Voted best in category in the Users' Choice awards.
My thought was that it was a political play. By showing how the Moot repeatedly contributes to the good of the empire they seek to curb Stirland revanchism. Whenever the current Stirland Elector Count or nobles turn their eyes towards the Moot they can ask why they turn against one of the empire strongest allies instead of purging Sylvania, particularly after the previous Stirland campaign which broke the greatest vampire stronghold in Sylvania.

I like to think all the halflings are here due to Roswita, being crushed under the burdens of her position of Elector Countess, decided to take a much needed breather and did something that her father could never do: finally accept that invitation to Pie Week.

She rolls 100 on her personal action, hits it off with the halflings, and good relations between Stirland and the Moot are assured for a generation. The elders of the Moot have their army, which they've kept mustered since Van Hal's death due to uncertainties about the attitude of his successor, go do something useful, and that ends up answering Belegar's call to arms.

Then Roswita gets back to Wurtbad and finds that a quarter of her military forces have fucked off to go on dorfventures.
 
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2475: There's tensions between Middenland and Nordland over some stretch of unoccupied forest or another.

2476: "The Ar-Ulric has backed the Middenland land claims, and in response the Grand Theogonist has backed Nordland."

2477: The Elector's Meet, originally called to discuss the possibility of Imperial contribution to the Dwarven reconquest of Karak Eight Peaks, has turned completely from that to address the growing crisis between Middenland and Nordland. Entire towns between the rivers Salz and Demst have been razed to the ground with their populace disappeared, and though no evidence is present Nordland is accusing Middenland, who in turn neither claims nor denies responsibility, are instead are once more accusing Nordland of stealing land they have no claim to. The Elector Counts near came to blows in the Meet, with the Ar-Ulric and the Grand Theogonist almost following suit as they backed their respective sides.

2479: First, there are Nordlanders who have abandoned their home province in the face of entire villages disappearing overnight ... Middenlanders - religious exiles, apparently, who speak darkly of conflict within the Ulrican church
 
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[X] Accept as the most senior Wizard present (commanding two Amber Journeymen and one Gold Journeyman).
[ ] Accept simply as yourself.
[ ] Decline.
Any of these three would be good IMO. I'll band behind whatever isn't the Stirlander forces and has a good chance of winning.

[X] Ulthar Alriksson, Head Ranger
Absolutely necessary, no one can teach us how to do sneaky things in dwarven territory against dwarven enemies like he can. We should absolutely be doing sneaky things if we want to bring the full force of the sneaky wind of magic to bear.

[X] Spend time with your wolf pup, trying to develop a famliar bond.
There are powerful boons for forming a familiar bond, and near as powerful drawbacks. I dread losing him to an enemy sorcerer, but if we don't...

And I don't really have a preference for the last.
 
If a memoir or series of novels is published by a halfling detailing there adventures would our protagonist end up as the equivalent to Gandalf or simply a side character?
Well it depends on whether we build on the initial good impression with the head ranger, and use his subordinates to bring the other wizards stealth skills up to a passable level. Because nothing is more Gandalf than being at the tail end of a train of dwarfs pursued by orcs.
 
Ok if we survive the battle to reclaim Karak Eight-Peaks this little disagreement sounds like something we'll be dealing with when we get back.
 
2476: "The Ar-Ulric has backed the Middenland land claims, and in response the Grand Theogonist has backed Nordland."

2477: The Elector's Meet, originally called to discuss the possibility of Imperial contribution to the Dwarven reconquest of Karak Eight Peaks, has turned completely from that to address the growing crisis between Middenland and Nordland. Entire towns between the rivers Salz and Demst have been razed to the ground with their populace disappeared, and though no evidence is present Nordland is accusing Middenland, who in turn neither claims nor denies responsibility, are instead are once more accusing Nordland of stealing land they have no claim to. The Elector Counts near came to blows in the Meet, with the Ar-Ulric and the Grand Theogonist almost following suit as they backed their respective sides.

2479: First, there are Nordlanders who have abandoned their home province in the face of entire villages disappearing overnight ... Middenlanders - religious exiles, apparently, who speak darkly of conflict within the Ulrican church
What the fuck? Middenland is totally complicit in something, and the Cult of Ulric knows.

[X] The Winter Wolves

Please vote for this, people. There's some deep shit going on up north, and we need to know. The Empire is being stupid again.
 
[X] Accept as the most senior Wizard present (commanding two Amber Journeymen and one Gold Journeyman).
[X] The Amber Wizard journeymen.
[X] The Winter Wolves
[X] Spend time with your wolf pup, trying to develop a famliar bond

I feel we should talk to them for advice if we want to raise our pup properly.
 
It honestly doesn't matter if we know, we've committed to the Dwarves we're going to be out of contact with the Empire for several years we honestly can't affect it at this point.
 
[X] Accept as the most senior Wizard present (commanding two Amber Journeymen and one Gold Journeyman).

[X] The Amber Wizard journeymen.
[X] Spend time with your wolf pup, trying to develop a famliar bond.

[X] Deliver last-minute messages for Belegar, trying to scrape together any remaining support to be had before leaving.
-[X] To Dwarfholds of the Grey and Black Mountains.
 
Hmm. I don't really want for Mathilde to get pigeonholed into leading an army again. But the Stirland forces would probably get a morale boost from hearing that the Destroyer of Drakenhof is guiding events.
 
Okay, setting aside the issue of how to take our council seat, let's take a look at our other options.

Spending time with and getting to know:
[ ] Ulthar Alriksson, Head Ranger
[ ] Skaroki Grimbrow, Thane
[ ] The Amber Wizard journeymen.
[ ] The Gold Wizard journeyman.
[ ] The Stirlander forces
[ ] The Halfling forces
[ ] The Demigryph Knights
[ ] The Winter Wolves
Having good social relationships is going to be vital. Let's see what the implications of each are...

The Head Ranger is in charge of a few thousand dwarves and also has the kind of scouting/intrigue skillset that would make him an excellent friend. The way that his hair color shifts between brown and black in the update is clear evidence of his mastery of skullduggery.

The Thane is in charge of even more dwarves- more than all the other organized dwarven forces combined, in fact, and over a quarter of them including the misc ones. I suspect that when it comes down to dealing with the dwarves on this expedition as a whole his will be the most important voice, even if it's King Belegar Ironhammer's campaign. He also has all the dwarven cannon. We definitely want him on our side.

The other wizards would be nice to talk to, although this is only actually important rather than convenient if we're claiming to be in charge of them and thus need to know their capabilities.

The Stirlanders are leaderless; just letting them know that we're here and part of the campaign is likely to be a huge morale boost to them even if we don't declare ourselves in charge. Since they form about a quarter of the human forces that would be significant to the campaign as a whole and well worth our time. If we want to take charge of them we'll absolutely need to do this. They might also be useful in that we could recruit some of them to bring us word of what the other groups in camp are saying- internally monitoring the camp for rumors and opinion as sort of a morale officer is something we'd probably be good at and they could help with. With this many disparate groups getting together there is certain to be some friction between them and with a march longer than the entire length of Stirland+Sylvania ahead of us (if I read the map correctly) there is a lot of time for desertion in the face of miserable marching and greenskin harassment.

The Halflings have also fought at our side before but we've never really worked with them properly. They don't feel urgent to me but ignoring them forever would be kind of rude, so mark this one for later.

The various knights are interesting. I don't think they're urgent, but we're also kind of disgusted with Sigmar's performance in ruling the empire so there's at least some common ground to bond over. There's an order of Myrmidia who probably has some tactical insights into the fog of war that we could learn from, or get lessons in a Tactics/Command skill. If we take charge of the Stirlanders then we'll be a peer commander to the Ulricans as fellow leader of the masses of the human contingent, so introducing ourselves and forming a good working relationship will be critical. On the downside Ulricans are no fans of magic, but on the other hand we have a wolf following us around of its own will, so... religious appearance bonus?

Other Pursuits:
[ ] Spend time with your wolf pup, trying to develop a famliar bond.
[ ] Deliver last-minute messages for Belegar, trying to scrape together any remaining support to be had before leaving.
- [ ] To Elector Counts.
- [ ] To mercenaries.
- [ ] To the Colleges of Magic.
- [ ] To Knightly Orders.
- [ ] To Dwarfholds of the Grey and Black Mountains.
Well, screw socialization, this option set is more important.

We really, really, should not pass up the wolf pup option. No, that's not because it's cute, though it is; it's because a familiar can give you +1 magic. Mathilde is currently Magic 6, and at Magic 7 she no longer suffers a miscast chance on Fiendishly Complex spells, and while she only knows two of those both of are extremely potent. "This can win the battle when used properly" potent, in the case of Dread Aspect. As we all know, miscasts are spectacularly awful and everyone hates them; having a miscast at a bad moment not only might kill us, but even if it doesn't it is certain to lose us a lot of credibility with everyone else who is evaluating our work and prowess. That respect that we just got from the dwarves for being a "Master Mhornokri"? Dwarves don't hand out the title "Master" to fuckups. Don't let them think that we're one.

Binding a familiar can take more than a month of spending time with it, and even once bound getting it to develop a specific ability can be time and effort intensive. If we want to be able to spam our best spells without worrying about blowing up, we should be taking the wolf option now.


Running messages is less personally important to us but more important to the campaign, as choosing that option and then getting a good roll could easily mean thousands of additional troops. Bringing that kind of support to the campaign isn't something that will be unnoticed, either, as they'll know perfectly well that those troops wouldn't have come if not for us and could mean the difference between success and failure; there's the chance to gain a lot of credibility in this action set.


Ultimately I think we need the wolf action and at least one message running action. If we go with one message run instead of two, then socialize with either the Stirlanders (if taking command of them) or one of the wizard options (if taking command of them).
 
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While it would be nice to know her former master had some relevant advice on the matter, and this isn't a quest where only the PC can influence events.
"Today has enough problems without borrowing tomorrow's," he replies, and you subside. "This is a grand day. You'll regret it if you let this taint it."
 
The way that his hair color shifts between brown and black in the update is clear evidence of his mastery of skullduggery.

Blast, I juggled hair-colour when I realized the reference pictures I was using for Belegar were from about seventy years after the current day and he wouldn't be white-haired in the present, and decided to change the Ranger's hair from brown so they'd be different. But I missed that reference to it. Fixed now.
 
[X] Accept as the most senior Wizard present (commanding two Amber Journeymen and one Gold Journeyman).

[X] The Amber Wizard journeymen.
[X] Spend time with your wolf pup, trying to develop a famliar bond.

[X] Deliver last-minute messages for Belegar, trying to scrape together any remaining support to be had before leaving.
-[X] To Dwarfholds of the Grey and Black Mountains.

We have a severe lack of artillery.

If the Skaven just meet us on really unfavorable grounds just once, this infantery-army will be devastated by their superior artillery.

We either need cannons or we have to constantly win scouting and skirmishing to avoid getting ambushed or being caught in a bad location.

Wizards are more useful for the shadow-war than Stirlandians, so that's where we have to be.
 
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Did Roswita critfail rearming her army or something?

With that many people lost, Stirland basically does not have an army anymore, lol.
 
The March to Karak Eight Peaks - Week 0 - First Meeting
Not a bad turn out all things considered.

"It will trigger automatically should you be slain, or can be triggered with a mnemonic. A second mnemonic will use it to heal anyone you hold your palm to. It can hold four activations of power; to recharge, allow it to sprout in soil for three to eight hours per activation, depending on the richness of the soil - I recommend sleeping outdoors for this purpose. Alternately, when time is of the essence, hold your palm to an incapacitated or bound enemy and allow the roots to feed upon them. This will recharge a single activation. In a pinch, corpses can be used, albeit for a lesser effect, albeit at a tenth of the effectiveness."
/jaw drop
Earlier in the thread it was noted that Asarnil's magic item was OP. That bauble has nothing on this.

"So what brings you to this gathered throng?" he repeats.
Wonder if he knows her recent history. The death of an Elector Count and the destruction of Drakenhof is Big News even for the dwarves. As the third most respected human in the Empire Weber's name and deeds should be at least passingly familiar.

but they're all Journeymanlings."
Well they can hardly do worse than the 'master' wizards we had on our last campaign.

In total, some forty thousand dwarves are gathered. That this is spoken of with great pride when it would barely match the meagre armed forces of Stirland speaks volumes of the state of the Dwarven Empire. At the core of it all are Clan Angrund itself: barely a thousand strong, but each armed with runic weapons and clad in rune-struck armour thanks to the contributions of the vaults of Karaz-a-Karak and the Master Runelord of Karak Azul.
40,000 Dwarves and over 1000 runic weapons + runic armour.
The Dwarven Empire might be a crippled shadow of its former glory but it still has ancient greatness to call upon.

Hey can we lead a cavalry charge some time? Crown of Fire plus Dread Aspect should magnify the 'shock' of shock cavalry immensely.

apparently the Elector Countess has started to phase out crossbows in favour of rifles and things have not been going well
Ha! Feel our pain.

the response from the Moot
The Throng of Bag End marches!
 
My thought was that it was a political play. By showing how the Moot repeatedly contributes to the good of the empire they seek to curb Stirland revanchism. Whenever the current Stirland Elector Count or nobles turn their eyes towards the Moot they can ask why they turn against one of the empire strongest allies instead of purging Sylvania, particularly after the previous Stirland campaign which broke the greatest vampire stronghold in Sylvania.
You seem to be saying that something as mere as the Halflings saving Stirland would be enough to curb Moot revanchism. But that's silly.
 
Then Roswita gets back to Wurtbad and finds that a quarter of her military forces have fucked off to go on dorfventures.

And because it's warhammer and the good guys can never have nice things means we'll get the blame for their defection. Somehow.

Maybe the soldiers found out the commander who destroyed the latest incursion of the vampires is going to help probably relatives of her dwarf friends. Can't let her do that alone.
 
Did Roswita critfail rearming her army or something?

With that many people lost, Stirland basically does not have an army anymore, lol.

If she didn't botch the roll, someone else did. Gustav might be sweating bullets at the next council meeting.
 
[X] Accept as the most senior Wizard present (commanding two Amber Journeymen and one Gold Journeyman).
[X] The Amber Wizard journeymen.
[X] Ulthar Alriksson, Head Ranger
[X] Spend time with your wolf pup, trying to develop a famliar bond.
 
It's Stirland. That they didn't all resign in outrage at them swapping out a weapon made in Stirland and used for generations for some fancy Wissenland toy means he got at least a partial success.
 
[X] Accept as the most senior Wizard present (commanding two Amber Journeymen and one Gold Journeyman).

[X] The Winter Wolves
[X] Spend time with your wolf pup, trying to develop a famliar bond.

Someone mentioned a hope that these will have synergy.

[X] Deliver last-minute messages for Belegar, trying to scrape together any remaining support to be had before leaving.
-[X] To Dwarfholds of the Grey and Black Mountains.

My question is, do we spend time socialising with others first this turn and then take Winter Wolves and wolf pup next turn, or not? If we be social this turn, I'd switch to interaction with the Sterlanders and Ulthar.
 
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