As far as I can tell, it goes something like this.By the way, how much do we actually command the journeymen in the military hierarchy? We don't get any updates on their actions, we don't get to tell them much as to what to do either. How would their relationship with us have looked if we had chosen some different path of command, like the Stirlanders or just ourselves?
Indeed. And we were accused by our employer of being more of the latter, less of the former. Of couse, we corrected our behaviour, but the point stands.
As far as I can tell, it goes something like this.
If we didn't declare ourselves Head Wizard:
- No one talks to us on their own
- None of the wizards ever let us know what they're doing unless we seek them out
- We don't get given orders or requests by anyone else on the council
- When we ask the wizards to do things, they don't have to listen to us
- We're not expected to be responsible for their actions in the eyes of the War Council
In contrast, since we did declare ourselves Head Wizard:
- No one talks to us on their own
- None of the wizards ever let us know what they're doing unless we seek them out
- We don't get given orders or requests by anyone else on the council
- When we ask the wizards to do things, they don't have to listen to us
- We're expected to be responsible for their actions in the eyes of the War Council
Technically, the journeymanlings have already let her know what they're doing. They just seem very focused on their existing plans (much like Mathilde herself usually is).
- No one talks to us on their own
- None of the wizards ever let us know what they're doing unless we seek them out
- We don't get given orders or requests by anyone else on the council
@BoneyM
Too tumultuous a time to look at the Liber Mortis (privately)?
@BoneyM Just to clarify, is this just testing whether they're still sufficiently alive to be hatched? Or trying to hatch a bunch of baby-somethings in the middle of a military campaign?
But couldn't we apply our spymaster skills to find out more from the other side? Talk to Johann in a way that he doesn't know what we're fishing for and so on. And maybe convince him to make up for whatever he did.
By the way, how much do we actually command the journeymen in the military hierarchy? We don't get any updates on their actions, we don't get to tell them much as to what to do either. How would their relationship with us have looked if we had chosen some different path of command, like the Stirlanders or just ourselves?
Lastly, will we get the "Get to know them wether they like it or not" option back any time soon? Or does Mathilde consider that too crazy a risk among a Dwarven army, even if she were to stick only to human marks? You'd expect a Grey Wizard whose journeyman phase was mostly spent as a spymaster to be more nosey.
So, on that note, what we've done is:So far your role as the one commanding them is to find ways to expand their usefulness and integrate them into the army.
All actions are potentially valuable.So, we should really put off this scouting stuff and get something done now that will help for the entire expedition and show we're doing our job: Johann with the artillery is the most obvious, followed by the venom.
I like your attitude.All actions are potentially valuable.
Long-range scouting beyond what a normal scout can do is valuable. Getting to know commanders of 10k+ troops is valuable. Etcetera.
Yes, and most of those have people tasked to those jobs. Just because we are able to do something, doesn't mean we're the only one who can- we've experienced that repeatedly, like during the Purge or chopping off one Goblin head. That action contributed effectively nothing, and Mathilde should reflect on that and her duties as a leader. A commander may be the most skilled individual they have available, but they can't- and shouldn't- do everything.All actions are potentially valuable.
Long-range scouting beyond what a normal scout can do is valuable. Getting to know commanders of 10k+ troops is valuable. Etcetera.
1) We're something of an adventurer. Those are ruins.
But we volunteered as a General, not an Adventuring Wizard Hero Unit. A duty I think we've been neglecting in favour of bro-Dwarfing with Ulthar and acting on our own recognizance.1) We're something of an adventurer. Those are ruins.
2) With our shadow horse and stealth magic, we're better equipped to scout those out than practically anyone else.
3) It's war, yes, and if those ruins are skaven-infested, we really don't want them in our rear, ready to cut off our supplies and put us in a pincer when we're reclaiming Karak Eight Peaks.
If Belegar summons to council tomorrow and asks "so where are the Journeymanling Zhufokri serving the Expedition?" what would we tell him?
Don't forget the journeymanlings are perfectly capable of acting independently and that performing support roles is a perfectly good use of their time.But we volunteered as a General, not an Adventuring Wizard Hero Unit. A duty I think we've been neglecting in favour of acting on our own.
Pan being able to cure dysentery and other stuff is very useful. We're teaching one of our stragglers Dispel, or trying to. Our Golds seem to be capable of seeing to themselves, the options there are just to make introductions (which honestly, if they need introductions after 5 weeks...?).If Belegar summons to council tomorrow and asks "so where are the Journeymanling Zhufokri serving the Expedition?" what would we tell him? We've not altered or enhanced the role of any of them, beyond Pannonia (arguably).
Actually, yeah. Is there anything from stopping us from asking her to give Ulthar the venom for his best marksman @BoneyM ?Why do we have the envenomed bolts option? Shouldn't that be Pan's thing, with the black lotus? Or do we also have a poison ability?