Voted best in category in the Users' Choice awards.
[X] Accept as leader of the Stirlander forces (commanding 5,000 crossbowmen and 5,000 huntsmen).
[X] The Stirlander forces
[X] Spend time with your wolf pup, trying to develop a famliar bond.
[X] Deliver last-minute messages for Belegar, trying to scrape together any remaining support to be had before leaving.
- [X] To Dwarfholds of the Grey and Black Mountains.
 
[X] Accept as leader of the Stirlander forces (commanding 5,000 crossbowmen and 5,000 huntsmen).
[X] The Stirlander forces
[X] Spend time with your wolf pup, trying to develop a familiar bond.
[X] Deliver last-minute messages for Belegar, trying to scrape together any remaining support to be had before leaving.
- [X] To mercenaries.

So what I'm getting from the discussion is that we're some combination of Gandalf and John Wick.
 
[x] Accept as the most senior Wizard present (commanding two Amber Journeymen and one Gold Journeyman).
[x] Ulthar Alriksson, Head Ranger
[x] The Amber Wizard journeymen.
[x] Deliver last-minute messages for Belegar, trying to scrape together any remaining support to be had before leaving.
- [x] To Dwarfholds of the Grey and Black Mountains.

Actually it just occurred to me that Mathilde already used Shadowsteed for two other riders so three Journeymen is reasonable, and this is a good thing as looking at who is on hand to counter spell it boils down to human wizards, which is going to be fun. On the bright side miscasts from counter spells seem like they'd be more likely to leave a body part around to resurrect the journeymen instead of a lake of fire, which usually don't do so.

Anyways getting to know the Head Ranger before he is busy coordinating the screening elements of the Throng, or praying for some superb dice rolls that give actual artillery pieces, or just one Runepriest for the dispel dice seems more important than the familiar action, which can be done once we're on the move.
 
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[X] Accept as the most senior Wizard present (commanding two Amber Journeymen and one Gold Journeyman).
[X] The Winter Wolves
[X] Spend time with your wolf pup, trying to develop a familiar bond
[X] The Amber Wizard journeymen.
 
[X] Accept as the most senior Wizard present (commanding two Amber Journeymen and one Gold Journeyman).

They idiotically did not bring any Runelords or even Runepriests. Welp. Guess we better take those Journeymen and train them until they are dispelling machines.

I regret not taking along some dispell scrolls.

We should seriously consider reaching out to the College and hope for a battlewizard, because otherwise Mathilde is going to have to get into spell exchanges with any Grey Seer or High Shaman we run into. And those guys are peak battle wizards so they'll flatten us in a fair magic fight.
 
[X] Accept as the most senior Wizard present (commanding two Amber Journeymen and one Gold Journeyman).

They idiotically did not bring any Runelords or even Runepriests. Welp. Guess we better take those Journeymen and train them until they are dispelling machines.

I regret not taking along some dispell scrolls.

We should seriously consider reaching out to the College and hope for a battlewizard, because otherwise Mathilde is going to have to get into spell exchanges with any Grey Seer or High Shaman we run into. And those guys are peak battle wizards so they'll flatten us in a fair magic fight.
So... vote for it? Or vote to try and squeeze runepriests and cannons out of the dwarves by running over to the black mountains, which has some chance of displacing spending all our actions socializing with the journeymanlings. Or both.
 
We're going to pray hard that no lord level spellcasters show up. Because it looks like we are IT for counterspelling.

Yikes, that's right! All the more reason to for Mathilde to try to get some more dwarf aid. Cannons have proven to be useful counters, and we might shake some Rune priests loose.

Mechanically, I see it as rerolls for dwarf hold reinforcements, maybe with a higher DC since the blew the first set of rolls, maybe with a bonus for Matty's diplomacy or dwarf rep.

IC, there's a lot of holds that need to be retaken, and the rest of the dwarves have enough on their plate that most opted out of this particular reclamation effort. Mathilde delivering another call for aid may work as it shows this wouldn't solely an effort by the dwarfs, and thus be motivated by the higher chance of success presented by a coalition effort. Or maybe they'll just be shamed into sending aid since since the humans have already sent more help than themselves.

The army could luck out and pick up cannon and rune priests when it makes it to Barak Varr, but voting to try for more now wouldn't be a wasted effort, never mind the potential to swell the ranks of the regular troops.
 
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[X] Accept as leader of the Stirlander forces (commanding 5,000 crossbowmen and 5,000 huntsmen).
[X] The Stirlander forces
[X] Spend time with your wolf pup, trying to develop a famliar bond.
[X] Deliver last-minute messages for Belegar, trying to scrape together any remaining support to be had before leaving.
- [X] To Dwarfholds of the Grey and Black Mountains.
 
Found it!
@Exmorri Please add this to the informational threadmark for GM statements.
She, and the Grey Order in general, prefer practicality over respectability, so they're not as dismissive of the Amber Wizards - running around in the wilderness is built into their magic so one must make allowances. And they see the Amethyst Order as being like them only more so, doing the unpleasant work that must be done for the good of the Empire.

Obviously the best: Shadow
Good people doing necessary work: Life/Death/Metal
Useful enough that one makes allowances for their funny little ways: Fire/Amber
Dreadful oiks full of high ideals with no practicality whatsoever: Light/Celestial
I knew there was a WoG post on how the Grey Order sees other orders.
 
I would point out that Gold Wizards are bullshit amazing at sabotage, if you can get them in range of enemy weapons without being shot at. Less useful on orcs due to their shitty weaponry, but if its ratman it's totes Hilarity Ensues.
Not to mention, Skaven tend to bring their weapons to the front, whether it's teleporting warlocks firing rockets along the length of the battle line, warpfire throwers protected by only a row of slaves (so that nothing of value is lost when they fire), or Doomwheels.
 
They idiotically did not bring any Runelords or even Runepriests. Welp. Guess we better take those Journeymen and train them until they are dispelling machines.

That's a big part of what made their rolls so terrible - most of the Runepriests can be found in the richer and older holds of the World's Edge Mountains, but the only Dwarfholds that rolled well well were Karak Hirn in the Black Mountains (south of the Empire) and Karak Izor in the Vaults (southwest of the Empire, the intersection between the Black and Grey Mountains). Maybe Barak Varr can be convinced to help, maybe Karaz-a-Karak will send reinforcements as you pass, maybe Karak Azul will contribute once you near your destination. Maybe.
 
[x] Accept as the most senior Wizard present (commanding two Amber Journeymen and one Gold Journeyman).
[x] Ulthar Alriksson, Head Ranger
[x] Spend time with your wolf pup, trying to develop a famliar bond.
[x] Deliver last-minute messages for Belegar, trying to scrape together any remaining support to be had before leaving.
- [x] To Dwarfholds of the Grey and Black Mountains.

We are in dire need of both more artillery and more magic characters. 10 Ballistas and 10 cannons are just a pitiful amount to retake a hold, especially as we'll have to contend with Skaven warmachines.

If we can't get other wizards or runepriests (Runelords would be ideal, but that is probably not going to happen) we'll need to act as a dispel unit for the entire army. Considering we only have 4 wizards we can take command and move together using Shadowsteed.

We also need to at least try to drum up some support from other holds. Even if we don't get any runepriests, there's still a possibility of getting some more artillery units.
 
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In that case the dwarves are extremely lucky we joined them considering we make up the majority of their dispelling capabilities.
 
[X] Accept as the most senior Wizard present (commanding two Amber Journeymen and one Gold Journeyman).

They idiotically did not bring any Runelords or even Runepriests. Welp. Guess we better take those Journeymen and train them until they are dispelling machines.

I regret not taking along some dispell scrolls.

We should seriously consider reaching out to the College and hope for a battlewizard, because otherwise Mathilde is going to have to get into spell exchanges with any Grey Seer or High Shaman we run into. And those guys are peak battle wizards so they'll flatten us in a fair magic fight.
A battle wizard seems unlikely as it is far from the Empire, and lacks anything above a Knight Order as an official component from the Empire, which is why I'm voting for artillery.
 
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[X] Accept as the most senior Wizard present (commanding two Amber Journeymen and one Gold Journeyman).
[X] The Amber Wizard journeymen.
[X] The Gold Wizard journeyman.
[X] Spend time with your wolf pup, trying to develop a famliar bond.
 
[X] Accept as the most senior Wizard present (commanding two Amber Journeymen and one Gold Journeyman).
[X] The Amber Wizard journeymen.
[X] Spend time with your wolf pup, trying to develop a famliar bond.
[X] Deliver last-minute messages for Belegar, trying to scrape together any remaining support to be had before leaving.
-[X] To Dwarfholds of the Grey and Black Mountains.

Time to break in the f**king interns! :D
I love this quest
 
Our main contribution to the command structure was threatening to execute anyone who suggested we stop before the castle fell. We have credit, but not that much.
Well, we had a hypothetical discussion about becoming an Elector Count after sylvania and Boneym implied that the army would be wiwilling to back us.
 
@primemountain , done.

Though all the Colleges hold these spells in common, each performs them differently due to using different Winds to achieve the same effect.
K / Dispel: Allows you attempt to Dispel an ongoing spell within short range. Cannot be used to try to banish demons or unbind the undead.
Hm. With the wizard shortage here, it would be nice if all the Journeymen knew Dispel so they can at least put out some metaphorical fires. In case some don't know it... I suppose the difference in Winds is significant enough that Mathilde can't hope to teach them directly, but with Windreader perhaps Mathilde could cast some petty magic, advise on how to cut it, and watch what the Journeymen are doing?

But we can cross that bridge when we get to know them. Or if.
 
[X] Accept as the most senior Wizard present (commanding two Amber Journeymen and one Gold Journeyman).

[X] The Amber Wizard journeymen.
[X] Spend time with your wolf pup, trying to develop a famliar bond.
[X] Deliver last-minute messages for Belegar, trying to scrape together any remaining support to be had before leaving.
- [X] To Dwarfholds of the Grey and Black Mountains.

If we are going to command 'troops', we need to get to know the people we will be leading.

Can someone tell me why Mathilde should succeeed at convincing the dwarfs to help when Belegar failed? Yes, she has quite a lot of influence with the dwarfs ... for a human. Belegar on the other hand is dwarf royalty, swore an oath to retake Karak Eight Peaks, and has been gathering support for sixty years

Edit: Added Dwarfholds.
 
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@primemountain , done.



Hm. With the wizard shortage here, it would be nice if all the Journeymen knew Dispel so they can at least put out some metaphorical fires. In case some don't know it... I suppose the difference in Winds is significant enough that Mathilde can't hope to teach them directly, but with Windreader perhaps Mathilde could cast some petty magic, advise on how to cut it, and watch what the Journeymen are doing?

But we can cross that bridge when we get to know them. Or if.
Every imperial mage should have learned dispelling.

They might suck at it, or have it half-forgotten, like some of our Petty spells, but they definitly learned it and can propably scratch off the rust within a month.
 
Yyyyyeah, if we could ensure that some more people actually know dispel that would be grand.

Getting a host this big and no rune-specialists for dispells is a pretty rare kind of misfortune.
 
@primemountain , done.



Hm. With the wizard shortage here, it would be nice if all the Journeymen knew Dispel so they can at least put out some metaphorical fires. In case some don't know it... I suppose the difference in Winds is significant enough that Mathilde can't hope to teach them directly, but with Windreader perhaps Mathilde could cast some petty magic, advise on how to cut it, and watch what the Journeymen are doing?

But we can cross that bridge when we get to know them. Or if.

What @BoneyM has written about battlefield dispel sounds less like a spell (the spell is limited to ongoing spells at short ranges) and more like a skill that you apply to unique battlefield situations and where the Dispel-Spell is but one of the instruments. And Dispel-Skill has more than a few properly interdisciplinary parts.

Given we have three different wind-users between us and a magic item that can undo some of the worse miscasts, I'm pretty sure we can whip up the magic force into a specialized dispel machine in due time.
 
[X] Accept as leader of the Stirlander forces (commanding 5,000 crossbowmen and 5,000 huntsmen).
[X] The Stirlander forces
[X] Spend time with your wolf pup, trying to develop a famliar bond.
[X] Deliver last-minute messages for Belegar, trying to scrape together any remaining support to be had before leaving.
- [X] To Dwarfholds of the Grey and Black Mountains.
 
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