- Location
- Just passing through.
- Pronouns
- He/Him
I hardly doubt this was Celestia, this a little after defeating Discord, right? So their realm probably is in worse shape than ours, they must be very busy with their own problems.
Maybe we could try and use our economy to try and tie the other nations to us to such a point that they rely on us?
Also more flags since someone mentioned double headed birbs.
So those dirty Aquileians think they can face us at sea then? Well we shall have to show them by building a even better fleet!All Hail King Golden-Feather!: In the immediate aftermath of Discord's disappearance, the former king Geldo suddenly died without an heir. A search through ancient texts and the family trees of numerous noble families led to the discovery of Garrick Golden-Feather, the scion of a middling merchant house, and the only living descendant of the Great Emperors of Old. The largely unknown young Gryph has been installed as King, and appears to be treating his new position with all the gravity and seriousness it deserves. Griffons across the former Empire are watching this new and inexperienced king very intently, wondering how he shall fare as a ruler.
Aquileian Seafarers: King Brochard has been less than subtle about his envious feelings regarding your open access to the Sea, and has made his displeasure known by overseeing the construction of several warships, an action which is trumpeted throughout both his lands and yours. He can't really be thinking about challenging your naval supremacy can he?
Smoky Mountains: There is a cluster of mountains along Griffonia's northern border with Wingbardy. Like many other places in your territory, it's heavily infested with all manner of hostile wildlife, Patrolling soldiers have reported a large column of smoke rising up from the area. It could be a forest fire, or something more sinister.
well fuck. Guess we'll need to focus on our navy next turn instead of rebuilding the knights. While annoying it was something we were going to do anyways and this is just switching priorities really so not TO big of a dealAquileian Seafarers: King Brochard has been less than subtle about his envious feelings regarding your open access to the Sea, and has made his displeasure known by overseeing the construction of several warships, an action which is trumpeted throughout both his lands and yours. He can't really be thinking about challenging your naval supremacy can he?
Glad to hear! Really appreciate that!Questor I must say that I'm glad you decided to post this quest on the Space Battles Players needed forum because I'm already enjoying this quest!
[X] Plan securing the shores
Martial
Establish a Navy: The one true advantage you have over Aquileia is your unrestricted access to the Sea. While Aquileia is not landlocked, any of its vessels must pass through your waters if they wish to reach the open ocean. Unfortunately, as of now your "Navy" is just a bunch of hastily re-purposed fishing vessels using civilian docks. This will never do. Build a few actual warships and dedicated military dockyards. Cost: 400. Time: Two Years. Reward: Navy established, first warships constructed,
Diplomacy
Feathersian Trade Routes: Feathersians are a profit-oriented lot, and their nature as a decentralized group of independent city-states means it shouldn't be too difficult to find someone willing to make a deal with you. Float the idea of trade agreements with some of the neighboring cities and see if any take you up on the offer. Cost: 100. Time: One Year. Reward: Trade Income, chance of better relations with Feathersian League. Chance of Success: 80%
Stewardship
Final Food Stretch: Half of Griffonia's farmland has been rebuilt and regrown as best it can be. The other half remains to be repaired and have farms rebuilt there. It will take an entire year to do, but helping your kingdom return to its former levels of food production is probably one of the most important things you need to do in the coming future. Cost: 100. Time: 1 Year. Reward: Farms return to Pre-Discord numbers. Increased Farming Income.
Learning
Literacy Program: The ability to read and write has become a rarity amongst your people. That's not surprising, intellectual pursuits tend to take a backseat to survival when under the reign of a mad god. But if you're going to make any progress in the long term, this issue has to be dealt with. Build some schools and have some of the few literate Griffons teach the many illiterate ones. Cost: 400. Time: Two Years. Reward: Higher literacy rate, +1 Research Action per Turn. (Will Complete This Turn)
Intrigue
It's not Paranoia: The nobility are sworn to your service, but that doesn't mean none of them will try to cheat you or plot against you. It might be a good idea to look into them and make sure none of them are up to something. Cost: 100. Time: One Year. Reward: Nobles investigated. Chance of Success: 90%
Personal
I Need a Weapon: You really do. The mountains and forests of Griffonia are filled with potential dangers, and you already know of some people who aren't too excited about your ascension to the Throne. You may have the Knights Lion as bodyguards, but you'd sleep a little easier if you had your own piece of steel to swing around, one that served as both a means of defense and a symbol of your office. Cost:50. Time: One Year. Reward: A weapon fit for a king. +1 Martial
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total cost 1150
So it would take up most of our income from this turn but won't actually dent out treasury.
And if you care about the why, Martial I'm going with navy because our rival kingdom is making a grab for the sea and I don't want to let him get to far of a lead as at this point and time we can't really afford to lose any income. In Diplomacy I'm going with the city states because it's more likely to get something out of it and because we're a merchant ourselves so we'd probably know how to talk to these people. Stewardship is because people need food, simple as that. Intrigue because I don't want to many 2 year options tying us down at this time incase something happens and we need to react fast and because I like making sure that nothing is trying to kill me in my back yard before I start worrying about the neighbors. And for Personal it's partially to protect ourselves, and partially because I'm not a fan of wafiu wars
Shouldn't we do something about this cause this can bring some trouble for our lands?Investigate the Smoky Mountains: You do not like large plumes of smoke in areas not under your control. Generally you just don't like large plumes of smoke. It usually means that a large number of Diamond Dogs have gathered together, or a Dragon has decided to take up residence. You don't like either possibility. So, as such, put together a few scouting parties to investigate, yes? Cost: 50. Time: 1 Year. Reward: ???
Won't this help us figure out what we have in our mountains when we do trade with other kingdoms?Mountain Minerals: You know that there is an abundance of minerals and resources buried beneath the mountains you call home. You just need to know exactly where they are so you can start to really harvest them. Cost: 100. Time: One Year. Reward: Mineral survey throughout your territory.
We can only intervene in one even at a time at the moment and while the smoke is likely something bad the rival kingdom is a bigger priority.Shouldn't we do something about this cause this can bring some trouble for our lands?
Won't this help us figure out what we have in our mountains when we do trade with other kingdoms?
Shouldn't we do something about this cause this can bring some trouble for our lands?
Won't this help us figure out what we have in our mountains when we do trade with other kingdoms?
This, plus dragons are sentient, if I remember correctly, so we can potentially talk around to our side while the rival nation is a bit harder to talk down.Well I rather that we make sure that we're safe from other "empires" than fight a dragon/dragon's depending how bad it is and a pack of diamond dogs.
while I agree we can only do 1 action a turn in each category and seeing how Aquileia made a fleet last turn and it takes 2 turns for us to make a proper navy ourselves so what I'm worried about is that if we wait to long we'll lose any sea advantage we had which would be bad because it would cut us off from sea trade if Aquileia decided to put their own toll tax in place after kicking us out and it would hurt our income which would cripple us a bit as we're just braking even each turn even by picking mostly the cheapest actions.Shouldn't we do something about this cause this can bring some trouble for our lands?
Our people need food more then trade right now. Although I did consider looking into minerals and trying to diplo Wingbardy to see if they wouldn't help fill in our food gap since they are a bread basket nation but figured in the long run it would be better to make sure we're self sufficient just incase Wingbardy decides to stop trading with us because of a bad roll or Aquileia attacking them for the land. Plus I'm pretty sure we're just opening talks at this point, doubt any real trading will go on this year baring a crit.Won't this help us figure out what we have in our mountains when we do trade with other kingdoms?
This, plus dragons are sentient, if I remember correctly, so we can potentially talk around to our side while the rival nation is a bit harder to talk down.
Our people need food more then trade right now. Although I did consider looking into minerals and trying to diplo Wingbardy to see if they wouldn't help fill in our food gap since they are a bread basket nation but figured in the long run it would be better to make sure we're self sufficient just incase Wingbardy decides to stop trading with us because of a bad roll or Aquileia attacking them for the land. Plus I'm pretty sure we're just opening talks at this point, doubt any real trading will go on this year baring a crit.