mitigated that advantage a great deal, but it didn't remove it completely. You trained with your wife not long ago, and that training showed results, but the results weren't quite as big an improvement as you'd hoped. If you're going to be an Emperor worthy of the title, you need to be strong. Have Gabriella put you through an even more grueling fitness regimen and see if you can't improve your physique a bit more. Cost: 0. Time: One Year. Reward: Increased martial stat, chance to upgrade Toned Trait, chance to improve Gabriella's opinion of you. Chance of Success: 55%
Total cost = 3900