HeroCooky
Unverified Monstergirl
One Actions is for having a High Chance, two for Extreme Chance.@HeroCooky never answered whether it was particularly GOOD for anyone involved.
Seeing as you can take them over either way, no.Also @HeroCooky are you absolutely sure you can't throw us a bone here?
This confusion stems from me saying that you could decided against sending your fleets when the Voxx War triggers without your input.@HeroCooky , apologies if your answer to this has already happened, but I'm still actually deeply unsure. I was under the impression that Triggering the Revolution and Sending In The Fleets were separate actions in the action economy. Can you chime in on this?
When you trigger the war, you will be given a whole list of actions to take and trigger, including planning the scope of the war and military deployments.
No, you switched in 840 to another class.We had 2 Turns (830, 840) of Rustbucket auto-production I think, should we have an extra 3 somewhere?
Cause I posted at 1am.
No, they are infantry+.
You can do 3-5 safely, with 6+ increasing the chance for warp fuckery.I want to ask again can we do Six Melodies in a song or what was the ruling on that again?
Weaving_Dreamer said:@HeroCooky Please tell me, for the love of all that is holy, they aren't gonna go on a crusade into the dutchy to save the people there and we're gonna have to tag along to make sure they wont' died and might be overstretched by this?
![Doctor Evil :drevil: :drevil:](/styles/sv_smiles/xenforo/drevil.gif)