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Why were they in the castle to begin with? Low-grade zombies are a dime a dozen. They're not worth the nails and planks needed to wall them off. It doesn't seem urgent but could have big payoffs.
 
[X] Plan Conjectures

[X] [Execution] Surprised and curious. While you had raised the issue of embezzlement and divided loyalties, the Count had also noted and accepted both. You want to know what did he actually do to cross the line, from the implications, he had sabotaged the army in some way for an outside party. Both for your own interests and for national interests, you want to know what the Count found.
 
@mrttao Why do you want do destroy the League?

It would be invaluable to us. As is, while you off-hand mention taking it could be done if we capture him alive, you only actually propose we destroy it and maybe try dissuading the Count a bit, and knowing him your argument will only make him want to destroy it more.
 
[X] Plan Conjectures
-[X] Report: Stick to the facts. We very discreetly acquired Petr and Maksim von Stolpe, using the Count's authority to borrow troops. We looked at the burst of magic flooding into the mound, and calculated that it came from Drakenhof.
-[X] Share some conjectures: The fact that the books were stolen at night by human shaped things that actually managed to traumatize horses by being nearby. As well as the powerful necromancer in drakenhof who put the alarm trap and then raised the dead in the mound suggests that the books were actually stolen by vampires, and that there is a pretty powerful necromancer among the vampires. The fact the books were kept rather than destroyed suggests they intended to use them, probably after installing their own patsy as a stirland elector count. The series of unfortunate deaths of Van Hal's predecessors and the connection between them and the noble we captured is further cementing the idea that we have a vampire making moves on stirland via subterfuge instead of an overt and open invasion. We should probably take steps against assassination attempts by vampires, and hopefully whatever info our guest at the dungeon provide will be a useful lead in the investigation.
-[X] Possible orders:
--[X] The disappearance of your predecessor is very concerning, especially since he's actively trying to sabotage the hunt for him. He must be found, and I've got a lead: Julbach.
---[x] Capture of predecessor can lead to taking over the Stirlandian league for purpose of spying
---[x] Could he be related to the vampire plots? if so then finding him is a priority.
--[X] The Stirlandian League is a cancer eating at Stirland's economy, and it can be destroyed now that we have the ledgers.
---[x] The former spymaster has been acting against us. He probably still controls his spies in the league. Destroying it now would deprive of him of valuable resources, but may also destroy possible leads on his location
--[X] I've got the budget for a proper network of informants, now it just needs building.
--[X] Variant Writein: Drakenhof. This vampire plot to subtly take over stirland is concerning. We know there are vampires in sylvania, but who and where? And what exactly have they done in stirland so far? I could try to examine other stirland nobles for possible vampire connections, although this seems a bit of a shot in the dark. Alternatively, follow up any leads acquired from the interrogation of Stolpe.

[X] [Execution] Surprised and curious. While you had raised the issue of embezzlement and divided loyalties, the Count had also noted and accepted both. You want to know what did he actually do to cross the line, from the implications, he had sabotaged the army in some way for an outside party. Both for your own interests and for national interests, you want to know what the Count found.
 
It would be invaluable to us. As is, while you off-hand mention taking it could be done if we capture him alive, you only actually propose we destroy it and maybe try dissuading the Count a bit, and knowing him your argument will only make him want to destroy it more.
It's bad for the economy and Stirland, as well as the government, as well as us, need more coin badly.
 
Wouldn't it benefit Stirland if the Elector Count took control of this League? Correct me if I'm wrong but this network essentially created a single trade zone with unified standards and tariff control. If we manage this correctly this could help centralize Stirland massively and foster greater economic growth.
 
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@mrttao Why do you want do destroy the League?

It would be invaluable to us. As is, while you off-hand mention taking it could be done if we capture him alive, you only actually propose we destroy it and maybe try dissuading the Count a bit, and knowing him your argument will only make him want to destroy it more.
It would be useful, but not necessary, especially not since keeping it actively hurts us
 
Wouldn't it benefit Stirland if the Elector Count took control of this League? Correct me if I'm wrong but this network essentially created a single trade zone with unified trade standards and tariff control. If we manage this correctly this could help centralize Stirland massively and foster greater economic growth.
No they just have been dodging tariffs along a certain lucrative road.
 
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No they just have been digging tariffs along a certain lucrative road.
That doesn't change my point though. If they did that then they must control the tariffs, or at least have enough influence to puppet around the people who officially control the tariff rates. If we replace the head with Van Hal, he could manipulate it to the Province's benefit.
 
[X] Report: I've got a pile of people for you!
-[X] "Well, as you're all aware most likely, we were successful at recovering the tax ledgers, despite some interference from Drakenhof--which I might point out that we're in no condition to do much about right this second, because sneaking into a necromancer's lair when they know to be on their guard is an excellent way to end up caught in a trap, not when we still have other outstanding concerns that need to be sorted out first. Of course, it's not really all that bad, I took the liberty of riding up to Leicheburg as requested and collecting the Count there--just a little bit of disguise, some fast talking, and some conveniently timed griffon noises and I was able to slip the Count into a hay cart and make my way off with nobody being the wiser. So he's free for you to ask some pointed questions at your leisure--he's really not going anywhere anytime soon. On a related note? The Commander of Swartzhafen is a particularly patriotic fellow, and we'll have to do something nice at some point for him to repay him for his loyalty.

Compared to that, grabbing his son was easy enough, just told him that Mister Anton was throwing another party and he was invited. He was more than eager to deliver himself into our reach at that point, very cooperative all things considered.

Beyond that, mostly some preliminary setup, which I've every intention of leveraging into a greater network and resources now that the immediate and critical issue of the tax records has been sorted out. Not the least is getting back on the trail of my predecessor and subverting or destroying the Stirland League."
 
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You know, with our status as a spy meaning we will probably have some really nasty bad guys chasing after us and with the sheer speed of our super horse meaning we can run circles around them, getting some ranged weaponry and getting good at shooting while riding could let us utterly destroy most elite units and small squads sent to chase us down, and there will be a lot of them in the future depending on things play out.

Like, let's say we get caught spying in Sylvania by some big nasty vampire dude. As long as we are outside at the time and have at least a decent amount of distance from him, we are fine, summon horse and use our superior speed to run away and potentially whittle him down to his death.

It could be really handy is all I'm saying.
 
Like, let's say we get caught spying in Sylvania by some big nasty vampire dude. As long as we are outside at the time and have at least a decent amount of distance from him, we are fine, summon horse and use our superior speed to run away and potentially whittle him down to his death.
Our shadow horse is not faster than a normal one, just doesn't get tired.

That tactic works on humans, but an angry vampire will likely chase down a galloping horse anyway.
 
Our shadow horse is not faster than a normal one, just doesn't get tired.

That tactic works on humans, but an angry vampire will likely chase down a galloping horse anyway.
The description of Steed of Shadows says the shadow horse can bear its conjurer half again as fast as a normal riding horse. That's not definitive since it doesn't mention how quick that normal riding horse is going, but the shadow horse does sound faster.

EDIT: Wait the sourced material is 1st and 2nd Editions. That might've been retconned.
EDIT2: Wait it's included in 8th Edition too.
 
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The description of Steed of Shadows says the shadow horse can bear its conjurer half again as fast as a normal riding horse. That's not definitive since it doesn't mention how quick that normal riding horse is going, but the shadow horse does sound faster.

EDIT: Wait the sourced material is 1st and 2nd Editions. That might've been retconned.
EDIT2: Wait it's included in 8th Edition too.
In that case sorry.
Didn't sound like it in this quest and I haven't read the original sources.
 
Zombies are useless for moving ledgers like that. It may be brute labor, but it does require some finesse because hauling cartloads of books and paper without ruining them requires a little more finesse and initiative than zombies offer, even with a commanding necromancer on hand.

That said, any undead with intelligence can theoretically be used.
But low level vampires are the most likely to get away with it clean. Especially if they insisted on working at night.
There are various levels of undead and associated in Warhammer.
Zombies are the lowest, capable only of shambling and moaning. Their combat repertoire is limited to the old grab and bite.
The next up, skeletons, are capable of using weapons and presumably of carrying ledgers.
Also possible are ghouls, who are not actually undead, 'just' twisted cannibals who have been serving necros and vamps for thousands of years.
Both skellies and ghouls would benefit from night so no one could get a good look at them.
Actual vampires are unlikely since they regard themselves as the aristocracy.
 
That tactic works on humans, but an angry vampire will likely chase down a galloping horse anyway.
I haven't been able to track down definitive stats on anything, but I'm pretty sure that I recall a regular horse being faster then a regular vampire. Off the top of my head I think a vampires movement is like a 6 and a horses an 8?

Now, the undead have some faster units then a regular horse for sure, some of their land animals and definitely some flying units, but we don't exactly know how that stacks up to us with our half again as fast as a normal horse thing. Not the best at finding Warhammer numbers.
 
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I wonder though...whats' our boss want to do with the two guests? Diplomacy action next turn to make a big show of the trial and sentencing?

Since he has the ledgers, he has the count in his dungeon and he has the heir as a guest. It'd make great diplomatic drama here.
 
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