This also comes up in Han Solo at Stars' End, where Han kills a guy by throwing him into hyperspace, where real world things just kinda stop existing as coherent objects without protection.
I don't remember that one, but that is how it was described in the book I was referring to. (I wish I could remember it's name)
 
It's rather fitting that Thrawn can only get limited insight on the Kaleesh. In canon they're the one species he couldn't crack through their art (so he just nuked the planet from orbit).

He succeeded on the roll by more than a 30 point margin. That's a comfortable success.

Just because everyone has crit fatigue doesn't mean Thrawn hasn't done well.

Edit: also, you do know that Hyperdrives are often the majority of a ships cost? heavily implied such during the negotiations with Walto for a replacement hyperdrive in the phantom menace.

Star Wars ships are cheap though. Really cheap. Most of the cost of a ship is actually in paying for any crew you hire (the pay for decently skilled pilot or mechanic over a year is about the same as the cost of buying a whole light freighter outright).

Incidentally, anyone else interested in voting for PR-Ocelot? I really prefer the less androgynous aesthetic of the MGS character.

Eh, you're right that it looks better than the front runner. I prefer the red-headed butler that I voted for though.

fasquardon
 
Star Wars ships are cheap though. Really cheap. Most of the cost of a ship is actually in paying for any crew you hire (the pay for decently skilled pilot or mechanic over a year is about the same as the cost of buying a whole light freighter outright).
I'm really curious as to how you came to this conclusion. all evidence that I have seen points to the opposite, with Capital ships being in the range of some of the mid-ranged planets Planetary GDP.
 
I'm really curious as to how you came to this conclusion. all evidence that I have seen points to the opposite, with Capital ships being in the range of some of the mid-ranged planets Planetary GDP.

Looking at the price of droids, ships, food and starship fuel in the various Star Wars roleplaying games.

Of course, capital ships aren't covered in those games, but I thought we were talking about hyperdrives with an astromech and a lump of durasteel as KKVs?

fasquardon
 
Star Wars ships are cheap though. Really cheap. Most of the cost of a ship is actually in paying for any crew you hire (the pay for decently skilled pilot or mechanic over a year is about the same as the cost of buying a whole light freighter outright).

OT supports this assertion, provided we're talking about individual or small-group ships. Cap ships are another story, but a light freighter / scout ship / etc? Pretty cheap.

EDIT:
[X]PR-9S
[X]PR-1 Lima Whiskey
[X]PR-1 Marquis

Ocelot seems wrong for him.
 
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Looking at the price of droids, ships, food and starship fuel in the various Star Wars roleplaying games.

Of course, capital ships aren't covered in those games, but I thought we were talking about hyperdrives with an astromech and a lump of durasteel as KKVs?

fasquardon
soo, a design choice in a game specifically made to insure that ships were in the price range of player characters, and very likely not a reflection of the actual economics of the starships. and fairly low ranking in the hierarchy of canonicity even before the Disney cannon/legends split.
this is likely one of the very good things to come out of the Disney cannon/legends split. while there was a lot of very good bits removed by the split, there was information like this to.


OT supports this assertion, provided we're talking about individual or small-group ships. Cap ships are another story, but a light freighter / scout ship / etc? Pretty cheap.

10,000 credits is still not cheap. that's around how much a high end car would cost when converted.
 
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soo, a design choice in a game specifically made to insure that ships were in the price range of player characters, and very likely not a reflection of the actual economics of the starships. and fairly low ranking in the hierarchy of canonicity even before the Disney cannon/legends split.
this is likely one of the very good things to come out of the Disney cannon/legends split. while there was a lot of very good bits removed by the split, there was information like this to.

It is also a design choice that fits very well with how characters behave in the canon materials.

Like the clip in the post by @Barondoctor just above yours.

fasquardon
 
OT supports this assertion, provided we're talking about individual or small-group ships. Cap ships are another story, but a light freighter / scout ship / etc? Pretty cheap.
Especially since they're on Tatooine, which likely requires a hefty surcharge if you pay in credits since the Hutts probably control the local starship trade.
 
I'm not sure that clip really says that ships are cheap. It could just as easily mean that Han is demanding a lot of money for the trip.
 
I'm not sure that clip really says that ships are cheap. It could just as easily mean that Han is demanding a lot of money for the trip.
Old Ben then increasing the payment by 70%? It says speeders are cheap by comparison (if Luke's going to have to sell his to cover the 2,000). We don't exactly have a ton of data on prices in the movies, either for private flights or ships.
 
Given how long the galaxy has been space faring though I'd say it makes sense for civilian ships at least to be quite cheap.
 
I actually took that as Obi-Wan hoping that Bail Organa would be able to help pay for it when they arrived on Alderaan.
So did I. The fact that Han's eyes didn't pop out gives us a ballpark for a charter flight on a private spacecraft, as compared to Luke's exclamation that they could buy their own ship for that much.
 
Here's some more dice statistics!
  • Our highest roll was 96 (for subverting the 501st) with 1 of the 22 rolls > 90%
  • Our lowest roll was 2 (for Galen Erso) and was rerolled to 10.
  • Our median this turn was 46.5 (our middle rolls were 40 and 53)
  • Our dice average this turn was 43.2 (sum of all rolls is 950, divide by 22)
One item of interest: this turn, we have six of our twenty-two rolls that gave 10 or less. That's a 27% odds of crit fail if we didn't have bonuses. Thank heavens for those omakes, is what I'm saying.

I also notice that we had a lot of duplicate rolls this turn: two 7's, two 10's, three 29's, two 55's, and two 71's. I have no idea what the odds of that are, but it's kinda freaking me out.

If you want to visually compare this turn to previous turns in the quest, here's the chart:

And here's the data:
Here are the previous turns in this thread, as rolled by Dr. Snark
  • Turn 27: dice average was 51.7 (highest roll was 96, lowest roll was 2. 2 of 22 rolls > 90%)
  • Turn 26: dice average was 59.0 (highest roll was 95, lowest roll was 9. 3 of 21 rolls > 90%)
  • Turn 25: dice average was 65.1 (highest roll was 95, lowest roll was 20. 3 of 17 rolls > 90%)
  • Turn 24: dice average was 38.6 (highest roll was 80, lowest roll was 1. 0 of 18 rolls > 90%)
  • Turn 23: dice average was 56.1 (highest roll was 93, lowest roll was 10. 2 of 14 rolls > 90%)
  • Turn 22: dice average was 50.1 (highest roll was 98, lowest roll was 7. 2 of 14 rolls > 90%)
  • Turn 21: dice average was 59.8 (highest roll was 94, lowest roll was 8. 1 of 13 rolls > 90%)
  • Turn 20: dice average was 35.7 (highest roll was 63 :o, lowest roll was 11. 0 of 9 rolls > 90%)
Here's the previous thread, when Teron dice were rolled by Teron.
  • Turn 19: dice average was 47.3 (highest roll was 89, lowest roll was 5. 0 of 9 rolls > 90%)
  • Turn 18: dice average was 66.1 (highest roll was 93, lowest roll was 7. 2 of 9 rolls > 90%)
  • Turn 17: dice average was 69.3 (highest roll was 92, lowest roll was 42. 2 of 8 rolls > 90%)
  • Turn 16: dice average was 58.6 (highest roll was 99, lowest roll was 25. 2 of 8 rolls > 90%)
  • Turn 15: dice average was 68.8 (highest roll was 98, lowest roll was 21. 6 of 17 rolls > 90% :o)
  • Turn 14: dice average was 67.3 (highest roll was 100, lowest roll was 13. 3 of 16 rolls > 90%)
  • Turn 13: dice average was 48.0 (highest roll was 97, lowest roll was 1. 2 of 17 rolls > 90%)
  • Turn 12: dice average was 67.4 (highest roll was 91, lowest roll was 36. 1 of 14 rolls > 90%)
  • Turn 11: dice average was 48.2 (highest roll was 87, lowest roll was 4. 0 of 17 rolls > 90%)
  • Turn 10: dice average was 56.0 (highest roll was 93, lowest roll was 17. 2 of 13 rolls > 90%)
  • Turn 9: dice average was 65.7 (highest roll was 100, lowest roll was 34. 2 of 11 rolls > 90%)
  • Turn 8: dice average was 54.6 (highest roll was 82, lowest roll was 18. 0 of 11 rolls > 90%)
  • Turn 7: dice average was 66.4 (highest roll was 98, lowest roll was 38. 3 of 12 rolls > 90%)
  • Turn 6: dice average was 65.5 (highest roll was 92, lowest roll was 22. 2 of 11 rolls > 90%)
  • Turn 5: dice average was 74.6 :o (highest roll was 100, lowest roll was 40. 3 of 9 rolls > 90%)
  • Turn 4: dice average was 69.5 (highest roll was 95, lowest roll was 52 :o. 2 of 10 rolls > 90%)
  • Turn 3: dice average was 66.1 (highest roll was 97, lowest roll was 8. 2 of 9 rolls > 90%)
  • Turn 2: dice average was 64.7 (highest roll was 99, lowest roll was 22. 1 of 7 rolls > 90%)
  • Turn 1: dice average was 59.4 (highest roll was 94, lowest roll was 31. 1 of 8 rolls > 90%)
 
  • Our median this turn was 46.5 (our middle rolls were 40 and 53)
  • Our dice average this turn was 43.2 (sum of all rolls is 950, divide by 22)

Translation: The dice were against us and we found a way to come out on top anyway, through making our actions nigh-on failure-proof through liberal application of bonuses.

Hopefully the dice fall nicer in the Foundry mini-turn.
 
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