Here are the books you guys were missing

Volantis:

Scrolls of the Lost Lineages
Scrolls of the Lost Lineages

Description:
A set of tightly wrapped scrolls on the history of Valyria's rulling houses, though more valuable for the glimpse they grant into the lives and deportment of those long dead lords and ladies than the historical events described herein.

Content: A character who studies this book for seven days and makes a DC 12 inteligence check during the process learns enough of the arcane courtosies of the Forty families to gain +2 knwolege nobility and Royalty regarding the Forty families of Valyria as well as +1 Bluff, Diplomacy and Sense motive when interacting with specters, sonstructs or other time lost survivors of the Doom

Tyroshi hinterlands. I chucled a little when I saw that I had rolled agriculture knwolege of all things, but it's certainly going to be useful.

On the Passage of the Seasons

On the Passage of the Seasons

Description:
Hardly the most exciting of tomes in form of content this enormous compilation contains historical information about the length of the seasons as well as near-obsessive details on the weather dating back some eight hundred years complementing a list of agricultural failures and successes that is just as long detailing plants from the mundane to the vanishingly exotic.

Content: +5 to knowledge nature rolls which deal with predicting the whether or the growing of crops in climes roughly similar to the Tyroshi hinterlands. Potential basis for an agricultural college.

@DragonParadox
This reminds me, did we get the Cikavak ritual in PoA?

You did not.
 
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@DragonParadox, here's some minor edits for our awesome new books.

Volantis:

Scrolls of the Lost Lineages
Scrolls of the Lost Lineages

Description:
A set of tightly-wrapped scrolls on the history of Valyria's ruling houses, though more valuable for the glimpse they grant into the lives and deportment of those long-dead lords and ladies than the historical events described herein.

Content: A character who studies this book for seven days and makes a DC 12 intelligence check during the process learns enough of the arcane courtesies of the Forty Families to gain +2 Knowledge (Nobility & Royalty) regarding the Forty Families of Valyria as well as +1 Bluff, Diplomacy, and Sense Motive when interacting with specters, constructs, or other time-lost survivors of the Doom.

Tyroshi hinterlands. I chuckled a little when I saw that I had rolled agriculture knowledge of all things, but it's certainly going to be useful.

On the Passage of the Seasons

On the Passage of the Seasons

Description:
Hardly the most exciting of tomes in form of content, this enormous compilation contains historical information about the length of the seasons as well as near-obsessive details on the weather dating back some eight-hundred years, complementing a list of agricultural failures and successes that is just as long detailing plants from the mundane to the vanishingly exotic.

Content: +5 to Knowledge (Nature) rolls which deal with predicting the weather or the growing of crops in climes roughly similar to the Tyroshi hinterlands. Potential basis for an agricultural college.
 
Devils are known to sometimes outsource.
Beyond Duty

Eighteenth Day of the Fourth Month 293 AC

The best thing you can do for the prisoners is to kill their captors swiftly, you reason after a moment's thought. So resolved you grant Ser Richard a blessing of swiftness that he may reach the foe. Then you show yourself to the fiends and madmen congregating by the water. In the tongue of dragons as old as the bones of the earth you utter a single command echoing under stone and over water: "Be gone!"

You take 1 Charisma Damage

And so the slayer demons pass into the endless night that spawned them, leaving barely a hiss of rage in their wake, but they are no more than a distraction. Your true foe turns its baleful gaze upon you as it begins to stomp forth to meet Ser Richard's charge already. It would not be enough, you know, and so you pull at the strands of time and by the grace so given you utter hurls five crimson bolts from your clawed hand to flay its hide into bloody charred ruin. One eye goes out, boiled in its socket by the flame.

Knight and monster meet in a titanic crash of steel and flesh as Oathkeeper slips through the gaps in the thing's armor to send forth a spray of noxious yellow ichor, yet somehow the demon does not die. It grasps Ser Richard about the shoulders with its massive claws and tries to gouge out his eyes with the tusks at the end of its trunk and than to your horror topples both of them into the water of the reservoir.

Ser Richard takes 17 Damage


You struggle against flesh seemingly rooted in place, but time's chains hold you fast, looking down into the swirling waters for what seems like an age. When the price is finally paid you fling yourself into the water, trusting the newly learned spell of water's kinship to keep you safe.

Ser Richard takes 22 Damage

The water is cold and dark, but you pay neither any mind, your eyes searching feverishly.... there, a tongue of flames, two figures still struggling through the water. You feel fire in the back of your throat, pulsing with rage, but somewhere in your thoughts the voice of reason calls. You cannot kill this thing in the water. It had already bled more than enough into it.

Thus you moderate your flames. Rather than burn to ash the fire dances agonizingly over the fiend's flesh until at last even it cannot endure the pain and stops struggling. It takes all your strength and Ser Richard's besides to roll the thing out of the water under the stunned gazes of the demon callers. One raises a knife to strike down the white-clad prisoner besides him... and then the shadows twist to your command, compelling all of them to slumber.

"At least this time they didn't fall into the damn water," Ser Richard gasps, still struggling to get back his breath. Then as though remembering something, he gives you a stern look: "I don't suppose it would do any good to tell you not to jump into danger after me like that, would it, Your Grace?"

"None whatsoever," you confirm cheerfully as you clamber up unto the edge of the reservoir before helping him up. Turning back to gaze over the water you speak yet a second wish to cleanse the waters of the demon's blood before it can spread.

You take 1 Charisma Damage

What do you do next?

[] Try to question someone
-[] The demon
-[] The cultists
-[] The rescued prisoners

[] Secure the demon then move on to help the others
-[] At the temple
-[] At the mansions

[] Write in


OOC: Not how I expected this to go, but as I realized you had almost one-shoted the Maelephant through some lucky rolls I realized it would have to get creative. It figured (correctly) that it had a higher CON score than Ser Richard and could hold its breath longer, plus diving into the water broke line of sight with Viserys so it could not be flash-fried. It did not account for Viserys' stubbornness, however. So now you even got a prisoner.
Richard and Viserys need a buddy cop movie. When we get to our version of epic levels Richard will become the God of Bros and Swords. Or will not a God because we don't want to become a God nor any of our Compaions but you get the point.
 
We might have interrupted it with this.

I think we wanted to exchange the later Dragon Tablet action for more of that to get it done.
Actually, looking at the schedule, Dany managed to get five uninterrupted days spent doing nothing but studying the nat 100 dragonlore before we went to the Plane of Air. She has two more days scheduled for it after Volantis, but I think that's meant to tie in with Amrelath's study action and applying the lore to him. By now she should have had enough time to pour over that lore and learn every aspect of it.
 
@DragonParadox, when can we add the nat 100 dragonlore to our library? Dany studied it at the beginning of this month.

She did not finish this month. You have to do a few more days next month.

Vote closed.
Adhoc vote count started by DragonParadox on Aug 9, 2018 at 10:38 AM, finished with 213563 posts and 7 votes.
 
We could spend the free days poking the ruins. :whistle:

So wait we can choose the type of construct the caster will possess? Hm, magic immune lead golems? :p
 
We could spend the free days poking the ruins. :whistle:

So wait we can choose the type of construct the caster will possess? Hm, magic immune lead golems? :p
We've already assigned one free day to go back to Sothoryos, specifically the 21st of this month. We can figure out exactly what's going on down there, maybe get a few more sacrifices along the way.
 
I'm interested in the ritual we acquired from Benerro. I know some of y'all might be disturbed by the implications, but so long as the subjects are willing, it's a great way to get decently powerful spellcasters. Some people might not mind magical transhumanism, if it changes them into ageless, tireless Constructs with few of the weaknesses of mortal flesh.
It's a way to cheat death, and iirc, there's a shitty prestige class who transforms you into a construct.
So, to get the knowledge to create warforged we have to visit Mechanus and see how Inevitables are created?
 
We could spend the free days poking the ruins. :whistle:

So wait we can choose the type of construct the caster will possess? Hm, magic immune lead golems? :p
It seems they become the already designed Clockwork Mages.

They get 15 construct HD with the Clockwork subtype, which in PF has good BAB but I suspect it'd translate to 3.5's 3/4ths, but still gives them 100-odd HP, four 1d6 slam attacks, +6 STR, +10 DEX, +8 NA, +2 Dodge bonus, construct immunities but notably not golem magic immunity, vulnerability to electricity, SR 20, DR 5/Adamantine, Lightning Reflexes and Improved Initiative as bonus feats.

Their casting is like this, fairly decent overall while Conjuration is fucking killer:
A clockwork mage's wand crystal allows it to cast spells as if using a spell trigger magic item (CL 9th). The arcane school of the wand crystal determines a clockwork mage's spells. They cast 1st-level spells at will, 2nd-level spells 3 times per day, and 3rd level spells 1 time per day.

We've already assigned one free day to go back to Sothoryos, specifically the 21st of this month. We can figure out exactly what's going on down there, maybe get a few more sacrifices along the way.
I thought we'd lose the book reading if necessary?
 
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