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Aha. So, I note by this law there isn't much to stop them conscripting us in to endless schemes to clear out the catacombs, vaults, caves and nests of Sylvania, one by one until they or we are dead...

There is something stopping them: they have to not only admit but also prove that they can't triumph without magic every time. It's a neatly worded clause - they can't call you in without taking a heavy blow to their own ego, and it means those most opposed to magic are the ones that never end up working alongside wizards.
 
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Openly taking such a mercantile attitude to their historical relics is pretty much guaranteed to get on their bad side. Those attuned to Aqshy are a touchy lot.
Granted, but surely we could do so not openly. If nothing else, there must be records of how the Bright College has reacted to the return (and for that matter, lack of return, since apparently people have been concerned about that) of comparable relics in the past that we could at least check up on.
Mathilde is completely ignorant to the inner workings of the mind of a forbidden God.
Hmm. Would it be viable to leave the shrine for now and enquire with a priest (perhaps Kasmir?) for more details? "Hi yes so I've been prospecting in my fief, and I seem to have uncovered a shrine to Stromfels, of all the things. Naturally I want it gone, but I'd like to do so safely and without like, bringing malign attention down upon my subjects. Please advise?"
Getting a personal reputation with the Bright College is it's own reward and it is the right thing to do.
I mean, is it? It's a relic of their Order, fine, that doesn't necessarily mean they have a right to it. Plenty of magic items have floated around, changing hands throughout history.
 
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A pretty solid idea, if he's amenable to the idea. After all, our Master is already dropping hints that we need to continue serving the Empire in some visible capacity, rather than dealing with personal affairs and research (and accumulating large amounts filthy lucre that we need to justify to the Grey Order). Best that we do so on our own terms, rather than getting tasked with some mission we have no power to pick.
That is the idea, plus it turns us into an asset rather than a potential threat meaning they are less likely to blame us for some magical nonsense that happens.
 
I mean, is it? It's a relic of their order, fine, that doesn't necessarily mean they have a right to it. Plenty of magic items have floated around, changing hands throughout history.
Okay, if you're really asking if an order has a right to their ancient and powerful relics that would do far more good in their hands than ours (We'd get Fireball - Bright Wizards can use it for so much more.) then you need to reexamine your position.
 
Okay, if you're really asking if an order has a right to their ancient and powerful relics that would do far more good in their hands than ours (We'd get Fireball - Bright Wizards can use it for so much more.) then you need to reexamine your position.
We aren't dwarfs, dude, and these aren't exactly Runefangs we're talking about. Just because one group of people made a thing a couple of centuries ago doesn't mean it's still theirs. It might mean that, in this case, but that's the sort of thing I'd like to look into before making a final decision about the ring.
 
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@BoneyM might I ask that next turn there be the option for us to approach the Witch Hunter Adviser independently to see if he might be amicable to having us work with him, at least occasionally.
 
We aren't dwarfs, dude. Just because one group of people made a thing a couple of centuries ago doesn't mean it's still theirs. It might mean that, in this case, but that's the sort of thing I'd like to look into before making a final decision about the ring.
The point here is that it can do a lot more good in their hands. And if this thing is ever used in the sight of anyone who knows what it is or anyone who might report what they've seen to someone who does we are fucked. Like, that's not quite the kind of shit that gets us cast out, but it's close enough to knock over any jenga towers we've built.

EDIT: Also, they didn't make it, motherfucking Teclis made it. Rather not end up with negative Elf rep.
 
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We aren't dwarfs, dude, and these aren't exactly Runefangs we're talking about. Just because one group of people made a thing a couple of centuries ago doesn't mean it's still theirs. It might mean that, in this case, but that's the sort of thing I'd like to look into before making a final decision about the ring.
What we'd get is a relationship boost, and we'd be owed a fairly sizable favour. Our Master uses networks of good relationships and favour to murder three dozen highly placed Empire notables in a couple of weeks.

What we'd lose, from what I'm hearing, is a reliable, two-fire-Bolt version of Magic Dart.

That said:
The point here is that it can do a lot more good in their hands. And if this thing is ever used in the sight of anyone who knows what it is or anyone who might report what they've seen to someone who does we are fucked. Like, that's not quite the kind of shit that gets us cast out, but it's close enough to knock over any jenga towers we've built.

EDIT: Also, they didn't make it, motherfucking Teclis made it. Rather not end up with negative Elf rep.
This feels like it's overstating the case. Torching our rep for keeping it? I'm not sure about that. But it'd definitely gain us favour to return it.
 
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Aha. So, I note by this law there isn't much to stop them conscripting us in to endless schemes to clear out the catacombs, vaults, caves and nests of Sylvania, one by one until they or we are dead... Another tick in the 'leave' box, perhaps. :) Shame, I quite like Wurtbad.

For goodness sake, loophole abuse is still abuse. Use it too much and too openly and they'd piss of all the colleges of magic. Can we please stop considering the Witch Hunters as evil psychos twirling their moustaches going "Oh... I've got you now my precious~".

They're a lot prone to suspicion, it's part of their job. Also part of their job: Protecting the Empire and humanity. Let's remember that Van Hall was a witch hunter as well. They are capable of toleration and even cooperation.

The world doesn't revolve around Mathilde for goodness sake, reading post after post of wild fearmongering on how they're just waiting to set up a lynch mob for us is getting irritating.
 
Steel, now steel is useful, and steel ingots would be a much more sensible medium of exchange... but also hideously unwieldy. Is that it? Is gold the medium for exchange just because it's rare enough that a single unit of it is light?
Spelling out the implicit here, since there's a bit of an economics tangent: while gold is more useful than steel partly for this reason, gold and steel both make decent media of exchange for several other reasons - they're almost arbitrarily divisible (in contrast to, for instance, cows), they're straightforward to rejoin after such dividing, they're largely imperishable if stored, and one unit of either material is largely identical to another unit.

Kasmir's reappeared. He apparently spent most of a year tending to the people of the town of Drakenhof, filling the spiritual void left by the necromancers and vampires. Searching for meaning, he said. Seems to have found it."
Well, good for him. Seems a very useful thing for him to be doing.

The Witch Hunters are moving in force into the secured portion of Sylvania to ensure that no necromancers remain.
Stirland rises! :)

[Learning Doppelganger: Req 60, 30+18=48]
40% failure rate? I'm seriously rethinking those plans to pile on spells before Magisterhood with that. Magister now pls, Mathilde has demonstrated her competence well enough. Especially with Regimand poking us.

Blacksmithing Tools:
[X] Keep
Not the time to be accumulating more money with the Grey Bursars looking at us. Spend more on estate for the moment.

Shrine to Stromfels:
[X] Melt down the idol, cast it into a new one to Ranald, call in your priest friends to re-sanctify the room. (bonus to rolls and reduced cost to creating a second shrine to Ranald, either in your Estate or elsewhere, +1 room, ???)
You're saying we can make a new shrine on our estate by stealing someone else's shrine? RANALD APPROVES.

Doomfire Ring:
[X] Keep it.
Relatively safe magic. Magic no one will expect from our affiliation. On the other hand,

Pistol:
No opinion.
 
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Granted, but surely we could do so not openly. If nothing else, there must be records of how the Bright College has reacted to the return (and for that matter, lack of return, since apparently people have been concerned about that) of comparable relics in the past that we could at least check up on.

You can take it as granted that the reward would be of comparable value to the ring, but the entire point of the mystery box option is that it is a mystery. Perhaps they'll make you a new magical artifact, perhaps they'll owe you an enormous favour to be called in at a later date, perhaps it will negate some favour that the Grey College owed the Bright and you'll get something from them instead. If the option is chosen I'll generate a handful of possible options and roll for it on the spot.

Hmm. Would it be viable to leave the shrine for now and enquire with a priest (perhaps Kasmir?) for more details? "Hi yes so I've been prospecting in my fief, and I seem to have uncovered a shrine to Stromfels, of all the things. Naturally I want it gone, but I'd like to do so safely and without like, bringing malign attention down upon my subjects. Please advise?"

There's not really a good way to drop the information that you have a shrine to what may very well be Khorne on your hands, and it's likely to end in them insisting quite strenuously that you tell them the location so they can burn it to the ground and salt the earth it stands on. The safe option is to brick it up and pretend you never saw it; if you want to get something out of it, either smelt down the icon and take your chances or sic Ranald on it and watch the fireworks. That said, being in Stirland is about as safe as you can be from a malevolent ocean deity without being up a mountain.

@BoneyM might I ask that next turn there be the option for us to approach the Witch Hunter Adviser independently to see if he might be amicable to having us work with him, at least occasionally.

Sure.
 
The point here is that it can do a lot more good in their hands. And if this thing is ever used in the sight of anyone who knows what it is or anyone who might report what they've seen to someone who does we are fucked. Like, that's not quite the kind of shit that gets us cast out, but it's close enough to knock over any jenga towers we've built.
What are basing that off? It's a fireball ring, in our hands it can dish 3 fireballs per day, in brights' hand it'll be 3 to 10 fireballs - not that much of difference, it's ultimately was a little ring of help for the students. Not a powerful artifact. It's a valuable thing for brights but half of that is for history reasons and it's hardly a game changer.
There is nothing illegal about owning that ring and it's about as illegal to use as is our magic. Basically, no fireballing unless you really need to. Brights will be offended but it's mostly because they are easy to offend, not because it's a big deal.
 
That is the idea, plus it turns us into an asset rather than a potential threat meaning they are less likely to blame us for some magical nonsense that happens.
If the plan to cooperate with the new Spymaster doesn't pan out, though... An interesting alternative that struck me just now, is opening the (potential) facilities on the grounds of our Estate to other Gray Wizards as an unofficial chapterhouse/arcane lab (still owned by House Weber, of course, with our heirs having the authority to terminate the relationship). A reasonably quiet, remote place to carry out their research. And it would completely justify any expenses put into it to the accountants of the Order.
 
[X] Keep Blacksmiths Tools
[X] Melt down the idol, cast it into a new one to Ranald, call in your priest friends to re-sanctify the room. (bonus to rolls and reduced cost to creating a second shrine to Ranald, either in your Estate or elsewhere, +1 room, ???)
[X] Return to the Bright College (???)
[X] Dwarven Revolver, 125 gc.
 
The point here is that it can do a lot more good in their hands.
And? It can do a lot of good in our hands too, and we can't compensate for the lack of it by flinging fireballs with our native magic, nor can we, y'know, make more of the damn things.

Like, Doomfire Rings are not treasured relics handed out to only the most worthy! They were cranking these things out for apprentices in the Great War Against Chaos! They're rare, sure, but that's because magic items are rare, period. By the rarified standards of magic items, a Doomfire Ring is a common piece of workmanlike artifice.
And if this thing is ever used in the sight of anyone who knows what it is or anyone who might report what they've seen to someone who does we are fucked.
Are we? On what basis do you make this claim? It seems entirely possible that it's the kind of thing the Bright College would be happy to have back, but won't go out of its way to retrieve by force simply on the basis that it's... not actually a big deal. It's an old trinket with some sentimental value. There's probably a couple of seasoned adventurers wandering around the back roads of the Empire with these things and not a wisp of magic to their souls besides.
What we'd lose, from what I'm hearing, is a reliable, two-fire-Bolt version of Magic Dart.
Nnnno, it's a bit more than that. Fireball is credible battle magic; it's the kind of thing a Bright Wizard flings out to turn a handful of people to ash in one go. It's not, like, a unit killer or anything like Flame Storm of The Burning Head, but it's pretty potent.
You can take it as granted that the reward would be of comparable value to the ring, but the entire point of the mystery box option is that it is a mystery. Perhaps they'll make you a new magical artifact, perhaps they'll owe you an enormous favour to be called in at a later date, perhaps it will negate some favour that the Grey College owed the Bright and you'll get something from them instead. If the option is chosen I'll generate a handful of possible options and roll for it on the spot.

There's not really a good way to drop the information that you have a shrine to what may very well be Khorne on your hands, and it's likely to end in them insisting quite strenuously that you tell them the location so they can burn it to the ground and salt the earth it stands on. The safe option is to brick it up and pretend you never saw it; if you want to get something out of it, either smelt down the icon and take your chances or sic Ranald on it and watch the fireworks. That said, Stirland is about as safe as you can be from a malevolent ocean deity without being up a mountain.
Thank you, I shall amend my vote.
 
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[X] Keep Blacksmiths Tools
[X] Melt down the idol, cast it into a new one to Ranald, call in your priest friends to re-sanctify the room. (bonus to rolls and reduced cost to creating a second shrine to Ranald, either in your Estate or elsewhere, +1 room, ???)
[X] Return to the Bright College (???)
[X] Dwarven Revolver, 125 gc.
 
[X] Keep Blacksmiths Tools
[X] Melt down the idol, cast it into a new one to Ranald, call in your priest friends to re-sanctify the room. (bonus to rolls and reduced cost to creating a second shrine to Ranald, either in your Estate or elsewhere, +1 room, ???)
[X] Return to the Bright College (???)
[X] Dwarven Revolver, 125 gc.
 
[X] Keep Blacksmiths Tools
[X] Melt down the idol, cast it into a new one to Ranald, call in your priest friends to re-sanctify the room. (bonus to rolls and reduced cost to creating a second shrine to Ranald, either in your Estate or elsewhere, +1 room, ???)
[X] Return to the Bright College (???)
[X] Dwarven Revolver, 125 gc.
 
So just to sound out the idea, how does the general thread population feel about use offering our services to the new intrigue adviser. At the very least it reaffirms how loyal we are to Stirland and our willingness to help, plus if he does accept then we can more easily keep our ear to the ground in regards to what the countess is doing and maybe even open up the possibility of getting past her fear of magic so that we can make her into a proper ally.
 
[X] Keep Blacksmiths Tools

[X] Melt down the idol, cast it into a new one to Ranald, call in your priest friends to re-sanctify the room. (bonus to rolls and reduced cost to creating a second shrine to Ranald, either in your Estate or elsewhere, +1 room, ???)

[X] Return to the Bright College (???)

[X] Dwarven Revolver, 125 gc.
 
it's the kind of thing a Bright Wizard flings out to turn a handful of people to ash in one go. It's not, like, a unit killer or anything like Flame Storm of The Burning Head, but it's pretty potent.
So I looked it up. In the RPG, Fireball is:
Description: You create a number of balls of fire equal to your Magic Characteristic and can hurl them at one or more opponents within 48 yards (24 squares). Fire balls are magic missiles with Damage 3.

No area of effect. The ring would cast three fireballs, once per day.

Magic Dart is one dart, same damage, 16 yards range.
 
So I looked it up. In the RPG, Fireball is:
Description: You create a number of balls of fire equal to your Magic Characteristic and can hurl them at one or more opponents within 48 yards (24 squares). Fire balls are magic missiles with Damage 3.

No area of effect. The ring would cast three fireballs, once per day.
Yeah, and on the tabletop it's D6 Strength 4 hits. On average that's equivalent to a volley from a handful of handgunners. And BoneyM is probably going to use these rules as inspiration at best.
 
One important point to note: No-one knows where we live. No-one knows where the Sunken Palace is.

Inviting in the two Ranald Priests to our home to rededicate the Stromfells room means they know where we live. Unless we take exceptional steps, the secret is now known by two more people.
 
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