Voted best in category in the Users' Choice awards.
The fact they are all dead ? Because between everthing we can do and the recharge function we can actualy run out of greenskins before we run out of revives.
We're engaged in battles between forces in the tens or hundreds of thousands. It really only takes a very small portion of numbers like that to completely overrun one sort-of Hero unit like Mathilde, don't you think?

Like, imagine we go off on our own and kill a shaman but fumble a roll and alert the camp. Then we kill, say, a hundred greenskins on our way back out per revive. We could do that before we got the belt by rolling well 4 times in a row, during the last war. It still only takes 500 greenskins to kill us for good in that situation. Or, y'know, we have got better, maybe double those numbers. Or triple them.

I still assume that's only a drop in the ocean of greenskins in these mountains.
The fact that everyone who hit us gets hit back twice over, before we even do anything ourselves?
One greenskin will get super fucking killed by Spite every 12 hours, isn't that how it works?
 
A compiled list of things our that will stop us from dying
  • The retribution rune
  • our armor
  • the fortitude effect
  • the pall of darkness
  • the burning shadows effect we can apply to everyone who insists on running into the pall of darkness anyway
  • substance of shadows
  • a huge greatsword
  • dread aspect
  • skywalk
  • our horse
In the future if we're in doppelganger infiltration, then there's the added tactic of casting doppelganger while inside the pall of darkness. The reason that we shouldn't attack the arty now is that serving as a rout compounder is just a better use of these talents.
 
Like, imagine we go off on our own and kill a shaman but fumble a roll and alert the camp. Then we kill, say, a hundred greenskins on our way back out per revive. We could do that before we got the belt by rolling well 4 times in a row, during the last war. It still only takes 500 greenskins to kill us for good in that situation. Or, y'know, we have got better, maybe double those numbers. Or triple them.
You forgot to factor the fact we can recharge the seed in battle.
Alternately, when time is of the essence, hold your palm to an incapacitated or bound enemy and allow the roots to feed upon them. This will recharge a single activation. In a pinch, corpses can be used, albeit at a tenth of the effectiveness."
So basicaly literal worst case scenario if we can kill 10 greenskins per revive we can keep going basicaly forever.

One greenskin will get super fucking killed by Spite every 12 hours, isn't that how it works?
You are thinking of the antimagic rune, that is the one wich work every 12 hours, Spite works on anyone who wounds us everytime they wound us.
 
Why is it so popular to put Panoramia with the dwarfs?

Isn't that not very synergistic since dwarfs naturally disrupt magic making it harder for Panoramia to do her stuff if she's with a bunch of them. Also she'd be taller than all of them and as such a target. I think she'd probably be best off with the archers.
 
I feel like we should practice with the Seed a bit. I assumed 'vines emerging from hand to eat corpse or living captive' seems like something you couldn't use in the middle of a battle.
Going by TT ruleblock, it can be used in battle indeed. How exactly it works we don't know yet, but it's not inconvenient enough to be only usable when fighting's over.
 
Why is it so popular to put Panoramia with the dwarfs?

Isn't that not very synergistic since dwarfs naturally disrupt magic making it harder for Panoramia to do her stuff if she's with a bunch of them. Also she'd be taller than all of them and as such a target. I think she'd probably be best off with the archers.
That's not how magic works. You generally have to be trying to disrupt spells. And her height doesn't matter as much when she'll be behind all the dwarves.
 
Considering our tabletop statline

It would seen to already be prety much automaticc at this point.
No no no no no no!
The tabletop statline is by necessity heavily simplified, and Boney has already given us an in-character description in the quest of how the Seed works: hold your palm to an incapacitated or bound enemy and allow the roots to feed upon them. This will recharge a single activation. In a pinch, corpses can be used, albeit at a tenth of the effectiveness.

That's not at all automatic and if people persist in trying to double-dip on this kind of overly favorable re-interpretation of mechanics that were based on the quest in the first place, I fear it'll just make Boney stop posting any kind of mechanics.
 
No no no no no no!
The tabletop statline is by necessity heavily simplified, and Boney has already given us an in-character description in the quest of how the Seed works: hold your palm to an incapacitated or bound enemy and allow the roots to feed upon them. This will recharge a single activation. In a pinch, corpses can be used, albeit at a tenth of the effectiveness.

That's not at all automatic and if people persist in trying to double-dip on this kind of overly favorable re-interpretation of mechanics that were based on the quest in the first place, I fear it'll just make Boney stop posting any kind of mechanics.
The way I see it Mathilde would take a free moment during the battle after routing an enemy unit to grab one of the wounded nearby and use them as a recharge.
 
No no no no no no!
The tabletop statline is by necessity heavily simplified, and Boney has already given us an in-character description in the quest of how the Seed works: hold your palm to an incapacitated or bound enemy and allow the roots to feed upon them. This will recharge a single activation. In a pinch, corpses can be used, albeit at a tenth of the effectiveness.

That's not at all automatic and if people persist in trying to double-dip on this kind of overly favorable re-interpretation of mechanics that were based on the quest in the first place, I fear it'll just make Boney stop posting any kind of mechanics.

Okay, calm down , it wasn't the best word choice, but you may be panicking a little to much.

To elaborate, I was pointing out that since unlike our spells recharging the seed doesn't take and action clearly she is as good at using the seed in battle as we are likely to ever get since we already use it pretty much automaticaly. At no point I was trying to imply the seed ate corpses on it own.
 
Okay, calm down , it wasn't the best word choice, but you may be panicking a little to much.

To elaborate, I was pointing out that since unlike our spells recharging the seed doesn't take and action clearly she is as good at using the seed in battle as we are likely to ever get since we already use it pretty much automaticaly. At no point I was trying to imply the seed ate corpses on it own.
A strict reading of the rules suggests that we will eat corpses action-free as soon as we kill them, effectively recharging the Seed perpetually. Undoubtedly, we are immortal therefore.

I'm pretty sure Boney will agree.
 
The first time someone sees Mathilde press her palm to a wounded enemy and have it eat them her terrifying reputation will go up another notch.
 
[x] Plan Strike Team and Buffs
-[x] {Mathilde} Trying to flank the enemy to strike at spellcasters and siege weapons
-[x] {Esbern and Seija} With the Demigryph Knights
-[x] {Panoramia} With you
-[x] {Maximilian} With you
-[x] { Johann} With the Siege Engine crews
 
Okay, calm down , it wasn't the best word choice, but you may be panicking a little to much.

To elaborate, I was pointing out that since unlike our spells recharging the seed doesn't take and action clearly she is as good at using the seed in battle as we are likely to ever get since we already use it pretty much automaticaly. At no point I was trying to imply the seed ate corpses on it own.
I'm not panicked, I'm angry, because I've seen this kind of recursive fanfic take off in a big way before and I want to sternly stop it here. You are reading far too much into the lack of a rule in a system that needs to trim rules drastically just to get down to a sane length.
 
[X] Plan Rout the Enemy
- [X] [Mathilde] Striking at enemy lines wherever they seem most vulnerable
- [X] [Esbern & Seija] With the Demigryph Knights
- [X] [Panoramia] With Ulthar's rangers
- [X] [Maximilian] With Codrin's archers
- [X] [Johann] With the Siege Engine crews
 
I'm not panicked, I'm angry, because I've seen this kind of recursive fanfic take off in a big way before and I want to sternly stop it here. You are reading far too much into the lack of a rule in a system that needs to trim rules drastically just to get down to a sane length.
You'd think with how many times @BoneyM has said it'd end badly, people would stop trying to mangle the rules (or their lack) to their benefit.
 
Esbern and Seija:
They are inseperable; Esbern is a dangerous melee combatant and Seija is skilled at assisting friendly animals and sabotaging unfriendly ones.
[ ] With you
[ ] With the Demigryph Knights
[ ] With the Winter Wolves

] Mounting your Shadowsteed and fighting with:
- [ ] The demigryph knights
- [ ] The Winter Wolves

Do we know of any difference in role or strategy that those two knight forces will take during the following turns/battles? I feel like how they are used matters more than religion or mount type when it comes to attaching ourselves or the Ambers.
Actually, since we were sitting on the war council and are expected to assign wizards to the various forces, shouldn't we have heard something about how each general plans to use his forces? It seems pretty relevant to coordination and also like something Belegar would have made everyone hash out as they met.

Any chance you could give us a short blurb on what each of them does, roughly? Or at least the ones we have the option of assigning journeymanlings to?
 
Okay, calm down , it wasn't the best word choice, but you may be panicking a little to much.

To elaborate, I was pointing out that since unlike our spells recharging the seed doesn't take and action clearly she is as good at using the seed in battle as we are likely to ever get since we already use it pretty much automaticaly. At no point I was trying to imply the seed ate corpses on it own.

Can we try not to min-max and rules-lawyer here? Boney has stated numerous times that this is frowned upon, acting like this is spitting on the trust the GM gave us and letting down everyone else on the thread.

The "But I was just curious!" excuse got old a loooong time ago.
 
Do we know of any difference in role or strategy that those two knight forces will take during the following turns/battles? I feel like how they are used matters more than religion or mount type when it comes to attaching ourselves or the Ambers.
Mmm, with their demigryphs they're better at tackling Monstrous enemies like trolls and Rat Ogres, and to the same extent monsters.
 
Waaaait

Do Esbern and Seija actually have mounts, or they are offering to stick themselves into the cavalry forces (Wwolves and that knightly order) as two lone infantry heroes?

That would be really silly, so that is probably not what they are offering, but just to be sure.

They were working with the Demigryph knights even before they joined the Expedition, and have been getting to know the Winter Wolves since they joined. Either way they have something worked out.

Boney, could you expound a bit on what Belegar will be doing? I assume some kind of command post.

Fighting with his Clan in the thick of things.

Unless I'm very mistaken, these guys aren't Sigmarites, so I don't know why you guys think supporting them would be helping Sigmar.

Correct. Taalites and Myrmidians. The only significant concentration of Sigmarites are among Codrin's troops.

Any chance you could give us a short blurb on what each of them does, roughly? Or at least the ones we have the option of assigning journeymanlings to?

The Winter Wolves act in concert with the Ulricans for basic hammer-and-anvil tactics. The demigryph knights are more independent, charging at vulnerabilities when the opportunity arises and counter-charging enemy monsters for glory.


Re: The seed in combat: it can be used to feed upon corpses or wounded in the midst of a battle, but it does require breathing space, hence the tabletop rules requiring a unit to be wiped out. If Mathilde is constantly fighting then she won't have the opportunity to use it until she manages to free herself from combat.

It is possible that practice will give her the ability to work it into combat, but that won't be during this coming battle.
 
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He's been pretty useless in this quest.
Bullshit.
As if personally offended, the creature commanding the ghouls strides forward, pushing through the charging masses with ease. By chance or low cunning or just because he was the tallest figure on the battlefield and standing on an elevated point besides, his burning eyes lock onto Van Hal, and his eyes glow with dark hunger, his distended muscles bulging with strength that no mortal could withstand. But in doing so, he overlooked the two figures standing at the side of the Elector Count.

With a chanted prayer that you faintly realize is a continuation of the one that began the battle, the Priest of Sigmar glows, literally glows, with what you cannot help but know is the manifestation of the truest faith in the Champion of Mankind. The gloom of the forest is driven back as a mirror to the sun in the sky bursts forth from the armoured priest, and the courage of every true servant of the Empire is bolstered as- you shake your head, trying to regain your concentration. Something about whatever it is Kasmir was doing (was it magic? was it divine? was there a difference?) seemed to twist your thoughts into grandiose purple prose, and you can't afford to be distracted. Because as the terrible creature advances, undeterred by the beacon of faith that Kasmir has become, you step between the two of them. Since the first pull of a trigger of this battle, you've been drawing the Ulgu that lies thick in the shadows of these woods into you, and shaping it into the most difficult and potent spell of Grey Magic you know. And as your silhouette falls upon the tide of the dead, you let the magic within you burst forth.

And in an instant, holy light and caustic Ulgu woven by the combined will of a priest and a wizard slam against the packed ranks of the creatures and they melt.

Literally.

The terrible cries of the Singing King are nothing compared to the hundreds of agonized screeches torn from the throats of those between you and the King, and the air is filled with their cries and the smell of boiling flesh and a horrible fog of vapourized skin. In instants the creatures have either literally or figuratively melted away and there's nothing between you and the Strigoi, and the worst cry yet fills the air, as the set of lungs that commanded a battlefield is given over to nothing but the expression of pure agony as the creature's skin boils away to reveal blackening muscle and yellowing bone, until they, too, begin to liquefy...

The legendary resilience of the grave might had been enough to counter even that, had Van Hal not chosen that moment to raise his repeater rifle and unload every single blessed bullet into the hideous creature.

For an instant, your shadow stretches across a portion of the battlefield filled only with the bubbling corpses of the rightfully dead, until Kasmir's beacon of light blinks out and shadow rush back in to fill the void.
I started reading this quest late and that vote was over before I got here, but Mathilde going full anti-Sigmar is definitively not the route I would have supported. It might make sense on an emotional gut level, but the fact that she has been part of a literal battlefield Miracle of Sigmar always made the whole thing seem like a petulant "Well, what have you done for me lately?"
 
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