"Widen the local network" is pretty straightforward direction, thankfully. It cuts the Found a Trade Guild and Western Stirland options, because they're not based in Wurtbad, while investigating the castle workforce and following up on Kasmir's report aren't expanding the network. Wurtbad Watch and the city guilds, it is.
Marshal candidates is probably the second or third priority after taking actions towards our assignment, so that's in. I'd like to go personally, both because that's what Van Hal wants and because I prefer an actual scene to reading a letter. Castle zombies are obviously keeping for now (if with a bit of a stench), but if we can fit it in either the Anton action or looking at the weapons would be a good idea, I think.
We definitely want to collect some lieutenants, but I'm not sure where from just yet. Nothing else seems particularly necessary at the moment, although personally I'd like to do Letters Home sooner rather than later. Remember, the only information we have on the person or organisation that put us here is that they wanted to know about Anton -- getting a clue, anything at all, from our Master would put us a lot closer to learning more about them.
I'd rather go with enchantment over anything else if we take the sword action this turn. Otherwise, we've still got a couple of spells we can revise into usefulness. I'd prefer not to go with another Greatsword action just yet.
I've got no idea what we'd want to do with the cleared room. Lab? Library? We don't really have the money for anything fancy at the moment, so I'm sort of lost. Outsourced digging is probably a good idea, though; no action and a chance of finding something cool is hard to pass up.
The Asp is a definite yes, since we just told the count that we'd be looking into it. Perhaps a magic action, if we can fit it? Undead research can wait, but if some particularly interested person wanted to fit it into their plan, they could make a fairly thematic turn featuring it and the castle undead action above.
Doesn't seem particularly worth it at the moment. If anyone has any particular ideas, though, I'm all ears.
Here's what I'm thinking:
[ ] Plan Unfinished Plan
-[ ] The Wurtbad Watch already has their ear to the ground. Make their information flow to you.
-[ ] Wurtbad, like all major cities, is home to a number of guilds. Reach out to them and enforce your will.
-[ ] A large number of Shyish-stained weapons were uncovered from the Barrow. Perhaps you should:
--[ ] Examine them yourself and see if they're useful, or dangerous, or both.
-[ ] You're naturally talented at enchantment; so far, this just amounts to being able to make your desk meow for about an hour. See if you can improve on that, or at least figure out a way to make that useful.
-[ ] Diggy Diggy Hole, Outsourced: Pay someone to do the digging, then Mindhole them on their way out. (no action required, -personal gold)
-[ ] Go to Altdorf:
--[ ] Van Hal is considering candidates for the post of Marshal, and he has asked you to vet them. Investigate them in person.
--[ ] That damn Asp has
still been quiet, but maybe it's just biding it's time. Finally admit it's existence to your contacts back in the College and see if they know anything that can help.
--[ ] Letters Home: You might be able to wring more information out of your Master, or you might just be able to get news, information and guidance in general from the Grey Order.
@BoneyM, would I need to replace Letters Home with a write-in if I wanted to get the information in person?