Super Robot Quest

[X] Plan back in the game again.
-[X] Over There Cost: 3 RP
-[X] Excavation Again Cost: 2 RP (1 RP Locked Next Turn)
-[X] Security Net - Medium Investment Cost: 3 RP (1 RP Locked Next Turn)
--[X] Diana's Creativity: You may reduce the Success Threshold of any one Defense Force Action by -1.
--[X] Katarina's Support: You may add +1d6 to any Action this turn. This can only be applied to one Action. This will refresh next turn.
-[X] Variable Configuration - Medium Investment Cost: 3 RP
--[X] Stubborn Lana: Rolling a 1 on any dice will prompt a Re-Roll of that particular dice. This applies to all Engineering Actions taken this turn, but will only take place once per Action.
--
[X] Engineering Expert (Jiro): Choose one action. Critical Success is now 4-6 (applicable depending on Success Threshold). Applies ONLY to selected Action.
-[X] Kaiju Biotechnology - Heavy Investment Cost: 4 RP
--[X] Calm - Ivanna's help enables you to re-roll one failed Science Action Test this turn.
--
[X] Kausen Researcher – Choose one Science Action this turn. You may add +1 to the value of the lowest rolled d6.
--[X] Streamlined Resource Flow: For One Action this turn, you may discount the Cost by -1 RP (you cannot reduce a Cost to 0 or below). This will refresh the next turn.


Edited to deal with Bandit. I will post my New Vote Plan in a few minutes so bear with me.

Edit: updated plan on the bottom of the page.
Adhoc vote count started by Thors_Alumni on Dec 22, 2018 at 8:14 PM, finished with 45 posts and 24 votes.
Adhoc vote count started by Thors_Alumni on Dec 22, 2018 at 8:14 PM, finished with 11 posts and 7 votes.
Adhoc vote count started by Thors_Alumni on Dec 22, 2018 at 8:14 PM, finished with 11 posts and 7 votes.

  • [X] Plan: March to Second Generation
    -[X] Over There (3 RP)
    -[X] Excavation Again (2 RP)
    -[X] Pilot Training - Heavy Investment (4 RP)
    --[X] Diana's Assistance, Streamlined Resource Flow
    -[X] Engineering: Jiro's Assistance on Building a Seeker Second Verse
    -[X] Triple Combination (4 RP)
    -[X] Science: Ivanna's and Katarina on C-Crystal Development (Reroll fail, +1 die)
    -[X] Combine Configuration Shield (4 RP)
    --[X] Kausen Researcher Assistance
    [X] Plan back in the game again.
    -[X] Over There Cost: 3 RP
    -[X] Excavation Again Cost: 2 RP (1 RP Locked Next Turn)
    -[X] Security Net - Medium Investment Cost: 3 RP (1 RP Locked Next Turn)
    --[X] Diana's Creativity: You may reduce the Success Threshold of any one Defense Force Action by -1.
    --[X] Katarina's Support: You may add +1d6 to any Action this turn. This can only be applied to one Action. This will refresh next turn.
    -[X] Variable Configuration - Medium Investment Cost: 3 RP
    --[X] Stubborn Lana: Rolling a 1 on any dice will prompt a Re-Roll of that particular dice. This applies to all Engineering Actions taken this turn, but will only take place once per Action.
    --[X] Engineering Expert (Jiro): Choose one action. Critical Success is now 4-6 (applicable depending on Success Threshold). Applies ONLY to selected Action.
    -[X] Kaiju Biotechnology - Heavy Investment Cost: 4 RP
    --[X] Calm - Ivanna's help enables you to re-roll one failed Science Action Test this turn.
    --[X] Kausen Researcher – Choose one Science Action this turn. You may add +1 to the value of the lowest rolled d6.
    --[X] Streamlined Resource Flow: For One Action this turn, you may discount the Cost by -1 RP (you cannot reduce a Cost to 0 or below). This will refresh the next turn.
    [X] Plan: March to Second Generation
    -[X] Over There (3 RP)
    -[X] Excavation Again (2 RP)
    -[X] Pilot Training - Heavy Investment (4 RP)
    --[X] Diana's Assistance​
    -[X] Engineering: Jiro's Assistance on Building a Seeker Second Verse
    -[X] Triple Combination (4 RP)
    -[X] Science: Ivanna's Assistance on C-Crystal Development​
    -[X] Combine Configuration Shield (4 RP)
    --[X] Kausen Researcher Assistance
 
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[X] Plan: March to Second Generation
-[X] Over There (3 RP)
-[X] Excavation Again (2 RP)
-[X] Pilot Training - Heavy Investment (4 RP)
--[X] Diana's Assistance, Streamlined Resource Flow
-[X] Engineering: Jiro's Assistance on Building a Seeker Second Verse
-[X] Triple Combination (4 RP)
-[X] Science: Ivanna's and Katarina on C-Crystal Development (Reroll fail, +1 die)
-[X] Combine Configuration Shield (4 RP)
--[X] Kausen Researcher Assistance
 
quick question: was the xenotech lab bonus forgotten about again?

just checking.
No we have been told to wait until after the Seeker project is done with. Hopefully Jiro can help us get it over and done with.
Adhoc vote count started by Thors_Alumni on Dec 22, 2018 at 10:38 PM, finished with 16 posts and 10 votes.

  • [X] Plan: March to Second Generation
    -[X] Over There (3 RP)
    -[X] Excavation Again (2 RP)
    -[X] Pilot Training - Heavy Investment (4 RP)
    --[X] Diana's Assistance, Streamlined Resource Flow
    -[X] Engineering: Jiro's Assistance on Building a Seeker Second Verse
    -[X] Variable Configuration - Heavy Investment
    --[X] Perseus Combination Forms.
    -[X] Science: Ivanna's and Katarina on C-Crystal Development (Reroll fail, +1 die)
    -[X] Combine Configuration Shield (4 RP)
    --[X] Kausen Researcher Assistance
    [X] Plan back in the game again.
    -[X] Over There Cost: 3 RP
    -[X] Excavation Again Cost: 2 RP (1 RP Locked Next Turn)
    -[X] Security Net - Medium Investment Cost: 3 RP (1 RP Locked Next Turn)
    --[X] Diana's Creativity: You may reduce the Success Threshold of any one Defense Force Action by -1.
    --[X] Katarina's Support: You may add +1d6 to any Action this turn. This can only be applied to one Action. This will refresh next turn.
    -[X] Variable Configuration - Medium Investment Cost: 3 RP
    --[X] Stubborn Lana: Rolling a 1 on any dice will prompt a Re-Roll of that particular dice. This applies to all Engineering Actions taken this turn, but will only take place once per Action.
    --[X] Engineering Expert (Jiro): Choose one action. Critical Success is now 4-6 (applicable depending on Success Threshold). Applies ONLY to selected Action.
    -[X] Kaiju Biotechnology - Heavy Investment Cost: 4 RP
    --[X] Calm - Ivanna's help enables you to re-roll one failed Science Action Test this turn.
    --[X] Kausen Researcher – Choose one Science Action this turn. You may add +1 to the value of the lowest rolled d6.
    --[X] Streamlined Resource Flow: For One Action this turn, you may discount the Cost by -1 RP (you cannot reduce a Cost to 0 or below). This will refresh the next turn.
    [X] Plan: March to Second Generation
    -[X] Over There (3 RP)
    -[X] Excavation Again (2 RP)
    -[X] Pilot Training - Heavy Investment (4 RP)
    --[X] Diana's Assistance​
    -[X] Engineering: Jiro's Assistance on Building a Seeker Second Verse
    -[X] Triple Combination (4 RP)​
    -[X] Science: Ivanna's Assistance on C-Crystal Development​
    -[X] Combine Configuration Shield (4 RP)
    --[X] Kausen Researcher Assistance
    [X] Plan: March to Second Generation
    -[X] Over There (3 RP)
    -[X] Excavation Again (2 RP)
    -[X] Pilot Training - Heavy Investment (4 RP)
    --[X] Diana's Assistance, Streamlined Resource Flow
    -[X] Engineering: Jiro's Assistance on Building a Seeker Second Verse
    -[X] Triple Combination (4 RP)​
    -[X] Science: Ivanna's and Katarina on C-Crystal Development (Reroll fail, +1 die)
    -[X] Combine Configuration Shield (4 RP)
    --[X] Kausen Researcher Assistance
 
As a reminder, the Mechanical Men project finishes this turn. If anyone has personality types they want to push, now is the time!
 
Thanks for reposting the options.

Here is my options for the mechanical men.

Name: Charlie
Gender: Male
Personality: Calm but quick to rise to the defense of his followers. He is the leader of the three siblings and the one who does most of the talking. He Idolizes Ichiro Banner much to the older Mechs bemusement. He can often be found at the Sparring grounds either helping to train the recruits or challenging Ichiro to another Sparring match. He is also extremely protective of his friends and allies.
Preferred Unit(s): CR-02 Phalanx
Fighting Style: Muay Thai is Charlies preferred style of hand to hand combat.

Name: Frankie
Gender: Male
Personality: The techie of the three siblings. Frankie prefers to have tools in his hands rather than weapons of war. He gets along great with Architect and the other engineers. He looks up to Patch and wants to be as good a medic as Patch is.
Preferred Unit(s): CR-04 Shade
Fighting Style: Aikido Frankie is a support unit and focuses more on building defenses and defense weaponry. But when forced to fight he uses a form of Aikido that he developed himself by watching Aikido matches.

Iris is created By @veekie and used by me with Veekie's permission.
Name: Iris
Personality: Quiet and inquisitive, The youngest off the three siblings Iris can easily be mistaken for a shrinking violet, for her preferred form of social interaction is people watching. Preferably without being noticed, as in her own words "people behave differently when they are aware of observation". Reluctant to take action without adequate information, people around her can find themselves acutely aware that if she's initiating conversation with you, she's probably been studying you.
Preferred Unit(s): CR-03 Steed
Fighting Style: Acrobatic Called Shots. Iris has a preference for fighting in a process of incremental disabling, striking for sensors, thrusters, joints and intakes/exhaust ports to weaken an opponent through progressive loss of function. As a result, she specializes in close to mid range armor piercing weapons, owing to the difficulty of engaging with such precision at longer ranges. In most fights she would engage defensively and evasively until she has a good idea of what vulnerabilities to go for, then breaks into a flurry of disabling strikes.
 
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Due to my holiday plans having been accelerated, what follows is an earlier than expected post. And good god, I am glad I'm getting back into this regularly; getting back to your notes after months of inactivity, you have to remember where everything is!

The Old Ones have fully arisen! The Awakening Protocols have reached their limit!

The Regent's reaction to this is actually fairly amusing (to you, anyway). "Normally I am forced to deploy this in times of dire emergency," it says to you one day. It actually sounds fairly puzzled. "Having time and space to prepare a Champion is...novel."
Suck it, naysayers and genre purists.

Don't tempt fate, Major. You're asking for trouble...

You just hope she isn't as cryptic and maddeningly vague as her namesake was.

What did I say, major?

u just know that by virtue of having been borne in the depths of the Lair - and by extension the DFRI - they are going to be as crazy as anyone else. It's not a question of if. It's a question of how.

Sanity is for the weak!

Reaction Force - Now fully operational, and with a Super Robot ready to go, you are in a prime position to start scanning the world for any potential hotspot to intervene in. Brigadier General Peters has assured you that there will be no conflict of jurisdiction; you are only going to be diverted to an area which really needs a Super Robot that no one is going to complain.

At least, not as much as the Naval Defense Force asshats.

Wasn't Bandit supposed to be around and a potential target? We ought to save some RP for him and that suspicious assignment from the not-CIA.

Supercomputer AI – Still plenty to be done going around. Supercomputer development can still be pushed, though admittedly with the Mechanical Men Project and the Security AI Development already ongoing, Ignatov admits that his team has plenty enough on their plates.

3 years later and we still haven't touched "proper" Supercomputers. Poor bastards.

Experimental Projects – You're noticing a fair number more experiments running through the Engineering Bay, only to find it's testing all sorts of weird stuff (and that's by the DFRI standards, which should tell you something). For one thing, the failed Psychic Enhancing of the K-Scale has given some strange ideas to Wilde and Henry, and they want to try testing out if you can weaponize that particular failure. They also wouldn't say no to additional resources to try...well, whatever you could think of. They don't guarantee it'd work, but it'd be good engineering!

Didn't we already try the Pile-Bunker with dubious results? This text should be changed a little IMO.

[] Gifts of the Regent - Empathic Focuser - You refuse to hold a discussion on this with neither Sam nor Max until you see some results. Especially after how crazy they were during the discussions. You could theoretically link this to the MMI, but first you have to figure out if you can even get this to work with the human psyche. The Regent certainly wasn't sure if it was a viable option or not, but it was very curious to see if the laboratories could make it work.

This one takes a longass time to complete. If we want to combine it with the completed Beowulf, we ought to do this ASAP.

Total Income - 17 RP

[X] Plan: March to Second Generation
-[X] Over There (3 RP)
-[X] Excavation Again (2 RP)
-[X] Pilot Training - Heavy Investment (4 RP)
--[X] Diana's Assistance, Streamlined Resource Flow
-[X] Engineering: Jiro's Assistance on Building a Seeker Second Verse
-[X] Variable Configuration - Heavy Investment
--[X] Perseus Combination Forms.
-[X] Science: Ivanna's and Katarina on C-Crystal Development (Reroll fail, +1 die)
-[X] Combine Configuration Shield (4 RP)
--[X] Kausen Researcher Assistance

Not a bad plan. Perhaps you could spend one RP to start these Supercomputers' development already? I would say the same thing for the Emphatic thing or the Pile-Driver, but we'll need RP for the future combat scenarios.
 
The Old Ones have fully arisen! The Awakening Protocols have reached their limit!



Don't tempt fate, Major. You're asking for trouble...



What did I say, major?



Sanity is for the weak!



Wasn't Bandit supposed to be around and a potential target? We ought to save some RP for him and that suspicious assignment from the not-CIA.



3 years later and we still haven't touched "proper" Supercomputers. Poor bastards.



Didn't we already try the Pile-Bunker with dubious results? This text should be changed a little IMO.



This one takes a longass time to complete. If we want to combine it with the completed Beowulf, we ought to do this ASAP.





Not a bad plan. Perhaps you could spend one RP to start these Supercomputers' development already? I would say the same thing for the Emphatic thing or the Pile-Driver, but we'll need RP for the future combat scenarios.
Y'know I forgot about Bandit. I am going to redo my plan to deal with him. Even if its too late to do so at least Alectai will have a plan that competes against his. I really don't like railroad voting. Which is why I prefer to read the various voting plans before hand and then make my decision rather than just copy pasting my favorite list creator.
 
Okay here is the new updated plan and I streamlined it a bit.

[] Getting into the game again 2.0
-[] Over There Cost: 3 RP (1 RP Locked Next Turn)
-[] Excavation Again Cost: 2 RP (1 RP Locked Next Turn)
-[] Reaction Force Cost: N/A
-[] Security Net - Medium Investment Cost: 3 RP (1 RP Locked Next Turn)
--[] Diana's Creativity: You may reduce the Success Threshold of any one Defense Force Action by -1.
--[] Katarina's Support: You may add +1d6 to any Action this turn. This can only be applied to one Action. This will refresh next turn.
-[] Engineering: Jiro's Assistance on Building a Seeker Second Verse
-[] Variable Configuration - Heavy Investment Cost: 4 RP (1-2 RP Locked Next Turn)
--[] Perseus Combination Forms.
---[] Stubborn Lana: Rolling a 1 on any dice will prompt a Re-Roll of that particular dice. This applies to all Engineering Actions taken this turn, but will only take place once per Action.
-[] Combine Configuration Shield Cost: 4 RP (One Time Investment)
--[] Streamlined Resource Flow: For One Action this turn, you may discount the Cost by -1 RP (you cannot reduce a Cost to 0 or below). This will refresh the next turn.
--[] Calm - Ivanna's help enables you to re-roll one failed Science Action Test this turn.
--[] Kausen Researcher – Choose one Science Action this turn. You may add +1 to the value of the lowest rolled d6.
 
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